Historique des commits

Auteur SHA1 Message Date
  Daniel Salvadori 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) il y a 6 ans
  Daniel Salvadori 973727e925 Make Phong the Standard material. il y a 6 ans
  Daniel Salvadori cf98332151 Add precision qualifiers and fix floats il y a 6 ans
  Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes il y a 7 ans
  Daniel Salvadori 4afe69c400 implemented morphtargets il y a 7 ans
  leonsal 6d47c8aa75 changing shaders preprocessing... il y a 8 ans