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@@ -9,12 +9,14 @@ The G3N engine audio support currently depends on the following external librari
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These libraries are easily installed in Linux systems using the distribution package manager.
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-For compiling `G3N` for windows, the directory `<GOPATH>/src/github.com/g3n/engine/audio/windows`
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-contains the sources of these libraries, and the subdirectory `bin` contains compiled `dlls`,
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-used during the link process. For running an application which uses `G3N`, you will need
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-to copy these dlls to the directory from which will run your application.
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+For Windows, the directory `<GOPATH>/src/github.com/g3n/engine/audio/windows`
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+contains the sources of these libraries, and the subdirectory `bin` contains the compiled DLLs,
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+used during the link process. To run a G3N application in Windows you will need
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+to copy these DLLs to the directory from which you will run your application.
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It is recommended to avoid copying them to the Windows system directory.
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+## Building the DLLs from source
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+
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The library sources were obtained from:
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- http://kcat.strangesoft.net/openal-releases/openal-soft-1.18.2.tar.bz2
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- http://downloads.xiph.org/releases/ogg/libogg-1.3.3.zip
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@@ -23,7 +25,7 @@ The library sources were obtained from:
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The original file `libvorbis-1.3.5/win32/VS2010/libogg.props` was changed to setup
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`libogg` version and location.
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-If you want to build the `dlls` from source instead of using the supplied `dlls` you
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+If you want to build the DLLs from source instead of using the supplied DLLs you
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can use the following procedure:
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1. Download and install *Microsoft Studio Community* from https://www.visualstudio.com/downloads/.
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