uzudil
|
2be1b6fc03
renderer bugfix
|
4 年之前 |
uzudil
|
ed2a4128f9
postprocessing idea
|
5 年之前 |
Daniel Salvadori
|
de78e3c420
Update dependencies and clean up
|
4 年之前 |
Daniel Salvadori
|
cc454702d8
Refactor renderer logger and package docs
|
6 年之前 |
Daniel Salvadori
|
ae3b0355a9
Modify GUI and renderer to use Z-layers for panels
|
6 年之前 |
Daniel Salvadori
|
04257c371e
Improve renderer (depth masking, panel shader specs)
|
6 年之前 |
Daniel Salvadori
|
18df3941d9
Make rendering of panels consistent
|
6 年之前 |
Daniel Salvadori
|
1495a64c40
Fix comment
|
6 年之前 |
Daniel Salvadori
|
834ff75602
Improve comment
|
6 年之前 |
Daniel Salvadori
|
0c198013c5
Remove prevStats
|
6 年之前 |
Daniel Salvadori
|
d166c58b29
Improve and simplify renderer
|
6 年之前 |
Daniel Salvadori
|
0888d7f6f7
fixed renderer error handling
|
7 年之前 |
Daniel Salvadori
|
9233aba005
implemented skinning and glTF loading of rigged meshes
|
7 年之前 |
Daniel Salvadori
|
6eb8664ae8
improved IGraphic and GraphicMaterial API
|
7 年之前 |
Daniel Salvadori
|
1febd91a0d
added renderer TODO
|
7 年之前 |
Daniel Salvadori
|
4aed0859ab
implemented user-definable render order
|
7 年之前 |
Daniel Salvadori
|
f367d868ed
added HiDPI support
|
7 年之前 |
Daniel Salvadori
|
4afe69c400
implemented morphtargets
|
7 年之前 |
Daniel Salvadori
|
30e9d48dda
implemented shader defines
|
7 年之前 |
danaugrs
|
77ea848ccd
improved docs
|
7 年之前 |
danaugrs
|
84132e511c
gofmt
|
7 年之前 |
danaugrs
|
0e49c32c43
merged with master
|
7 年之前 |
danaugrs
|
e44f34f45b
performance improvements
|
7 年之前 |
danaugrs
|
2076df8c8c
improved z-sorting
|
7 年之前 |
danaugrs
|
b642a38829
implemented z-sorting
|
7 年之前 |
danaugrs
|
aece9f2fc4
implemented frustum culling
|
7 年之前 |
leonsal
|
1589153925
pbr material dev...
|
8 年之前 |
leonsal
|
97a8ca4cd0
fixed renderer bug
|
8 年之前 |
leonsal
|
fbe8bb762c
fixed renderer bug
|
8 年之前 |
leonsal
|
90cb0627e1
fixed renderer flicker
|
8 年之前 |