Min
|
e5aa4313f8
Fixed shader compile issue on web
|
hai 1 ano |
Daniel Salvadori
|
4fba891551
Remove completed TODO
|
%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
|
a6db6017ca
Fix constant texture indexing and add workaround for gl_FrontFacing
|
%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
|
973727e925
Make Phong the Standard material.
|
%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
|
5fcf703c82
Optimize and clean shaders
|
%!s(int64=6) %!d(string=hai) anos |
Daniel Salvadori
|
90f4f0f128
Convert multiline defines into GLSL functions
|
%!s(int64=6) %!d(string=hai) anos |
amyadzuki
|
687ac3ef16
Fix: Newline was required after including this
|
%!s(int64=7) %!d(string=hai) anos |
danaugrs
|
2436e39e34
use trilinear filtering by default
|
%!s(int64=7) %!d(string=hai) anos |
danaugrs
|
adab8aaad1
improved pbr shader and material
|
%!s(int64=7) %!d(string=hai) anos |
leonsal
|
f981c3d183
changing uniform transfes...
|
%!s(int64=8) %!d(string=hai) anos |
leonsal
|
3edc93f100
changing shaders preprocessing...
|
%!s(int64=8) %!d(string=hai) anos |
leonsal
|
f2e8d9152f
changing shaders preprocessing...
|
%!s(int64=8) %!d(string=hai) anos |
leonsal
|
01e8fec3a1
changing shaders preprocessing...
|
%!s(int64=8) %!d(string=hai) anos |
leonsal
|
6d47c8aa75
changing shaders preprocessing...
|
%!s(int64=8) %!d(string=hai) anos |