Commit History

Autor SHA1 Mensaxe Data
  Daniel Salvadori a6db6017ca Fix constant texture indexing and add workaround for gl_FrontFacing %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori 973727e925 Make Phong the Standard material. %!s(int64=6) %!d(string=hai) anos
  Daniel Salvadori cf98332151 Add precision qualifiers and fix floats %!s(int64=6) %!d(string=hai) anos
  danaugrs 3d9211ec5f improved edit/label/font and panel shader %!s(int64=7) %!d(string=hai) anos
  leonsal e61c851b55 changing uniform transfers... %!s(int64=8) %!d(string=hai) anos
  leonsal 01e8fec3a1 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
  leonsal 6d47c8aa75 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos