Maugre e56e219515 Implement Blinn-Phong model and material %!s(int64=4) %!d(string=hai) anos
..
attributes.glsl 5fcf703c82 Optimize and clean shaders %!s(int64=6) %!d(string=hai) anos
bones_vertex.glsl b7cc1e54cd fixed bone shader chunks %!s(int64=7) %!d(string=hai) anos
bones_vertex_declaration.glsl b7cc1e54cd fixed bone shader chunks %!s(int64=7) %!d(string=hai) anos
lights.glsl 973727e925 Make Phong the Standard material. %!s(int64=6) %!d(string=hai) anos
material.glsl 4fba891551 Remove completed TODO %!s(int64=6) %!d(string=hai) anos
morphtarget_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
morphtarget_vertex2.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
morphtarget_vertex_declaration.glsl 4afe69c400 implemented morphtargets %!s(int64=7) %!d(string=hai) anos
morphtarget_vertex_declaration2.glsl 4afe69c400 implemented morphtargets %!s(int64=7) %!d(string=hai) anos
phong_model.glsl e56e219515 Implement Blinn-Phong model and material %!s(int64=4) %!d(string=hai) anos