| .. |
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array.go
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9233aba005
implemented skinning and glTF loading of rigged meshes
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7 years ago |
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box2.go
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194239b198
fixed misspellings
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7 years ago |
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box3.go
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8e4aef153f
improve Box3.ApplyMatrix4
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7 years ago |
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color.go
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753095026f
cleanup
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7 years ago |
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color4.go
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cfa0935fbe
docs/lint fixes
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8 years ago |
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frustum.go
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77ea848ccd
improved docs
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7 years ago |
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line3.go
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24a6be044c
docs/lint fixes
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7 years ago |
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math.go
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753095026f
cleanup
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7 years ago |
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matrix3.go
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96c54cf987
physics dev (body, math32)
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7 years ago |
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matrix4.go
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161dbc58dd
improved docs
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7 years ago |
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plane.go
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c9e60f8512
gofmt -s
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7 years ago |
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quaternion.go
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28c03973c2
fixed rotation channel to use spherical linear interpolation
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7 years ago |
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ray.go
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c2ab02db87
docs/lint fixes
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8 years ago |
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sphere.go
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94657712eb
docs/lint fixes
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8 years ago |
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spline.go
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3585b36aec
first import
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8 years ago |
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triangle.go
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690273855c
cleanup/docs/golint
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7 years ago |
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vector2.go
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5fe5c9556f
implemented Vector2.InTriangle()
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7 years ago |
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vector3.go
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4d1094e9cc
fixed Vector3.AlmostEquals()
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7 years ago |
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vector4.go
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f581f0c8e7
physics dev (constraint, equation, solver)
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7 years ago |