danaugrs c2e7b112e2 modified pbr shader to use texture() instead of deprecated texture2D() 7 years ago
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include 2436e39e34 use trilinear filtering by default 7 years ago
README.md f2e8d9152f changing shaders preprocessing... 8 years ago
basic_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 years ago
basic_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 years ago
panel_fragment.glsl 3d9211ec5f improved edit/label/font and panel shader 7 years ago
panel_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 years ago
phong_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 years ago
phong_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 years ago
physical_fragment.glsl c2e7b112e2 modified pbr shader to use texture() instead of deprecated texture2D() 7 years ago
physical_vertex.glsl 9516690de4 improved pbr shaders 7 years ago
point_fragment.glsl c2c5ea02f5 changed point shader to use macro 8 years ago
point_vertex.glsl 01e8fec3a1 changing shaders preprocessing... 8 years ago
shaders.go 29a5ff33c8 cleanup/docs/golint 7 years ago
sources.go c2e7b112e2 modified pbr shader to use texture() instead of deprecated texture2D() 7 years ago
sprite_fragment.glsl 6d47c8aa75 changing shaders preprocessing... 8 years ago
sprite_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 years ago
standard_fragment.glsl 3edc93f100 changing shaders preprocessing... 8 years ago
standard_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 years ago

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".