glapi.c 138 KB

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  1. // This file was generated automatically by "glapi2go" and contains functions to
  2. // open the platform's OpenGL dll/shared library and to load all OpenGL function
  3. // pointers for an specified OpenGL version described by the header file "glcorearb.h",
  4. // from "https://www.khronos.org/registry/OpenGL/api/GL/glcorearb.h".
  5. //
  6. // As Go cgo cannot call directly to C pointers it also creates C function wrappers
  7. // for all loaded OpenGL pointers.
  8. // The code was heavily based on "https://github.com/skaslev/gl3w"
  9. #include <stdlib.h>
  10. #include <stdio.h>
  11. #include "glapi.h"
  12. //
  13. // OpenGL function loader for Windows
  14. //
  15. #ifdef _WIN32
  16. #define WIN32_LEAN_AND_MEAN 1
  17. #include <windows.h>
  18. #undef near
  19. #undef far
  20. static HMODULE libgl;
  21. // open_libgl opens the OpenGL dll for Windows
  22. static int open_libgl(void) {
  23. libgl = LoadLibraryA("opengl32.dll");
  24. if (libgl == NULL) {
  25. return -1;
  26. }
  27. return 0;
  28. }
  29. // close_libgl closes the OpenGL dll object for Windows
  30. static void close_libgl(void) {
  31. FreeLibrary(libgl);
  32. }
  33. // get_proc gets the pointer for an OpenGL function for Windows
  34. static void* get_proc(const char *proc) {
  35. void* res;
  36. res = (void*)wglGetProcAddress(proc);
  37. if (!res) {
  38. res = (void*)GetProcAddress(libgl, proc);
  39. }
  40. return res;
  41. }
  42. //
  43. // OpenGL function loader for Mac OS
  44. //
  45. #elif defined(__APPLE__)
  46. #include <dlfcn.h>
  47. static void *libgl;
  48. static int open_libgl(void) {
  49. libgl = dlopen("/System/Library/Frameworks/OpenGL.framework/OpenGL", RTLD_LAZY | RTLD_GLOBAL);
  50. if (!libgl) {
  51. return -1;
  52. }
  53. return 0;
  54. }
  55. static void close_libgl(void) {
  56. dlclose(libgl);
  57. }
  58. static void* get_proc(const char *proc) {
  59. void* res;
  60. *(void **)(&res) = dlsym(libgl, proc);
  61. return res;
  62. }
  63. //
  64. // OpenGL function loader for Linux, Unix*
  65. //
  66. #else
  67. #include <dlfcn.h>
  68. #include <GL/glx.h>
  69. static void *libgl;
  70. static PFNGLXGETPROCADDRESSPROC glx_get_proc_address;
  71. // open_libgl opens the OpenGL shared object for Linux/Freebsd
  72. static int open_libgl(void) {
  73. libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
  74. if (libgl == NULL) {
  75. return -1;
  76. }
  77. *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
  78. if (glx_get_proc_address == NULL) {
  79. return -1;
  80. }
  81. return 0;
  82. }
  83. // close_libgl closes the OpenGL shared object for Linux/Freebsd
  84. static void close_libgl(void) {
  85. dlclose(libgl);
  86. }
  87. // get_proc gets the pointer for an OpenGL function for Linux/Freebsd
  88. static void* get_proc(const char *proc) {
  89. void* res;
  90. res = glx_get_proc_address((const GLubyte *)proc);
  91. if (!res) {
  92. *(void **)(&res) = dlsym(libgl, proc);
  93. }
  94. return res;
  95. }
  96. #endif
  97. // Internal global flag to check error from OpenGL functions
  98. static int checkError = 1;
  99. // Declaration of internal function for loading OpenGL function pointers
  100. static void load_procs();
  101. //
  102. // glapiLoad() tries to load functions addresses from the OpenGL library
  103. //
  104. int glapiLoad(void) {
  105. int res = open_libgl();
  106. if (res != 0) {
  107. return res;
  108. }
  109. load_procs();
  110. close_libgl();
  111. return 0;
  112. }
  113. //
  114. // glapiCheckError sets the state of the internal flag which determines
  115. // if error checking must be done for OpenGL calls
  116. //
  117. void glapiCheckError(int check) {
  118. checkError = check;
  119. }
  120. // Internal function to abort process when error
  121. static void panic(GLenum err, const char* fname) {
  122. const char *msg;
  123. switch(err) {
  124. case GL_NO_ERROR:
  125. msg = "No error";
  126. break;
  127. case GL_INVALID_ENUM:
  128. msg = "An unacceptable value is specified for an enumerated argument";
  129. break;
  130. case GL_INVALID_VALUE:
  131. msg = "A numeric argument is out of range";
  132. break;
  133. case GL_INVALID_OPERATION:
  134. msg = "The specified operation is not allowed in the current state";
  135. break;
  136. case GL_INVALID_FRAMEBUFFER_OPERATION:
  137. msg = "The framebuffer object is not complete";
  138. break;
  139. case GL_OUT_OF_MEMORY:
  140. msg = "There is not enough memory left to execute the command";
  141. break;
  142. case GL_STACK_UNDERFLOW:
  143. msg = "An attempt has been made to perform an operation that would cause an internal stack to underflow";
  144. break;
  145. case GL_STACK_OVERFLOW:
  146. msg = "An attempt has been made to perform an operation that would cause an internal stack to overflow";
  147. break;
  148. default:
  149. msg = "Unexpected error";
  150. break;
  151. }
  152. printf("\nGLAPI Error: %s (%d) calling: %s\n", msg, err, fname);
  153. exit(1);
  154. }
  155. //
  156. // Definitions of function pointers variables
  157. //
  158. static PFNGLCULLFACEPROC pglCullFace;
  159. static PFNGLFRONTFACEPROC pglFrontFace;
  160. static PFNGLHINTPROC pglHint;
  161. static PFNGLLINEWIDTHPROC pglLineWidth;
  162. static PFNGLPOINTSIZEPROC pglPointSize;
  163. static PFNGLPOLYGONMODEPROC pglPolygonMode;
  164. static PFNGLSCISSORPROC pglScissor;
  165. static PFNGLTEXPARAMETERFPROC pglTexParameterf;
  166. static PFNGLTEXPARAMETERFVPROC pglTexParameterfv;
  167. static PFNGLTEXPARAMETERIPROC pglTexParameteri;
  168. static PFNGLTEXPARAMETERIVPROC pglTexParameteriv;
  169. static PFNGLTEXIMAGE1DPROC pglTexImage1D;
  170. static PFNGLTEXIMAGE2DPROC pglTexImage2D;
  171. static PFNGLDRAWBUFFERPROC pglDrawBuffer;
  172. static PFNGLCLEARPROC pglClear;
  173. static PFNGLCLEARCOLORPROC pglClearColor;
  174. static PFNGLCLEARSTENCILPROC pglClearStencil;
  175. static PFNGLCLEARDEPTHPROC pglClearDepth;
  176. static PFNGLSTENCILMASKPROC pglStencilMask;
  177. static PFNGLCOLORMASKPROC pglColorMask;
  178. static PFNGLDEPTHMASKPROC pglDepthMask;
  179. static PFNGLDISABLEPROC pglDisable;
  180. static PFNGLENABLEPROC pglEnable;
  181. static PFNGLFINISHPROC pglFinish;
  182. static PFNGLFLUSHPROC pglFlush;
  183. static PFNGLBLENDFUNCPROC pglBlendFunc;
  184. static PFNGLLOGICOPPROC pglLogicOp;
  185. static PFNGLSTENCILFUNCPROC pglStencilFunc;
  186. static PFNGLSTENCILOPPROC pglStencilOp;
  187. static PFNGLDEPTHFUNCPROC pglDepthFunc;
  188. static PFNGLPIXELSTOREFPROC pglPixelStoref;
  189. static PFNGLPIXELSTOREIPROC pglPixelStorei;
  190. static PFNGLREADBUFFERPROC pglReadBuffer;
  191. static PFNGLREADPIXELSPROC pglReadPixels;
  192. static PFNGLGETBOOLEANVPROC pglGetBooleanv;
  193. static PFNGLGETDOUBLEVPROC pglGetDoublev;
  194. static PFNGLGETERRORPROC pglGetError;
  195. static PFNGLGETFLOATVPROC pglGetFloatv;
  196. static PFNGLGETINTEGERVPROC pglGetIntegerv;
  197. static PFNGLGETSTRINGPROC pglGetString;
  198. static PFNGLGETTEXIMAGEPROC pglGetTexImage;
  199. static PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
  200. static PFNGLGETTEXPARAMETERIVPROC pglGetTexParameteriv;
  201. static PFNGLGETTEXLEVELPARAMETERFVPROC pglGetTexLevelParameterfv;
  202. static PFNGLGETTEXLEVELPARAMETERIVPROC pglGetTexLevelParameteriv;
  203. static PFNGLISENABLEDPROC pglIsEnabled;
  204. static PFNGLDEPTHRANGEPROC pglDepthRange;
  205. static PFNGLVIEWPORTPROC pglViewport;
  206. static PFNGLDRAWARRAYSPROC pglDrawArrays;
  207. static PFNGLDRAWELEMENTSPROC pglDrawElements;
  208. static PFNGLGETPOINTERVPROC pglGetPointerv;
  209. static PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
  210. static PFNGLCOPYTEXIMAGE1DPROC pglCopyTexImage1D;
  211. static PFNGLCOPYTEXIMAGE2DPROC pglCopyTexImage2D;
  212. static PFNGLCOPYTEXSUBIMAGE1DPROC pglCopyTexSubImage1D;
  213. static PFNGLCOPYTEXSUBIMAGE2DPROC pglCopyTexSubImage2D;
  214. static PFNGLTEXSUBIMAGE1DPROC pglTexSubImage1D;
  215. static PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
  216. static PFNGLBINDTEXTUREPROC pglBindTexture;
  217. static PFNGLDELETETEXTURESPROC pglDeleteTextures;
  218. static PFNGLGENTEXTURESPROC pglGenTextures;
  219. static PFNGLISTEXTUREPROC pglIsTexture;
  220. static PFNGLDRAWRANGEELEMENTSPROC pglDrawRangeElements;
  221. static PFNGLTEXIMAGE3DPROC pglTexImage3D;
  222. static PFNGLTEXSUBIMAGE3DPROC pglTexSubImage3D;
  223. static PFNGLCOPYTEXSUBIMAGE3DPROC pglCopyTexSubImage3D;
  224. static PFNGLACTIVETEXTUREPROC pglActiveTexture;
  225. static PFNGLSAMPLECOVERAGEPROC pglSampleCoverage;
  226. static PFNGLCOMPRESSEDTEXIMAGE3DPROC pglCompressedTexImage3D;
  227. static PFNGLCOMPRESSEDTEXIMAGE2DPROC pglCompressedTexImage2D;
  228. static PFNGLCOMPRESSEDTEXIMAGE1DPROC pglCompressedTexImage1D;
  229. static PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC pglCompressedTexSubImage3D;
  230. static PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC pglCompressedTexSubImage2D;
  231. static PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC pglCompressedTexSubImage1D;
  232. static PFNGLGETCOMPRESSEDTEXIMAGEPROC pglGetCompressedTexImage;
  233. static PFNGLBLENDFUNCSEPARATEPROC pglBlendFuncSeparate;
  234. static PFNGLMULTIDRAWARRAYSPROC pglMultiDrawArrays;
  235. static PFNGLMULTIDRAWELEMENTSPROC pglMultiDrawElements;
  236. static PFNGLPOINTPARAMETERFPROC pglPointParameterf;
  237. static PFNGLPOINTPARAMETERFVPROC pglPointParameterfv;
  238. static PFNGLPOINTPARAMETERIPROC pglPointParameteri;
  239. static PFNGLPOINTPARAMETERIVPROC pglPointParameteriv;
  240. static PFNGLBLENDCOLORPROC pglBlendColor;
  241. static PFNGLBLENDEQUATIONPROC pglBlendEquation;
  242. static PFNGLGENQUERIESPROC pglGenQueries;
  243. static PFNGLDELETEQUERIESPROC pglDeleteQueries;
  244. static PFNGLISQUERYPROC pglIsQuery;
  245. static PFNGLBEGINQUERYPROC pglBeginQuery;
  246. static PFNGLENDQUERYPROC pglEndQuery;
  247. static PFNGLGETQUERYIVPROC pglGetQueryiv;
  248. static PFNGLGETQUERYOBJECTIVPROC pglGetQueryObjectiv;
  249. static PFNGLGETQUERYOBJECTUIVPROC pglGetQueryObjectuiv;
  250. static PFNGLBINDBUFFERPROC pglBindBuffer;
  251. static PFNGLDELETEBUFFERSPROC pglDeleteBuffers;
  252. static PFNGLGENBUFFERSPROC pglGenBuffers;
  253. static PFNGLISBUFFERPROC pglIsBuffer;
  254. static PFNGLBUFFERDATAPROC pglBufferData;
  255. static PFNGLBUFFERSUBDATAPROC pglBufferSubData;
  256. static PFNGLGETBUFFERSUBDATAPROC pglGetBufferSubData;
  257. static PFNGLMAPBUFFERPROC pglMapBuffer;
  258. static PFNGLUNMAPBUFFERPROC pglUnmapBuffer;
  259. static PFNGLGETBUFFERPARAMETERIVPROC pglGetBufferParameteriv;
  260. static PFNGLGETBUFFERPOINTERVPROC pglGetBufferPointerv;
  261. static PFNGLBLENDEQUATIONSEPARATEPROC pglBlendEquationSeparate;
  262. static PFNGLDRAWBUFFERSPROC pglDrawBuffers;
  263. static PFNGLSTENCILOPSEPARATEPROC pglStencilOpSeparate;
  264. static PFNGLSTENCILFUNCSEPARATEPROC pglStencilFuncSeparate;
  265. static PFNGLSTENCILMASKSEPARATEPROC pglStencilMaskSeparate;
  266. static PFNGLATTACHSHADERPROC pglAttachShader;
  267. static PFNGLBINDATTRIBLOCATIONPROC pglBindAttribLocation;
  268. static PFNGLCOMPILESHADERPROC pglCompileShader;
  269. static PFNGLCREATEPROGRAMPROC pglCreateProgram;
  270. static PFNGLCREATESHADERPROC pglCreateShader;
  271. static PFNGLDELETEPROGRAMPROC pglDeleteProgram;
  272. static PFNGLDELETESHADERPROC pglDeleteShader;
  273. static PFNGLDETACHSHADERPROC pglDetachShader;
  274. static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
  275. static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
  276. static PFNGLGETACTIVEATTRIBPROC pglGetActiveAttrib;
  277. static PFNGLGETACTIVEUNIFORMPROC pglGetActiveUniform;
  278. static PFNGLGETATTACHEDSHADERSPROC pglGetAttachedShaders;
  279. static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
  280. static PFNGLGETPROGRAMIVPROC pglGetProgramiv;
  281. static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog;
  282. static PFNGLGETSHADERIVPROC pglGetShaderiv;
  283. static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog;
  284. static PFNGLGETSHADERSOURCEPROC pglGetShaderSource;
  285. static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
  286. static PFNGLGETUNIFORMFVPROC pglGetUniformfv;
  287. static PFNGLGETUNIFORMIVPROC pglGetUniformiv;
  288. static PFNGLGETVERTEXATTRIBDVPROC pglGetVertexAttribdv;
  289. static PFNGLGETVERTEXATTRIBFVPROC pglGetVertexAttribfv;
  290. static PFNGLGETVERTEXATTRIBIVPROC pglGetVertexAttribiv;
  291. static PFNGLGETVERTEXATTRIBPOINTERVPROC pglGetVertexAttribPointerv;
  292. static PFNGLISPROGRAMPROC pglIsProgram;
  293. static PFNGLISSHADERPROC pglIsShader;
  294. static PFNGLLINKPROGRAMPROC pglLinkProgram;
  295. static PFNGLSHADERSOURCEPROC pglShaderSource;
  296. static PFNGLUSEPROGRAMPROC pglUseProgram;
  297. static PFNGLUNIFORM1FPROC pglUniform1f;
  298. static PFNGLUNIFORM2FPROC pglUniform2f;
  299. static PFNGLUNIFORM3FPROC pglUniform3f;
  300. static PFNGLUNIFORM4FPROC pglUniform4f;
  301. static PFNGLUNIFORM1IPROC pglUniform1i;
  302. static PFNGLUNIFORM2IPROC pglUniform2i;
  303. static PFNGLUNIFORM3IPROC pglUniform3i;
  304. static PFNGLUNIFORM4IPROC pglUniform4i;
  305. static PFNGLUNIFORM1FVPROC pglUniform1fv;
  306. static PFNGLUNIFORM2FVPROC pglUniform2fv;
  307. static PFNGLUNIFORM3FVPROC pglUniform3fv;
  308. static PFNGLUNIFORM4FVPROC pglUniform4fv;
  309. static PFNGLUNIFORM1IVPROC pglUniform1iv;
  310. static PFNGLUNIFORM2IVPROC pglUniform2iv;
  311. static PFNGLUNIFORM3IVPROC pglUniform3iv;
  312. static PFNGLUNIFORM4IVPROC pglUniform4iv;
  313. static PFNGLUNIFORMMATRIX2FVPROC pglUniformMatrix2fv;
  314. static PFNGLUNIFORMMATRIX3FVPROC pglUniformMatrix3fv;
  315. static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
  316. static PFNGLVALIDATEPROGRAMPROC pglValidateProgram;
  317. static PFNGLVERTEXATTRIB1DPROC pglVertexAttrib1d;
  318. static PFNGLVERTEXATTRIB1DVPROC pglVertexAttrib1dv;
  319. static PFNGLVERTEXATTRIB1FPROC pglVertexAttrib1f;
  320. static PFNGLVERTEXATTRIB1FVPROC pglVertexAttrib1fv;
  321. static PFNGLVERTEXATTRIB1SPROC pglVertexAttrib1s;
  322. static PFNGLVERTEXATTRIB1SVPROC pglVertexAttrib1sv;
  323. static PFNGLVERTEXATTRIB2DPROC pglVertexAttrib2d;
  324. static PFNGLVERTEXATTRIB2DVPROC pglVertexAttrib2dv;
  325. static PFNGLVERTEXATTRIB2FPROC pglVertexAttrib2f;
  326. static PFNGLVERTEXATTRIB2FVPROC pglVertexAttrib2fv;
  327. static PFNGLVERTEXATTRIB2SPROC pglVertexAttrib2s;
  328. static PFNGLVERTEXATTRIB2SVPROC pglVertexAttrib2sv;
  329. static PFNGLVERTEXATTRIB3DPROC pglVertexAttrib3d;
  330. static PFNGLVERTEXATTRIB3DVPROC pglVertexAttrib3dv;
  331. static PFNGLVERTEXATTRIB3FPROC pglVertexAttrib3f;
  332. static PFNGLVERTEXATTRIB3FVPROC pglVertexAttrib3fv;
  333. static PFNGLVERTEXATTRIB3SPROC pglVertexAttrib3s;
  334. static PFNGLVERTEXATTRIB3SVPROC pglVertexAttrib3sv;
  335. static PFNGLVERTEXATTRIB4NBVPROC pglVertexAttrib4Nbv;
  336. static PFNGLVERTEXATTRIB4NIVPROC pglVertexAttrib4Niv;
  337. static PFNGLVERTEXATTRIB4NSVPROC pglVertexAttrib4Nsv;
  338. static PFNGLVERTEXATTRIB4NUBPROC pglVertexAttrib4Nub;
  339. static PFNGLVERTEXATTRIB4NUBVPROC pglVertexAttrib4Nubv;
  340. static PFNGLVERTEXATTRIB4NUIVPROC pglVertexAttrib4Nuiv;
  341. static PFNGLVERTEXATTRIB4NUSVPROC pglVertexAttrib4Nusv;
  342. static PFNGLVERTEXATTRIB4BVPROC pglVertexAttrib4bv;
  343. static PFNGLVERTEXATTRIB4DPROC pglVertexAttrib4d;
  344. static PFNGLVERTEXATTRIB4DVPROC pglVertexAttrib4dv;
  345. static PFNGLVERTEXATTRIB4FPROC pglVertexAttrib4f;
  346. static PFNGLVERTEXATTRIB4FVPROC pglVertexAttrib4fv;
  347. static PFNGLVERTEXATTRIB4IVPROC pglVertexAttrib4iv;
  348. static PFNGLVERTEXATTRIB4SPROC pglVertexAttrib4s;
  349. static PFNGLVERTEXATTRIB4SVPROC pglVertexAttrib4sv;
  350. static PFNGLVERTEXATTRIB4UBVPROC pglVertexAttrib4ubv;
  351. static PFNGLVERTEXATTRIB4UIVPROC pglVertexAttrib4uiv;
  352. static PFNGLVERTEXATTRIB4USVPROC pglVertexAttrib4usv;
  353. static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
  354. static PFNGLUNIFORMMATRIX2X3FVPROC pglUniformMatrix2x3fv;
  355. static PFNGLUNIFORMMATRIX3X2FVPROC pglUniformMatrix3x2fv;
  356. static PFNGLUNIFORMMATRIX2X4FVPROC pglUniformMatrix2x4fv;
  357. static PFNGLUNIFORMMATRIX4X2FVPROC pglUniformMatrix4x2fv;
  358. static PFNGLUNIFORMMATRIX3X4FVPROC pglUniformMatrix3x4fv;
  359. static PFNGLUNIFORMMATRIX4X3FVPROC pglUniformMatrix4x3fv;
  360. static PFNGLCOLORMASKIPROC pglColorMaski;
  361. static PFNGLGETBOOLEANI_VPROC pglGetBooleani_v;
  362. static PFNGLGETINTEGERI_VPROC pglGetIntegeri_v;
  363. static PFNGLENABLEIPROC pglEnablei;
  364. static PFNGLDISABLEIPROC pglDisablei;
  365. static PFNGLISENABLEDIPROC pglIsEnabledi;
  366. static PFNGLBEGINTRANSFORMFEEDBACKPROC pglBeginTransformFeedback;
  367. static PFNGLENDTRANSFORMFEEDBACKPROC pglEndTransformFeedback;
  368. static PFNGLBINDBUFFERRANGEPROC pglBindBufferRange;
  369. static PFNGLBINDBUFFERBASEPROC pglBindBufferBase;
  370. static PFNGLTRANSFORMFEEDBACKVARYINGSPROC pglTransformFeedbackVaryings;
  371. static PFNGLGETTRANSFORMFEEDBACKVARYINGPROC pglGetTransformFeedbackVarying;
  372. static PFNGLCLAMPCOLORPROC pglClampColor;
  373. static PFNGLBEGINCONDITIONALRENDERPROC pglBeginConditionalRender;
  374. static PFNGLENDCONDITIONALRENDERPROC pglEndConditionalRender;
  375. static PFNGLVERTEXATTRIBIPOINTERPROC pglVertexAttribIPointer;
  376. static PFNGLGETVERTEXATTRIBIIVPROC pglGetVertexAttribIiv;
  377. static PFNGLGETVERTEXATTRIBIUIVPROC pglGetVertexAttribIuiv;
  378. static PFNGLVERTEXATTRIBI1IPROC pglVertexAttribI1i;
  379. static PFNGLVERTEXATTRIBI2IPROC pglVertexAttribI2i;
  380. static PFNGLVERTEXATTRIBI3IPROC pglVertexAttribI3i;
  381. static PFNGLVERTEXATTRIBI4IPROC pglVertexAttribI4i;
  382. static PFNGLVERTEXATTRIBI1UIPROC pglVertexAttribI1ui;
  383. static PFNGLVERTEXATTRIBI2UIPROC pglVertexAttribI2ui;
  384. static PFNGLVERTEXATTRIBI3UIPROC pglVertexAttribI3ui;
  385. static PFNGLVERTEXATTRIBI4UIPROC pglVertexAttribI4ui;
  386. static PFNGLVERTEXATTRIBI1IVPROC pglVertexAttribI1iv;
  387. static PFNGLVERTEXATTRIBI2IVPROC pglVertexAttribI2iv;
  388. static PFNGLVERTEXATTRIBI3IVPROC pglVertexAttribI3iv;
  389. static PFNGLVERTEXATTRIBI4IVPROC pglVertexAttribI4iv;
  390. static PFNGLVERTEXATTRIBI1UIVPROC pglVertexAttribI1uiv;
  391. static PFNGLVERTEXATTRIBI2UIVPROC pglVertexAttribI2uiv;
  392. static PFNGLVERTEXATTRIBI3UIVPROC pglVertexAttribI3uiv;
  393. static PFNGLVERTEXATTRIBI4UIVPROC pglVertexAttribI4uiv;
  394. static PFNGLVERTEXATTRIBI4BVPROC pglVertexAttribI4bv;
  395. static PFNGLVERTEXATTRIBI4SVPROC pglVertexAttribI4sv;
  396. static PFNGLVERTEXATTRIBI4UBVPROC pglVertexAttribI4ubv;
  397. static PFNGLVERTEXATTRIBI4USVPROC pglVertexAttribI4usv;
  398. static PFNGLGETUNIFORMUIVPROC pglGetUniformuiv;
  399. static PFNGLBINDFRAGDATALOCATIONPROC pglBindFragDataLocation;
  400. static PFNGLGETFRAGDATALOCATIONPROC pglGetFragDataLocation;
  401. static PFNGLUNIFORM1UIPROC pglUniform1ui;
  402. static PFNGLUNIFORM2UIPROC pglUniform2ui;
  403. static PFNGLUNIFORM3UIPROC pglUniform3ui;
  404. static PFNGLUNIFORM4UIPROC pglUniform4ui;
  405. static PFNGLUNIFORM1UIVPROC pglUniform1uiv;
  406. static PFNGLUNIFORM2UIVPROC pglUniform2uiv;
  407. static PFNGLUNIFORM3UIVPROC pglUniform3uiv;
  408. static PFNGLUNIFORM4UIVPROC pglUniform4uiv;
  409. static PFNGLTEXPARAMETERIIVPROC pglTexParameterIiv;
  410. static PFNGLTEXPARAMETERIUIVPROC pglTexParameterIuiv;
  411. static PFNGLGETTEXPARAMETERIIVPROC pglGetTexParameterIiv;
  412. static PFNGLGETTEXPARAMETERIUIVPROC pglGetTexParameterIuiv;
  413. static PFNGLCLEARBUFFERIVPROC pglClearBufferiv;
  414. static PFNGLCLEARBUFFERUIVPROC pglClearBufferuiv;
  415. static PFNGLCLEARBUFFERFVPROC pglClearBufferfv;
  416. static PFNGLCLEARBUFFERFIPROC pglClearBufferfi;
  417. static PFNGLGETSTRINGIPROC pglGetStringi;
  418. static PFNGLISRENDERBUFFERPROC pglIsRenderbuffer;
  419. static PFNGLBINDRENDERBUFFERPROC pglBindRenderbuffer;
  420. static PFNGLDELETERENDERBUFFERSPROC pglDeleteRenderbuffers;
  421. static PFNGLGENRENDERBUFFERSPROC pglGenRenderbuffers;
  422. static PFNGLRENDERBUFFERSTORAGEPROC pglRenderbufferStorage;
  423. static PFNGLGETRENDERBUFFERPARAMETERIVPROC pglGetRenderbufferParameteriv;
  424. static PFNGLISFRAMEBUFFERPROC pglIsFramebuffer;
  425. static PFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
  426. static PFNGLDELETEFRAMEBUFFERSPROC pglDeleteFramebuffers;
  427. static PFNGLGENFRAMEBUFFERSPROC pglGenFramebuffers;
  428. static PFNGLCHECKFRAMEBUFFERSTATUSPROC pglCheckFramebufferStatus;
  429. static PFNGLFRAMEBUFFERTEXTURE1DPROC pglFramebufferTexture1D;
  430. static PFNGLFRAMEBUFFERTEXTURE2DPROC pglFramebufferTexture2D;
  431. static PFNGLFRAMEBUFFERTEXTURE3DPROC pglFramebufferTexture3D;
  432. static PFNGLFRAMEBUFFERRENDERBUFFERPROC pglFramebufferRenderbuffer;
  433. static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC pglGetFramebufferAttachmentParameteriv;
  434. static PFNGLGENERATEMIPMAPPROC pglGenerateMipmap;
  435. static PFNGLBLITFRAMEBUFFERPROC pglBlitFramebuffer;
  436. static PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC pglRenderbufferStorageMultisample;
  437. static PFNGLFRAMEBUFFERTEXTURELAYERPROC pglFramebufferTextureLayer;
  438. static PFNGLMAPBUFFERRANGEPROC pglMapBufferRange;
  439. static PFNGLFLUSHMAPPEDBUFFERRANGEPROC pglFlushMappedBufferRange;
  440. static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray;
  441. static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArrays;
  442. static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays;
  443. static PFNGLISVERTEXARRAYPROC pglIsVertexArray;
  444. static PFNGLDRAWARRAYSINSTANCEDPROC pglDrawArraysInstanced;
  445. static PFNGLDRAWELEMENTSINSTANCEDPROC pglDrawElementsInstanced;
  446. static PFNGLTEXBUFFERPROC pglTexBuffer;
  447. static PFNGLPRIMITIVERESTARTINDEXPROC pglPrimitiveRestartIndex;
  448. static PFNGLCOPYBUFFERSUBDATAPROC pglCopyBufferSubData;
  449. static PFNGLGETUNIFORMINDICESPROC pglGetUniformIndices;
  450. static PFNGLGETACTIVEUNIFORMSIVPROC pglGetActiveUniformsiv;
  451. static PFNGLGETACTIVEUNIFORMNAMEPROC pglGetActiveUniformName;
  452. static PFNGLGETUNIFORMBLOCKINDEXPROC pglGetUniformBlockIndex;
  453. static PFNGLGETACTIVEUNIFORMBLOCKIVPROC pglGetActiveUniformBlockiv;
  454. static PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC pglGetActiveUniformBlockName;
  455. static PFNGLUNIFORMBLOCKBINDINGPROC pglUniformBlockBinding;
  456. static PFNGLDRAWELEMENTSBASEVERTEXPROC pglDrawElementsBaseVertex;
  457. static PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC pglDrawRangeElementsBaseVertex;
  458. static PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC pglDrawElementsInstancedBaseVertex;
  459. static PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC pglMultiDrawElementsBaseVertex;
  460. static PFNGLPROVOKINGVERTEXPROC pglProvokingVertex;
  461. static PFNGLFENCESYNCPROC pglFenceSync;
  462. static PFNGLISSYNCPROC pglIsSync;
  463. static PFNGLDELETESYNCPROC pglDeleteSync;
  464. static PFNGLCLIENTWAITSYNCPROC pglClientWaitSync;
  465. static PFNGLWAITSYNCPROC pglWaitSync;
  466. static PFNGLGETINTEGER64VPROC pglGetInteger64v;
  467. static PFNGLGETSYNCIVPROC pglGetSynciv;
  468. static PFNGLGETINTEGER64I_VPROC pglGetInteger64i_v;
  469. static PFNGLGETBUFFERPARAMETERI64VPROC pglGetBufferParameteri64v;
  470. static PFNGLFRAMEBUFFERTEXTUREPROC pglFramebufferTexture;
  471. static PFNGLTEXIMAGE2DMULTISAMPLEPROC pglTexImage2DMultisample;
  472. static PFNGLTEXIMAGE3DMULTISAMPLEPROC pglTexImage3DMultisample;
  473. static PFNGLGETMULTISAMPLEFVPROC pglGetMultisamplefv;
  474. static PFNGLSAMPLEMASKIPROC pglSampleMaski;
  475. static PFNGLBINDFRAGDATALOCATIONINDEXEDPROC pglBindFragDataLocationIndexed;
  476. static PFNGLGETFRAGDATAINDEXPROC pglGetFragDataIndex;
  477. static PFNGLGENSAMPLERSPROC pglGenSamplers;
  478. static PFNGLDELETESAMPLERSPROC pglDeleteSamplers;
  479. static PFNGLISSAMPLERPROC pglIsSampler;
  480. static PFNGLBINDSAMPLERPROC pglBindSampler;
  481. static PFNGLSAMPLERPARAMETERIPROC pglSamplerParameteri;
  482. static PFNGLSAMPLERPARAMETERIVPROC pglSamplerParameteriv;
  483. static PFNGLSAMPLERPARAMETERFPROC pglSamplerParameterf;
  484. static PFNGLSAMPLERPARAMETERFVPROC pglSamplerParameterfv;
  485. static PFNGLSAMPLERPARAMETERIIVPROC pglSamplerParameterIiv;
  486. static PFNGLSAMPLERPARAMETERIUIVPROC pglSamplerParameterIuiv;
  487. static PFNGLGETSAMPLERPARAMETERIVPROC pglGetSamplerParameteriv;
  488. static PFNGLGETSAMPLERPARAMETERIIVPROC pglGetSamplerParameterIiv;
  489. static PFNGLGETSAMPLERPARAMETERFVPROC pglGetSamplerParameterfv;
  490. static PFNGLGETSAMPLERPARAMETERIUIVPROC pglGetSamplerParameterIuiv;
  491. static PFNGLQUERYCOUNTERPROC pglQueryCounter;
  492. static PFNGLGETQUERYOBJECTI64VPROC pglGetQueryObjecti64v;
  493. static PFNGLGETQUERYOBJECTUI64VPROC pglGetQueryObjectui64v;
  494. static PFNGLVERTEXATTRIBDIVISORPROC pglVertexAttribDivisor;
  495. static PFNGLVERTEXATTRIBP1UIPROC pglVertexAttribP1ui;
  496. static PFNGLVERTEXATTRIBP1UIVPROC pglVertexAttribP1uiv;
  497. static PFNGLVERTEXATTRIBP2UIPROC pglVertexAttribP2ui;
  498. static PFNGLVERTEXATTRIBP2UIVPROC pglVertexAttribP2uiv;
  499. static PFNGLVERTEXATTRIBP3UIPROC pglVertexAttribP3ui;
  500. static PFNGLVERTEXATTRIBP3UIVPROC pglVertexAttribP3uiv;
  501. static PFNGLVERTEXATTRIBP4UIPROC pglVertexAttribP4ui;
  502. static PFNGLVERTEXATTRIBP4UIVPROC pglVertexAttribP4uiv;
  503. //
  504. // load_procs loads all gl functions addresses into the pointers
  505. //
  506. static void load_procs() {
  507. pglCullFace = (PFNGLCULLFACEPROC)get_proc("glCullFace");
  508. pglFrontFace = (PFNGLFRONTFACEPROC)get_proc("glFrontFace");
  509. pglHint = (PFNGLHINTPROC)get_proc("glHint");
  510. pglLineWidth = (PFNGLLINEWIDTHPROC)get_proc("glLineWidth");
  511. pglPointSize = (PFNGLPOINTSIZEPROC)get_proc("glPointSize");
  512. pglPolygonMode = (PFNGLPOLYGONMODEPROC)get_proc("glPolygonMode");
  513. pglScissor = (PFNGLSCISSORPROC)get_proc("glScissor");
  514. pglTexParameterf = (PFNGLTEXPARAMETERFPROC)get_proc("glTexParameterf");
  515. pglTexParameterfv = (PFNGLTEXPARAMETERFVPROC)get_proc("glTexParameterfv");
  516. pglTexParameteri = (PFNGLTEXPARAMETERIPROC)get_proc("glTexParameteri");
  517. pglTexParameteriv = (PFNGLTEXPARAMETERIVPROC)get_proc("glTexParameteriv");
  518. pglTexImage1D = (PFNGLTEXIMAGE1DPROC)get_proc("glTexImage1D");
  519. pglTexImage2D = (PFNGLTEXIMAGE2DPROC)get_proc("glTexImage2D");
  520. pglDrawBuffer = (PFNGLDRAWBUFFERPROC)get_proc("glDrawBuffer");
  521. pglClear = (PFNGLCLEARPROC)get_proc("glClear");
  522. pglClearColor = (PFNGLCLEARCOLORPROC)get_proc("glClearColor");
  523. pglClearStencil = (PFNGLCLEARSTENCILPROC)get_proc("glClearStencil");
  524. pglClearDepth = (PFNGLCLEARDEPTHPROC)get_proc("glClearDepth");
  525. pglStencilMask = (PFNGLSTENCILMASKPROC)get_proc("glStencilMask");
  526. pglColorMask = (PFNGLCOLORMASKPROC)get_proc("glColorMask");
  527. pglDepthMask = (PFNGLDEPTHMASKPROC)get_proc("glDepthMask");
  528. pglDisable = (PFNGLDISABLEPROC)get_proc("glDisable");
  529. pglEnable = (PFNGLENABLEPROC)get_proc("glEnable");
  530. pglFinish = (PFNGLFINISHPROC)get_proc("glFinish");
  531. pglFlush = (PFNGLFLUSHPROC)get_proc("glFlush");
  532. pglBlendFunc = (PFNGLBLENDFUNCPROC)get_proc("glBlendFunc");
  533. pglLogicOp = (PFNGLLOGICOPPROC)get_proc("glLogicOp");
  534. pglStencilFunc = (PFNGLSTENCILFUNCPROC)get_proc("glStencilFunc");
  535. pglStencilOp = (PFNGLSTENCILOPPROC)get_proc("glStencilOp");
  536. pglDepthFunc = (PFNGLDEPTHFUNCPROC)get_proc("glDepthFunc");
  537. pglPixelStoref = (PFNGLPIXELSTOREFPROC)get_proc("glPixelStoref");
  538. pglPixelStorei = (PFNGLPIXELSTOREIPROC)get_proc("glPixelStorei");
  539. pglReadBuffer = (PFNGLREADBUFFERPROC)get_proc("glReadBuffer");
  540. pglReadPixels = (PFNGLREADPIXELSPROC)get_proc("glReadPixels");
  541. pglGetBooleanv = (PFNGLGETBOOLEANVPROC)get_proc("glGetBooleanv");
  542. pglGetDoublev = (PFNGLGETDOUBLEVPROC)get_proc("glGetDoublev");
  543. pglGetError = (PFNGLGETERRORPROC)get_proc("glGetError");
  544. pglGetFloatv = (PFNGLGETFLOATVPROC)get_proc("glGetFloatv");
  545. pglGetIntegerv = (PFNGLGETINTEGERVPROC)get_proc("glGetIntegerv");
  546. pglGetString = (PFNGLGETSTRINGPROC)get_proc("glGetString");
  547. pglGetTexImage = (PFNGLGETTEXIMAGEPROC)get_proc("glGetTexImage");
  548. pglGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)get_proc("glGetTexParameterfv");
  549. pglGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)get_proc("glGetTexParameteriv");
  550. pglGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)get_proc("glGetTexLevelParameterfv");
  551. pglGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)get_proc("glGetTexLevelParameteriv");
  552. pglIsEnabled = (PFNGLISENABLEDPROC)get_proc("glIsEnabled");
  553. pglDepthRange = (PFNGLDEPTHRANGEPROC)get_proc("glDepthRange");
  554. pglViewport = (PFNGLVIEWPORTPROC)get_proc("glViewport");
  555. pglDrawArrays = (PFNGLDRAWARRAYSPROC)get_proc("glDrawArrays");
  556. pglDrawElements = (PFNGLDRAWELEMENTSPROC)get_proc("glDrawElements");
  557. pglGetPointerv = (PFNGLGETPOINTERVPROC)get_proc("glGetPointerv");
  558. pglPolygonOffset = (PFNGLPOLYGONOFFSETPROC)get_proc("glPolygonOffset");
  559. pglCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)get_proc("glCopyTexImage1D");
  560. pglCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)get_proc("glCopyTexImage2D");
  561. pglCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)get_proc("glCopyTexSubImage1D");
  562. pglCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)get_proc("glCopyTexSubImage2D");
  563. pglTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)get_proc("glTexSubImage1D");
  564. pglTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)get_proc("glTexSubImage2D");
  565. pglBindTexture = (PFNGLBINDTEXTUREPROC)get_proc("glBindTexture");
  566. pglDeleteTextures = (PFNGLDELETETEXTURESPROC)get_proc("glDeleteTextures");
  567. pglGenTextures = (PFNGLGENTEXTURESPROC)get_proc("glGenTextures");
  568. pglIsTexture = (PFNGLISTEXTUREPROC)get_proc("glIsTexture");
  569. pglDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)get_proc("glDrawRangeElements");
  570. pglTexImage3D = (PFNGLTEXIMAGE3DPROC)get_proc("glTexImage3D");
  571. pglTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)get_proc("glTexSubImage3D");
  572. pglCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)get_proc("glCopyTexSubImage3D");
  573. pglActiveTexture = (PFNGLACTIVETEXTUREPROC)get_proc("glActiveTexture");
  574. pglSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)get_proc("glSampleCoverage");
  575. pglCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)get_proc("glCompressedTexImage3D");
  576. pglCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)get_proc("glCompressedTexImage2D");
  577. pglCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)get_proc("glCompressedTexImage1D");
  578. pglCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)get_proc("glCompressedTexSubImage3D");
  579. pglCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)get_proc("glCompressedTexSubImage2D");
  580. pglCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)get_proc("glCompressedTexSubImage1D");
  581. pglGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)get_proc("glGetCompressedTexImage");
  582. pglBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)get_proc("glBlendFuncSeparate");
  583. pglMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)get_proc("glMultiDrawArrays");
  584. pglMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)get_proc("glMultiDrawElements");
  585. pglPointParameterf = (PFNGLPOINTPARAMETERFPROC)get_proc("glPointParameterf");
  586. pglPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)get_proc("glPointParameterfv");
  587. pglPointParameteri = (PFNGLPOINTPARAMETERIPROC)get_proc("glPointParameteri");
  588. pglPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)get_proc("glPointParameteriv");
  589. pglBlendColor = (PFNGLBLENDCOLORPROC)get_proc("glBlendColor");
  590. pglBlendEquation = (PFNGLBLENDEQUATIONPROC)get_proc("glBlendEquation");
  591. pglGenQueries = (PFNGLGENQUERIESPROC)get_proc("glGenQueries");
  592. pglDeleteQueries = (PFNGLDELETEQUERIESPROC)get_proc("glDeleteQueries");
  593. pglIsQuery = (PFNGLISQUERYPROC)get_proc("glIsQuery");
  594. pglBeginQuery = (PFNGLBEGINQUERYPROC)get_proc("glBeginQuery");
  595. pglEndQuery = (PFNGLENDQUERYPROC)get_proc("glEndQuery");
  596. pglGetQueryiv = (PFNGLGETQUERYIVPROC)get_proc("glGetQueryiv");
  597. pglGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)get_proc("glGetQueryObjectiv");
  598. pglGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)get_proc("glGetQueryObjectuiv");
  599. pglBindBuffer = (PFNGLBINDBUFFERPROC)get_proc("glBindBuffer");
  600. pglDeleteBuffers = (PFNGLDELETEBUFFERSPROC)get_proc("glDeleteBuffers");
  601. pglGenBuffers = (PFNGLGENBUFFERSPROC)get_proc("glGenBuffers");
  602. pglIsBuffer = (PFNGLISBUFFERPROC)get_proc("glIsBuffer");
  603. pglBufferData = (PFNGLBUFFERDATAPROC)get_proc("glBufferData");
  604. pglBufferSubData = (PFNGLBUFFERSUBDATAPROC)get_proc("glBufferSubData");
  605. pglGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)get_proc("glGetBufferSubData");
  606. pglMapBuffer = (PFNGLMAPBUFFERPROC)get_proc("glMapBuffer");
  607. pglUnmapBuffer = (PFNGLUNMAPBUFFERPROC)get_proc("glUnmapBuffer");
  608. pglGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)get_proc("glGetBufferParameteriv");
  609. pglGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)get_proc("glGetBufferPointerv");
  610. pglBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)get_proc("glBlendEquationSeparate");
  611. pglDrawBuffers = (PFNGLDRAWBUFFERSPROC)get_proc("glDrawBuffers");
  612. pglStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)get_proc("glStencilOpSeparate");
  613. pglStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)get_proc("glStencilFuncSeparate");
  614. pglStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)get_proc("glStencilMaskSeparate");
  615. pglAttachShader = (PFNGLATTACHSHADERPROC)get_proc("glAttachShader");
  616. pglBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)get_proc("glBindAttribLocation");
  617. pglCompileShader = (PFNGLCOMPILESHADERPROC)get_proc("glCompileShader");
  618. pglCreateProgram = (PFNGLCREATEPROGRAMPROC)get_proc("glCreateProgram");
  619. pglCreateShader = (PFNGLCREATESHADERPROC)get_proc("glCreateShader");
  620. pglDeleteProgram = (PFNGLDELETEPROGRAMPROC)get_proc("glDeleteProgram");
  621. pglDeleteShader = (PFNGLDELETESHADERPROC)get_proc("glDeleteShader");
  622. pglDetachShader = (PFNGLDETACHSHADERPROC)get_proc("glDetachShader");
  623. pglDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)get_proc("glDisableVertexAttribArray");
  624. pglEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)get_proc("glEnableVertexAttribArray");
  625. pglGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)get_proc("glGetActiveAttrib");
  626. pglGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)get_proc("glGetActiveUniform");
  627. pglGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)get_proc("glGetAttachedShaders");
  628. pglGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)get_proc("glGetAttribLocation");
  629. pglGetProgramiv = (PFNGLGETPROGRAMIVPROC)get_proc("glGetProgramiv");
  630. pglGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)get_proc("glGetProgramInfoLog");
  631. pglGetShaderiv = (PFNGLGETSHADERIVPROC)get_proc("glGetShaderiv");
  632. pglGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)get_proc("glGetShaderInfoLog");
  633. pglGetShaderSource = (PFNGLGETSHADERSOURCEPROC)get_proc("glGetShaderSource");
  634. pglGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)get_proc("glGetUniformLocation");
  635. pglGetUniformfv = (PFNGLGETUNIFORMFVPROC)get_proc("glGetUniformfv");
  636. pglGetUniformiv = (PFNGLGETUNIFORMIVPROC)get_proc("glGetUniformiv");
  637. pglGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)get_proc("glGetVertexAttribdv");
  638. pglGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)get_proc("glGetVertexAttribfv");
  639. pglGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)get_proc("glGetVertexAttribiv");
  640. pglGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)get_proc("glGetVertexAttribPointerv");
  641. pglIsProgram = (PFNGLISPROGRAMPROC)get_proc("glIsProgram");
  642. pglIsShader = (PFNGLISSHADERPROC)get_proc("glIsShader");
  643. pglLinkProgram = (PFNGLLINKPROGRAMPROC)get_proc("glLinkProgram");
  644. pglShaderSource = (PFNGLSHADERSOURCEPROC)get_proc("glShaderSource");
  645. pglUseProgram = (PFNGLUSEPROGRAMPROC)get_proc("glUseProgram");
  646. pglUniform1f = (PFNGLUNIFORM1FPROC)get_proc("glUniform1f");
  647. pglUniform2f = (PFNGLUNIFORM2FPROC)get_proc("glUniform2f");
  648. pglUniform3f = (PFNGLUNIFORM3FPROC)get_proc("glUniform3f");
  649. pglUniform4f = (PFNGLUNIFORM4FPROC)get_proc("glUniform4f");
  650. pglUniform1i = (PFNGLUNIFORM1IPROC)get_proc("glUniform1i");
  651. pglUniform2i = (PFNGLUNIFORM2IPROC)get_proc("glUniform2i");
  652. pglUniform3i = (PFNGLUNIFORM3IPROC)get_proc("glUniform3i");
  653. pglUniform4i = (PFNGLUNIFORM4IPROC)get_proc("glUniform4i");
  654. pglUniform1fv = (PFNGLUNIFORM1FVPROC)get_proc("glUniform1fv");
  655. pglUniform2fv = (PFNGLUNIFORM2FVPROC)get_proc("glUniform2fv");
  656. pglUniform3fv = (PFNGLUNIFORM3FVPROC)get_proc("glUniform3fv");
  657. pglUniform4fv = (PFNGLUNIFORM4FVPROC)get_proc("glUniform4fv");
  658. pglUniform1iv = (PFNGLUNIFORM1IVPROC)get_proc("glUniform1iv");
  659. pglUniform2iv = (PFNGLUNIFORM2IVPROC)get_proc("glUniform2iv");
  660. pglUniform3iv = (PFNGLUNIFORM3IVPROC)get_proc("glUniform3iv");
  661. pglUniform4iv = (PFNGLUNIFORM4IVPROC)get_proc("glUniform4iv");
  662. pglUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)get_proc("glUniformMatrix2fv");
  663. pglUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)get_proc("glUniformMatrix3fv");
  664. pglUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)get_proc("glUniformMatrix4fv");
  665. pglValidateProgram = (PFNGLVALIDATEPROGRAMPROC)get_proc("glValidateProgram");
  666. pglVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)get_proc("glVertexAttrib1d");
  667. pglVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)get_proc("glVertexAttrib1dv");
  668. pglVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)get_proc("glVertexAttrib1f");
  669. pglVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)get_proc("glVertexAttrib1fv");
  670. pglVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)get_proc("glVertexAttrib1s");
  671. pglVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)get_proc("glVertexAttrib1sv");
  672. pglVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)get_proc("glVertexAttrib2d");
  673. pglVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)get_proc("glVertexAttrib2dv");
  674. pglVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)get_proc("glVertexAttrib2f");
  675. pglVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)get_proc("glVertexAttrib2fv");
  676. pglVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)get_proc("glVertexAttrib2s");
  677. pglVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)get_proc("glVertexAttrib2sv");
  678. pglVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)get_proc("glVertexAttrib3d");
  679. pglVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)get_proc("glVertexAttrib3dv");
  680. pglVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)get_proc("glVertexAttrib3f");
  681. pglVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)get_proc("glVertexAttrib3fv");
  682. pglVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)get_proc("glVertexAttrib3s");
  683. pglVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)get_proc("glVertexAttrib3sv");
  684. pglVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)get_proc("glVertexAttrib4Nbv");
  685. pglVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)get_proc("glVertexAttrib4Niv");
  686. pglVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)get_proc("glVertexAttrib4Nsv");
  687. pglVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)get_proc("glVertexAttrib4Nub");
  688. pglVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)get_proc("glVertexAttrib4Nubv");
  689. pglVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)get_proc("glVertexAttrib4Nuiv");
  690. pglVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)get_proc("glVertexAttrib4Nusv");
  691. pglVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)get_proc("glVertexAttrib4bv");
  692. pglVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)get_proc("glVertexAttrib4d");
  693. pglVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)get_proc("glVertexAttrib4dv");
  694. pglVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)get_proc("glVertexAttrib4f");
  695. pglVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)get_proc("glVertexAttrib4fv");
  696. pglVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)get_proc("glVertexAttrib4iv");
  697. pglVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)get_proc("glVertexAttrib4s");
  698. pglVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)get_proc("glVertexAttrib4sv");
  699. pglVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)get_proc("glVertexAttrib4ubv");
  700. pglVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)get_proc("glVertexAttrib4uiv");
  701. pglVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)get_proc("glVertexAttrib4usv");
  702. pglVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)get_proc("glVertexAttribPointer");
  703. pglUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)get_proc("glUniformMatrix2x3fv");
  704. pglUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)get_proc("glUniformMatrix3x2fv");
  705. pglUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)get_proc("glUniformMatrix2x4fv");
  706. pglUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)get_proc("glUniformMatrix4x2fv");
  707. pglUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)get_proc("glUniformMatrix3x4fv");
  708. pglUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)get_proc("glUniformMatrix4x3fv");
  709. pglColorMaski = (PFNGLCOLORMASKIPROC)get_proc("glColorMaski");
  710. pglGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)get_proc("glGetBooleani_v");
  711. pglGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)get_proc("glGetIntegeri_v");
  712. pglEnablei = (PFNGLENABLEIPROC)get_proc("glEnablei");
  713. pglDisablei = (PFNGLDISABLEIPROC)get_proc("glDisablei");
  714. pglIsEnabledi = (PFNGLISENABLEDIPROC)get_proc("glIsEnabledi");
  715. pglBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)get_proc("glBeginTransformFeedback");
  716. pglEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)get_proc("glEndTransformFeedback");
  717. pglBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)get_proc("glBindBufferRange");
  718. pglBindBufferBase = (PFNGLBINDBUFFERBASEPROC)get_proc("glBindBufferBase");
  719. pglTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)get_proc("glTransformFeedbackVaryings");
  720. pglGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)get_proc("glGetTransformFeedbackVarying");
  721. pglClampColor = (PFNGLCLAMPCOLORPROC)get_proc("glClampColor");
  722. pglBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)get_proc("glBeginConditionalRender");
  723. pglEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)get_proc("glEndConditionalRender");
  724. pglVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)get_proc("glVertexAttribIPointer");
  725. pglGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)get_proc("glGetVertexAttribIiv");
  726. pglGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)get_proc("glGetVertexAttribIuiv");
  727. pglVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)get_proc("glVertexAttribI1i");
  728. pglVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)get_proc("glVertexAttribI2i");
  729. pglVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)get_proc("glVertexAttribI3i");
  730. pglVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)get_proc("glVertexAttribI4i");
  731. pglVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)get_proc("glVertexAttribI1ui");
  732. pglVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)get_proc("glVertexAttribI2ui");
  733. pglVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)get_proc("glVertexAttribI3ui");
  734. pglVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)get_proc("glVertexAttribI4ui");
  735. pglVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)get_proc("glVertexAttribI1iv");
  736. pglVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)get_proc("glVertexAttribI2iv");
  737. pglVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)get_proc("glVertexAttribI3iv");
  738. pglVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)get_proc("glVertexAttribI4iv");
  739. pglVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)get_proc("glVertexAttribI1uiv");
  740. pglVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)get_proc("glVertexAttribI2uiv");
  741. pglVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)get_proc("glVertexAttribI3uiv");
  742. pglVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)get_proc("glVertexAttribI4uiv");
  743. pglVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)get_proc("glVertexAttribI4bv");
  744. pglVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)get_proc("glVertexAttribI4sv");
  745. pglVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)get_proc("glVertexAttribI4ubv");
  746. pglVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)get_proc("glVertexAttribI4usv");
  747. pglGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)get_proc("glGetUniformuiv");
  748. pglBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)get_proc("glBindFragDataLocation");
  749. pglGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)get_proc("glGetFragDataLocation");
  750. pglUniform1ui = (PFNGLUNIFORM1UIPROC)get_proc("glUniform1ui");
  751. pglUniform2ui = (PFNGLUNIFORM2UIPROC)get_proc("glUniform2ui");
  752. pglUniform3ui = (PFNGLUNIFORM3UIPROC)get_proc("glUniform3ui");
  753. pglUniform4ui = (PFNGLUNIFORM4UIPROC)get_proc("glUniform4ui");
  754. pglUniform1uiv = (PFNGLUNIFORM1UIVPROC)get_proc("glUniform1uiv");
  755. pglUniform2uiv = (PFNGLUNIFORM2UIVPROC)get_proc("glUniform2uiv");
  756. pglUniform3uiv = (PFNGLUNIFORM3UIVPROC)get_proc("glUniform3uiv");
  757. pglUniform4uiv = (PFNGLUNIFORM4UIVPROC)get_proc("glUniform4uiv");
  758. pglTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)get_proc("glTexParameterIiv");
  759. pglTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)get_proc("glTexParameterIuiv");
  760. pglGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)get_proc("glGetTexParameterIiv");
  761. pglGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)get_proc("glGetTexParameterIuiv");
  762. pglClearBufferiv = (PFNGLCLEARBUFFERIVPROC)get_proc("glClearBufferiv");
  763. pglClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)get_proc("glClearBufferuiv");
  764. pglClearBufferfv = (PFNGLCLEARBUFFERFVPROC)get_proc("glClearBufferfv");
  765. pglClearBufferfi = (PFNGLCLEARBUFFERFIPROC)get_proc("glClearBufferfi");
  766. pglGetStringi = (PFNGLGETSTRINGIPROC)get_proc("glGetStringi");
  767. pglIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)get_proc("glIsRenderbuffer");
  768. pglBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)get_proc("glBindRenderbuffer");
  769. pglDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)get_proc("glDeleteRenderbuffers");
  770. pglGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)get_proc("glGenRenderbuffers");
  771. pglRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)get_proc("glRenderbufferStorage");
  772. pglGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)get_proc("glGetRenderbufferParameteriv");
  773. pglIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)get_proc("glIsFramebuffer");
  774. pglBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)get_proc("glBindFramebuffer");
  775. pglDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)get_proc("glDeleteFramebuffers");
  776. pglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)get_proc("glGenFramebuffers");
  777. pglCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)get_proc("glCheckFramebufferStatus");
  778. pglFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)get_proc("glFramebufferTexture1D");
  779. pglFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)get_proc("glFramebufferTexture2D");
  780. pglFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)get_proc("glFramebufferTexture3D");
  781. pglFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)get_proc("glFramebufferRenderbuffer");
  782. pglGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)get_proc("glGetFramebufferAttachmentParameteriv");
  783. pglGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)get_proc("glGenerateMipmap");
  784. pglBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)get_proc("glBlitFramebuffer");
  785. pglRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)get_proc("glRenderbufferStorageMultisample");
  786. pglFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)get_proc("glFramebufferTextureLayer");
  787. pglMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)get_proc("glMapBufferRange");
  788. pglFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)get_proc("glFlushMappedBufferRange");
  789. pglBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)get_proc("glBindVertexArray");
  790. pglDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)get_proc("glDeleteVertexArrays");
  791. pglGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)get_proc("glGenVertexArrays");
  792. pglIsVertexArray = (PFNGLISVERTEXARRAYPROC)get_proc("glIsVertexArray");
  793. pglDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)get_proc("glDrawArraysInstanced");
  794. pglDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)get_proc("glDrawElementsInstanced");
  795. pglTexBuffer = (PFNGLTEXBUFFERPROC)get_proc("glTexBuffer");
  796. pglPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)get_proc("glPrimitiveRestartIndex");
  797. pglCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)get_proc("glCopyBufferSubData");
  798. pglGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)get_proc("glGetUniformIndices");
  799. pglGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)get_proc("glGetActiveUniformsiv");
  800. pglGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)get_proc("glGetActiveUniformName");
  801. pglGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)get_proc("glGetUniformBlockIndex");
  802. pglGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)get_proc("glGetActiveUniformBlockiv");
  803. pglGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)get_proc("glGetActiveUniformBlockName");
  804. pglUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)get_proc("glUniformBlockBinding");
  805. pglDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)get_proc("glDrawElementsBaseVertex");
  806. pglDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)get_proc("glDrawRangeElementsBaseVertex");
  807. pglDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)get_proc("glDrawElementsInstancedBaseVertex");
  808. pglMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)get_proc("glMultiDrawElementsBaseVertex");
  809. pglProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)get_proc("glProvokingVertex");
  810. pglFenceSync = (PFNGLFENCESYNCPROC)get_proc("glFenceSync");
  811. pglIsSync = (PFNGLISSYNCPROC)get_proc("glIsSync");
  812. pglDeleteSync = (PFNGLDELETESYNCPROC)get_proc("glDeleteSync");
  813. pglClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)get_proc("glClientWaitSync");
  814. pglWaitSync = (PFNGLWAITSYNCPROC)get_proc("glWaitSync");
  815. pglGetInteger64v = (PFNGLGETINTEGER64VPROC)get_proc("glGetInteger64v");
  816. pglGetSynciv = (PFNGLGETSYNCIVPROC)get_proc("glGetSynciv");
  817. pglGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)get_proc("glGetInteger64i_v");
  818. pglGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)get_proc("glGetBufferParameteri64v");
  819. pglFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)get_proc("glFramebufferTexture");
  820. pglTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)get_proc("glTexImage2DMultisample");
  821. pglTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)get_proc("glTexImage3DMultisample");
  822. pglGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)get_proc("glGetMultisamplefv");
  823. pglSampleMaski = (PFNGLSAMPLEMASKIPROC)get_proc("glSampleMaski");
  824. pglBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)get_proc("glBindFragDataLocationIndexed");
  825. pglGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)get_proc("glGetFragDataIndex");
  826. pglGenSamplers = (PFNGLGENSAMPLERSPROC)get_proc("glGenSamplers");
  827. pglDeleteSamplers = (PFNGLDELETESAMPLERSPROC)get_proc("glDeleteSamplers");
  828. pglIsSampler = (PFNGLISSAMPLERPROC)get_proc("glIsSampler");
  829. pglBindSampler = (PFNGLBINDSAMPLERPROC)get_proc("glBindSampler");
  830. pglSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)get_proc("glSamplerParameteri");
  831. pglSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)get_proc("glSamplerParameteriv");
  832. pglSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)get_proc("glSamplerParameterf");
  833. pglSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)get_proc("glSamplerParameterfv");
  834. pglSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)get_proc("glSamplerParameterIiv");
  835. pglSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)get_proc("glSamplerParameterIuiv");
  836. pglGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)get_proc("glGetSamplerParameteriv");
  837. pglGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)get_proc("glGetSamplerParameterIiv");
  838. pglGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)get_proc("glGetSamplerParameterfv");
  839. pglGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)get_proc("glGetSamplerParameterIuiv");
  840. pglQueryCounter = (PFNGLQUERYCOUNTERPROC)get_proc("glQueryCounter");
  841. pglGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)get_proc("glGetQueryObjecti64v");
  842. pglGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)get_proc("glGetQueryObjectui64v");
  843. pglVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)get_proc("glVertexAttribDivisor");
  844. pglVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)get_proc("glVertexAttribP1ui");
  845. pglVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)get_proc("glVertexAttribP1uiv");
  846. pglVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)get_proc("glVertexAttribP2ui");
  847. pglVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)get_proc("glVertexAttribP2uiv");
  848. pglVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)get_proc("glVertexAttribP3ui");
  849. pglVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)get_proc("glVertexAttribP3uiv");
  850. pglVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)get_proc("glVertexAttribP4ui");
  851. pglVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)get_proc("glVertexAttribP4uiv");
  852. }
  853. //
  854. // Definitions of C wrapper functions for all OpenGL loaded pointers
  855. // which call the pointer and optionally cals glGetError() to check
  856. // for OpenGL errors.
  857. //
  858. void glCullFace(GLenum mode) {
  859. pglCullFace(mode);
  860. if (checkError) {
  861. GLenum err = pglGetError();
  862. if (err != GL_NO_ERROR) {
  863. panic(err, "glCullFace");
  864. }
  865. }
  866. }
  867. void glFrontFace(GLenum mode) {
  868. pglFrontFace(mode);
  869. if (checkError) {
  870. GLenum err = pglGetError();
  871. if (err != GL_NO_ERROR) {
  872. panic(err, "glFrontFace");
  873. }
  874. }
  875. }
  876. void glHint(GLenum target, GLenum mode) {
  877. pglHint(target, mode);
  878. if (checkError) {
  879. GLenum err = pglGetError();
  880. if (err != GL_NO_ERROR) {
  881. panic(err, "glHint");
  882. }
  883. }
  884. }
  885. void glLineWidth(GLfloat width) {
  886. pglLineWidth(width);
  887. if (checkError) {
  888. GLenum err = pglGetError();
  889. if (err != GL_NO_ERROR) {
  890. panic(err, "glLineWidth");
  891. }
  892. }
  893. }
  894. void glPointSize(GLfloat size) {
  895. pglPointSize(size);
  896. if (checkError) {
  897. GLenum err = pglGetError();
  898. if (err != GL_NO_ERROR) {
  899. panic(err, "glPointSize");
  900. }
  901. }
  902. }
  903. void glPolygonMode(GLenum face, GLenum mode) {
  904. pglPolygonMode(face, mode);
  905. if (checkError) {
  906. GLenum err = pglGetError();
  907. if (err != GL_NO_ERROR) {
  908. panic(err, "glPolygonMode");
  909. }
  910. }
  911. }
  912. void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
  913. pglScissor(x, y, width, height);
  914. if (checkError) {
  915. GLenum err = pglGetError();
  916. if (err != GL_NO_ERROR) {
  917. panic(err, "glScissor");
  918. }
  919. }
  920. }
  921. void glTexParameterf(GLenum target, GLenum pname, GLfloat param) {
  922. pglTexParameterf(target, pname, param);
  923. if (checkError) {
  924. GLenum err = pglGetError();
  925. if (err != GL_NO_ERROR) {
  926. panic(err, "glTexParameterf");
  927. }
  928. }
  929. }
  930. void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) {
  931. pglTexParameterfv(target, pname, params);
  932. if (checkError) {
  933. GLenum err = pglGetError();
  934. if (err != GL_NO_ERROR) {
  935. panic(err, "glTexParameterfv");
  936. }
  937. }
  938. }
  939. void glTexParameteri(GLenum target, GLenum pname, GLint param) {
  940. pglTexParameteri(target, pname, param);
  941. if (checkError) {
  942. GLenum err = pglGetError();
  943. if (err != GL_NO_ERROR) {
  944. panic(err, "glTexParameteri");
  945. }
  946. }
  947. }
  948. void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) {
  949. pglTexParameteriv(target, pname, params);
  950. if (checkError) {
  951. GLenum err = pglGetError();
  952. if (err != GL_NO_ERROR) {
  953. panic(err, "glTexParameteriv");
  954. }
  955. }
  956. }
  957. void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) {
  958. pglTexImage1D(target, level, internalformat, width, border, format, type, pixels);
  959. if (checkError) {
  960. GLenum err = pglGetError();
  961. if (err != GL_NO_ERROR) {
  962. panic(err, "glTexImage1D");
  963. }
  964. }
  965. }
  966. void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
  967. pglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
  968. if (checkError) {
  969. GLenum err = pglGetError();
  970. if (err != GL_NO_ERROR) {
  971. panic(err, "glTexImage2D");
  972. }
  973. }
  974. }
  975. void glDrawBuffer(GLenum buf) {
  976. pglDrawBuffer(buf);
  977. if (checkError) {
  978. GLenum err = pglGetError();
  979. if (err != GL_NO_ERROR) {
  980. panic(err, "glDrawBuffer");
  981. }
  982. }
  983. }
  984. void glClear(GLbitfield mask) {
  985. pglClear(mask);
  986. if (checkError) {
  987. GLenum err = pglGetError();
  988. if (err != GL_NO_ERROR) {
  989. panic(err, "glClear");
  990. }
  991. }
  992. }
  993. void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
  994. pglClearColor(red, green, blue, alpha);
  995. if (checkError) {
  996. GLenum err = pglGetError();
  997. if (err != GL_NO_ERROR) {
  998. panic(err, "glClearColor");
  999. }
  1000. }
  1001. }
  1002. void glClearStencil(GLint s) {
  1003. pglClearStencil(s);
  1004. if (checkError) {
  1005. GLenum err = pglGetError();
  1006. if (err != GL_NO_ERROR) {
  1007. panic(err, "glClearStencil");
  1008. }
  1009. }
  1010. }
  1011. void glClearDepth(GLdouble depth) {
  1012. pglClearDepth(depth);
  1013. if (checkError) {
  1014. GLenum err = pglGetError();
  1015. if (err != GL_NO_ERROR) {
  1016. panic(err, "glClearDepth");
  1017. }
  1018. }
  1019. }
  1020. void glStencilMask(GLuint mask) {
  1021. pglStencilMask(mask);
  1022. if (checkError) {
  1023. GLenum err = pglGetError();
  1024. if (err != GL_NO_ERROR) {
  1025. panic(err, "glStencilMask");
  1026. }
  1027. }
  1028. }
  1029. void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
  1030. pglColorMask(red, green, blue, alpha);
  1031. if (checkError) {
  1032. GLenum err = pglGetError();
  1033. if (err != GL_NO_ERROR) {
  1034. panic(err, "glColorMask");
  1035. }
  1036. }
  1037. }
  1038. void glDepthMask(GLboolean flag) {
  1039. pglDepthMask(flag);
  1040. if (checkError) {
  1041. GLenum err = pglGetError();
  1042. if (err != GL_NO_ERROR) {
  1043. panic(err, "glDepthMask");
  1044. }
  1045. }
  1046. }
  1047. void glDisable(GLenum cap) {
  1048. pglDisable(cap);
  1049. if (checkError) {
  1050. GLenum err = pglGetError();
  1051. if (err != GL_NO_ERROR) {
  1052. panic(err, "glDisable");
  1053. }
  1054. }
  1055. }
  1056. void glEnable(GLenum cap) {
  1057. pglEnable(cap);
  1058. if (checkError) {
  1059. GLenum err = pglGetError();
  1060. if (err != GL_NO_ERROR) {
  1061. panic(err, "glEnable");
  1062. }
  1063. }
  1064. }
  1065. void glFinish(void) {
  1066. pglFinish();
  1067. if (checkError) {
  1068. GLenum err = pglGetError();
  1069. if (err != GL_NO_ERROR) {
  1070. panic(err, "glFinish");
  1071. }
  1072. }
  1073. }
  1074. void glFlush(void) {
  1075. pglFlush();
  1076. if (checkError) {
  1077. GLenum err = pglGetError();
  1078. if (err != GL_NO_ERROR) {
  1079. panic(err, "glFlush");
  1080. }
  1081. }
  1082. }
  1083. void glBlendFunc(GLenum sfactor, GLenum dfactor) {
  1084. pglBlendFunc(sfactor, dfactor);
  1085. if (checkError) {
  1086. GLenum err = pglGetError();
  1087. if (err != GL_NO_ERROR) {
  1088. panic(err, "glBlendFunc");
  1089. }
  1090. }
  1091. }
  1092. void glLogicOp(GLenum opcode) {
  1093. pglLogicOp(opcode);
  1094. if (checkError) {
  1095. GLenum err = pglGetError();
  1096. if (err != GL_NO_ERROR) {
  1097. panic(err, "glLogicOp");
  1098. }
  1099. }
  1100. }
  1101. void glStencilFunc(GLenum func, GLint ref, GLuint mask) {
  1102. pglStencilFunc(func, ref, mask);
  1103. if (checkError) {
  1104. GLenum err = pglGetError();
  1105. if (err != GL_NO_ERROR) {
  1106. panic(err, "glStencilFunc");
  1107. }
  1108. }
  1109. }
  1110. void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
  1111. pglStencilOp(fail, zfail, zpass);
  1112. if (checkError) {
  1113. GLenum err = pglGetError();
  1114. if (err != GL_NO_ERROR) {
  1115. panic(err, "glStencilOp");
  1116. }
  1117. }
  1118. }
  1119. void glDepthFunc(GLenum func) {
  1120. pglDepthFunc(func);
  1121. if (checkError) {
  1122. GLenum err = pglGetError();
  1123. if (err != GL_NO_ERROR) {
  1124. panic(err, "glDepthFunc");
  1125. }
  1126. }
  1127. }
  1128. void glPixelStoref(GLenum pname, GLfloat param) {
  1129. pglPixelStoref(pname, param);
  1130. if (checkError) {
  1131. GLenum err = pglGetError();
  1132. if (err != GL_NO_ERROR) {
  1133. panic(err, "glPixelStoref");
  1134. }
  1135. }
  1136. }
  1137. void glPixelStorei(GLenum pname, GLint param) {
  1138. pglPixelStorei(pname, param);
  1139. if (checkError) {
  1140. GLenum err = pglGetError();
  1141. if (err != GL_NO_ERROR) {
  1142. panic(err, "glPixelStorei");
  1143. }
  1144. }
  1145. }
  1146. void glReadBuffer(GLenum src) {
  1147. pglReadBuffer(src);
  1148. if (checkError) {
  1149. GLenum err = pglGetError();
  1150. if (err != GL_NO_ERROR) {
  1151. panic(err, "glReadBuffer");
  1152. }
  1153. }
  1154. }
  1155. void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
  1156. pglReadPixels(x, y, width, height, format, type, pixels);
  1157. if (checkError) {
  1158. GLenum err = pglGetError();
  1159. if (err != GL_NO_ERROR) {
  1160. panic(err, "glReadPixels");
  1161. }
  1162. }
  1163. }
  1164. void glGetBooleanv(GLenum pname, GLboolean *data) {
  1165. pglGetBooleanv(pname, data);
  1166. if (checkError) {
  1167. GLenum err = pglGetError();
  1168. if (err != GL_NO_ERROR) {
  1169. panic(err, "glGetBooleanv");
  1170. }
  1171. }
  1172. }
  1173. void glGetDoublev(GLenum pname, GLdouble *data) {
  1174. pglGetDoublev(pname, data);
  1175. if (checkError) {
  1176. GLenum err = pglGetError();
  1177. if (err != GL_NO_ERROR) {
  1178. panic(err, "glGetDoublev");
  1179. }
  1180. }
  1181. }
  1182. GLenum glGetError(void) {
  1183. GLenum res = pglGetError();
  1184. if (checkError) {
  1185. GLenum err = pglGetError();
  1186. if (err != GL_NO_ERROR) {
  1187. panic(err, "glGetError");
  1188. }
  1189. }
  1190. return res;
  1191. }
  1192. void glGetFloatv(GLenum pname, GLfloat *data) {
  1193. pglGetFloatv(pname, data);
  1194. if (checkError) {
  1195. GLenum err = pglGetError();
  1196. if (err != GL_NO_ERROR) {
  1197. panic(err, "glGetFloatv");
  1198. }
  1199. }
  1200. }
  1201. void glGetIntegerv(GLenum pname, GLint *data) {
  1202. pglGetIntegerv(pname, data);
  1203. if (checkError) {
  1204. GLenum err = pglGetError();
  1205. if (err != GL_NO_ERROR) {
  1206. panic(err, "glGetIntegerv");
  1207. }
  1208. }
  1209. }
  1210. const GLubyte * glGetString(GLenum name) {
  1211. const GLubyte * res = pglGetString(name);
  1212. if (checkError) {
  1213. GLenum err = pglGetError();
  1214. if (err != GL_NO_ERROR) {
  1215. panic(err, "glGetString");
  1216. }
  1217. }
  1218. return res;
  1219. }
  1220. void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels) {
  1221. pglGetTexImage(target, level, format, type, pixels);
  1222. if (checkError) {
  1223. GLenum err = pglGetError();
  1224. if (err != GL_NO_ERROR) {
  1225. panic(err, "glGetTexImage");
  1226. }
  1227. }
  1228. }
  1229. void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) {
  1230. pglGetTexParameterfv(target, pname, params);
  1231. if (checkError) {
  1232. GLenum err = pglGetError();
  1233. if (err != GL_NO_ERROR) {
  1234. panic(err, "glGetTexParameterfv");
  1235. }
  1236. }
  1237. }
  1238. void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) {
  1239. pglGetTexParameteriv(target, pname, params);
  1240. if (checkError) {
  1241. GLenum err = pglGetError();
  1242. if (err != GL_NO_ERROR) {
  1243. panic(err, "glGetTexParameteriv");
  1244. }
  1245. }
  1246. }
  1247. void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) {
  1248. pglGetTexLevelParameterfv(target, level, pname, params);
  1249. if (checkError) {
  1250. GLenum err = pglGetError();
  1251. if (err != GL_NO_ERROR) {
  1252. panic(err, "glGetTexLevelParameterfv");
  1253. }
  1254. }
  1255. }
  1256. void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {
  1257. pglGetTexLevelParameteriv(target, level, pname, params);
  1258. if (checkError) {
  1259. GLenum err = pglGetError();
  1260. if (err != GL_NO_ERROR) {
  1261. panic(err, "glGetTexLevelParameteriv");
  1262. }
  1263. }
  1264. }
  1265. GLboolean glIsEnabled(GLenum cap) {
  1266. GLboolean res = pglIsEnabled(cap);
  1267. if (checkError) {
  1268. GLenum err = pglGetError();
  1269. if (err != GL_NO_ERROR) {
  1270. panic(err, "glIsEnabled");
  1271. }
  1272. }
  1273. return res;
  1274. }
  1275. void glDepthRange(GLdouble near, GLdouble far) {
  1276. pglDepthRange(near, far);
  1277. if (checkError) {
  1278. GLenum err = pglGetError();
  1279. if (err != GL_NO_ERROR) {
  1280. panic(err, "glDepthRange");
  1281. }
  1282. }
  1283. }
  1284. void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
  1285. pglViewport(x, y, width, height);
  1286. if (checkError) {
  1287. GLenum err = pglGetError();
  1288. if (err != GL_NO_ERROR) {
  1289. panic(err, "glViewport");
  1290. }
  1291. }
  1292. }
  1293. void glDrawArrays(GLenum mode, GLint first, GLsizei count) {
  1294. pglDrawArrays(mode, first, count);
  1295. if (checkError) {
  1296. GLenum err = pglGetError();
  1297. if (err != GL_NO_ERROR) {
  1298. panic(err, "glDrawArrays");
  1299. }
  1300. }
  1301. }
  1302. void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices) {
  1303. pglDrawElements(mode, count, type, indices);
  1304. if (checkError) {
  1305. GLenum err = pglGetError();
  1306. if (err != GL_NO_ERROR) {
  1307. panic(err, "glDrawElements");
  1308. }
  1309. }
  1310. }
  1311. void glGetPointerv(GLenum pname, void **params) {
  1312. pglGetPointerv(pname, params);
  1313. if (checkError) {
  1314. GLenum err = pglGetError();
  1315. if (err != GL_NO_ERROR) {
  1316. panic(err, "glGetPointerv");
  1317. }
  1318. }
  1319. }
  1320. void glPolygonOffset(GLfloat factor, GLfloat units) {
  1321. pglPolygonOffset(factor, units);
  1322. if (checkError) {
  1323. GLenum err = pglGetError();
  1324. if (err != GL_NO_ERROR) {
  1325. panic(err, "glPolygonOffset");
  1326. }
  1327. }
  1328. }
  1329. void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
  1330. pglCopyTexImage1D(target, level, internalformat, x, y, width, border);
  1331. if (checkError) {
  1332. GLenum err = pglGetError();
  1333. if (err != GL_NO_ERROR) {
  1334. panic(err, "glCopyTexImage1D");
  1335. }
  1336. }
  1337. }
  1338. void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
  1339. pglCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
  1340. if (checkError) {
  1341. GLenum err = pglGetError();
  1342. if (err != GL_NO_ERROR) {
  1343. panic(err, "glCopyTexImage2D");
  1344. }
  1345. }
  1346. }
  1347. void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
  1348. pglCopyTexSubImage1D(target, level, xoffset, x, y, width);
  1349. if (checkError) {
  1350. GLenum err = pglGetError();
  1351. if (err != GL_NO_ERROR) {
  1352. panic(err, "glCopyTexSubImage1D");
  1353. }
  1354. }
  1355. }
  1356. void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  1357. pglCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
  1358. if (checkError) {
  1359. GLenum err = pglGetError();
  1360. if (err != GL_NO_ERROR) {
  1361. panic(err, "glCopyTexSubImage2D");
  1362. }
  1363. }
  1364. }
  1365. void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) {
  1366. pglTexSubImage1D(target, level, xoffset, width, format, type, pixels);
  1367. if (checkError) {
  1368. GLenum err = pglGetError();
  1369. if (err != GL_NO_ERROR) {
  1370. panic(err, "glTexSubImage1D");
  1371. }
  1372. }
  1373. }
  1374. void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
  1375. pglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
  1376. if (checkError) {
  1377. GLenum err = pglGetError();
  1378. if (err != GL_NO_ERROR) {
  1379. panic(err, "glTexSubImage2D");
  1380. }
  1381. }
  1382. }
  1383. void glBindTexture(GLenum target, GLuint texture) {
  1384. pglBindTexture(target, texture);
  1385. if (checkError) {
  1386. GLenum err = pglGetError();
  1387. if (err != GL_NO_ERROR) {
  1388. panic(err, "glBindTexture");
  1389. }
  1390. }
  1391. }
  1392. void glDeleteTextures(GLsizei n, const GLuint *textures) {
  1393. pglDeleteTextures(n, textures);
  1394. if (checkError) {
  1395. GLenum err = pglGetError();
  1396. if (err != GL_NO_ERROR) {
  1397. panic(err, "glDeleteTextures");
  1398. }
  1399. }
  1400. }
  1401. void glGenTextures(GLsizei n, GLuint *textures) {
  1402. pglGenTextures(n, textures);
  1403. if (checkError) {
  1404. GLenum err = pglGetError();
  1405. if (err != GL_NO_ERROR) {
  1406. panic(err, "glGenTextures");
  1407. }
  1408. }
  1409. }
  1410. GLboolean glIsTexture(GLuint texture) {
  1411. GLboolean res = pglIsTexture(texture);
  1412. if (checkError) {
  1413. GLenum err = pglGetError();
  1414. if (err != GL_NO_ERROR) {
  1415. panic(err, "glIsTexture");
  1416. }
  1417. }
  1418. return res;
  1419. }
  1420. void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {
  1421. pglDrawRangeElements(mode, start, end, count, type, indices);
  1422. if (checkError) {
  1423. GLenum err = pglGetError();
  1424. if (err != GL_NO_ERROR) {
  1425. panic(err, "glDrawRangeElements");
  1426. }
  1427. }
  1428. }
  1429. void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
  1430. pglTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
  1431. if (checkError) {
  1432. GLenum err = pglGetError();
  1433. if (err != GL_NO_ERROR) {
  1434. panic(err, "glTexImage3D");
  1435. }
  1436. }
  1437. }
  1438. void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
  1439. pglTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
  1440. if (checkError) {
  1441. GLenum err = pglGetError();
  1442. if (err != GL_NO_ERROR) {
  1443. panic(err, "glTexSubImage3D");
  1444. }
  1445. }
  1446. }
  1447. void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  1448. pglCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
  1449. if (checkError) {
  1450. GLenum err = pglGetError();
  1451. if (err != GL_NO_ERROR) {
  1452. panic(err, "glCopyTexSubImage3D");
  1453. }
  1454. }
  1455. }
  1456. void glActiveTexture(GLenum texture) {
  1457. pglActiveTexture(texture);
  1458. if (checkError) {
  1459. GLenum err = pglGetError();
  1460. if (err != GL_NO_ERROR) {
  1461. panic(err, "glActiveTexture");
  1462. }
  1463. }
  1464. }
  1465. void glSampleCoverage(GLfloat value, GLboolean invert) {
  1466. pglSampleCoverage(value, invert);
  1467. if (checkError) {
  1468. GLenum err = pglGetError();
  1469. if (err != GL_NO_ERROR) {
  1470. panic(err, "glSampleCoverage");
  1471. }
  1472. }
  1473. }
  1474. void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
  1475. pglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
  1476. if (checkError) {
  1477. GLenum err = pglGetError();
  1478. if (err != GL_NO_ERROR) {
  1479. panic(err, "glCompressedTexImage3D");
  1480. }
  1481. }
  1482. }
  1483. void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {
  1484. pglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
  1485. if (checkError) {
  1486. GLenum err = pglGetError();
  1487. if (err != GL_NO_ERROR) {
  1488. panic(err, "glCompressedTexImage2D");
  1489. }
  1490. }
  1491. }
  1492. void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) {
  1493. pglCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
  1494. if (checkError) {
  1495. GLenum err = pglGetError();
  1496. if (err != GL_NO_ERROR) {
  1497. panic(err, "glCompressedTexImage1D");
  1498. }
  1499. }
  1500. }
  1501. void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
  1502. pglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
  1503. if (checkError) {
  1504. GLenum err = pglGetError();
  1505. if (err != GL_NO_ERROR) {
  1506. panic(err, "glCompressedTexSubImage3D");
  1507. }
  1508. }
  1509. }
  1510. void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {
  1511. pglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
  1512. if (checkError) {
  1513. GLenum err = pglGetError();
  1514. if (err != GL_NO_ERROR) {
  1515. panic(err, "glCompressedTexSubImage2D");
  1516. }
  1517. }
  1518. }
  1519. void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) {
  1520. pglCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
  1521. if (checkError) {
  1522. GLenum err = pglGetError();
  1523. if (err != GL_NO_ERROR) {
  1524. panic(err, "glCompressedTexSubImage1D");
  1525. }
  1526. }
  1527. }
  1528. void glGetCompressedTexImage(GLenum target, GLint level, void *img) {
  1529. pglGetCompressedTexImage(target, level, img);
  1530. if (checkError) {
  1531. GLenum err = pglGetError();
  1532. if (err != GL_NO_ERROR) {
  1533. panic(err, "glGetCompressedTexImage");
  1534. }
  1535. }
  1536. }
  1537. void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
  1538. pglBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
  1539. if (checkError) {
  1540. GLenum err = pglGetError();
  1541. if (err != GL_NO_ERROR) {
  1542. panic(err, "glBlendFuncSeparate");
  1543. }
  1544. }
  1545. }
  1546. void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) {
  1547. pglMultiDrawArrays(mode, first, count, drawcount);
  1548. if (checkError) {
  1549. GLenum err = pglGetError();
  1550. if (err != GL_NO_ERROR) {
  1551. panic(err, "glMultiDrawArrays");
  1552. }
  1553. }
  1554. }
  1555. void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount) {
  1556. pglMultiDrawElements(mode, count, type, indices, drawcount);
  1557. if (checkError) {
  1558. GLenum err = pglGetError();
  1559. if (err != GL_NO_ERROR) {
  1560. panic(err, "glMultiDrawElements");
  1561. }
  1562. }
  1563. }
  1564. void glPointParameterf(GLenum pname, GLfloat param) {
  1565. pglPointParameterf(pname, param);
  1566. if (checkError) {
  1567. GLenum err = pglGetError();
  1568. if (err != GL_NO_ERROR) {
  1569. panic(err, "glPointParameterf");
  1570. }
  1571. }
  1572. }
  1573. void glPointParameterfv(GLenum pname, const GLfloat *params) {
  1574. pglPointParameterfv(pname, params);
  1575. if (checkError) {
  1576. GLenum err = pglGetError();
  1577. if (err != GL_NO_ERROR) {
  1578. panic(err, "glPointParameterfv");
  1579. }
  1580. }
  1581. }
  1582. void glPointParameteri(GLenum pname, GLint param) {
  1583. pglPointParameteri(pname, param);
  1584. if (checkError) {
  1585. GLenum err = pglGetError();
  1586. if (err != GL_NO_ERROR) {
  1587. panic(err, "glPointParameteri");
  1588. }
  1589. }
  1590. }
  1591. void glPointParameteriv(GLenum pname, const GLint *params) {
  1592. pglPointParameteriv(pname, params);
  1593. if (checkError) {
  1594. GLenum err = pglGetError();
  1595. if (err != GL_NO_ERROR) {
  1596. panic(err, "glPointParameteriv");
  1597. }
  1598. }
  1599. }
  1600. void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
  1601. pglBlendColor(red, green, blue, alpha);
  1602. if (checkError) {
  1603. GLenum err = pglGetError();
  1604. if (err != GL_NO_ERROR) {
  1605. panic(err, "glBlendColor");
  1606. }
  1607. }
  1608. }
  1609. void glBlendEquation(GLenum mode) {
  1610. pglBlendEquation(mode);
  1611. if (checkError) {
  1612. GLenum err = pglGetError();
  1613. if (err != GL_NO_ERROR) {
  1614. panic(err, "glBlendEquation");
  1615. }
  1616. }
  1617. }
  1618. void glGenQueries(GLsizei n, GLuint *ids) {
  1619. pglGenQueries(n, ids);
  1620. if (checkError) {
  1621. GLenum err = pglGetError();
  1622. if (err != GL_NO_ERROR) {
  1623. panic(err, "glGenQueries");
  1624. }
  1625. }
  1626. }
  1627. void glDeleteQueries(GLsizei n, const GLuint *ids) {
  1628. pglDeleteQueries(n, ids);
  1629. if (checkError) {
  1630. GLenum err = pglGetError();
  1631. if (err != GL_NO_ERROR) {
  1632. panic(err, "glDeleteQueries");
  1633. }
  1634. }
  1635. }
  1636. GLboolean glIsQuery(GLuint id) {
  1637. GLboolean res = pglIsQuery(id);
  1638. if (checkError) {
  1639. GLenum err = pglGetError();
  1640. if (err != GL_NO_ERROR) {
  1641. panic(err, "glIsQuery");
  1642. }
  1643. }
  1644. return res;
  1645. }
  1646. void glBeginQuery(GLenum target, GLuint id) {
  1647. pglBeginQuery(target, id);
  1648. if (checkError) {
  1649. GLenum err = pglGetError();
  1650. if (err != GL_NO_ERROR) {
  1651. panic(err, "glBeginQuery");
  1652. }
  1653. }
  1654. }
  1655. void glEndQuery(GLenum target) {
  1656. pglEndQuery(target);
  1657. if (checkError) {
  1658. GLenum err = pglGetError();
  1659. if (err != GL_NO_ERROR) {
  1660. panic(err, "glEndQuery");
  1661. }
  1662. }
  1663. }
  1664. void glGetQueryiv(GLenum target, GLenum pname, GLint *params) {
  1665. pglGetQueryiv(target, pname, params);
  1666. if (checkError) {
  1667. GLenum err = pglGetError();
  1668. if (err != GL_NO_ERROR) {
  1669. panic(err, "glGetQueryiv");
  1670. }
  1671. }
  1672. }
  1673. void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params) {
  1674. pglGetQueryObjectiv(id, pname, params);
  1675. if (checkError) {
  1676. GLenum err = pglGetError();
  1677. if (err != GL_NO_ERROR) {
  1678. panic(err, "glGetQueryObjectiv");
  1679. }
  1680. }
  1681. }
  1682. void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params) {
  1683. pglGetQueryObjectuiv(id, pname, params);
  1684. if (checkError) {
  1685. GLenum err = pglGetError();
  1686. if (err != GL_NO_ERROR) {
  1687. panic(err, "glGetQueryObjectuiv");
  1688. }
  1689. }
  1690. }
  1691. void glBindBuffer(GLenum target, GLuint buffer) {
  1692. pglBindBuffer(target, buffer);
  1693. if (checkError) {
  1694. GLenum err = pglGetError();
  1695. if (err != GL_NO_ERROR) {
  1696. panic(err, "glBindBuffer");
  1697. }
  1698. }
  1699. }
  1700. void glDeleteBuffers(GLsizei n, const GLuint *buffers) {
  1701. pglDeleteBuffers(n, buffers);
  1702. if (checkError) {
  1703. GLenum err = pglGetError();
  1704. if (err != GL_NO_ERROR) {
  1705. panic(err, "glDeleteBuffers");
  1706. }
  1707. }
  1708. }
  1709. void glGenBuffers(GLsizei n, GLuint *buffers) {
  1710. pglGenBuffers(n, buffers);
  1711. if (checkError) {
  1712. GLenum err = pglGetError();
  1713. if (err != GL_NO_ERROR) {
  1714. panic(err, "glGenBuffers");
  1715. }
  1716. }
  1717. }
  1718. GLboolean glIsBuffer(GLuint buffer) {
  1719. GLboolean res = pglIsBuffer(buffer);
  1720. if (checkError) {
  1721. GLenum err = pglGetError();
  1722. if (err != GL_NO_ERROR) {
  1723. panic(err, "glIsBuffer");
  1724. }
  1725. }
  1726. return res;
  1727. }
  1728. void glBufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
  1729. pglBufferData(target, size, data, usage);
  1730. if (checkError) {
  1731. GLenum err = pglGetError();
  1732. if (err != GL_NO_ERROR) {
  1733. panic(err, "glBufferData");
  1734. }
  1735. }
  1736. }
  1737. void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
  1738. pglBufferSubData(target, offset, size, data);
  1739. if (checkError) {
  1740. GLenum err = pglGetError();
  1741. if (err != GL_NO_ERROR) {
  1742. panic(err, "glBufferSubData");
  1743. }
  1744. }
  1745. }
  1746. void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, void *data) {
  1747. pglGetBufferSubData(target, offset, size, data);
  1748. if (checkError) {
  1749. GLenum err = pglGetError();
  1750. if (err != GL_NO_ERROR) {
  1751. panic(err, "glGetBufferSubData");
  1752. }
  1753. }
  1754. }
  1755. void * glMapBuffer(GLenum target, GLenum access) {
  1756. void * res = pglMapBuffer(target, access);
  1757. if (checkError) {
  1758. GLenum err = pglGetError();
  1759. if (err != GL_NO_ERROR) {
  1760. panic(err, "glMapBuffer");
  1761. }
  1762. }
  1763. return res;
  1764. }
  1765. GLboolean glUnmapBuffer(GLenum target) {
  1766. GLboolean res = pglUnmapBuffer(target);
  1767. if (checkError) {
  1768. GLenum err = pglGetError();
  1769. if (err != GL_NO_ERROR) {
  1770. panic(err, "glUnmapBuffer");
  1771. }
  1772. }
  1773. return res;
  1774. }
  1775. void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) {
  1776. pglGetBufferParameteriv(target, pname, params);
  1777. if (checkError) {
  1778. GLenum err = pglGetError();
  1779. if (err != GL_NO_ERROR) {
  1780. panic(err, "glGetBufferParameteriv");
  1781. }
  1782. }
  1783. }
  1784. void glGetBufferPointerv(GLenum target, GLenum pname, void **params) {
  1785. pglGetBufferPointerv(target, pname, params);
  1786. if (checkError) {
  1787. GLenum err = pglGetError();
  1788. if (err != GL_NO_ERROR) {
  1789. panic(err, "glGetBufferPointerv");
  1790. }
  1791. }
  1792. }
  1793. void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) {
  1794. pglBlendEquationSeparate(modeRGB, modeAlpha);
  1795. if (checkError) {
  1796. GLenum err = pglGetError();
  1797. if (err != GL_NO_ERROR) {
  1798. panic(err, "glBlendEquationSeparate");
  1799. }
  1800. }
  1801. }
  1802. void glDrawBuffers(GLsizei n, const GLenum *bufs) {
  1803. pglDrawBuffers(n, bufs);
  1804. if (checkError) {
  1805. GLenum err = pglGetError();
  1806. if (err != GL_NO_ERROR) {
  1807. panic(err, "glDrawBuffers");
  1808. }
  1809. }
  1810. }
  1811. void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
  1812. pglStencilOpSeparate(face, sfail, dpfail, dppass);
  1813. if (checkError) {
  1814. GLenum err = pglGetError();
  1815. if (err != GL_NO_ERROR) {
  1816. panic(err, "glStencilOpSeparate");
  1817. }
  1818. }
  1819. }
  1820. void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) {
  1821. pglStencilFuncSeparate(face, func, ref, mask);
  1822. if (checkError) {
  1823. GLenum err = pglGetError();
  1824. if (err != GL_NO_ERROR) {
  1825. panic(err, "glStencilFuncSeparate");
  1826. }
  1827. }
  1828. }
  1829. void glStencilMaskSeparate(GLenum face, GLuint mask) {
  1830. pglStencilMaskSeparate(face, mask);
  1831. if (checkError) {
  1832. GLenum err = pglGetError();
  1833. if (err != GL_NO_ERROR) {
  1834. panic(err, "glStencilMaskSeparate");
  1835. }
  1836. }
  1837. }
  1838. void glAttachShader(GLuint program, GLuint shader) {
  1839. pglAttachShader(program, shader);
  1840. if (checkError) {
  1841. GLenum err = pglGetError();
  1842. if (err != GL_NO_ERROR) {
  1843. panic(err, "glAttachShader");
  1844. }
  1845. }
  1846. }
  1847. void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name) {
  1848. pglBindAttribLocation(program, index, name);
  1849. if (checkError) {
  1850. GLenum err = pglGetError();
  1851. if (err != GL_NO_ERROR) {
  1852. panic(err, "glBindAttribLocation");
  1853. }
  1854. }
  1855. }
  1856. void glCompileShader(GLuint shader) {
  1857. pglCompileShader(shader);
  1858. if (checkError) {
  1859. GLenum err = pglGetError();
  1860. if (err != GL_NO_ERROR) {
  1861. panic(err, "glCompileShader");
  1862. }
  1863. }
  1864. }
  1865. GLuint glCreateProgram(void) {
  1866. GLuint res = pglCreateProgram();
  1867. if (checkError) {
  1868. GLenum err = pglGetError();
  1869. if (err != GL_NO_ERROR) {
  1870. panic(err, "glCreateProgram");
  1871. }
  1872. }
  1873. return res;
  1874. }
  1875. GLuint glCreateShader(GLenum type) {
  1876. GLuint res = pglCreateShader(type);
  1877. if (checkError) {
  1878. GLenum err = pglGetError();
  1879. if (err != GL_NO_ERROR) {
  1880. panic(err, "glCreateShader");
  1881. }
  1882. }
  1883. return res;
  1884. }
  1885. void glDeleteProgram(GLuint program) {
  1886. pglDeleteProgram(program);
  1887. if (checkError) {
  1888. GLenum err = pglGetError();
  1889. if (err != GL_NO_ERROR) {
  1890. panic(err, "glDeleteProgram");
  1891. }
  1892. }
  1893. }
  1894. void glDeleteShader(GLuint shader) {
  1895. pglDeleteShader(shader);
  1896. if (checkError) {
  1897. GLenum err = pglGetError();
  1898. if (err != GL_NO_ERROR) {
  1899. panic(err, "glDeleteShader");
  1900. }
  1901. }
  1902. }
  1903. void glDetachShader(GLuint program, GLuint shader) {
  1904. pglDetachShader(program, shader);
  1905. if (checkError) {
  1906. GLenum err = pglGetError();
  1907. if (err != GL_NO_ERROR) {
  1908. panic(err, "glDetachShader");
  1909. }
  1910. }
  1911. }
  1912. void glDisableVertexAttribArray(GLuint index) {
  1913. pglDisableVertexAttribArray(index);
  1914. if (checkError) {
  1915. GLenum err = pglGetError();
  1916. if (err != GL_NO_ERROR) {
  1917. panic(err, "glDisableVertexAttribArray");
  1918. }
  1919. }
  1920. }
  1921. void glEnableVertexAttribArray(GLuint index) {
  1922. pglEnableVertexAttribArray(index);
  1923. if (checkError) {
  1924. GLenum err = pglGetError();
  1925. if (err != GL_NO_ERROR) {
  1926. panic(err, "glEnableVertexAttribArray");
  1927. }
  1928. }
  1929. }
  1930. void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
  1931. pglGetActiveAttrib(program, index, bufSize, length, size, type, name);
  1932. if (checkError) {
  1933. GLenum err = pglGetError();
  1934. if (err != GL_NO_ERROR) {
  1935. panic(err, "glGetActiveAttrib");
  1936. }
  1937. }
  1938. }
  1939. void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
  1940. pglGetActiveUniform(program, index, bufSize, length, size, type, name);
  1941. if (checkError) {
  1942. GLenum err = pglGetError();
  1943. if (err != GL_NO_ERROR) {
  1944. panic(err, "glGetActiveUniform");
  1945. }
  1946. }
  1947. }
  1948. void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) {
  1949. pglGetAttachedShaders(program, maxCount, count, shaders);
  1950. if (checkError) {
  1951. GLenum err = pglGetError();
  1952. if (err != GL_NO_ERROR) {
  1953. panic(err, "glGetAttachedShaders");
  1954. }
  1955. }
  1956. }
  1957. GLint glGetAttribLocation(GLuint program, const GLchar *name) {
  1958. GLint res = pglGetAttribLocation(program, name);
  1959. if (checkError) {
  1960. GLenum err = pglGetError();
  1961. if (err != GL_NO_ERROR) {
  1962. panic(err, "glGetAttribLocation");
  1963. }
  1964. }
  1965. return res;
  1966. }
  1967. void glGetProgramiv(GLuint program, GLenum pname, GLint *params) {
  1968. pglGetProgramiv(program, pname, params);
  1969. if (checkError) {
  1970. GLenum err = pglGetError();
  1971. if (err != GL_NO_ERROR) {
  1972. panic(err, "glGetProgramiv");
  1973. }
  1974. }
  1975. }
  1976. void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
  1977. pglGetProgramInfoLog(program, bufSize, length, infoLog);
  1978. if (checkError) {
  1979. GLenum err = pglGetError();
  1980. if (err != GL_NO_ERROR) {
  1981. panic(err, "glGetProgramInfoLog");
  1982. }
  1983. }
  1984. }
  1985. void glGetShaderiv(GLuint shader, GLenum pname, GLint *params) {
  1986. pglGetShaderiv(shader, pname, params);
  1987. if (checkError) {
  1988. GLenum err = pglGetError();
  1989. if (err != GL_NO_ERROR) {
  1990. panic(err, "glGetShaderiv");
  1991. }
  1992. }
  1993. }
  1994. void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
  1995. pglGetShaderInfoLog(shader, bufSize, length, infoLog);
  1996. if (checkError) {
  1997. GLenum err = pglGetError();
  1998. if (err != GL_NO_ERROR) {
  1999. panic(err, "glGetShaderInfoLog");
  2000. }
  2001. }
  2002. }
  2003. void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) {
  2004. pglGetShaderSource(shader, bufSize, length, source);
  2005. if (checkError) {
  2006. GLenum err = pglGetError();
  2007. if (err != GL_NO_ERROR) {
  2008. panic(err, "glGetShaderSource");
  2009. }
  2010. }
  2011. }
  2012. GLint glGetUniformLocation(GLuint program, const GLchar *name) {
  2013. GLint res = pglGetUniformLocation(program, name);
  2014. if (checkError) {
  2015. GLenum err = pglGetError();
  2016. if (err != GL_NO_ERROR) {
  2017. panic(err, "glGetUniformLocation");
  2018. }
  2019. }
  2020. return res;
  2021. }
  2022. void glGetUniformfv(GLuint program, GLint location, GLfloat *params) {
  2023. pglGetUniformfv(program, location, params);
  2024. if (checkError) {
  2025. GLenum err = pglGetError();
  2026. if (err != GL_NO_ERROR) {
  2027. panic(err, "glGetUniformfv");
  2028. }
  2029. }
  2030. }
  2031. void glGetUniformiv(GLuint program, GLint location, GLint *params) {
  2032. pglGetUniformiv(program, location, params);
  2033. if (checkError) {
  2034. GLenum err = pglGetError();
  2035. if (err != GL_NO_ERROR) {
  2036. panic(err, "glGetUniformiv");
  2037. }
  2038. }
  2039. }
  2040. void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params) {
  2041. pglGetVertexAttribdv(index, pname, params);
  2042. if (checkError) {
  2043. GLenum err = pglGetError();
  2044. if (err != GL_NO_ERROR) {
  2045. panic(err, "glGetVertexAttribdv");
  2046. }
  2047. }
  2048. }
  2049. void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params) {
  2050. pglGetVertexAttribfv(index, pname, params);
  2051. if (checkError) {
  2052. GLenum err = pglGetError();
  2053. if (err != GL_NO_ERROR) {
  2054. panic(err, "glGetVertexAttribfv");
  2055. }
  2056. }
  2057. }
  2058. void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params) {
  2059. pglGetVertexAttribiv(index, pname, params);
  2060. if (checkError) {
  2061. GLenum err = pglGetError();
  2062. if (err != GL_NO_ERROR) {
  2063. panic(err, "glGetVertexAttribiv");
  2064. }
  2065. }
  2066. }
  2067. void glGetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer) {
  2068. pglGetVertexAttribPointerv(index, pname, pointer);
  2069. if (checkError) {
  2070. GLenum err = pglGetError();
  2071. if (err != GL_NO_ERROR) {
  2072. panic(err, "glGetVertexAttribPointerv");
  2073. }
  2074. }
  2075. }
  2076. GLboolean glIsProgram(GLuint program) {
  2077. GLboolean res = pglIsProgram(program);
  2078. if (checkError) {
  2079. GLenum err = pglGetError();
  2080. if (err != GL_NO_ERROR) {
  2081. panic(err, "glIsProgram");
  2082. }
  2083. }
  2084. return res;
  2085. }
  2086. GLboolean glIsShader(GLuint shader) {
  2087. GLboolean res = pglIsShader(shader);
  2088. if (checkError) {
  2089. GLenum err = pglGetError();
  2090. if (err != GL_NO_ERROR) {
  2091. panic(err, "glIsShader");
  2092. }
  2093. }
  2094. return res;
  2095. }
  2096. void glLinkProgram(GLuint program) {
  2097. pglLinkProgram(program);
  2098. if (checkError) {
  2099. GLenum err = pglGetError();
  2100. if (err != GL_NO_ERROR) {
  2101. panic(err, "glLinkProgram");
  2102. }
  2103. }
  2104. }
  2105. void glShaderSource(GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {
  2106. pglShaderSource(shader, count, string, length);
  2107. if (checkError) {
  2108. GLenum err = pglGetError();
  2109. if (err != GL_NO_ERROR) {
  2110. panic(err, "glShaderSource");
  2111. }
  2112. }
  2113. }
  2114. void glUseProgram(GLuint program) {
  2115. pglUseProgram(program);
  2116. if (checkError) {
  2117. GLenum err = pglGetError();
  2118. if (err != GL_NO_ERROR) {
  2119. panic(err, "glUseProgram");
  2120. }
  2121. }
  2122. }
  2123. void glUniform1f(GLint location, GLfloat v0) {
  2124. pglUniform1f(location, v0);
  2125. if (checkError) {
  2126. GLenum err = pglGetError();
  2127. if (err != GL_NO_ERROR) {
  2128. panic(err, "glUniform1f");
  2129. }
  2130. }
  2131. }
  2132. void glUniform2f(GLint location, GLfloat v0, GLfloat v1) {
  2133. pglUniform2f(location, v0, v1);
  2134. if (checkError) {
  2135. GLenum err = pglGetError();
  2136. if (err != GL_NO_ERROR) {
  2137. panic(err, "glUniform2f");
  2138. }
  2139. }
  2140. }
  2141. void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
  2142. pglUniform3f(location, v0, v1, v2);
  2143. if (checkError) {
  2144. GLenum err = pglGetError();
  2145. if (err != GL_NO_ERROR) {
  2146. panic(err, "glUniform3f");
  2147. }
  2148. }
  2149. }
  2150. void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
  2151. pglUniform4f(location, v0, v1, v2, v3);
  2152. if (checkError) {
  2153. GLenum err = pglGetError();
  2154. if (err != GL_NO_ERROR) {
  2155. panic(err, "glUniform4f");
  2156. }
  2157. }
  2158. }
  2159. void glUniform1i(GLint location, GLint v0) {
  2160. pglUniform1i(location, v0);
  2161. if (checkError) {
  2162. GLenum err = pglGetError();
  2163. if (err != GL_NO_ERROR) {
  2164. panic(err, "glUniform1i");
  2165. }
  2166. }
  2167. }
  2168. void glUniform2i(GLint location, GLint v0, GLint v1) {
  2169. pglUniform2i(location, v0, v1);
  2170. if (checkError) {
  2171. GLenum err = pglGetError();
  2172. if (err != GL_NO_ERROR) {
  2173. panic(err, "glUniform2i");
  2174. }
  2175. }
  2176. }
  2177. void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
  2178. pglUniform3i(location, v0, v1, v2);
  2179. if (checkError) {
  2180. GLenum err = pglGetError();
  2181. if (err != GL_NO_ERROR) {
  2182. panic(err, "glUniform3i");
  2183. }
  2184. }
  2185. }
  2186. void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
  2187. pglUniform4i(location, v0, v1, v2, v3);
  2188. if (checkError) {
  2189. GLenum err = pglGetError();
  2190. if (err != GL_NO_ERROR) {
  2191. panic(err, "glUniform4i");
  2192. }
  2193. }
  2194. }
  2195. void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) {
  2196. pglUniform1fv(location, count, value);
  2197. if (checkError) {
  2198. GLenum err = pglGetError();
  2199. if (err != GL_NO_ERROR) {
  2200. panic(err, "glUniform1fv");
  2201. }
  2202. }
  2203. }
  2204. void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) {
  2205. pglUniform2fv(location, count, value);
  2206. if (checkError) {
  2207. GLenum err = pglGetError();
  2208. if (err != GL_NO_ERROR) {
  2209. panic(err, "glUniform2fv");
  2210. }
  2211. }
  2212. }
  2213. void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) {
  2214. pglUniform3fv(location, count, value);
  2215. if (checkError) {
  2216. GLenum err = pglGetError();
  2217. if (err != GL_NO_ERROR) {
  2218. panic(err, "glUniform3fv");
  2219. }
  2220. }
  2221. }
  2222. void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) {
  2223. pglUniform4fv(location, count, value);
  2224. if (checkError) {
  2225. GLenum err = pglGetError();
  2226. if (err != GL_NO_ERROR) {
  2227. panic(err, "glUniform4fv");
  2228. }
  2229. }
  2230. }
  2231. void glUniform1iv(GLint location, GLsizei count, const GLint *value) {
  2232. pglUniform1iv(location, count, value);
  2233. if (checkError) {
  2234. GLenum err = pglGetError();
  2235. if (err != GL_NO_ERROR) {
  2236. panic(err, "glUniform1iv");
  2237. }
  2238. }
  2239. }
  2240. void glUniform2iv(GLint location, GLsizei count, const GLint *value) {
  2241. pglUniform2iv(location, count, value);
  2242. if (checkError) {
  2243. GLenum err = pglGetError();
  2244. if (err != GL_NO_ERROR) {
  2245. panic(err, "glUniform2iv");
  2246. }
  2247. }
  2248. }
  2249. void glUniform3iv(GLint location, GLsizei count, const GLint *value) {
  2250. pglUniform3iv(location, count, value);
  2251. if (checkError) {
  2252. GLenum err = pglGetError();
  2253. if (err != GL_NO_ERROR) {
  2254. panic(err, "glUniform3iv");
  2255. }
  2256. }
  2257. }
  2258. void glUniform4iv(GLint location, GLsizei count, const GLint *value) {
  2259. pglUniform4iv(location, count, value);
  2260. if (checkError) {
  2261. GLenum err = pglGetError();
  2262. if (err != GL_NO_ERROR) {
  2263. panic(err, "glUniform4iv");
  2264. }
  2265. }
  2266. }
  2267. void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2268. pglUniformMatrix2fv(location, count, transpose, value);
  2269. if (checkError) {
  2270. GLenum err = pglGetError();
  2271. if (err != GL_NO_ERROR) {
  2272. panic(err, "glUniformMatrix2fv");
  2273. }
  2274. }
  2275. }
  2276. void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2277. pglUniformMatrix3fv(location, count, transpose, value);
  2278. if (checkError) {
  2279. GLenum err = pglGetError();
  2280. if (err != GL_NO_ERROR) {
  2281. panic(err, "glUniformMatrix3fv");
  2282. }
  2283. }
  2284. }
  2285. void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2286. pglUniformMatrix4fv(location, count, transpose, value);
  2287. if (checkError) {
  2288. GLenum err = pglGetError();
  2289. if (err != GL_NO_ERROR) {
  2290. panic(err, "glUniformMatrix4fv");
  2291. }
  2292. }
  2293. }
  2294. void glValidateProgram(GLuint program) {
  2295. pglValidateProgram(program);
  2296. if (checkError) {
  2297. GLenum err = pglGetError();
  2298. if (err != GL_NO_ERROR) {
  2299. panic(err, "glValidateProgram");
  2300. }
  2301. }
  2302. }
  2303. void glVertexAttrib1d(GLuint index, GLdouble x) {
  2304. pglVertexAttrib1d(index, x);
  2305. if (checkError) {
  2306. GLenum err = pglGetError();
  2307. if (err != GL_NO_ERROR) {
  2308. panic(err, "glVertexAttrib1d");
  2309. }
  2310. }
  2311. }
  2312. void glVertexAttrib1dv(GLuint index, const GLdouble *v) {
  2313. pglVertexAttrib1dv(index, v);
  2314. if (checkError) {
  2315. GLenum err = pglGetError();
  2316. if (err != GL_NO_ERROR) {
  2317. panic(err, "glVertexAttrib1dv");
  2318. }
  2319. }
  2320. }
  2321. void glVertexAttrib1f(GLuint index, GLfloat x) {
  2322. pglVertexAttrib1f(index, x);
  2323. if (checkError) {
  2324. GLenum err = pglGetError();
  2325. if (err != GL_NO_ERROR) {
  2326. panic(err, "glVertexAttrib1f");
  2327. }
  2328. }
  2329. }
  2330. void glVertexAttrib1fv(GLuint index, const GLfloat *v) {
  2331. pglVertexAttrib1fv(index, v);
  2332. if (checkError) {
  2333. GLenum err = pglGetError();
  2334. if (err != GL_NO_ERROR) {
  2335. panic(err, "glVertexAttrib1fv");
  2336. }
  2337. }
  2338. }
  2339. void glVertexAttrib1s(GLuint index, GLshort x) {
  2340. pglVertexAttrib1s(index, x);
  2341. if (checkError) {
  2342. GLenum err = pglGetError();
  2343. if (err != GL_NO_ERROR) {
  2344. panic(err, "glVertexAttrib1s");
  2345. }
  2346. }
  2347. }
  2348. void glVertexAttrib1sv(GLuint index, const GLshort *v) {
  2349. pglVertexAttrib1sv(index, v);
  2350. if (checkError) {
  2351. GLenum err = pglGetError();
  2352. if (err != GL_NO_ERROR) {
  2353. panic(err, "glVertexAttrib1sv");
  2354. }
  2355. }
  2356. }
  2357. void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) {
  2358. pglVertexAttrib2d(index, x, y);
  2359. if (checkError) {
  2360. GLenum err = pglGetError();
  2361. if (err != GL_NO_ERROR) {
  2362. panic(err, "glVertexAttrib2d");
  2363. }
  2364. }
  2365. }
  2366. void glVertexAttrib2dv(GLuint index, const GLdouble *v) {
  2367. pglVertexAttrib2dv(index, v);
  2368. if (checkError) {
  2369. GLenum err = pglGetError();
  2370. if (err != GL_NO_ERROR) {
  2371. panic(err, "glVertexAttrib2dv");
  2372. }
  2373. }
  2374. }
  2375. void glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y) {
  2376. pglVertexAttrib2f(index, x, y);
  2377. if (checkError) {
  2378. GLenum err = pglGetError();
  2379. if (err != GL_NO_ERROR) {
  2380. panic(err, "glVertexAttrib2f");
  2381. }
  2382. }
  2383. }
  2384. void glVertexAttrib2fv(GLuint index, const GLfloat *v) {
  2385. pglVertexAttrib2fv(index, v);
  2386. if (checkError) {
  2387. GLenum err = pglGetError();
  2388. if (err != GL_NO_ERROR) {
  2389. panic(err, "glVertexAttrib2fv");
  2390. }
  2391. }
  2392. }
  2393. void glVertexAttrib2s(GLuint index, GLshort x, GLshort y) {
  2394. pglVertexAttrib2s(index, x, y);
  2395. if (checkError) {
  2396. GLenum err = pglGetError();
  2397. if (err != GL_NO_ERROR) {
  2398. panic(err, "glVertexAttrib2s");
  2399. }
  2400. }
  2401. }
  2402. void glVertexAttrib2sv(GLuint index, const GLshort *v) {
  2403. pglVertexAttrib2sv(index, v);
  2404. if (checkError) {
  2405. GLenum err = pglGetError();
  2406. if (err != GL_NO_ERROR) {
  2407. panic(err, "glVertexAttrib2sv");
  2408. }
  2409. }
  2410. }
  2411. void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) {
  2412. pglVertexAttrib3d(index, x, y, z);
  2413. if (checkError) {
  2414. GLenum err = pglGetError();
  2415. if (err != GL_NO_ERROR) {
  2416. panic(err, "glVertexAttrib3d");
  2417. }
  2418. }
  2419. }
  2420. void glVertexAttrib3dv(GLuint index, const GLdouble *v) {
  2421. pglVertexAttrib3dv(index, v);
  2422. if (checkError) {
  2423. GLenum err = pglGetError();
  2424. if (err != GL_NO_ERROR) {
  2425. panic(err, "glVertexAttrib3dv");
  2426. }
  2427. }
  2428. }
  2429. void glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z) {
  2430. pglVertexAttrib3f(index, x, y, z);
  2431. if (checkError) {
  2432. GLenum err = pglGetError();
  2433. if (err != GL_NO_ERROR) {
  2434. panic(err, "glVertexAttrib3f");
  2435. }
  2436. }
  2437. }
  2438. void glVertexAttrib3fv(GLuint index, const GLfloat *v) {
  2439. pglVertexAttrib3fv(index, v);
  2440. if (checkError) {
  2441. GLenum err = pglGetError();
  2442. if (err != GL_NO_ERROR) {
  2443. panic(err, "glVertexAttrib3fv");
  2444. }
  2445. }
  2446. }
  2447. void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) {
  2448. pglVertexAttrib3s(index, x, y, z);
  2449. if (checkError) {
  2450. GLenum err = pglGetError();
  2451. if (err != GL_NO_ERROR) {
  2452. panic(err, "glVertexAttrib3s");
  2453. }
  2454. }
  2455. }
  2456. void glVertexAttrib3sv(GLuint index, const GLshort *v) {
  2457. pglVertexAttrib3sv(index, v);
  2458. if (checkError) {
  2459. GLenum err = pglGetError();
  2460. if (err != GL_NO_ERROR) {
  2461. panic(err, "glVertexAttrib3sv");
  2462. }
  2463. }
  2464. }
  2465. void glVertexAttrib4Nbv(GLuint index, const GLbyte *v) {
  2466. pglVertexAttrib4Nbv(index, v);
  2467. if (checkError) {
  2468. GLenum err = pglGetError();
  2469. if (err != GL_NO_ERROR) {
  2470. panic(err, "glVertexAttrib4Nbv");
  2471. }
  2472. }
  2473. }
  2474. void glVertexAttrib4Niv(GLuint index, const GLint *v) {
  2475. pglVertexAttrib4Niv(index, v);
  2476. if (checkError) {
  2477. GLenum err = pglGetError();
  2478. if (err != GL_NO_ERROR) {
  2479. panic(err, "glVertexAttrib4Niv");
  2480. }
  2481. }
  2482. }
  2483. void glVertexAttrib4Nsv(GLuint index, const GLshort *v) {
  2484. pglVertexAttrib4Nsv(index, v);
  2485. if (checkError) {
  2486. GLenum err = pglGetError();
  2487. if (err != GL_NO_ERROR) {
  2488. panic(err, "glVertexAttrib4Nsv");
  2489. }
  2490. }
  2491. }
  2492. void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
  2493. pglVertexAttrib4Nub(index, x, y, z, w);
  2494. if (checkError) {
  2495. GLenum err = pglGetError();
  2496. if (err != GL_NO_ERROR) {
  2497. panic(err, "glVertexAttrib4Nub");
  2498. }
  2499. }
  2500. }
  2501. void glVertexAttrib4Nubv(GLuint index, const GLubyte *v) {
  2502. pglVertexAttrib4Nubv(index, v);
  2503. if (checkError) {
  2504. GLenum err = pglGetError();
  2505. if (err != GL_NO_ERROR) {
  2506. panic(err, "glVertexAttrib4Nubv");
  2507. }
  2508. }
  2509. }
  2510. void glVertexAttrib4Nuiv(GLuint index, const GLuint *v) {
  2511. pglVertexAttrib4Nuiv(index, v);
  2512. if (checkError) {
  2513. GLenum err = pglGetError();
  2514. if (err != GL_NO_ERROR) {
  2515. panic(err, "glVertexAttrib4Nuiv");
  2516. }
  2517. }
  2518. }
  2519. void glVertexAttrib4Nusv(GLuint index, const GLushort *v) {
  2520. pglVertexAttrib4Nusv(index, v);
  2521. if (checkError) {
  2522. GLenum err = pglGetError();
  2523. if (err != GL_NO_ERROR) {
  2524. panic(err, "glVertexAttrib4Nusv");
  2525. }
  2526. }
  2527. }
  2528. void glVertexAttrib4bv(GLuint index, const GLbyte *v) {
  2529. pglVertexAttrib4bv(index, v);
  2530. if (checkError) {
  2531. GLenum err = pglGetError();
  2532. if (err != GL_NO_ERROR) {
  2533. panic(err, "glVertexAttrib4bv");
  2534. }
  2535. }
  2536. }
  2537. void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
  2538. pglVertexAttrib4d(index, x, y, z, w);
  2539. if (checkError) {
  2540. GLenum err = pglGetError();
  2541. if (err != GL_NO_ERROR) {
  2542. panic(err, "glVertexAttrib4d");
  2543. }
  2544. }
  2545. }
  2546. void glVertexAttrib4dv(GLuint index, const GLdouble *v) {
  2547. pglVertexAttrib4dv(index, v);
  2548. if (checkError) {
  2549. GLenum err = pglGetError();
  2550. if (err != GL_NO_ERROR) {
  2551. panic(err, "glVertexAttrib4dv");
  2552. }
  2553. }
  2554. }
  2555. void glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
  2556. pglVertexAttrib4f(index, x, y, z, w);
  2557. if (checkError) {
  2558. GLenum err = pglGetError();
  2559. if (err != GL_NO_ERROR) {
  2560. panic(err, "glVertexAttrib4f");
  2561. }
  2562. }
  2563. }
  2564. void glVertexAttrib4fv(GLuint index, const GLfloat *v) {
  2565. pglVertexAttrib4fv(index, v);
  2566. if (checkError) {
  2567. GLenum err = pglGetError();
  2568. if (err != GL_NO_ERROR) {
  2569. panic(err, "glVertexAttrib4fv");
  2570. }
  2571. }
  2572. }
  2573. void glVertexAttrib4iv(GLuint index, const GLint *v) {
  2574. pglVertexAttrib4iv(index, v);
  2575. if (checkError) {
  2576. GLenum err = pglGetError();
  2577. if (err != GL_NO_ERROR) {
  2578. panic(err, "glVertexAttrib4iv");
  2579. }
  2580. }
  2581. }
  2582. void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
  2583. pglVertexAttrib4s(index, x, y, z, w);
  2584. if (checkError) {
  2585. GLenum err = pglGetError();
  2586. if (err != GL_NO_ERROR) {
  2587. panic(err, "glVertexAttrib4s");
  2588. }
  2589. }
  2590. }
  2591. void glVertexAttrib4sv(GLuint index, const GLshort *v) {
  2592. pglVertexAttrib4sv(index, v);
  2593. if (checkError) {
  2594. GLenum err = pglGetError();
  2595. if (err != GL_NO_ERROR) {
  2596. panic(err, "glVertexAttrib4sv");
  2597. }
  2598. }
  2599. }
  2600. void glVertexAttrib4ubv(GLuint index, const GLubyte *v) {
  2601. pglVertexAttrib4ubv(index, v);
  2602. if (checkError) {
  2603. GLenum err = pglGetError();
  2604. if (err != GL_NO_ERROR) {
  2605. panic(err, "glVertexAttrib4ubv");
  2606. }
  2607. }
  2608. }
  2609. void glVertexAttrib4uiv(GLuint index, const GLuint *v) {
  2610. pglVertexAttrib4uiv(index, v);
  2611. if (checkError) {
  2612. GLenum err = pglGetError();
  2613. if (err != GL_NO_ERROR) {
  2614. panic(err, "glVertexAttrib4uiv");
  2615. }
  2616. }
  2617. }
  2618. void glVertexAttrib4usv(GLuint index, const GLushort *v) {
  2619. pglVertexAttrib4usv(index, v);
  2620. if (checkError) {
  2621. GLenum err = pglGetError();
  2622. if (err != GL_NO_ERROR) {
  2623. panic(err, "glVertexAttrib4usv");
  2624. }
  2625. }
  2626. }
  2627. void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLsizeiptr pointer) {
  2628. pglVertexAttribPointer(index, size, type, normalized, stride, (void*)(pointer));
  2629. if (checkError) {
  2630. GLenum err = pglGetError();
  2631. if (err != GL_NO_ERROR) {
  2632. panic(err, "glVertexAttribPointer");
  2633. }
  2634. }
  2635. }
  2636. void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2637. pglUniformMatrix2x3fv(location, count, transpose, value);
  2638. if (checkError) {
  2639. GLenum err = pglGetError();
  2640. if (err != GL_NO_ERROR) {
  2641. panic(err, "glUniformMatrix2x3fv");
  2642. }
  2643. }
  2644. }
  2645. void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2646. pglUniformMatrix3x2fv(location, count, transpose, value);
  2647. if (checkError) {
  2648. GLenum err = pglGetError();
  2649. if (err != GL_NO_ERROR) {
  2650. panic(err, "glUniformMatrix3x2fv");
  2651. }
  2652. }
  2653. }
  2654. void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2655. pglUniformMatrix2x4fv(location, count, transpose, value);
  2656. if (checkError) {
  2657. GLenum err = pglGetError();
  2658. if (err != GL_NO_ERROR) {
  2659. panic(err, "glUniformMatrix2x4fv");
  2660. }
  2661. }
  2662. }
  2663. void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2664. pglUniformMatrix4x2fv(location, count, transpose, value);
  2665. if (checkError) {
  2666. GLenum err = pglGetError();
  2667. if (err != GL_NO_ERROR) {
  2668. panic(err, "glUniformMatrix4x2fv");
  2669. }
  2670. }
  2671. }
  2672. void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2673. pglUniformMatrix3x4fv(location, count, transpose, value);
  2674. if (checkError) {
  2675. GLenum err = pglGetError();
  2676. if (err != GL_NO_ERROR) {
  2677. panic(err, "glUniformMatrix3x4fv");
  2678. }
  2679. }
  2680. }
  2681. void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2682. pglUniformMatrix4x3fv(location, count, transpose, value);
  2683. if (checkError) {
  2684. GLenum err = pglGetError();
  2685. if (err != GL_NO_ERROR) {
  2686. panic(err, "glUniformMatrix4x3fv");
  2687. }
  2688. }
  2689. }
  2690. void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
  2691. pglColorMaski(index, r, g, b, a);
  2692. if (checkError) {
  2693. GLenum err = pglGetError();
  2694. if (err != GL_NO_ERROR) {
  2695. panic(err, "glColorMaski");
  2696. }
  2697. }
  2698. }
  2699. void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data) {
  2700. pglGetBooleani_v(target, index, data);
  2701. if (checkError) {
  2702. GLenum err = pglGetError();
  2703. if (err != GL_NO_ERROR) {
  2704. panic(err, "glGetBooleani_v");
  2705. }
  2706. }
  2707. }
  2708. void glGetIntegeri_v(GLenum target, GLuint index, GLint *data) {
  2709. pglGetIntegeri_v(target, index, data);
  2710. if (checkError) {
  2711. GLenum err = pglGetError();
  2712. if (err != GL_NO_ERROR) {
  2713. panic(err, "glGetIntegeri_v");
  2714. }
  2715. }
  2716. }
  2717. void glEnablei(GLenum target, GLuint index) {
  2718. pglEnablei(target, index);
  2719. if (checkError) {
  2720. GLenum err = pglGetError();
  2721. if (err != GL_NO_ERROR) {
  2722. panic(err, "glEnablei");
  2723. }
  2724. }
  2725. }
  2726. void glDisablei(GLenum target, GLuint index) {
  2727. pglDisablei(target, index);
  2728. if (checkError) {
  2729. GLenum err = pglGetError();
  2730. if (err != GL_NO_ERROR) {
  2731. panic(err, "glDisablei");
  2732. }
  2733. }
  2734. }
  2735. GLboolean glIsEnabledi(GLenum target, GLuint index) {
  2736. GLboolean res = pglIsEnabledi(target, index);
  2737. if (checkError) {
  2738. GLenum err = pglGetError();
  2739. if (err != GL_NO_ERROR) {
  2740. panic(err, "glIsEnabledi");
  2741. }
  2742. }
  2743. return res;
  2744. }
  2745. void glBeginTransformFeedback(GLenum primitiveMode) {
  2746. pglBeginTransformFeedback(primitiveMode);
  2747. if (checkError) {
  2748. GLenum err = pglGetError();
  2749. if (err != GL_NO_ERROR) {
  2750. panic(err, "glBeginTransformFeedback");
  2751. }
  2752. }
  2753. }
  2754. void glEndTransformFeedback(void) {
  2755. pglEndTransformFeedback();
  2756. if (checkError) {
  2757. GLenum err = pglGetError();
  2758. if (err != GL_NO_ERROR) {
  2759. panic(err, "glEndTransformFeedback");
  2760. }
  2761. }
  2762. }
  2763. void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
  2764. pglBindBufferRange(target, index, buffer, offset, size);
  2765. if (checkError) {
  2766. GLenum err = pglGetError();
  2767. if (err != GL_NO_ERROR) {
  2768. panic(err, "glBindBufferRange");
  2769. }
  2770. }
  2771. }
  2772. void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) {
  2773. pglBindBufferBase(target, index, buffer);
  2774. if (checkError) {
  2775. GLenum err = pglGetError();
  2776. if (err != GL_NO_ERROR) {
  2777. panic(err, "glBindBufferBase");
  2778. }
  2779. }
  2780. }
  2781. void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) {
  2782. pglTransformFeedbackVaryings(program, count, varyings, bufferMode);
  2783. if (checkError) {
  2784. GLenum err = pglGetError();
  2785. if (err != GL_NO_ERROR) {
  2786. panic(err, "glTransformFeedbackVaryings");
  2787. }
  2788. }
  2789. }
  2790. void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) {
  2791. pglGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
  2792. if (checkError) {
  2793. GLenum err = pglGetError();
  2794. if (err != GL_NO_ERROR) {
  2795. panic(err, "glGetTransformFeedbackVarying");
  2796. }
  2797. }
  2798. }
  2799. void glClampColor(GLenum target, GLenum clamp) {
  2800. pglClampColor(target, clamp);
  2801. if (checkError) {
  2802. GLenum err = pglGetError();
  2803. if (err != GL_NO_ERROR) {
  2804. panic(err, "glClampColor");
  2805. }
  2806. }
  2807. }
  2808. void glBeginConditionalRender(GLuint id, GLenum mode) {
  2809. pglBeginConditionalRender(id, mode);
  2810. if (checkError) {
  2811. GLenum err = pglGetError();
  2812. if (err != GL_NO_ERROR) {
  2813. panic(err, "glBeginConditionalRender");
  2814. }
  2815. }
  2816. }
  2817. void glEndConditionalRender(void) {
  2818. pglEndConditionalRender();
  2819. if (checkError) {
  2820. GLenum err = pglGetError();
  2821. if (err != GL_NO_ERROR) {
  2822. panic(err, "glEndConditionalRender");
  2823. }
  2824. }
  2825. }
  2826. void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) {
  2827. pglVertexAttribIPointer(index, size, type, stride, pointer);
  2828. if (checkError) {
  2829. GLenum err = pglGetError();
  2830. if (err != GL_NO_ERROR) {
  2831. panic(err, "glVertexAttribIPointer");
  2832. }
  2833. }
  2834. }
  2835. void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) {
  2836. pglGetVertexAttribIiv(index, pname, params);
  2837. if (checkError) {
  2838. GLenum err = pglGetError();
  2839. if (err != GL_NO_ERROR) {
  2840. panic(err, "glGetVertexAttribIiv");
  2841. }
  2842. }
  2843. }
  2844. void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) {
  2845. pglGetVertexAttribIuiv(index, pname, params);
  2846. if (checkError) {
  2847. GLenum err = pglGetError();
  2848. if (err != GL_NO_ERROR) {
  2849. panic(err, "glGetVertexAttribIuiv");
  2850. }
  2851. }
  2852. }
  2853. void glVertexAttribI1i(GLuint index, GLint x) {
  2854. pglVertexAttribI1i(index, x);
  2855. if (checkError) {
  2856. GLenum err = pglGetError();
  2857. if (err != GL_NO_ERROR) {
  2858. panic(err, "glVertexAttribI1i");
  2859. }
  2860. }
  2861. }
  2862. void glVertexAttribI2i(GLuint index, GLint x, GLint y) {
  2863. pglVertexAttribI2i(index, x, y);
  2864. if (checkError) {
  2865. GLenum err = pglGetError();
  2866. if (err != GL_NO_ERROR) {
  2867. panic(err, "glVertexAttribI2i");
  2868. }
  2869. }
  2870. }
  2871. void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) {
  2872. pglVertexAttribI3i(index, x, y, z);
  2873. if (checkError) {
  2874. GLenum err = pglGetError();
  2875. if (err != GL_NO_ERROR) {
  2876. panic(err, "glVertexAttribI3i");
  2877. }
  2878. }
  2879. }
  2880. void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) {
  2881. pglVertexAttribI4i(index, x, y, z, w);
  2882. if (checkError) {
  2883. GLenum err = pglGetError();
  2884. if (err != GL_NO_ERROR) {
  2885. panic(err, "glVertexAttribI4i");
  2886. }
  2887. }
  2888. }
  2889. void glVertexAttribI1ui(GLuint index, GLuint x) {
  2890. pglVertexAttribI1ui(index, x);
  2891. if (checkError) {
  2892. GLenum err = pglGetError();
  2893. if (err != GL_NO_ERROR) {
  2894. panic(err, "glVertexAttribI1ui");
  2895. }
  2896. }
  2897. }
  2898. void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) {
  2899. pglVertexAttribI2ui(index, x, y);
  2900. if (checkError) {
  2901. GLenum err = pglGetError();
  2902. if (err != GL_NO_ERROR) {
  2903. panic(err, "glVertexAttribI2ui");
  2904. }
  2905. }
  2906. }
  2907. void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) {
  2908. pglVertexAttribI3ui(index, x, y, z);
  2909. if (checkError) {
  2910. GLenum err = pglGetError();
  2911. if (err != GL_NO_ERROR) {
  2912. panic(err, "glVertexAttribI3ui");
  2913. }
  2914. }
  2915. }
  2916. void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
  2917. pglVertexAttribI4ui(index, x, y, z, w);
  2918. if (checkError) {
  2919. GLenum err = pglGetError();
  2920. if (err != GL_NO_ERROR) {
  2921. panic(err, "glVertexAttribI4ui");
  2922. }
  2923. }
  2924. }
  2925. void glVertexAttribI1iv(GLuint index, const GLint *v) {
  2926. pglVertexAttribI1iv(index, v);
  2927. if (checkError) {
  2928. GLenum err = pglGetError();
  2929. if (err != GL_NO_ERROR) {
  2930. panic(err, "glVertexAttribI1iv");
  2931. }
  2932. }
  2933. }
  2934. void glVertexAttribI2iv(GLuint index, const GLint *v) {
  2935. pglVertexAttribI2iv(index, v);
  2936. if (checkError) {
  2937. GLenum err = pglGetError();
  2938. if (err != GL_NO_ERROR) {
  2939. panic(err, "glVertexAttribI2iv");
  2940. }
  2941. }
  2942. }
  2943. void glVertexAttribI3iv(GLuint index, const GLint *v) {
  2944. pglVertexAttribI3iv(index, v);
  2945. if (checkError) {
  2946. GLenum err = pglGetError();
  2947. if (err != GL_NO_ERROR) {
  2948. panic(err, "glVertexAttribI3iv");
  2949. }
  2950. }
  2951. }
  2952. void glVertexAttribI4iv(GLuint index, const GLint *v) {
  2953. pglVertexAttribI4iv(index, v);
  2954. if (checkError) {
  2955. GLenum err = pglGetError();
  2956. if (err != GL_NO_ERROR) {
  2957. panic(err, "glVertexAttribI4iv");
  2958. }
  2959. }
  2960. }
  2961. void glVertexAttribI1uiv(GLuint index, const GLuint *v) {
  2962. pglVertexAttribI1uiv(index, v);
  2963. if (checkError) {
  2964. GLenum err = pglGetError();
  2965. if (err != GL_NO_ERROR) {
  2966. panic(err, "glVertexAttribI1uiv");
  2967. }
  2968. }
  2969. }
  2970. void glVertexAttribI2uiv(GLuint index, const GLuint *v) {
  2971. pglVertexAttribI2uiv(index, v);
  2972. if (checkError) {
  2973. GLenum err = pglGetError();
  2974. if (err != GL_NO_ERROR) {
  2975. panic(err, "glVertexAttribI2uiv");
  2976. }
  2977. }
  2978. }
  2979. void glVertexAttribI3uiv(GLuint index, const GLuint *v) {
  2980. pglVertexAttribI3uiv(index, v);
  2981. if (checkError) {
  2982. GLenum err = pglGetError();
  2983. if (err != GL_NO_ERROR) {
  2984. panic(err, "glVertexAttribI3uiv");
  2985. }
  2986. }
  2987. }
  2988. void glVertexAttribI4uiv(GLuint index, const GLuint *v) {
  2989. pglVertexAttribI4uiv(index, v);
  2990. if (checkError) {
  2991. GLenum err = pglGetError();
  2992. if (err != GL_NO_ERROR) {
  2993. panic(err, "glVertexAttribI4uiv");
  2994. }
  2995. }
  2996. }
  2997. void glVertexAttribI4bv(GLuint index, const GLbyte *v) {
  2998. pglVertexAttribI4bv(index, v);
  2999. if (checkError) {
  3000. GLenum err = pglGetError();
  3001. if (err != GL_NO_ERROR) {
  3002. panic(err, "glVertexAttribI4bv");
  3003. }
  3004. }
  3005. }
  3006. void glVertexAttribI4sv(GLuint index, const GLshort *v) {
  3007. pglVertexAttribI4sv(index, v);
  3008. if (checkError) {
  3009. GLenum err = pglGetError();
  3010. if (err != GL_NO_ERROR) {
  3011. panic(err, "glVertexAttribI4sv");
  3012. }
  3013. }
  3014. }
  3015. void glVertexAttribI4ubv(GLuint index, const GLubyte *v) {
  3016. pglVertexAttribI4ubv(index, v);
  3017. if (checkError) {
  3018. GLenum err = pglGetError();
  3019. if (err != GL_NO_ERROR) {
  3020. panic(err, "glVertexAttribI4ubv");
  3021. }
  3022. }
  3023. }
  3024. void glVertexAttribI4usv(GLuint index, const GLushort *v) {
  3025. pglVertexAttribI4usv(index, v);
  3026. if (checkError) {
  3027. GLenum err = pglGetError();
  3028. if (err != GL_NO_ERROR) {
  3029. panic(err, "glVertexAttribI4usv");
  3030. }
  3031. }
  3032. }
  3033. void glGetUniformuiv(GLuint program, GLint location, GLuint *params) {
  3034. pglGetUniformuiv(program, location, params);
  3035. if (checkError) {
  3036. GLenum err = pglGetError();
  3037. if (err != GL_NO_ERROR) {
  3038. panic(err, "glGetUniformuiv");
  3039. }
  3040. }
  3041. }
  3042. void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name) {
  3043. pglBindFragDataLocation(program, color, name);
  3044. if (checkError) {
  3045. GLenum err = pglGetError();
  3046. if (err != GL_NO_ERROR) {
  3047. panic(err, "glBindFragDataLocation");
  3048. }
  3049. }
  3050. }
  3051. GLint glGetFragDataLocation(GLuint program, const GLchar *name) {
  3052. GLint res = pglGetFragDataLocation(program, name);
  3053. if (checkError) {
  3054. GLenum err = pglGetError();
  3055. if (err != GL_NO_ERROR) {
  3056. panic(err, "glGetFragDataLocation");
  3057. }
  3058. }
  3059. return res;
  3060. }
  3061. void glUniform1ui(GLint location, GLuint v0) {
  3062. pglUniform1ui(location, v0);
  3063. if (checkError) {
  3064. GLenum err = pglGetError();
  3065. if (err != GL_NO_ERROR) {
  3066. panic(err, "glUniform1ui");
  3067. }
  3068. }
  3069. }
  3070. void glUniform2ui(GLint location, GLuint v0, GLuint v1) {
  3071. pglUniform2ui(location, v0, v1);
  3072. if (checkError) {
  3073. GLenum err = pglGetError();
  3074. if (err != GL_NO_ERROR) {
  3075. panic(err, "glUniform2ui");
  3076. }
  3077. }
  3078. }
  3079. void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) {
  3080. pglUniform3ui(location, v0, v1, v2);
  3081. if (checkError) {
  3082. GLenum err = pglGetError();
  3083. if (err != GL_NO_ERROR) {
  3084. panic(err, "glUniform3ui");
  3085. }
  3086. }
  3087. }
  3088. void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
  3089. pglUniform4ui(location, v0, v1, v2, v3);
  3090. if (checkError) {
  3091. GLenum err = pglGetError();
  3092. if (err != GL_NO_ERROR) {
  3093. panic(err, "glUniform4ui");
  3094. }
  3095. }
  3096. }
  3097. void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) {
  3098. pglUniform1uiv(location, count, value);
  3099. if (checkError) {
  3100. GLenum err = pglGetError();
  3101. if (err != GL_NO_ERROR) {
  3102. panic(err, "glUniform1uiv");
  3103. }
  3104. }
  3105. }
  3106. void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) {
  3107. pglUniform2uiv(location, count, value);
  3108. if (checkError) {
  3109. GLenum err = pglGetError();
  3110. if (err != GL_NO_ERROR) {
  3111. panic(err, "glUniform2uiv");
  3112. }
  3113. }
  3114. }
  3115. void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) {
  3116. pglUniform3uiv(location, count, value);
  3117. if (checkError) {
  3118. GLenum err = pglGetError();
  3119. if (err != GL_NO_ERROR) {
  3120. panic(err, "glUniform3uiv");
  3121. }
  3122. }
  3123. }
  3124. void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) {
  3125. pglUniform4uiv(location, count, value);
  3126. if (checkError) {
  3127. GLenum err = pglGetError();
  3128. if (err != GL_NO_ERROR) {
  3129. panic(err, "glUniform4uiv");
  3130. }
  3131. }
  3132. }
  3133. void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params) {
  3134. pglTexParameterIiv(target, pname, params);
  3135. if (checkError) {
  3136. GLenum err = pglGetError();
  3137. if (err != GL_NO_ERROR) {
  3138. panic(err, "glTexParameterIiv");
  3139. }
  3140. }
  3141. }
  3142. void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) {
  3143. pglTexParameterIuiv(target, pname, params);
  3144. if (checkError) {
  3145. GLenum err = pglGetError();
  3146. if (err != GL_NO_ERROR) {
  3147. panic(err, "glTexParameterIuiv");
  3148. }
  3149. }
  3150. }
  3151. void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params) {
  3152. pglGetTexParameterIiv(target, pname, params);
  3153. if (checkError) {
  3154. GLenum err = pglGetError();
  3155. if (err != GL_NO_ERROR) {
  3156. panic(err, "glGetTexParameterIiv");
  3157. }
  3158. }
  3159. }
  3160. void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) {
  3161. pglGetTexParameterIuiv(target, pname, params);
  3162. if (checkError) {
  3163. GLenum err = pglGetError();
  3164. if (err != GL_NO_ERROR) {
  3165. panic(err, "glGetTexParameterIuiv");
  3166. }
  3167. }
  3168. }
  3169. void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) {
  3170. pglClearBufferiv(buffer, drawbuffer, value);
  3171. if (checkError) {
  3172. GLenum err = pglGetError();
  3173. if (err != GL_NO_ERROR) {
  3174. panic(err, "glClearBufferiv");
  3175. }
  3176. }
  3177. }
  3178. void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) {
  3179. pglClearBufferuiv(buffer, drawbuffer, value);
  3180. if (checkError) {
  3181. GLenum err = pglGetError();
  3182. if (err != GL_NO_ERROR) {
  3183. panic(err, "glClearBufferuiv");
  3184. }
  3185. }
  3186. }
  3187. void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) {
  3188. pglClearBufferfv(buffer, drawbuffer, value);
  3189. if (checkError) {
  3190. GLenum err = pglGetError();
  3191. if (err != GL_NO_ERROR) {
  3192. panic(err, "glClearBufferfv");
  3193. }
  3194. }
  3195. }
  3196. void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
  3197. pglClearBufferfi(buffer, drawbuffer, depth, stencil);
  3198. if (checkError) {
  3199. GLenum err = pglGetError();
  3200. if (err != GL_NO_ERROR) {
  3201. panic(err, "glClearBufferfi");
  3202. }
  3203. }
  3204. }
  3205. const GLubyte * glGetStringi(GLenum name, GLuint index) {
  3206. const GLubyte * res = pglGetStringi(name, index);
  3207. if (checkError) {
  3208. GLenum err = pglGetError();
  3209. if (err != GL_NO_ERROR) {
  3210. panic(err, "glGetStringi");
  3211. }
  3212. }
  3213. return res;
  3214. }
  3215. GLboolean glIsRenderbuffer(GLuint renderbuffer) {
  3216. GLboolean res = pglIsRenderbuffer(renderbuffer);
  3217. if (checkError) {
  3218. GLenum err = pglGetError();
  3219. if (err != GL_NO_ERROR) {
  3220. panic(err, "glIsRenderbuffer");
  3221. }
  3222. }
  3223. return res;
  3224. }
  3225. void glBindRenderbuffer(GLenum target, GLuint renderbuffer) {
  3226. pglBindRenderbuffer(target, renderbuffer);
  3227. if (checkError) {
  3228. GLenum err = pglGetError();
  3229. if (err != GL_NO_ERROR) {
  3230. panic(err, "glBindRenderbuffer");
  3231. }
  3232. }
  3233. }
  3234. void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) {
  3235. pglDeleteRenderbuffers(n, renderbuffers);
  3236. if (checkError) {
  3237. GLenum err = pglGetError();
  3238. if (err != GL_NO_ERROR) {
  3239. panic(err, "glDeleteRenderbuffers");
  3240. }
  3241. }
  3242. }
  3243. void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers) {
  3244. pglGenRenderbuffers(n, renderbuffers);
  3245. if (checkError) {
  3246. GLenum err = pglGetError();
  3247. if (err != GL_NO_ERROR) {
  3248. panic(err, "glGenRenderbuffers");
  3249. }
  3250. }
  3251. }
  3252. void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
  3253. pglRenderbufferStorage(target, internalformat, width, height);
  3254. if (checkError) {
  3255. GLenum err = pglGetError();
  3256. if (err != GL_NO_ERROR) {
  3257. panic(err, "glRenderbufferStorage");
  3258. }
  3259. }
  3260. }
  3261. void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) {
  3262. pglGetRenderbufferParameteriv(target, pname, params);
  3263. if (checkError) {
  3264. GLenum err = pglGetError();
  3265. if (err != GL_NO_ERROR) {
  3266. panic(err, "glGetRenderbufferParameteriv");
  3267. }
  3268. }
  3269. }
  3270. GLboolean glIsFramebuffer(GLuint framebuffer) {
  3271. GLboolean res = pglIsFramebuffer(framebuffer);
  3272. if (checkError) {
  3273. GLenum err = pglGetError();
  3274. if (err != GL_NO_ERROR) {
  3275. panic(err, "glIsFramebuffer");
  3276. }
  3277. }
  3278. return res;
  3279. }
  3280. void glBindFramebuffer(GLenum target, GLuint framebuffer) {
  3281. pglBindFramebuffer(target, framebuffer);
  3282. if (checkError) {
  3283. GLenum err = pglGetError();
  3284. if (err != GL_NO_ERROR) {
  3285. panic(err, "glBindFramebuffer");
  3286. }
  3287. }
  3288. }
  3289. void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers) {
  3290. pglDeleteFramebuffers(n, framebuffers);
  3291. if (checkError) {
  3292. GLenum err = pglGetError();
  3293. if (err != GL_NO_ERROR) {
  3294. panic(err, "glDeleteFramebuffers");
  3295. }
  3296. }
  3297. }
  3298. void glGenFramebuffers(GLsizei n, GLuint *framebuffers) {
  3299. pglGenFramebuffers(n, framebuffers);
  3300. if (checkError) {
  3301. GLenum err = pglGetError();
  3302. if (err != GL_NO_ERROR) {
  3303. panic(err, "glGenFramebuffers");
  3304. }
  3305. }
  3306. }
  3307. GLenum glCheckFramebufferStatus(GLenum target) {
  3308. GLenum res = pglCheckFramebufferStatus(target);
  3309. if (checkError) {
  3310. GLenum err = pglGetError();
  3311. if (err != GL_NO_ERROR) {
  3312. panic(err, "glCheckFramebufferStatus");
  3313. }
  3314. }
  3315. return res;
  3316. }
  3317. void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
  3318. pglFramebufferTexture1D(target, attachment, textarget, texture, level);
  3319. if (checkError) {
  3320. GLenum err = pglGetError();
  3321. if (err != GL_NO_ERROR) {
  3322. panic(err, "glFramebufferTexture1D");
  3323. }
  3324. }
  3325. }
  3326. void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
  3327. pglFramebufferTexture2D(target, attachment, textarget, texture, level);
  3328. if (checkError) {
  3329. GLenum err = pglGetError();
  3330. if (err != GL_NO_ERROR) {
  3331. panic(err, "glFramebufferTexture2D");
  3332. }
  3333. }
  3334. }
  3335. void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
  3336. pglFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
  3337. if (checkError) {
  3338. GLenum err = pglGetError();
  3339. if (err != GL_NO_ERROR) {
  3340. panic(err, "glFramebufferTexture3D");
  3341. }
  3342. }
  3343. }
  3344. void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
  3345. pglFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
  3346. if (checkError) {
  3347. GLenum err = pglGetError();
  3348. if (err != GL_NO_ERROR) {
  3349. panic(err, "glFramebufferRenderbuffer");
  3350. }
  3351. }
  3352. }
  3353. void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) {
  3354. pglGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
  3355. if (checkError) {
  3356. GLenum err = pglGetError();
  3357. if (err != GL_NO_ERROR) {
  3358. panic(err, "glGetFramebufferAttachmentParameteriv");
  3359. }
  3360. }
  3361. }
  3362. void glGenerateMipmap(GLenum target) {
  3363. pglGenerateMipmap(target);
  3364. if (checkError) {
  3365. GLenum err = pglGetError();
  3366. if (err != GL_NO_ERROR) {
  3367. panic(err, "glGenerateMipmap");
  3368. }
  3369. }
  3370. }
  3371. void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
  3372. pglBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
  3373. if (checkError) {
  3374. GLenum err = pglGetError();
  3375. if (err != GL_NO_ERROR) {
  3376. panic(err, "glBlitFramebuffer");
  3377. }
  3378. }
  3379. }
  3380. void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  3381. pglRenderbufferStorageMultisample(target, samples, internalformat, width, height);
  3382. if (checkError) {
  3383. GLenum err = pglGetError();
  3384. if (err != GL_NO_ERROR) {
  3385. panic(err, "glRenderbufferStorageMultisample");
  3386. }
  3387. }
  3388. }
  3389. void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
  3390. pglFramebufferTextureLayer(target, attachment, texture, level, layer);
  3391. if (checkError) {
  3392. GLenum err = pglGetError();
  3393. if (err != GL_NO_ERROR) {
  3394. panic(err, "glFramebufferTextureLayer");
  3395. }
  3396. }
  3397. }
  3398. void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
  3399. void * res = pglMapBufferRange(target, offset, length, access);
  3400. if (checkError) {
  3401. GLenum err = pglGetError();
  3402. if (err != GL_NO_ERROR) {
  3403. panic(err, "glMapBufferRange");
  3404. }
  3405. }
  3406. return res;
  3407. }
  3408. void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) {
  3409. pglFlushMappedBufferRange(target, offset, length);
  3410. if (checkError) {
  3411. GLenum err = pglGetError();
  3412. if (err != GL_NO_ERROR) {
  3413. panic(err, "glFlushMappedBufferRange");
  3414. }
  3415. }
  3416. }
  3417. void glBindVertexArray(GLuint array) {
  3418. pglBindVertexArray(array);
  3419. if (checkError) {
  3420. GLenum err = pglGetError();
  3421. if (err != GL_NO_ERROR) {
  3422. panic(err, "glBindVertexArray");
  3423. }
  3424. }
  3425. }
  3426. void glDeleteVertexArrays(GLsizei n, const GLuint *arrays) {
  3427. pglDeleteVertexArrays(n, arrays);
  3428. if (checkError) {
  3429. GLenum err = pglGetError();
  3430. if (err != GL_NO_ERROR) {
  3431. panic(err, "glDeleteVertexArrays");
  3432. }
  3433. }
  3434. }
  3435. void glGenVertexArrays(GLsizei n, GLuint *arrays) {
  3436. pglGenVertexArrays(n, arrays);
  3437. if (checkError) {
  3438. GLenum err = pglGetError();
  3439. if (err != GL_NO_ERROR) {
  3440. panic(err, "glGenVertexArrays");
  3441. }
  3442. }
  3443. }
  3444. GLboolean glIsVertexArray(GLuint array) {
  3445. GLboolean res = pglIsVertexArray(array);
  3446. if (checkError) {
  3447. GLenum err = pglGetError();
  3448. if (err != GL_NO_ERROR) {
  3449. panic(err, "glIsVertexArray");
  3450. }
  3451. }
  3452. return res;
  3453. }
  3454. void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
  3455. pglDrawArraysInstanced(mode, first, count, instancecount);
  3456. if (checkError) {
  3457. GLenum err = pglGetError();
  3458. if (err != GL_NO_ERROR) {
  3459. panic(err, "glDrawArraysInstanced");
  3460. }
  3461. }
  3462. }
  3463. void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) {
  3464. pglDrawElementsInstanced(mode, count, type, indices, instancecount);
  3465. if (checkError) {
  3466. GLenum err = pglGetError();
  3467. if (err != GL_NO_ERROR) {
  3468. panic(err, "glDrawElementsInstanced");
  3469. }
  3470. }
  3471. }
  3472. void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) {
  3473. pglTexBuffer(target, internalformat, buffer);
  3474. if (checkError) {
  3475. GLenum err = pglGetError();
  3476. if (err != GL_NO_ERROR) {
  3477. panic(err, "glTexBuffer");
  3478. }
  3479. }
  3480. }
  3481. void glPrimitiveRestartIndex(GLuint index) {
  3482. pglPrimitiveRestartIndex(index);
  3483. if (checkError) {
  3484. GLenum err = pglGetError();
  3485. if (err != GL_NO_ERROR) {
  3486. panic(err, "glPrimitiveRestartIndex");
  3487. }
  3488. }
  3489. }
  3490. void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
  3491. pglCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
  3492. if (checkError) {
  3493. GLenum err = pglGetError();
  3494. if (err != GL_NO_ERROR) {
  3495. panic(err, "glCopyBufferSubData");
  3496. }
  3497. }
  3498. }
  3499. void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) {
  3500. pglGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
  3501. if (checkError) {
  3502. GLenum err = pglGetError();
  3503. if (err != GL_NO_ERROR) {
  3504. panic(err, "glGetUniformIndices");
  3505. }
  3506. }
  3507. }
  3508. void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) {
  3509. pglGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
  3510. if (checkError) {
  3511. GLenum err = pglGetError();
  3512. if (err != GL_NO_ERROR) {
  3513. panic(err, "glGetActiveUniformsiv");
  3514. }
  3515. }
  3516. }
  3517. void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) {
  3518. pglGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
  3519. if (checkError) {
  3520. GLenum err = pglGetError();
  3521. if (err != GL_NO_ERROR) {
  3522. panic(err, "glGetActiveUniformName");
  3523. }
  3524. }
  3525. }
  3526. GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) {
  3527. GLuint res = pglGetUniformBlockIndex(program, uniformBlockName);
  3528. if (checkError) {
  3529. GLenum err = pglGetError();
  3530. if (err != GL_NO_ERROR) {
  3531. panic(err, "glGetUniformBlockIndex");
  3532. }
  3533. }
  3534. return res;
  3535. }
  3536. void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) {
  3537. pglGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
  3538. if (checkError) {
  3539. GLenum err = pglGetError();
  3540. if (err != GL_NO_ERROR) {
  3541. panic(err, "glGetActiveUniformBlockiv");
  3542. }
  3543. }
  3544. }
  3545. void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) {
  3546. pglGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
  3547. if (checkError) {
  3548. GLenum err = pglGetError();
  3549. if (err != GL_NO_ERROR) {
  3550. panic(err, "glGetActiveUniformBlockName");
  3551. }
  3552. }
  3553. }
  3554. void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
  3555. pglUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
  3556. if (checkError) {
  3557. GLenum err = pglGetError();
  3558. if (err != GL_NO_ERROR) {
  3559. panic(err, "glUniformBlockBinding");
  3560. }
  3561. }
  3562. }
  3563. void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
  3564. pglDrawElementsBaseVertex(mode, count, type, indices, basevertex);
  3565. if (checkError) {
  3566. GLenum err = pglGetError();
  3567. if (err != GL_NO_ERROR) {
  3568. panic(err, "glDrawElementsBaseVertex");
  3569. }
  3570. }
  3571. }
  3572. void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
  3573. pglDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
  3574. if (checkError) {
  3575. GLenum err = pglGetError();
  3576. if (err != GL_NO_ERROR) {
  3577. panic(err, "glDrawRangeElementsBaseVertex");
  3578. }
  3579. }
  3580. }
  3581. void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
  3582. pglDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
  3583. if (checkError) {
  3584. GLenum err = pglGetError();
  3585. if (err != GL_NO_ERROR) {
  3586. panic(err, "glDrawElementsInstancedBaseVertex");
  3587. }
  3588. }
  3589. }
  3590. void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex) {
  3591. pglMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
  3592. if (checkError) {
  3593. GLenum err = pglGetError();
  3594. if (err != GL_NO_ERROR) {
  3595. panic(err, "glMultiDrawElementsBaseVertex");
  3596. }
  3597. }
  3598. }
  3599. void glProvokingVertex(GLenum mode) {
  3600. pglProvokingVertex(mode);
  3601. if (checkError) {
  3602. GLenum err = pglGetError();
  3603. if (err != GL_NO_ERROR) {
  3604. panic(err, "glProvokingVertex");
  3605. }
  3606. }
  3607. }
  3608. GLsync glFenceSync(GLenum condition, GLbitfield flags) {
  3609. GLsync res = pglFenceSync(condition, flags);
  3610. if (checkError) {
  3611. GLenum err = pglGetError();
  3612. if (err != GL_NO_ERROR) {
  3613. panic(err, "glFenceSync");
  3614. }
  3615. }
  3616. return res;
  3617. }
  3618. GLboolean glIsSync(GLsync sync) {
  3619. GLboolean res = pglIsSync(sync);
  3620. if (checkError) {
  3621. GLenum err = pglGetError();
  3622. if (err != GL_NO_ERROR) {
  3623. panic(err, "glIsSync");
  3624. }
  3625. }
  3626. return res;
  3627. }
  3628. void glDeleteSync(GLsync sync) {
  3629. pglDeleteSync(sync);
  3630. if (checkError) {
  3631. GLenum err = pglGetError();
  3632. if (err != GL_NO_ERROR) {
  3633. panic(err, "glDeleteSync");
  3634. }
  3635. }
  3636. }
  3637. GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
  3638. GLenum res = pglClientWaitSync(sync, flags, timeout);
  3639. if (checkError) {
  3640. GLenum err = pglGetError();
  3641. if (err != GL_NO_ERROR) {
  3642. panic(err, "glClientWaitSync");
  3643. }
  3644. }
  3645. return res;
  3646. }
  3647. void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) {
  3648. pglWaitSync(sync, flags, timeout);
  3649. if (checkError) {
  3650. GLenum err = pglGetError();
  3651. if (err != GL_NO_ERROR) {
  3652. panic(err, "glWaitSync");
  3653. }
  3654. }
  3655. }
  3656. void glGetInteger64v(GLenum pname, GLint64 *data) {
  3657. pglGetInteger64v(pname, data);
  3658. if (checkError) {
  3659. GLenum err = pglGetError();
  3660. if (err != GL_NO_ERROR) {
  3661. panic(err, "glGetInteger64v");
  3662. }
  3663. }
  3664. }
  3665. void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
  3666. pglGetSynciv(sync, pname, bufSize, length, values);
  3667. if (checkError) {
  3668. GLenum err = pglGetError();
  3669. if (err != GL_NO_ERROR) {
  3670. panic(err, "glGetSynciv");
  3671. }
  3672. }
  3673. }
  3674. void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data) {
  3675. pglGetInteger64i_v(target, index, data);
  3676. if (checkError) {
  3677. GLenum err = pglGetError();
  3678. if (err != GL_NO_ERROR) {
  3679. panic(err, "glGetInteger64i_v");
  3680. }
  3681. }
  3682. }
  3683. void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) {
  3684. pglGetBufferParameteri64v(target, pname, params);
  3685. if (checkError) {
  3686. GLenum err = pglGetError();
  3687. if (err != GL_NO_ERROR) {
  3688. panic(err, "glGetBufferParameteri64v");
  3689. }
  3690. }
  3691. }
  3692. void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) {
  3693. pglFramebufferTexture(target, attachment, texture, level);
  3694. if (checkError) {
  3695. GLenum err = pglGetError();
  3696. if (err != GL_NO_ERROR) {
  3697. panic(err, "glFramebufferTexture");
  3698. }
  3699. }
  3700. }
  3701. void glTexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
  3702. pglTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
  3703. if (checkError) {
  3704. GLenum err = pglGetError();
  3705. if (err != GL_NO_ERROR) {
  3706. panic(err, "glTexImage2DMultisample");
  3707. }
  3708. }
  3709. }
  3710. void glTexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
  3711. pglTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
  3712. if (checkError) {
  3713. GLenum err = pglGetError();
  3714. if (err != GL_NO_ERROR) {
  3715. panic(err, "glTexImage3DMultisample");
  3716. }
  3717. }
  3718. }
  3719. void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) {
  3720. pglGetMultisamplefv(pname, index, val);
  3721. if (checkError) {
  3722. GLenum err = pglGetError();
  3723. if (err != GL_NO_ERROR) {
  3724. panic(err, "glGetMultisamplefv");
  3725. }
  3726. }
  3727. }
  3728. void glSampleMaski(GLuint maskNumber, GLbitfield mask) {
  3729. pglSampleMaski(maskNumber, mask);
  3730. if (checkError) {
  3731. GLenum err = pglGetError();
  3732. if (err != GL_NO_ERROR) {
  3733. panic(err, "glSampleMaski");
  3734. }
  3735. }
  3736. }
  3737. void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) {
  3738. pglBindFragDataLocationIndexed(program, colorNumber, index, name);
  3739. if (checkError) {
  3740. GLenum err = pglGetError();
  3741. if (err != GL_NO_ERROR) {
  3742. panic(err, "glBindFragDataLocationIndexed");
  3743. }
  3744. }
  3745. }
  3746. GLint glGetFragDataIndex(GLuint program, const GLchar *name) {
  3747. GLint res = pglGetFragDataIndex(program, name);
  3748. if (checkError) {
  3749. GLenum err = pglGetError();
  3750. if (err != GL_NO_ERROR) {
  3751. panic(err, "glGetFragDataIndex");
  3752. }
  3753. }
  3754. return res;
  3755. }
  3756. void glGenSamplers(GLsizei count, GLuint *samplers) {
  3757. pglGenSamplers(count, samplers);
  3758. if (checkError) {
  3759. GLenum err = pglGetError();
  3760. if (err != GL_NO_ERROR) {
  3761. panic(err, "glGenSamplers");
  3762. }
  3763. }
  3764. }
  3765. void glDeleteSamplers(GLsizei count, const GLuint *samplers) {
  3766. pglDeleteSamplers(count, samplers);
  3767. if (checkError) {
  3768. GLenum err = pglGetError();
  3769. if (err != GL_NO_ERROR) {
  3770. panic(err, "glDeleteSamplers");
  3771. }
  3772. }
  3773. }
  3774. GLboolean glIsSampler(GLuint sampler) {
  3775. GLboolean res = pglIsSampler(sampler);
  3776. if (checkError) {
  3777. GLenum err = pglGetError();
  3778. if (err != GL_NO_ERROR) {
  3779. panic(err, "glIsSampler");
  3780. }
  3781. }
  3782. return res;
  3783. }
  3784. void glBindSampler(GLuint unit, GLuint sampler) {
  3785. pglBindSampler(unit, sampler);
  3786. if (checkError) {
  3787. GLenum err = pglGetError();
  3788. if (err != GL_NO_ERROR) {
  3789. panic(err, "glBindSampler");
  3790. }
  3791. }
  3792. }
  3793. void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) {
  3794. pglSamplerParameteri(sampler, pname, param);
  3795. if (checkError) {
  3796. GLenum err = pglGetError();
  3797. if (err != GL_NO_ERROR) {
  3798. panic(err, "glSamplerParameteri");
  3799. }
  3800. }
  3801. }
  3802. void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) {
  3803. pglSamplerParameteriv(sampler, pname, param);
  3804. if (checkError) {
  3805. GLenum err = pglGetError();
  3806. if (err != GL_NO_ERROR) {
  3807. panic(err, "glSamplerParameteriv");
  3808. }
  3809. }
  3810. }
  3811. void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) {
  3812. pglSamplerParameterf(sampler, pname, param);
  3813. if (checkError) {
  3814. GLenum err = pglGetError();
  3815. if (err != GL_NO_ERROR) {
  3816. panic(err, "glSamplerParameterf");
  3817. }
  3818. }
  3819. }
  3820. void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) {
  3821. pglSamplerParameterfv(sampler, pname, param);
  3822. if (checkError) {
  3823. GLenum err = pglGetError();
  3824. if (err != GL_NO_ERROR) {
  3825. panic(err, "glSamplerParameterfv");
  3826. }
  3827. }
  3828. }
  3829. void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) {
  3830. pglSamplerParameterIiv(sampler, pname, param);
  3831. if (checkError) {
  3832. GLenum err = pglGetError();
  3833. if (err != GL_NO_ERROR) {
  3834. panic(err, "glSamplerParameterIiv");
  3835. }
  3836. }
  3837. }
  3838. void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) {
  3839. pglSamplerParameterIuiv(sampler, pname, param);
  3840. if (checkError) {
  3841. GLenum err = pglGetError();
  3842. if (err != GL_NO_ERROR) {
  3843. panic(err, "glSamplerParameterIuiv");
  3844. }
  3845. }
  3846. }
  3847. void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) {
  3848. pglGetSamplerParameteriv(sampler, pname, params);
  3849. if (checkError) {
  3850. GLenum err = pglGetError();
  3851. if (err != GL_NO_ERROR) {
  3852. panic(err, "glGetSamplerParameteriv");
  3853. }
  3854. }
  3855. }
  3856. void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) {
  3857. pglGetSamplerParameterIiv(sampler, pname, params);
  3858. if (checkError) {
  3859. GLenum err = pglGetError();
  3860. if (err != GL_NO_ERROR) {
  3861. panic(err, "glGetSamplerParameterIiv");
  3862. }
  3863. }
  3864. }
  3865. void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) {
  3866. pglGetSamplerParameterfv(sampler, pname, params);
  3867. if (checkError) {
  3868. GLenum err = pglGetError();
  3869. if (err != GL_NO_ERROR) {
  3870. panic(err, "glGetSamplerParameterfv");
  3871. }
  3872. }
  3873. }
  3874. void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) {
  3875. pglGetSamplerParameterIuiv(sampler, pname, params);
  3876. if (checkError) {
  3877. GLenum err = pglGetError();
  3878. if (err != GL_NO_ERROR) {
  3879. panic(err, "glGetSamplerParameterIuiv");
  3880. }
  3881. }
  3882. }
  3883. void glQueryCounter(GLuint id, GLenum target) {
  3884. pglQueryCounter(id, target);
  3885. if (checkError) {
  3886. GLenum err = pglGetError();
  3887. if (err != GL_NO_ERROR) {
  3888. panic(err, "glQueryCounter");
  3889. }
  3890. }
  3891. }
  3892. void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) {
  3893. pglGetQueryObjecti64v(id, pname, params);
  3894. if (checkError) {
  3895. GLenum err = pglGetError();
  3896. if (err != GL_NO_ERROR) {
  3897. panic(err, "glGetQueryObjecti64v");
  3898. }
  3899. }
  3900. }
  3901. void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) {
  3902. pglGetQueryObjectui64v(id, pname, params);
  3903. if (checkError) {
  3904. GLenum err = pglGetError();
  3905. if (err != GL_NO_ERROR) {
  3906. panic(err, "glGetQueryObjectui64v");
  3907. }
  3908. }
  3909. }
  3910. void glVertexAttribDivisor(GLuint index, GLuint divisor) {
  3911. pglVertexAttribDivisor(index, divisor);
  3912. if (checkError) {
  3913. GLenum err = pglGetError();
  3914. if (err != GL_NO_ERROR) {
  3915. panic(err, "glVertexAttribDivisor");
  3916. }
  3917. }
  3918. }
  3919. void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3920. pglVertexAttribP1ui(index, type, normalized, value);
  3921. if (checkError) {
  3922. GLenum err = pglGetError();
  3923. if (err != GL_NO_ERROR) {
  3924. panic(err, "glVertexAttribP1ui");
  3925. }
  3926. }
  3927. }
  3928. void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3929. pglVertexAttribP1uiv(index, type, normalized, value);
  3930. if (checkError) {
  3931. GLenum err = pglGetError();
  3932. if (err != GL_NO_ERROR) {
  3933. panic(err, "glVertexAttribP1uiv");
  3934. }
  3935. }
  3936. }
  3937. void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3938. pglVertexAttribP2ui(index, type, normalized, value);
  3939. if (checkError) {
  3940. GLenum err = pglGetError();
  3941. if (err != GL_NO_ERROR) {
  3942. panic(err, "glVertexAttribP2ui");
  3943. }
  3944. }
  3945. }
  3946. void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3947. pglVertexAttribP2uiv(index, type, normalized, value);
  3948. if (checkError) {
  3949. GLenum err = pglGetError();
  3950. if (err != GL_NO_ERROR) {
  3951. panic(err, "glVertexAttribP2uiv");
  3952. }
  3953. }
  3954. }
  3955. void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3956. pglVertexAttribP3ui(index, type, normalized, value);
  3957. if (checkError) {
  3958. GLenum err = pglGetError();
  3959. if (err != GL_NO_ERROR) {
  3960. panic(err, "glVertexAttribP3ui");
  3961. }
  3962. }
  3963. }
  3964. void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3965. pglVertexAttribP3uiv(index, type, normalized, value);
  3966. if (checkError) {
  3967. GLenum err = pglGetError();
  3968. if (err != GL_NO_ERROR) {
  3969. panic(err, "glVertexAttribP3uiv");
  3970. }
  3971. }
  3972. }
  3973. void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3974. pglVertexAttribP4ui(index, type, normalized, value);
  3975. if (checkError) {
  3976. GLenum err = pglGetError();
  3977. if (err != GL_NO_ERROR) {
  3978. panic(err, "glVertexAttribP4ui");
  3979. }
  3980. }
  3981. }
  3982. void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3983. pglVertexAttribP4uiv(index, type, normalized, value);
  3984. if (checkError) {
  3985. GLenum err = pglGetError();
  3986. if (err != GL_NO_ERROR) {
  3987. panic(err, "glVertexAttribP4uiv");
  3988. }
  3989. }
  3990. }