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@@ -1040,7 +1040,6 @@ void main() {
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vec3 camDir = normalize(-Position.xyz);
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// Workaround for gl_FrontFacing
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- #extension GL_OES_standard_derivatives : enable
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vec3 fdx = dFdx(Position.xyz);
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vec3 fdy = dFdy(Position.xyz);
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vec3 faceNormal = normalize(cross(fdx,fdy));
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