danaugrs 2436e39e34 use trilinear filtering by default 7 年 前
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include 2436e39e34 use trilinear filtering by default 7 年 前
README.md f2e8d9152f changing shaders preprocessing... 8 年 前
basic_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
basic_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
panel_fragment.glsl 3d9211ec5f improved edit/label/font and panel shader 7 年 前
panel_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
phong_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 年 前
phong_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
physical_fragment.glsl dfd37f3a1b pbr improvements 7 年 前
physical_vertex.glsl 9516690de4 improved pbr shaders 7 年 前
point_fragment.glsl c2c5ea02f5 changed point shader to use macro 8 年 前
point_vertex.glsl 01e8fec3a1 changing shaders preprocessing... 8 年 前
shaders.go 29a5ff33c8 cleanup/docs/golint 7 年 前
sources.go 2436e39e34 use trilinear filtering by default 7 年 前
sprite_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
sprite_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
standard_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 年 前
standard_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".