Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes 7 年 前
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include 9233aba005 implemented skinning and glTF loading of rigged meshes 7 年 前
README.md f2e8d9152f changing shaders preprocessing... 8 年 前
basic_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
basic_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
panel_fragment.glsl 3d9211ec5f improved edit/label/font and panel shader 7 年 前
panel_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
phong_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 年 前
phong_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 年 前
physical_fragment.glsl c2e7b112e2 modified pbr shader to use texture() instead of deprecated texture2D() 7 年 前
physical_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 年 前
point_fragment.glsl c2c5ea02f5 changed point shader to use macro 8 年 前
point_vertex.glsl 01e8fec3a1 changing shaders preprocessing... 8 年 前
shaders.go 9e48c7ee3e cleanup/docs 7 年 前
sources.go 9233aba005 implemented skinning and glTF loading of rigged meshes 7 年 前
sprite_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
sprite_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 年 前
standard_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 年 前
standard_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 年 前

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".