Min
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e5aa4313f8
Fixed shader compile issue on web
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1 год назад |
Daniel Salvadori
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4fba891551
Remove completed TODO
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6 лет назад |
Daniel Salvadori
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a6db6017ca
Fix constant texture indexing and add workaround for gl_FrontFacing
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6 лет назад |
Daniel Salvadori
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973727e925
Make Phong the Standard material.
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6 лет назад |
Daniel Salvadori
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5fcf703c82
Optimize and clean shaders
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6 лет назад |
Daniel Salvadori
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90f4f0f128
Convert multiline defines into GLSL functions
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6 лет назад |
amyadzuki
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687ac3ef16
Fix: Newline was required after including this
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7 лет назад |
danaugrs
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2436e39e34
use trilinear filtering by default
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7 лет назад |
danaugrs
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adab8aaad1
improved pbr shader and material
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7 лет назад |
leonsal
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f981c3d183
changing uniform transfes...
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8 лет назад |
leonsal
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3edc93f100
changing shaders preprocessing...
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8 лет назад |
leonsal
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f2e8d9152f
changing shaders preprocessing...
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8 лет назад |
leonsal
|
01e8fec3a1
changing shaders preprocessing...
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8 лет назад |
leonsal
|
6d47c8aa75
changing shaders preprocessing...
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8 лет назад |