Daniel Salvadori f4f56a52b9 fixed loading of glTF morph animations 7 år sedan
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include f4f56a52b9 fixed loading of glTF morph animations 7 år sedan
README.md f2e8d9152f changing shaders preprocessing... 8 år sedan
basic_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
basic_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
panel_fragment.glsl 3d9211ec5f improved edit/label/font and panel shader 7 år sedan
panel_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
phong_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 år sedan
phong_vertex.glsl 4afe69c400 implemented morphtargets 7 år sedan
physical_fragment.glsl c2e7b112e2 modified pbr shader to use texture() instead of deprecated texture2D() 7 år sedan
physical_vertex.glsl 4afe69c400 implemented morphtargets 7 år sedan
point_fragment.glsl c2c5ea02f5 changed point shader to use macro 8 år sedan
point_vertex.glsl 01e8fec3a1 changing shaders preprocessing... 8 år sedan
shaders.go 9e48c7ee3e cleanup/docs 7 år sedan
sources.go f4f56a52b9 fixed loading of glTF morph animations 7 år sedan
sprite_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
sprite_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 år sedan
standard_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 år sedan
standard_vertex.glsl 4afe69c400 implemented morphtargets 7 år sedan

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".