Min e5aa4313f8 Fixed shader compile issue on web пре 1 година
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attributes.glsl 5fcf703c82 Optimize and clean shaders пре 6 година
bones_vertex.glsl b7cc1e54cd fixed bone shader chunks пре 7 година
bones_vertex_declaration.glsl b7cc1e54cd fixed bone shader chunks пре 7 година
lights.glsl 973727e925 Make Phong the Standard material. пре 6 година
material.glsl e5aa4313f8 Fixed shader compile issue on web пре 1 година
morphtarget_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes пре 7 година
morphtarget_vertex2.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes пре 7 година
morphtarget_vertex_declaration.glsl 4afe69c400 implemented morphtargets пре 7 година
morphtarget_vertex_declaration2.glsl 4afe69c400 implemented morphtargets пре 7 година
phong_model.glsl e56e219515 Implement Blinn-Phong model and material пре 4 година