Commit History

Author SHA1 Message Date
  Daniel Salvadori 973727e925 Make Phong the Standard material. 6 years ago
  Daniel Salvadori 5fcf703c82 Optimize and clean shaders 6 years ago
  Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes 7 years ago
  Daniel Salvadori 4afe69c400 implemented morphtargets 7 years ago
  danaugrs 9516690de4 improved pbr shaders 7 years ago
  leonsal 02badeef40 pbr material dev... 8 years ago
  leonsal d22e286164 pbr material dev... 8 years ago