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fixed glTF PBR material loading

Daniel Salvadori 7 年之前
父节点
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06b7361166
共有 1 个文件被更改,包括 5 次插入1 次删除
  1. 5 1
      loader/gltf/material_pbr.go

+ 5 - 1
loader/gltf/material_pbr.go

@@ -56,7 +56,11 @@ func (g *GLTF) loadMaterialPBR(m *Material) (material.IMaterial, error) {
 	if pbr.MetallicFactor != nil {
 		metallicFactor = *pbr.MetallicFactor
 	} else {
-		metallicFactor = 1
+		if pbr.MetallicRoughnessTexture != nil {
+			metallicFactor = 1
+		} else {
+			metallicFactor = 0
+		}
 	}
 	pm.SetMetallicFactor(metallicFactor)