Daniel Salvadori
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bf87e32ba5
Fix constant texture indexing for points
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%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
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973727e925
Make Phong the Standard material.
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%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
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90f4f0f128
Convert multiline defines into GLSL functions
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%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
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cf98332151
Add precision qualifiers and fix floats
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%!s(int64=6) %!d(string=hai) anos |
leonsal
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c2c5ea02f5
changed point shader to use macro
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%!s(int64=8) %!d(string=hai) anos |
leonsal
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01e8fec3a1
changing shaders preprocessing...
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%!s(int64=8) %!d(string=hai) anos |