Daniel Salvadori
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0aab5201c3
Fix gnarly shader problem (camDir should not be normalized before interpolation)
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%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
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973727e925
Make Phong the Standard material.
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%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
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cf98332151
Add precision qualifiers and fix floats
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%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
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9233aba005
implemented skinning and glTF loading of rigged meshes
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%!s(int64=7) %!d(string=hai) anos |
Daniel Salvadori
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4afe69c400
implemented morphtargets
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%!s(int64=7) %!d(string=hai) anos |
leonsal
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6d47c8aa75
changing shaders preprocessing...
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%!s(int64=8) %!d(string=hai) anos |