panel.go 23 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "github.com/g3n/engine/core"
  7. "github.com/g3n/engine/geometry"
  8. "github.com/g3n/engine/gls"
  9. "github.com/g3n/engine/graphic"
  10. "github.com/g3n/engine/material"
  11. "github.com/g3n/engine/math32"
  12. "math"
  13. )
  14. /*********************************************
  15. Panel areas:
  16. +------------------------------------------+
  17. | Margin area |
  18. | +------------------------------------+ |
  19. | | Border area | |
  20. | | +------------------------------+ | |
  21. | | | Padding area | | |
  22. | | | +------------------------+ | | |
  23. | | | | Content area | | | |
  24. | | | | | | | |
  25. | | | | | | | |
  26. | | | +------------------------+ | | |
  27. | | | | | |
  28. | | +------------------------------+ | |
  29. | | | |
  30. | +------------------------------------+ |
  31. | |
  32. +------------------------------------------+
  33. *********************************************/
  34. // IPanel is the interface for all panel types
  35. type IPanel interface {
  36. graphic.IGraphic
  37. GetPanel() *Panel
  38. SetRoot(*Root)
  39. LostKeyFocus()
  40. TotalHeight() float32
  41. }
  42. type Panel struct {
  43. graphic.Graphic // Embedded graphic
  44. root *Root // pointer to root container
  45. width float32 // external width in pixels
  46. height float32 // external height in pixels
  47. mat *material.Material // panel material
  48. marginSizes BorderSizes // external margin sizes in pixel coordinates
  49. borderSizes BorderSizes // border sizes in pixel coordinates
  50. paddingSizes BorderSizes // padding sizes in pixel coordinates
  51. content Rect // current content rectangle in pixel coordinates
  52. modelMatrixUni gls.UniformMatrix4f // pointer to model matrix uniform
  53. borderColorUni gls.Uniform4f // pointer to border color uniform
  54. paddingColorUni gls.Uniform4f // pointer to padding color uniform
  55. contentColorUni gls.Uniform4f // pointer to content color uniform
  56. boundsUni gls.Uniform4f // pointer to bounds uniform (texture coordinates)
  57. borderUni gls.Uniform4f // pointer to border uniform (texture coordinates)
  58. paddingUni gls.Uniform4f // pointer to padding uniform (texture coordinates)
  59. contentUni gls.Uniform4f // pointer to content uniform (texture coordinates)
  60. pospix math32.Vector3 // absolute position in pixels
  61. xmin float32 // minimum absolute x this panel can use
  62. xmax float32 // maximum absolute x this panel can use
  63. ymin float32 // minimum absolute y this panel can use
  64. ymax float32 // maximum absolute y this panel can use
  65. bounded bool // panel is bounded by its parent
  66. enabled bool // enable event processing
  67. cursorEnter bool // mouse enter dispatched
  68. layout ILayout // current layout for children
  69. layoutParams interface{} // current layout parameters used by container panel
  70. }
  71. const (
  72. deltaZ = -0.00001
  73. )
  74. // NewPanel creates and returns a pointer to a new panel with the
  75. // specified dimensions in pixels
  76. func NewPanel(width, height float32) *Panel {
  77. p := new(Panel)
  78. p.Initialize(width, height)
  79. return p
  80. }
  81. // Initialize initializes this panel and is normally used by other types which embed a panel.
  82. func (p *Panel) Initialize(width, height float32) {
  83. p.width = width
  84. p.height = height
  85. // Builds array with vertex positions and texture coordinates
  86. positions := math32.NewArrayF32(0, 20)
  87. positions.Append(
  88. 0, 0, 0, 0, 1,
  89. 0, -1, 0, 0, 0,
  90. 1, -1, 0, 1, 0,
  91. 1, 0, 0, 1, 1,
  92. )
  93. // Builds array of indices
  94. indices := math32.NewArrayU32(0, 6)
  95. indices.Append(0, 1, 2, 0, 2, 3)
  96. // Creates geometry
  97. geom := geometry.NewGeometry()
  98. geom.SetIndices(indices)
  99. geom.AddVBO(gls.NewVBO().
  100. AddAttrib("VertexPosition", 3).
  101. AddAttrib("VertexTexcoord", 2).
  102. SetBuffer(positions),
  103. )
  104. // Initialize material
  105. p.mat = material.NewMaterial()
  106. p.mat.SetShader("shaderPanel")
  107. // Initialize graphic
  108. p.Graphic.Init(geom, gls.TRIANGLES)
  109. p.AddMaterial(p, p.mat, 0, 0)
  110. // Creates and adds uniform
  111. p.modelMatrixUni.Init("ModelMatrix")
  112. p.borderColorUni.Init("BorderColor")
  113. p.paddingColorUni.Init("PaddingColor")
  114. p.contentColorUni.Init("ContentColor")
  115. p.boundsUni.Init("Bounds")
  116. p.borderUni.Init("Border")
  117. p.paddingUni.Init("Padding")
  118. p.contentUni.Init("Content")
  119. // Set defaults
  120. p.borderColorUni.Set(0, 0, 0, 1)
  121. p.bounded = true
  122. p.enabled = true
  123. p.resize(width, height)
  124. }
  125. // GetPanel satisfies the IPanel interface and
  126. // returns pointer to this panel
  127. func (pan *Panel) GetPanel() *Panel {
  128. return pan
  129. }
  130. // SetRoot satisfies the IPanel interface
  131. // and sets the pointer to this panel root container
  132. func (pan *Panel) SetRoot(root *Root) {
  133. pan.root = root
  134. }
  135. // LostKeyFocus satisfies the IPanel interface and is called by gui root
  136. // container when the panel loses the key focus
  137. func (p *Panel) LostKeyFocus() {
  138. }
  139. // TotalHeight satisfies the IPanel interface and returns the total
  140. // height of this panel considering visible not bounded children
  141. func (p *Panel) TotalHeight() float32 {
  142. return p.Height()
  143. }
  144. // SetSelected satisfies the IPanel interface and is normally called
  145. // by a list container to change the panel visual appearance
  146. func (p *Panel) SetSelected2(state bool) {
  147. }
  148. // SetHighlighted satisfies the IPanel interface and is normally called
  149. // by a list container to change the panel visual appearance
  150. func (p *Panel) SetHighlighted2(state bool) {
  151. }
  152. // Material returns a pointer for this panel core.Material
  153. func (p *Panel) Material() *material.Material {
  154. return p.mat
  155. }
  156. // SetTopChild sets the Z coordinate of the specified panel to
  157. // be on top of all other children of this panel.
  158. // The function does not check if the specified panel is a
  159. // child of this one.
  160. func (p *Panel) SetTopChild(ipan IPanel) {
  161. // Remove panel and if found appends to the end
  162. found := p.Remove(ipan)
  163. if found {
  164. p.Add(ipan)
  165. }
  166. }
  167. // SetPosition sets this panel absolute position in pixel coordinates
  168. // from left to right and from top to bottom of the screen.
  169. func (p *Panel) SetPosition(x, y float32) {
  170. p.Node.SetPositionX(math32.Round(x))
  171. p.Node.SetPositionY(math32.Round(y))
  172. }
  173. // SetSize sets this panel external width and height in pixels.
  174. func (p *Panel) SetSize(width, height float32) {
  175. if width < 0 {
  176. log.Warn("Invalid panel width:%v", width)
  177. width = 0
  178. }
  179. if height < 0 {
  180. log.Warn("Invalid panel height:%v", height)
  181. height = 0
  182. }
  183. p.resize(width, height)
  184. }
  185. // SetWidth sets this panel external width in pixels.
  186. // The internal panel areas and positions are recalculated
  187. func (p *Panel) SetWidth(width float32) {
  188. p.SetSize(width, p.height)
  189. }
  190. // SetHeight sets this panel external height in pixels.
  191. // The internal panel areas and positions are recalculated
  192. func (p *Panel) SetHeight(height float32) {
  193. p.SetSize(p.width, height)
  194. }
  195. // SetContentAspectWidth sets the width of the content area of the panel
  196. // to the specified value and adjusts its height to keep the same aspect radio.
  197. func (p *Panel) SetContentAspectWidth(width float32) {
  198. aspect := p.content.Width / p.content.Height
  199. height := width / aspect
  200. p.SetContentSize(width, height)
  201. }
  202. // SetContentAspectHeight sets the height of the content area of the panel
  203. // to the specified value and adjusts its width to keep the same aspect ratio.
  204. func (p *Panel) SetContentAspectHeight(height float32) {
  205. aspect := p.content.Width / p.content.Height
  206. width := height / aspect
  207. p.SetContentSize(width, height)
  208. }
  209. // Width returns the current panel external width in pixels
  210. func (p *Panel) Width() float32 {
  211. return p.width
  212. }
  213. // Height returns the current panel external height in pixels
  214. func (p *Panel) Height() float32 {
  215. return p.height
  216. }
  217. // ContentWidth returns the current width of the content area in pixels
  218. func (p *Panel) ContentWidth() float32 {
  219. return p.content.Width
  220. }
  221. // ContentHeight returns the current height of the content area in pixels
  222. func (p *Panel) ContentHeight() float32 {
  223. return p.content.Height
  224. }
  225. // SetMargins set this panel margin sizes in pixels
  226. // and recalculates the panel external size
  227. func (p *Panel) SetMargins(top, right, bottom, left float32) {
  228. p.marginSizes.Set(top, right, bottom, left)
  229. p.resize(p.calcWidth(), p.calcHeight())
  230. }
  231. // SetMarginsFrom sets this panel margins sizes from the specified
  232. // BorderSizes pointer and recalculates the panel external size
  233. func (p *Panel) SetMarginsFrom(src *BorderSizes) {
  234. p.marginSizes = *src
  235. p.resize(p.calcWidth(), p.calcHeight())
  236. }
  237. // Margins returns the current margin sizes in pixels
  238. func (p *Panel) Margins() BorderSizes {
  239. return p.marginSizes
  240. }
  241. // SetBorders sets this panel border sizes in pixels
  242. // and recalculates the panel external size
  243. func (p *Panel) SetBorders(top, right, bottom, left float32) {
  244. p.borderSizes.Set(top, right, bottom, left)
  245. p.resize(p.calcWidth(), p.calcHeight())
  246. }
  247. // SetBordersFrom sets this panel border sizes from the specified
  248. // BorderSizes pointer and recalculates the panel size
  249. func (p *Panel) SetBordersFrom(src *BorderSizes) {
  250. p.borderSizes = *src
  251. p.resize(p.calcWidth(), p.calcHeight())
  252. }
  253. // Borders returns this panel current border sizes
  254. func (p *Panel) Borders() BorderSizes {
  255. return p.borderSizes
  256. }
  257. // SetPaddings sets the panel padding sizes in pixels
  258. func (p *Panel) SetPaddings(top, right, bottom, left float32) {
  259. p.paddingSizes.Set(top, right, bottom, left)
  260. p.resize(p.calcWidth(), p.calcHeight())
  261. }
  262. // SetPaddingsFrom sets this panel padding sizes from the specified
  263. // BorderSizes pointer and recalculates the panel size
  264. func (p *Panel) SetPaddingsFrom(src *BorderSizes) {
  265. p.paddingSizes = *src
  266. p.resize(p.calcWidth(), p.calcHeight())
  267. }
  268. // Paddings returns this panel padding sizes in pixels
  269. func (p *Panel) Paddings() BorderSizes {
  270. return p.paddingSizes
  271. }
  272. // SetBordersColor sets the color of this panel borders
  273. // The borders opacity is set to 1.0 (full opaque)
  274. func (p *Panel) SetBordersColor(color *math32.Color) {
  275. p.borderColorUni.Set(color.R, color.G, color.B, 1)
  276. }
  277. // SetBordersColor4 sets the color and opacity of this panel borders
  278. func (p *Panel) SetBordersColor4(color *math32.Color4) {
  279. p.borderColorUni.Set(color.R, color.G, color.B, color.A)
  280. }
  281. // BorderColor4 returns current border color
  282. func (p *Panel) BordersColor4() math32.Color4 {
  283. var color math32.Color4
  284. p.borderColorUni.SetColor4(&color)
  285. return color
  286. }
  287. // SetPaddingsColor sets the color of this panel paddings.
  288. func (p *Panel) SetPaddingsColor(color *math32.Color) {
  289. p.paddingColorUni.Set(color.R, color.G, color.B, 1.0)
  290. }
  291. // SetColor sets the color of the panel paddings and content area
  292. func (p *Panel) SetColor(color *math32.Color) *Panel {
  293. p.paddingColorUni.Set(color.R, color.G, color.B, 1.0)
  294. p.contentColorUni.Set(color.R, color.G, color.B, 1.0)
  295. return p
  296. }
  297. // SetColor4 sets the color of the panel paddings and content area
  298. func (p *Panel) SetColor4(color *math32.Color4) *Panel {
  299. p.paddingColorUni.Set(color.R, color.G, color.B, color.A)
  300. p.contentColorUni.Set(color.R, color.G, color.B, color.A)
  301. return p
  302. }
  303. // Color4 returns the current color of the panel content area
  304. func (p *Panel) Color4() math32.Color4 {
  305. return p.contentColorUni.GetColor4()
  306. }
  307. // SetContentSize sets this panel content size to the specified dimensions.
  308. // The external size of the panel may increase or decrease to acomodate
  309. // the new content size.
  310. func (p *Panel) SetContentSize(width, height float32) {
  311. // Calculates the new desired external width and height
  312. eWidth := width +
  313. p.paddingSizes.Left + p.paddingSizes.Right +
  314. p.borderSizes.Left + p.borderSizes.Right +
  315. p.marginSizes.Left + p.marginSizes.Right
  316. eHeight := height +
  317. p.paddingSizes.Top + p.paddingSizes.Bottom +
  318. p.borderSizes.Top + p.borderSizes.Bottom +
  319. p.marginSizes.Top + p.marginSizes.Bottom
  320. p.resize(eWidth, eHeight)
  321. }
  322. // SetContentWidth sets this panel content width to the specified dimension in pixels.
  323. // The external size of the panel may increase or decrease to acomodate the new width
  324. func (p *Panel) SetContentWidth(width float32) {
  325. p.SetContentSize(width, p.content.Height)
  326. }
  327. // SetContentHeight sets this panel content height to the specified dimension in pixels.
  328. // The external size of the panel may increase or decrease to acomodate the new width
  329. func (p *Panel) SetContentHeight(height float32) {
  330. p.SetContentSize(p.content.Width, height)
  331. }
  332. // MinWidth returns the minimum width of this panel (ContentWidth = 0)
  333. func (p *Panel) MinWidth() float32 {
  334. return p.paddingSizes.Left + p.paddingSizes.Right +
  335. p.borderSizes.Left + p.borderSizes.Right +
  336. p.marginSizes.Left + p.marginSizes.Right
  337. }
  338. // MinHeight returns the minimum height of this panel (ContentHeight = 0)
  339. func (p *Panel) MinHeight() float32 {
  340. return p.paddingSizes.Top + p.paddingSizes.Bottom +
  341. p.borderSizes.Top + p.borderSizes.Bottom +
  342. p.marginSizes.Top + p.marginSizes.Bottom
  343. }
  344. // Add adds a child panel to this one
  345. func (p *Panel) Add(ichild IPanel) *Panel {
  346. p.Node.Add(ichild)
  347. node := ichild.GetPanel()
  348. node.SetParent(p)
  349. if p.layout != nil {
  350. p.layout.Recalc(p)
  351. }
  352. p.Dispatch(OnChild, nil)
  353. return p
  354. }
  355. // Remove removes the specified child from this panel
  356. func (p *Panel) Remove(ichild IPanel) bool {
  357. res := p.Node.Remove(ichild)
  358. if res {
  359. if p.layout != nil {
  360. p.layout.Recalc(p)
  361. }
  362. p.Dispatch(OnChild, nil)
  363. }
  364. return res
  365. }
  366. // Bounded returns this panel bounded state
  367. func (p *Panel) Bounded() bool {
  368. return p.bounded
  369. }
  370. // SetBounded sets this panel bounded state
  371. func (p *Panel) SetBounded(bounded bool) {
  372. p.bounded = bounded
  373. }
  374. // UpdateMatrixWorld overrides the standard core.Node version which is called by
  375. // the Engine before rendering the frame.
  376. func (p *Panel) UpdateMatrixWorld() {
  377. par := p.Parent()
  378. // Panel has no parent
  379. if par == nil {
  380. p.updateBounds(nil)
  381. p.setZ(0)
  382. // Panel has parent
  383. } else {
  384. par, ok := par.(*Panel)
  385. if ok {
  386. p.updateBounds(par)
  387. // Parent is not a panel
  388. } else {
  389. p.updateBounds(nil)
  390. }
  391. }
  392. // Update this panel children
  393. for _, ichild := range p.Children() {
  394. ichild.UpdateMatrixWorld()
  395. }
  396. }
  397. // setZ calculates the Z coordinate for each panel recursively
  398. // starting at the specified receiver with the specified Z coordinate.
  399. // The Z coordinate is set so panels added later are closed to the screen
  400. func (p *Panel) setZ(nextZ float32) float32 {
  401. p.SetPositionZ(nextZ)
  402. nextZ += deltaZ
  403. for _, ichild := range p.Children() {
  404. nextZ = ichild.(IPanel).GetPanel().setZ(nextZ)
  405. }
  406. return nextZ
  407. }
  408. // ContainsPosition returns indication if this panel contains
  409. // the specified screen position in pixels.
  410. func (p *Panel) ContainsPosition(x, y float32) bool {
  411. if x < p.pospix.X || x >= (p.pospix.X+p.width) {
  412. return false
  413. }
  414. if y < p.pospix.Y || y >= (p.pospix.Y+p.height) {
  415. return false
  416. }
  417. return true
  418. }
  419. // SetEnabled sets the panel enabled state
  420. // A disabled panel do not process key or mouse events.
  421. func (p *Panel) SetEnabled(state bool) {
  422. p.enabled = state
  423. p.Dispatch(OnEnable, nil)
  424. }
  425. // Enabled returns the current enabled state of this panel
  426. func (p *Panel) Enabled() bool {
  427. return p.enabled
  428. }
  429. // SetLayout sets the layout to use to position the children of this panel
  430. // To remove the layout, call this function passing nil as parameter.
  431. func (p *Panel) SetLayout(ilayout ILayout) {
  432. p.layout = ilayout
  433. if p.layout != nil {
  434. p.layout.Recalc(p)
  435. }
  436. }
  437. // SetLayoutParams sets the layout parameters for this panel
  438. func (p *Panel) SetLayoutParams(params interface{}) {
  439. p.layoutParams = params
  440. }
  441. // updateBounds is called by UpdateMatrixWorld() and calculates this panel
  442. // bounds considering the bounds of its parent
  443. func (p *Panel) updateBounds(par *Panel) {
  444. if par == nil {
  445. p.pospix = p.Position()
  446. p.xmin = -math.MaxFloat32
  447. p.ymin = -math.MaxFloat32
  448. p.xmax = math.MaxFloat32
  449. p.ymax = math.MaxFloat32
  450. p.boundsUni.Set(0, 0, 1, 1)
  451. return
  452. }
  453. // If this panel is bounded to its parent, its coordinates are relative
  454. // to the parent internal content rectangle.
  455. if p.bounded {
  456. p.pospix.X = p.Position().X + par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  457. p.pospix.Y = p.Position().Y + par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  458. // Otherwise its coordinates are relative to the parent outer coordinates.
  459. } else {
  460. p.pospix.X = p.Position().X + par.pospix.X
  461. p.pospix.Y = p.Position().Y + par.pospix.Y
  462. }
  463. // Maximum x,y coordinates for this panel
  464. p.xmin = p.pospix.X
  465. p.ymin = p.pospix.Y
  466. p.xmax = p.pospix.X + p.width
  467. p.ymax = p.pospix.Y + p.height
  468. if p.bounded {
  469. // Get the parent minimum X and Y absolute coordinates in pixels
  470. pxmin := par.xmin + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  471. pymin := par.ymin + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  472. // Get the parent maximum X and Y absolute coordinates in pixels
  473. pxmax := par.xmax - (par.marginSizes.Right + par.borderSizes.Right + par.paddingSizes.Right)
  474. pymax := par.ymax - (par.marginSizes.Bottom + par.borderSizes.Bottom + par.paddingSizes.Bottom)
  475. // Update this panel minimum x and y coordinates.
  476. if p.xmin < pxmin {
  477. p.xmin = pxmin
  478. }
  479. if p.ymin < pymin {
  480. p.ymin = pymin
  481. }
  482. // Update this panel maximum x and y coordinates.
  483. if p.xmax > pxmax {
  484. p.xmax = pxmax
  485. }
  486. if p.ymax > pymax {
  487. p.ymax = pymax
  488. }
  489. }
  490. // Set default values for bounds in texture coordinates
  491. xmintex := float32(0.0)
  492. ymintex := float32(0.0)
  493. xmaxtex := float32(1.0)
  494. ymaxtex := float32(1.0)
  495. // If this panel is bounded to its parent, calculates the bounds
  496. // for clipping in texture coordinates
  497. if p.bounded {
  498. if p.pospix.X < p.xmin {
  499. xmintex = (p.xmin - p.pospix.X) / p.width
  500. }
  501. if p.pospix.Y < p.ymin {
  502. ymintex = (p.ymin - p.pospix.Y) / p.height
  503. }
  504. if p.pospix.X+p.width > p.xmax {
  505. xmaxtex = (p.xmax - p.pospix.X) / p.width
  506. }
  507. if p.pospix.Y+p.height > p.ymax {
  508. ymaxtex = (p.ymax - p.pospix.Y) / p.height
  509. }
  510. }
  511. // Sets bounds uniform
  512. p.boundsUni.Set(xmintex, ymintex, xmaxtex, ymaxtex)
  513. }
  514. // calcWidth calculates the panel external width in pixels
  515. func (p *Panel) calcWidth() float32 {
  516. return p.content.Width +
  517. p.paddingSizes.Left + p.paddingSizes.Right +
  518. p.borderSizes.Left + p.borderSizes.Right +
  519. p.marginSizes.Left + p.marginSizes.Right
  520. }
  521. // calcHeight calculates the panel external height in pixels
  522. func (p *Panel) calcHeight() float32 {
  523. return p.content.Height +
  524. p.paddingSizes.Top + p.paddingSizes.Bottom +
  525. p.borderSizes.Top + p.borderSizes.Bottom +
  526. p.marginSizes.Top + p.marginSizes.Bottom
  527. }
  528. // resize tries to set the external size of the panel to the specified
  529. // dimensions and recalculates the size and positions of the internal areas.
  530. // The margins, borders and padding sizes are kept and the content
  531. // area size is adjusted. So if the panel is decreased, its minimum
  532. // size is determined by the margins, borders and paddings.
  533. func (p *Panel) resize(width, height float32) {
  534. var padding Rect
  535. var border Rect
  536. width = math32.Round(width)
  537. height = math32.Round(height)
  538. // Adjusts content width
  539. p.content.Width = width -
  540. p.marginSizes.Left - p.marginSizes.Right -
  541. p.borderSizes.Left - p.borderSizes.Right -
  542. p.paddingSizes.Left - p.paddingSizes.Right
  543. if p.content.Width < 0 {
  544. p.content.Width = 0
  545. }
  546. // Adjust other area widths
  547. padding.Width = p.paddingSizes.Left + p.content.Width + p.paddingSizes.Right
  548. border.Width = p.borderSizes.Left + padding.Width + p.borderSizes.Right
  549. // Adjusts content height
  550. p.content.Height = height -
  551. p.marginSizes.Top - p.marginSizes.Bottom -
  552. p.borderSizes.Top - p.borderSizes.Bottom -
  553. p.paddingSizes.Top - p.paddingSizes.Bottom
  554. if p.content.Height < 0 {
  555. p.content.Height = 0
  556. }
  557. // Adjust other area heights
  558. padding.Height = p.paddingSizes.Top + p.content.Height + p.paddingSizes.Bottom
  559. border.Height = p.borderSizes.Top + padding.Height + p.borderSizes.Bottom
  560. // Sets area positions
  561. border.X = p.marginSizes.Left
  562. border.Y = p.marginSizes.Top
  563. padding.X = border.X + p.borderSizes.Left
  564. padding.Y = border.Y + p.borderSizes.Top
  565. p.content.X = padding.X + p.paddingSizes.Left
  566. p.content.Y = padding.Y + p.paddingSizes.Top
  567. // Sets final panel dimensions (may be different from requested dimensions)
  568. p.width = p.marginSizes.Left + border.Width + p.marginSizes.Right
  569. p.height = p.marginSizes.Top + border.Height + p.marginSizes.Bottom
  570. // Updates border uniform in texture coordinates (0,0 -> 1,1)
  571. p.borderUni.Set(
  572. float32(border.X)/float32(p.width),
  573. float32(border.Y)/float32(p.height),
  574. float32(border.Width)/float32(p.width),
  575. float32(border.Height)/float32(p.height),
  576. )
  577. // Updates padding uniform in texture coordinates (0,0 -> 1,1)
  578. p.paddingUni.Set(
  579. float32(padding.X)/float32(p.width),
  580. float32(padding.Y)/float32(p.height),
  581. float32(padding.Width)/float32(p.width),
  582. float32(padding.Height)/float32(p.height),
  583. )
  584. // Updates content uniform in texture coordinates (0,0 -> 1,1)
  585. p.contentUni.Set(
  586. float32(p.content.X)/float32(p.width),
  587. float32(p.content.Y)/float32(p.height),
  588. float32(p.content.Width)/float32(p.width),
  589. float32(p.content.Height)/float32(p.height),
  590. )
  591. // Update layout and dispatch event
  592. if p.layout != nil {
  593. p.layout.Recalc(p)
  594. }
  595. p.Dispatch(OnResize, nil)
  596. }
  597. // RenderSetup is called by the Engine before drawing the object
  598. func (p *Panel) RenderSetup(gl *gls.GLS, rinfo *core.RenderInfo) {
  599. // Sets model matrix
  600. var mm math32.Matrix4
  601. p.SetModelMatrix(gl, &mm)
  602. p.modelMatrixUni.SetMatrix4(&mm)
  603. // Transfer uniforms
  604. p.borderColorUni.Transfer(gl)
  605. p.paddingColorUni.Transfer(gl)
  606. p.contentColorUni.Transfer(gl)
  607. p.boundsUni.Transfer(gl)
  608. p.borderUni.Transfer(gl)
  609. p.paddingUni.Transfer(gl)
  610. p.contentUni.Transfer(gl)
  611. p.modelMatrixUni.Transfer(gl)
  612. }
  613. // SetModelMatrix calculates and sets the specified matrix with the model matrix for this panel
  614. func (p *Panel) SetModelMatrix(gl *gls.GLS, mm *math32.Matrix4) {
  615. // Get the current viewport width and height
  616. _, _, width, height := gl.GetViewport()
  617. fwidth := float32(width)
  618. fheight := float32(height)
  619. // Scale the quad for the viewport so it has fixed dimensions in pixels.
  620. fw := float32(p.width) / fwidth
  621. fh := float32(p.height) / fheight
  622. var scale math32.Vector3
  623. scale.Set(2*fw, 2*fh, 1)
  624. // Convert absolute position in pixel coordinates from the top/left to
  625. // standard OpenGL clip coordinates of the quad center
  626. var posclip math32.Vector3
  627. posclip.X = (p.pospix.X - fwidth/2) / (fwidth / 2)
  628. posclip.Y = -(p.pospix.Y - fheight/2) / (fheight / 2)
  629. posclip.Z = p.Position().Z
  630. //log.Debug("panel posclip:%v\n", posclip)
  631. // Calculates the model matrix
  632. var quat math32.Quaternion
  633. quat.SetIdentity()
  634. mm.Compose(&posclip, &quat, &scale)
  635. }