Commit History

Autor SHA1 Mensaxe Data
  Daniel Salvadori 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 973727e925 Make Phong the Standard material. %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori cf98332151 Add precision qualifiers and fix floats %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
  Daniel Salvadori 4afe69c400 implemented morphtargets %!s(int64=7) %!d(string=hai) anos
  leonsal 6d47c8aa75 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos