leonsal пре 8 година
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комит
877354986e
2 измењених фајлова са 10 додато и 5 уклоњено
  1. 6 0
      renderer/doc.go
  2. 4 5
      renderer/renderer.go

+ 6 - 0
renderer/doc.go

@@ -0,0 +1,6 @@
+// Copyright 2016 The G3N Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+// Package renderer implements the scene renderer.
+package renderer

+ 4 - 5
renderer/renderer.go

@@ -2,7 +2,6 @@
 // Use of this source code is governed by a BSD-style
 // license that can be found in the LICENSE file.
 
-// Package renderer...
 package renderer
 
 import (
@@ -139,14 +138,14 @@ func (r *Renderer) Render(iscene core.INode, icam camera.ICamera) error {
 	r.specs.PointLightsMax = len(r.pointLights)
 	r.specs.SpotLightsMax = len(r.spotLights)
 
-    // Render other nodes (audio players, etc)
-    for i := 0; i < len(r.others); i++ {
+	// Render other nodes (audio players, etc)
+	for i := 0; i < len(r.others); i++ {
 		inode := r.others[i]
 		if !inode.GetNode().Visible() {
 			continue
 		}
-        r.others[i].Render(r.gs)
-    }
+		r.others[i].Render(r.gs)
+	}
 
 	// For each *GraphicMaterial
 	for _, grmat := range r.grmats {