Go 3D Game Engine http://g3n.rocks
Fork from https://github.com/g3n/engine

Daniel Salvadori f9fcf60e1c added BoundingBox to INode před 7 roky
animation 28c03973c2 fixed rotation channel to use spherical linear interpolation před 7 roky
audio ea066c75c4 Fix for FreeBSD před 7 roky
camera 221871a8d2 Merge pull request #60 from amyadzuki/patch-7 před 7 roky
core f9fcf60e1c added BoundingBox to INode před 7 roky
experimental fc88461e90 fixed docs před 7 roky
geometry 2cad427734 cleanup před 7 roky
gls 28a5f9700e added new vbo attribute types před 7 roky
graphic f9fcf60e1c added BoundingBox to INode před 7 roky
gui 280ebba3ed Merge pull request #68 from amyadzuki/patch-12 před 7 roky
light 77ea848ccd improved docs před 7 roky
loader ce7624a934 implemented glTF loader caching před 7 roky
material 0954644078 Merge branch 'master' into gltf před 7 roky
math32 161dbc58dd improved docs před 7 roky
renderer 9233aba005 implemented skinning and glTF loading of rigged meshes před 7 roky
text 84132e511c gofmt před 7 roky
texture 84132e511c gofmt před 7 roky
tools 77ea848ccd improved docs před 7 roky
util 2c872fee07 fixed generic camera SetAspect in application.go před 7 roky
window 02a25ef88b improve cursor loading před 7 roky
.gitattributes 60a4df0db5 mark audio/windows as linguist-vendored před 7 roky
LICENSE 3585b36aec first import před 8 roky
README.md dfd22c46c9 updated README.md před 7 roky

README.md

G3N Banner

<a href="https://godoc.org/github.com/g3n/engine"><img src="https://godoc.org/github.com/g3n/engine?status.svg" alt="Godoc"></img></a>
<a href="https://goreportcard.com/report/github.com/g3n/engine"><img src="https://goreportcard.com/badge/github.com/g3n/engine"  alt="Go Report Card"/></a>

G3N - Go 3D Game Engine

G3N (pronounced "gen") is a cross-platform OpenGL 3D game engine written in Go.

### To see G3N in action try the G3N demo or the Gokoban award winning game.

<img style="float: right;" src="https://raw.githubusercontent.com/g3n/g3nd/master/data/images/g3nd_screenshots.png" alt="G3ND In Action"/>

## Highlighted Projects

Gokoban - 3D Puzzle Game (1st place in the 2017 Gopher Game Jam)

## Dependencies

G3N requires Go 1.8+

The engine requires an OpenGL driver and a GCC-compatible C compiler to be installed.

On Unix-based systems the engine depends on some C libraries that can be installed using the appropriate distribution package manager.

  • For Ubuntu/Debian-like Linux distributions, install the following packages:
    • xorg-dev
    • libgl1-mesa-dev
    • libopenal1
    • libopenal-dev
    • libvorbis0a
    • libvorbis-dev
    • libvorbisfile3
  • For CentOS/Fedora-like Linux distributions, install the following packages:
    • xorg-x11-devel.x86_64
    • mesa-libGL.x86_64
    • mesa-libGL-devel.x86_64
    • openal-soft.x86_64
    • openal-soft-devel.x86_64
    • libvorbis.x86_64
    • libvorbis-devel.x86_64
  • For Windows, the necessary audio libraries sources and DLLs are supplied but they need to be installed manually. Please see Audio libraries for Windows for details. We tested the Windows build using the mingw-w64 toolchain.
  • For macOS, you should install the development files of OpenAL and Vorbis. If you are using Homebrew as your package manager, run: brew install libvorbis openal-soft

## Installation

The following command will download the engine along with all its Go dependencies:

go get -u github.com/g3n/engine/...

## Features

  • Cross-platform: Windows, Linux, and macOS
  • Integrated GUI (graphical user interface) with many widgets
  • Hierarchical scene graph - nodes can contain other nodes
  • 3D spatial audio via OpenAL (.wav, .ogg)
  • Real-time lighting: ambient, directional, point, and spot lights
  • Physically-based rendering: fresnel reflectance, geometric occlusion, microfacet distribution
  • Model loaders: glTF (.gltf, .glb), Wavefront OBJ (.obj), and COLLADA (.dae)
  • Geometry generators: box, sphere, cylinder, torus, etc...
  • Geometries support morph targets and multimaterials
  • Support for animated sprites based on sprite sheets
  • Perspective and ortographic cameras
  • Text image generation and support for TrueType fonts
  • Image textures can be loaded from GIF, PNG or JPEG files
  • Animation framework for position, rotation, and scale of objects
  • Support for user-created GLSL shaders: vertex, fragment, and geometry shaders
  • Integrated basic physics engine (experimental/incomplete)
  • Support for HiDPI displays

<img style="float: right;" src="https://github.com/g3n/g3n.github.io/raw/master/img/g3n_banner_small.png" alt="G3N Banner"/>

## Hello G3N

The code below is a basic "hello world" application (hellog3n) that shows a blue torus. You can download and install hellog3n via: go get -u github.com/g3n/demos/hellog3n

For more complex demos please see the G3N demo program.

  package main

  import (
      "github.com/g3n/engine/util/application"
      "github.com/g3n/engine/geometry"
      "github.com/g3n/engine/material"
      "github.com/g3n/engine/math32"
      "github.com/g3n/engine/graphic"
      "github.com/g3n/engine/light"
  )

  func main() {

      app, _ := application.Create(application.Options{
          Title:  "Hello G3N",
          Width:  800,
          Height: 600,
      })

      // Create a blue torus and add it to the scene
      geom := geometry.NewTorus(1, .4, 12, 32, math32.Pi*2)
      mat := material.NewPhong(math32.NewColor("DarkBlue"))
      torusMesh := graphic.NewMesh(geom, mat)
      app.Scene().Add(torusMesh)

      // Add lights to the scene
      ambientLight := light.NewAmbient(&math32.Color{1.0, 1.0, 1.0}, 0.8)
      app.Scene().Add(ambientLight)
      pointLight := light.NewPoint(&math32.Color{1, 1, 1}, 5.0)
      pointLight.SetPosition(1, 0, 2)
      app.Scene().Add(pointLight)

      // Add an axis helper to the scene
      axis := graphic.NewAxisHelper(0.5)
      app.Scene().Add(axis)

      app.CameraPersp().SetPosition(0, 0, 3)
      app.Run()
  }

<img style="float: right;" src="https://github.com/g3n/demos/blob/master/hellog3n/screenshot.png" alt="hellog3n Screenshot"/>

## Documentation

For the engine API reference, please see GoDoc.

Currently, the best way to learn how to use G3N is to look at the source code of the demos from G3ND. In the future we would like to have a "Getting Started" guide along with tutorials in the wiki.

## Contributing

If you find a bug or create a new feature you are encouraged to send pull requests!

## Community

Join our channel on Gophers Slack (Click here to register for Gophers Slack). It's a great way to have your questions answered quickly by the G3N community.