Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes 7 jaren geleden
..
include 9233aba005 implemented skinning and glTF loading of rigged meshes 7 jaren geleden
README.md f2e8d9152f changing shaders preprocessing... 8 jaren geleden
basic_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 jaren geleden
basic_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 jaren geleden
panel_fragment.glsl 3d9211ec5f improved edit/label/font and panel shader 7 jaren geleden
panel_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 jaren geleden
phong_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 jaren geleden
phong_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 jaren geleden
physical_fragment.glsl c2e7b112e2 modified pbr shader to use texture() instead of deprecated texture2D() 7 jaren geleden
physical_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 jaren geleden
point_fragment.glsl c2c5ea02f5 changed point shader to use macro 8 jaren geleden
point_vertex.glsl 01e8fec3a1 changing shaders preprocessing... 8 jaren geleden
shaders.go 9e48c7ee3e cleanup/docs 7 jaren geleden
sources.go 9233aba005 implemented skinning and glTF loading of rigged meshes 7 jaren geleden
sprite_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 jaren geleden
sprite_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 jaren geleden
standard_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 jaren geleden
standard_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 jaren geleden

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".