Maugre e56e219515 Implement Blinn-Phong model and material 4 年 前
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include e56e219515 Implement Blinn-Phong model and material 4 年 前
README.md f2e8d9152f changing shaders preprocessing... 8 年 前
basic_fragment.glsl 973727e925 Make Phong the Standard material. 6 年 前
basic_vertex.glsl 973727e925 Make Phong the Standard material. 6 年 前
panel_fragment.glsl a6db6017ca Fix constant texture indexing and add workaround for gl_FrontFacing 6 年 前
panel_vertex.glsl 973727e925 Make Phong the Standard material. 6 年 前
physical_fragment.glsl 973727e925 Make Phong the Standard material. 6 年 前
physical_vertex.glsl 973727e925 Make Phong the Standard material. 6 年 前
point_fragment.glsl bf87e32ba5 Fix constant texture indexing for points 6 年 前
point_vertex.glsl 973727e925 Make Phong the Standard material. 6 年 前
shaders.go 9e48c7ee3e cleanup/docs 7 年 前
sources.go e56e219515 Implement Blinn-Phong model and material 4 年 前
standard_fragment.glsl 643d63832d Remove unnecessary extension declaration 6 年 前
standard_vertex.glsl 0aab5201c3 Fix gnarly shader problem (camDir should not be normalized before interpolation) 6 年 前

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".