Daniel Salvadori a6db6017ca Fix constant texture indexing and add workaround for gl_FrontFacing 6 лет назад
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attributes.glsl 5fcf703c82 Optimize and clean shaders 6 лет назад
bones_vertex.glsl b7cc1e54cd fixed bone shader chunks 7 лет назад
bones_vertex_declaration.glsl b7cc1e54cd fixed bone shader chunks 7 лет назад
lights.glsl 973727e925 Make Phong the Standard material. 6 лет назад
material.glsl a6db6017ca Fix constant texture indexing and add workaround for gl_FrontFacing 6 лет назад
morphtarget_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 лет назад
morphtarget_vertex2.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 лет назад
morphtarget_vertex_declaration.glsl 4afe69c400 implemented morphtargets 7 лет назад
morphtarget_vertex_declaration2.glsl 4afe69c400 implemented morphtargets 7 лет назад
phong_model.glsl 973727e925 Make Phong the Standard material. 6 лет назад