Daniel Salvadori 7b89285c3b Various fixes and improvements 3 vuotta sitten
..
include e56e219515 Implement Blinn-Phong model and material 4 vuotta sitten
README.md f2e8d9152f changing shaders preprocessing... 8 vuotta sitten
basic_fragment.glsl 973727e925 Make Phong the Standard material. 6 vuotta sitten
basic_vertex.glsl 973727e925 Make Phong the Standard material. 6 vuotta sitten
panel_fragment.glsl a6db6017ca Fix constant texture indexing and add workaround for gl_FrontFacing 6 vuotta sitten
panel_vertex.glsl 973727e925 Make Phong the Standard material. 6 vuotta sitten
physical_fragment.glsl 973727e925 Make Phong the Standard material. 6 vuotta sitten
physical_vertex.glsl 973727e925 Make Phong the Standard material. 6 vuotta sitten
point_fragment.glsl bf87e32ba5 Fix constant texture indexing for points 6 vuotta sitten
point_vertex.glsl 973727e925 Make Phong the Standard material. 6 vuotta sitten
shaders.go 9e48c7ee3e cleanup/docs 7 vuotta sitten
sources.go 7b89285c3b Various fixes and improvements 3 vuotta sitten
standard_fragment.glsl 643d63832d Remove unnecessary extension declaration 6 vuotta sitten
standard_vertex.glsl 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) 6 vuotta sitten

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".