Historia zmian

Autor SHA1 Wiadomość Data
  Daniel Salvadori 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) 6 lat temu
  Daniel Salvadori 973727e925 Make Phong the Standard material. 6 lat temu
  Daniel Salvadori cf98332151 Add precision qualifiers and fix floats 6 lat temu
  Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes 7 lat temu
  Daniel Salvadori 4afe69c400 implemented morphtargets 7 lat temu
  leonsal 6d47c8aa75 changing shaders preprocessing... 8 lat temu