Commit History

Autor SHA1 Mensaxe Data
  Daniel Salvadori 7b89285c3b Various fixes and improvements %!s(int64=3) %!d(string=hai) anos
  Maugre e56e219515 Implement Blinn-Phong model and material %!s(int64=4) %!d(string=hai) anos
  Daniel Salvadori c33b64e820 Optimize phong_model %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori bf87e32ba5 Fix constant texture indexing for points %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 5c74c654d0 Fix grazing light rays issue %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 643d63832d Remove unnecessary extension declaration %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 4fba891551 Remove completed TODO %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori a6db6017ca Fix constant texture indexing and add workaround for gl_FrontFacing %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 973727e925 Make Phong the Standard material. %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori e1a3ee35ac Remove old sprite shaders %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 5fcf703c82 Optimize and clean shaders %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 90f4f0f128 Convert multiline defines into GLSL functions %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori cf98332151 Add precision qualifiers and fix floats %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori b7cc1e54cd fixed bone shader chunks %!s(int64=7) %!d(string=hai) anos
  Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
  Daniel Salvadori f4f56a52b9 fixed loading of glTF morph animations %!s(int64=7) %!d(string=hai) anos
  Daniel Salvadori 4afe69c400 implemented morphtargets %!s(int64=7) %!d(string=hai) anos
  Daniel Salvadori 9e48c7ee3e cleanup/docs %!s(int64=7) %!d(string=hai) anos
  danaugrs c2e7b112e2 modified pbr shader to use texture() instead of deprecated texture2D() %!s(int64=7) %!d(string=hai) anos
  danaugrs 2436e39e34 use trilinear filtering by default %!s(int64=7) %!d(string=hai) anos
  danaugrs dfd37f3a1b pbr improvements %!s(int64=7) %!d(string=hai) anos
  danaugrs 6d8ef0f9ff pbr improvements %!s(int64=7) %!d(string=hai) anos
  danaugrs adab8aaad1 improved pbr shader and material %!s(int64=7) %!d(string=hai) anos
  danaugrs 9516690de4 improved pbr shaders %!s(int64=7) %!d(string=hai) anos
  danaugrs 0e49c32c43 merged with master %!s(int64=7) %!d(string=hai) anos
  danaugrs 3d9211ec5f improved edit/label/font and panel shader %!s(int64=7) %!d(string=hai) anos
  danaugrs 29a5ff33c8 cleanup/docs/golint %!s(int64=7) %!d(string=hai) anos
  leonsal 9de1b24c35 pbr material dev... %!s(int64=8) %!d(string=hai) anos
  leonsal 5af03ea7a6 pbr material dev... %!s(int64=8) %!d(string=hai) anos