Cronologia Commit

Autore SHA1 Messaggio Data
  uzudil 2be1b6fc03 renderer bugfix 4 anni fa
  uzudil ed2a4128f9 postprocessing idea 5 anni fa
  Daniel Salvadori de78e3c420 Update dependencies and clean up 4 anni fa
  Daniel Salvadori cc454702d8 Refactor renderer logger and package docs 6 anni fa
  Daniel Salvadori ae3b0355a9 Modify GUI and renderer to use Z-layers for panels 6 anni fa
  Daniel Salvadori 04257c371e Improve renderer (depth masking, panel shader specs) 6 anni fa
  Daniel Salvadori 18df3941d9 Make rendering of panels consistent 6 anni fa
  Daniel Salvadori 1495a64c40 Fix comment 6 anni fa
  Daniel Salvadori 834ff75602 Improve comment 6 anni fa
  Daniel Salvadori 0c198013c5 Remove prevStats 6 anni fa
  Daniel Salvadori d166c58b29 Improve and simplify renderer 6 anni fa
  Daniel Salvadori 0888d7f6f7 fixed renderer error handling 7 anni fa
  Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes 7 anni fa
  Daniel Salvadori 6eb8664ae8 improved IGraphic and GraphicMaterial API 7 anni fa
  Daniel Salvadori 1febd91a0d added renderer TODO 7 anni fa
  Daniel Salvadori 4aed0859ab implemented user-definable render order 7 anni fa
  Daniel Salvadori f367d868ed added HiDPI support 7 anni fa
  Daniel Salvadori 4afe69c400 implemented morphtargets 7 anni fa
  Daniel Salvadori 30e9d48dda implemented shader defines 7 anni fa
  danaugrs 77ea848ccd improved docs 7 anni fa
  danaugrs 84132e511c gofmt 7 anni fa
  danaugrs 0e49c32c43 merged with master 7 anni fa
  danaugrs e44f34f45b performance improvements 7 anni fa
  danaugrs 2076df8c8c improved z-sorting 7 anni fa
  danaugrs b642a38829 implemented z-sorting 7 anni fa
  danaugrs aece9f2fc4 implemented frustum culling 7 anni fa
  leonsal 1589153925 pbr material dev... 8 anni fa
  leonsal 97a8ca4cd0 fixed renderer bug 8 anni fa
  leonsal fbe8bb762c fixed renderer bug 8 anni fa
  leonsal 90cb0627e1 fixed renderer flicker 8 anni fa