Kaynağa Gözat

Remove unnecessary extension declaration

Daniel Salvadori 6 yıl önce
ebeveyn
işleme
643d63832d

+ 0 - 1
renderer/shaders/sources.go

@@ -1040,7 +1040,6 @@ void main() {
     vec3 camDir = normalize(-Position.xyz);
 
     // Workaround for gl_FrontFacing
-    #extension GL_OES_standard_derivatives : enable
     vec3 fdx = dFdx(Position.xyz);
     vec3 fdy = dFdy(Position.xyz);
     vec3 faceNormal = normalize(cross(fdx,fdy));

+ 0 - 1
renderer/shaders/standard_fragment.glsl

@@ -62,7 +62,6 @@ void main() {
     vec3 camDir = normalize(-Position.xyz);
 
     // Workaround for gl_FrontFacing
-    #extension GL_OES_standard_derivatives : enable
     vec3 fdx = dFdx(Position.xyz);
     vec3 fdy = dFdy(Position.xyz);
     vec3 faceNormal = normalize(cross(fdx,fdy));