Daniel Salvadori
|
7b89285c3b
Various fixes and improvements
|
3 anos atrás |
Maugre
|
e56e219515
Implement Blinn-Phong model and material
|
4 anos atrás |
Daniel Salvadori
|
c33b64e820
Optimize phong_model
|
6 anos atrás |
Daniel Salvadori
|
bf87e32ba5
Fix constant texture indexing for points
|
6 anos atrás |
Daniel Salvadori
|
5c74c654d0
Fix grazing light rays issue
|
6 anos atrás |
Daniel Salvadori
|
643d63832d
Remove unnecessary extension declaration
|
6 anos atrás |
Daniel Salvadori
|
4fba891551
Remove completed TODO
|
6 anos atrás |
Daniel Salvadori
|
a6db6017ca
Fix constant texture indexing and add workaround for gl_FrontFacing
|
6 anos atrás |
Daniel Salvadori
|
0aab5201c3
Fix gnarly shader problem (camDir should not be normalized before interpolation)
|
6 anos atrás |
Daniel Salvadori
|
973727e925
Make Phong the Standard material.
|
6 anos atrás |
Daniel Salvadori
|
e1a3ee35ac
Remove old sprite shaders
|
6 anos atrás |
Daniel Salvadori
|
5fcf703c82
Optimize and clean shaders
|
6 anos atrás |
Daniel Salvadori
|
90f4f0f128
Convert multiline defines into GLSL functions
|
6 anos atrás |
Daniel Salvadori
|
cf98332151
Add precision qualifiers and fix floats
|
6 anos atrás |
Daniel Salvadori
|
b7cc1e54cd
fixed bone shader chunks
|
7 anos atrás |
Daniel Salvadori
|
9233aba005
implemented skinning and glTF loading of rigged meshes
|
7 anos atrás |
Daniel Salvadori
|
f4f56a52b9
fixed loading of glTF morph animations
|
7 anos atrás |
Daniel Salvadori
|
4afe69c400
implemented morphtargets
|
7 anos atrás |
Daniel Salvadori
|
9e48c7ee3e
cleanup/docs
|
7 anos atrás |
danaugrs
|
c2e7b112e2
modified pbr shader to use texture() instead of deprecated texture2D()
|
7 anos atrás |
danaugrs
|
2436e39e34
use trilinear filtering by default
|
7 anos atrás |
danaugrs
|
dfd37f3a1b
pbr improvements
|
7 anos atrás |
danaugrs
|
6d8ef0f9ff
pbr improvements
|
7 anos atrás |
danaugrs
|
adab8aaad1
improved pbr shader and material
|
7 anos atrás |
danaugrs
|
9516690de4
improved pbr shaders
|
7 anos atrás |
danaugrs
|
0e49c32c43
merged with master
|
7 anos atrás |
danaugrs
|
3d9211ec5f
improved edit/label/font and panel shader
|
7 anos atrás |
danaugrs
|
29a5ff33c8
cleanup/docs/golint
|
7 anos atrás |
leonsal
|
9de1b24c35
pbr material dev...
|
8 anos atrás |
leonsal
|
5af03ea7a6
pbr material dev...
|
8 anos atrás |