panel.go 28 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "math"
  7. "unsafe"
  8. "github.com/g3n/engine/core"
  9. "github.com/g3n/engine/geometry"
  10. "github.com/g3n/engine/gls"
  11. "github.com/g3n/engine/graphic"
  12. "github.com/g3n/engine/material"
  13. "github.com/g3n/engine/math32"
  14. )
  15. /*********************************************
  16. Panel areas:
  17. +------------------------------------------+
  18. | Margin area |
  19. | +------------------------------------+ |
  20. | | Border area | |
  21. | | +------------------------------+ | |
  22. | | | Padding area | | |
  23. | | | +------------------------+ | | |
  24. | | | | Content area | | | |
  25. | | | | | | | |
  26. | | | | | | | |
  27. | | | +------------------------+ | | |
  28. | | | | | |
  29. | | +------------------------------+ | |
  30. | | | |
  31. | +------------------------------------+ |
  32. | |
  33. +------------------------------------------+
  34. *********************************************/
  35. // IPanel is the interface for all panel types
  36. type IPanel interface {
  37. graphic.IGraphic
  38. GetPanel() *Panel
  39. SetRoot(*Root)
  40. LostKeyFocus()
  41. TotalHeight() float32
  42. SetLayout(ILayout)
  43. }
  44. // Panel is 2D rectangular graphic which by default has a quad (2 triangles) geometry.
  45. // When using the default geometry, a panel has margins, borders, paddings
  46. // and a content area. The content area can be associated with a texture
  47. // It is the building block of most GUI widgets.
  48. type Panel struct {
  49. *graphic.Graphic // Embedded graphic
  50. root *Root // pointer to root container
  51. width float32 // external width in pixels
  52. height float32 // external height in pixels
  53. mat *material.Material // panel material
  54. marginSizes BorderSizes // external margin sizes in pixel coordinates
  55. borderSizes BorderSizes // border sizes in pixel coordinates
  56. paddingSizes BorderSizes // padding sizes in pixel coordinates
  57. content Rect // current content rectangle in pixel coordinates
  58. pospix math32.Vector3 // absolute position in pixels
  59. posclip math32.Vector3 // position in clip (NDC) coordinates
  60. wclip float32 // width in clip coordinates
  61. hclip float32 // height in clip coordinates
  62. xmin float32 // minimum absolute x this panel can use
  63. xmax float32 // maximum absolute x this panel can use
  64. ymin float32 // minimum absolute y this panel can use
  65. ymax float32 // maximum absolute y this panel can use
  66. bounded bool // panel is bounded by its parent
  67. enabled bool // enable event processing
  68. cursorEnter bool // mouse enter dispatched
  69. changed bool // changed flag
  70. layout ILayout // current layout for children
  71. layoutParams interface{} // current layout parameters used by container panel
  72. uniMatrix gls.Uniform // model matrix uniform location cache
  73. uniPanel gls.Uniform // panel parameters uniform location cache
  74. udata struct { // Combined uniform data 8 * vec4
  75. bounds math32.Vector4 // panel bounds in texture coordinates
  76. borders math32.Vector4 // panel borders in texture coordinates
  77. paddings math32.Vector4 // panel paddings in texture coordinates
  78. content math32.Vector4 // panel content area in texture coordinates
  79. bordersColor math32.Color4 // panel border color
  80. paddingsColor math32.Color4 // panel padding color
  81. contentColor math32.Color4 // panel content color
  82. textureValid float32 // texture valid flag (bool)
  83. dummy [3]float32 // complete 8 * vec4
  84. }
  85. }
  86. const (
  87. deltaZ = -0.000001 // delta Z for bounded panels
  88. deltaZunb = deltaZ * 10000 // delta Z for unbounded panels
  89. )
  90. // Quad geometry shared by ALL Panels
  91. var panelQuadGeometry *geometry.Geometry
  92. // NewPanel creates and returns a pointer to a new panel with the
  93. // specified dimensions in pixels and a default quad geometry
  94. func NewPanel(width, height float32) *Panel {
  95. p := new(Panel)
  96. p.Initialize(width, height)
  97. return p
  98. }
  99. // Initialize initializes this panel and is normally used by other types which embed a panel.
  100. func (p *Panel) Initialize(width, height float32) {
  101. p.width = width
  102. p.height = height
  103. // If necessary, creates panel quad geometry
  104. if panelQuadGeometry == nil {
  105. // Builds array with vertex positions and texture coordinates
  106. positions := math32.NewArrayF32(0, 20)
  107. positions.Append(
  108. 0, 0, 0, 0, 1,
  109. 0, -1, 0, 0, 0,
  110. 1, -1, 0, 1, 0,
  111. 1, 0, 0, 1, 1,
  112. )
  113. // Builds array of indices
  114. indices := math32.NewArrayU32(0, 6)
  115. indices.Append(0, 1, 2, 0, 2, 3)
  116. // Creates geometry
  117. geom := geometry.NewGeometry()
  118. geom.SetIndices(indices)
  119. geom.AddVBO(gls.NewVBO().
  120. AddAttrib("VertexPosition", 3).
  121. AddAttrib("VertexTexcoord", 2).
  122. SetBuffer(positions),
  123. )
  124. panelQuadGeometry = geom
  125. }
  126. // Initialize material
  127. p.mat = material.NewMaterial()
  128. p.mat.SetShader("panel")
  129. p.mat.SetShaderUnique(true)
  130. // Initialize graphic
  131. p.Graphic = graphic.NewGraphic(panelQuadGeometry.Incref(), gls.TRIANGLES)
  132. p.AddMaterial(p, p.mat, 0, 0)
  133. // Initialize uniforms location caches
  134. p.uniMatrix.Init("ModelMatrix")
  135. p.uniPanel.Init("Panel")
  136. // Set defaults
  137. p.udata.bordersColor = math32.Color4{0, 0, 0, 1}
  138. p.bounded = true
  139. p.enabled = true
  140. p.resize(width, height, true)
  141. }
  142. // InitializeGraphic initializes this panel with a different graphic
  143. func (p *Panel) InitializeGraphic(width, height float32, gr *graphic.Graphic) {
  144. p.Graphic = gr
  145. p.width = width
  146. p.height = height
  147. // Initializes uniforms location caches
  148. p.uniMatrix.Init("ModelMatrix")
  149. p.uniPanel.Init("Panel")
  150. // Set defaults
  151. p.udata.bordersColor = math32.Color4{0, 0, 0, 1}
  152. p.bounded = true
  153. p.enabled = true
  154. p.changed = true
  155. p.resize(width, height, true)
  156. }
  157. // GetPanel satisfies the IPanel interface and
  158. // returns pointer to this panel
  159. func (pan *Panel) GetPanel() *Panel {
  160. return pan
  161. }
  162. // SetRoot satisfies the IPanel interface
  163. // Sets the pointer to the root panel for this panel and all its children
  164. func (p *Panel) SetRoot(root *Root) {
  165. p.root = root
  166. for i := 0; i < len(p.Children()); i++ {
  167. cpan := p.Children()[i].(IPanel).GetPanel()
  168. cpan.SetRoot(root)
  169. }
  170. }
  171. // LostKeyFocus satisfies the IPanel interface and is called by gui root
  172. // container when the panel loses the key focus
  173. func (p *Panel) LostKeyFocus() {
  174. }
  175. // TotalHeight satisfies the IPanel interface and returns the total
  176. // height of this panel considering visible not bounded children
  177. func (p *Panel) TotalHeight() float32 {
  178. return p.Height()
  179. }
  180. // Material returns a pointer for this panel core.Material
  181. func (p *Panel) Material() *material.Material {
  182. return p.mat
  183. }
  184. // Root returns the pointer for this panel root panel
  185. func (p *Panel) Root() *Root {
  186. return p.root
  187. }
  188. // SetTopChild sets the Z coordinate of the specified panel to
  189. // be on top of all other children of this panel.
  190. // The function does not check if the specified panel is a
  191. // child of this one.
  192. func (p *Panel) SetTopChild(ipan IPanel) {
  193. // Remove panel and if found appends to the end
  194. found := p.Remove(ipan)
  195. if found {
  196. p.Add(ipan)
  197. p.changed = true
  198. }
  199. }
  200. // SetPosition sets this panel absolute position in pixel coordinates
  201. // from left to right and from top to bottom of the screen.
  202. func (p *Panel) SetPosition(x, y float32) {
  203. p.Node.SetPositionX(math32.Round(x))
  204. p.Node.SetPositionY(math32.Round(y))
  205. p.changed = true
  206. }
  207. // SetSize sets this panel external width and height in pixels.
  208. func (p *Panel) SetSize(width, height float32) {
  209. if width < 0 {
  210. log.Warn("Invalid panel width:%v", width)
  211. width = 0
  212. }
  213. if height < 0 {
  214. log.Warn("Invalid panel height:%v", height)
  215. height = 0
  216. }
  217. p.resize(width, height, true)
  218. }
  219. // SetWidth sets this panel external width in pixels.
  220. // The internal panel areas and positions are recalculated
  221. func (p *Panel) SetWidth(width float32) {
  222. p.SetSize(width, p.height)
  223. }
  224. // SetHeight sets this panel external height in pixels.
  225. // The internal panel areas and positions are recalculated
  226. func (p *Panel) SetHeight(height float32) {
  227. p.SetSize(p.width, height)
  228. }
  229. // SetContentAspectWidth sets the width of the content area of the panel
  230. // to the specified value and adjusts its height to keep the same aspect radio.
  231. func (p *Panel) SetContentAspectWidth(width float32) {
  232. aspect := p.content.Width / p.content.Height
  233. height := width / aspect
  234. p.SetContentSize(width, height)
  235. }
  236. // SetContentAspectHeight sets the height of the content area of the panel
  237. // to the specified value and adjusts its width to keep the same aspect ratio.
  238. func (p *Panel) SetContentAspectHeight(height float32) {
  239. aspect := p.content.Width / p.content.Height
  240. width := height / aspect
  241. p.SetContentSize(width, height)
  242. }
  243. // Size returns this panel current external width and height in pixels
  244. func (p *Panel) Size() (float32, float32) {
  245. return p.width, p.height
  246. }
  247. // Width returns the current panel external width in pixels
  248. func (p *Panel) Width() float32 {
  249. return p.width
  250. }
  251. // Height returns the current panel external height in pixels
  252. func (p *Panel) Height() float32 {
  253. return p.height
  254. }
  255. // ContentWidth returns the current width of the content area in pixels
  256. func (p *Panel) ContentWidth() float32 {
  257. return p.content.Width
  258. }
  259. // ContentHeight returns the current height of the content area in pixels
  260. func (p *Panel) ContentHeight() float32 {
  261. return p.content.Height
  262. }
  263. // SetMargins set this panel margin sizes in pixels
  264. // and recalculates the panel external size
  265. func (p *Panel) SetMargins(top, right, bottom, left float32) {
  266. p.marginSizes.Set(top, right, bottom, left)
  267. p.resize(p.calcWidth(), p.calcHeight(), true)
  268. }
  269. // SetMarginsFrom sets this panel margins sizes from the specified
  270. // BorderSizes pointer and recalculates the panel external size
  271. func (p *Panel) SetMarginsFrom(src *BorderSizes) {
  272. p.marginSizes = *src
  273. p.resize(p.calcWidth(), p.calcHeight(), true)
  274. }
  275. // Margins returns the current margin sizes in pixels
  276. func (p *Panel) Margins() BorderSizes {
  277. return p.marginSizes
  278. }
  279. // SetBorders sets this panel border sizes in pixels
  280. // and recalculates the panel external size
  281. func (p *Panel) SetBorders(top, right, bottom, left float32) {
  282. p.borderSizes.Set(top, right, bottom, left)
  283. p.resize(p.calcWidth(), p.calcHeight(), true)
  284. }
  285. // SetBordersFrom sets this panel border sizes from the specified
  286. // BorderSizes pointer and recalculates the panel size
  287. func (p *Panel) SetBordersFrom(src *BorderSizes) {
  288. p.borderSizes = *src
  289. p.resize(p.calcWidth(), p.calcHeight(), true)
  290. }
  291. // Borders returns this panel current border sizes
  292. func (p *Panel) Borders() BorderSizes {
  293. return p.borderSizes
  294. }
  295. // SetPaddings sets the panel padding sizes in pixels
  296. func (p *Panel) SetPaddings(top, right, bottom, left float32) {
  297. p.paddingSizes.Set(top, right, bottom, left)
  298. p.resize(p.calcWidth(), p.calcHeight(), true)
  299. }
  300. // SetPaddingsFrom sets this panel padding sizes from the specified
  301. // BorderSizes pointer and recalculates the panel size
  302. func (p *Panel) SetPaddingsFrom(src *BorderSizes) {
  303. p.paddingSizes = *src
  304. p.resize(p.calcWidth(), p.calcHeight(), true)
  305. }
  306. // Paddings returns this panel padding sizes in pixels
  307. func (p *Panel) Paddings() BorderSizes {
  308. return p.paddingSizes
  309. }
  310. // SetBordersColor sets the color of this panel borders
  311. // The borders opacity is set to 1.0 (full opaque)
  312. func (p *Panel) SetBordersColor(color *math32.Color) {
  313. p.udata.bordersColor = math32.Color4{color.R, color.G, color.B, 1}
  314. p.changed = true
  315. }
  316. // SetBordersColor4 sets the color and opacity of this panel borders
  317. func (p *Panel) SetBordersColor4(color *math32.Color4) {
  318. p.udata.bordersColor = *color
  319. p.changed = true
  320. }
  321. // BorderColor4 returns current border color
  322. func (p *Panel) BordersColor4() math32.Color4 {
  323. return p.udata.bordersColor
  324. }
  325. // SetPaddingsColor sets the color of this panel paddings.
  326. func (p *Panel) SetPaddingsColor(color *math32.Color) {
  327. p.udata.paddingsColor = math32.Color4{color.R, color.G, color.B, 1}
  328. p.changed = true
  329. }
  330. // SetColor sets the color of the panel paddings and content area
  331. func (p *Panel) SetColor(color *math32.Color) *Panel {
  332. p.udata.paddingsColor = math32.Color4{color.R, color.G, color.B, 1}
  333. p.udata.contentColor = p.udata.paddingsColor
  334. p.changed = true
  335. return p
  336. }
  337. // SetColor4 sets the color of the panel paddings and content area
  338. func (p *Panel) SetColor4(color *math32.Color4) *Panel {
  339. p.udata.paddingsColor = *color
  340. p.udata.contentColor = *color
  341. p.changed = true
  342. return p
  343. }
  344. // Color4 returns the current color of the panel content area
  345. func (p *Panel) Color4() math32.Color4 {
  346. return p.udata.contentColor
  347. }
  348. // SetContentSize sets this panel content size to the specified dimensions.
  349. // The external size of the panel may increase or decrease to acomodate
  350. // the new content size.
  351. func (p *Panel) SetContentSize(width, height float32) {
  352. p.setContentSize(width, height, true)
  353. }
  354. // SetContentWidth sets this panel content width to the specified dimension in pixels.
  355. // The external size of the panel may increase or decrease to acomodate the new width
  356. func (p *Panel) SetContentWidth(width float32) {
  357. p.SetContentSize(width, p.content.Height)
  358. }
  359. // SetContentHeight sets this panel content height to the specified dimension in pixels.
  360. // The external size of the panel may increase or decrease to acomodate the new width
  361. func (p *Panel) SetContentHeight(height float32) {
  362. p.SetContentSize(p.content.Width, height)
  363. }
  364. // MinWidth returns the minimum width of this panel (ContentWidth = 0)
  365. func (p *Panel) MinWidth() float32 {
  366. return p.paddingSizes.Left + p.paddingSizes.Right +
  367. p.borderSizes.Left + p.borderSizes.Right +
  368. p.marginSizes.Left + p.marginSizes.Right
  369. }
  370. // MinHeight returns the minimum height of this panel (ContentHeight = 0)
  371. func (p *Panel) MinHeight() float32 {
  372. return p.paddingSizes.Top + p.paddingSizes.Bottom +
  373. p.borderSizes.Top + p.borderSizes.Bottom +
  374. p.marginSizes.Top + p.marginSizes.Bottom
  375. }
  376. // Pospix returns this panel absolute coordinate in pixels
  377. func (p *Panel) Pospix() math32.Vector3 {
  378. return p.pospix
  379. }
  380. // Add adds a child panel to this one
  381. func (p *Panel) Add(ichild IPanel) *Panel {
  382. p.Node.Add(ichild)
  383. node := ichild.GetPanel()
  384. node.SetParent(p)
  385. if p.root != nil {
  386. ichild.SetRoot(p.root)
  387. p.root.setZ(0, deltaZunb)
  388. }
  389. if p.layout != nil {
  390. p.layout.Recalc(p)
  391. }
  392. p.Dispatch(OnChild, nil)
  393. return p
  394. }
  395. // Remove removes the specified child from this panel
  396. func (p *Panel) Remove(ichild IPanel) bool {
  397. res := p.Node.Remove(ichild)
  398. if res {
  399. if p.layout != nil {
  400. p.layout.Recalc(p)
  401. }
  402. p.Dispatch(OnChild, nil)
  403. }
  404. return res
  405. }
  406. // Bounded returns this panel bounded state
  407. func (p *Panel) Bounded() bool {
  408. return p.bounded
  409. }
  410. // SetBounded sets this panel bounded state
  411. func (p *Panel) SetBounded(bounded bool) {
  412. p.bounded = bounded
  413. }
  414. // UpdateMatrixWorld overrides the standard core.Node version which is called by
  415. // the Engine before rendering the frame.
  416. func (p *Panel) UpdateMatrixWorld() {
  417. // Panel has no parent should be the root panel
  418. par := p.Parent()
  419. if par == nil {
  420. p.updateBounds(nil)
  421. // Panel has parent
  422. } else {
  423. parpan := par.(*Panel)
  424. p.updateBounds(parpan)
  425. }
  426. // Update this panel children
  427. for _, ichild := range p.Children() {
  428. ichild.UpdateMatrixWorld()
  429. }
  430. }
  431. // ContainsPosition returns indication if this panel contains
  432. // the specified screen position in pixels.
  433. func (p *Panel) ContainsPosition(x, y float32) bool {
  434. if x < p.pospix.X || x >= (p.pospix.X+p.width) {
  435. return false
  436. }
  437. if y < p.pospix.Y || y >= (p.pospix.Y+p.height) {
  438. return false
  439. }
  440. return true
  441. }
  442. // InsideBorders returns indication if the specified screen
  443. // position in pixels is inside the panel borders, including the borders width.
  444. // Unlike "ContainsPosition" is does not consider the panel margins.
  445. func (p *Panel) InsideBorders(x, y float32) bool {
  446. if x < (p.pospix.X+p.marginSizes.Left) || x >= (p.pospix.X+p.width-p.marginSizes.Right) {
  447. return false
  448. }
  449. if y < (p.pospix.Y+p.marginSizes.Top) || y >= (p.pospix.Y+p.height-p.marginSizes.Bottom) {
  450. return false
  451. }
  452. return true
  453. }
  454. // SetChanged sets this panel changed flag
  455. func (p *Panel) SetChanged(changed bool) {
  456. p.changed = changed
  457. }
  458. // Changed returns this panel changed flag
  459. func (p *Panel) Changed() bool {
  460. return p.changed
  461. }
  462. // SetEnabled sets the panel enabled state
  463. // A disabled panel do not process key or mouse events.
  464. func (p *Panel) SetEnabled(state bool) {
  465. p.enabled = state
  466. p.Dispatch(OnEnable, nil)
  467. }
  468. // Enabled returns the current enabled state of this panel
  469. func (p *Panel) Enabled() bool {
  470. return p.enabled
  471. }
  472. // SetLayout sets the layout to use to position the children of this panel
  473. // To remove the layout, call this function passing nil as parameter.
  474. func (p *Panel) SetLayout(ilayout ILayout) {
  475. p.layout = ilayout
  476. if p.layout != nil {
  477. p.layout.Recalc(p)
  478. }
  479. }
  480. // SetLayoutParams sets the layout parameters for this panel
  481. func (p *Panel) SetLayoutParams(params interface{}) {
  482. p.layoutParams = params
  483. }
  484. // LayoutParams returns this panel current layout parameters
  485. func (p *Panel) LayoutParams() interface{} {
  486. return p.layoutParams
  487. }
  488. // ContentCoords converts the specified window absolute coordinates in pixels
  489. // (as informed by OnMouse event) to this panel internal content area pixel coordinates
  490. func (p *Panel) ContentCoords(wx, wy float32) (float32, float32) {
  491. cx := wx - p.pospix.X -
  492. p.paddingSizes.Left -
  493. p.borderSizes.Left -
  494. p.marginSizes.Left
  495. cy := wy - p.pospix.Y -
  496. p.paddingSizes.Top -
  497. p.borderSizes.Top -
  498. p.marginSizes.Top
  499. return cx, cy
  500. }
  501. // NDC2Pix converts the specified NDC coordinates (-1,1) to relative pixel coordinates
  502. // for this panel content area.
  503. // 0,0 1,0 0,0 w,0
  504. // +--------+ +---------+
  505. // | | -------> | |
  506. // +--------+ +---------+
  507. // 0,-1 1,-1 0,h w,h
  508. func (p *Panel) NDC2Pix(nx, ny float32) (x, y float32) {
  509. w := p.ContentWidth()
  510. h := p.ContentHeight()
  511. return w * nx, -h * ny
  512. }
  513. // Pix2NDC converts the specified relative pixel coordinates to NDC coordinates for this panel
  514. // content area
  515. // 0,0 w,0 0,0 1,0
  516. // +---------+ +---------+
  517. // | | ------> | |
  518. // +---------+ +---------+
  519. // 0,h w,h 0,-1 1,-1
  520. func (p *Panel) Pix2NDC(px, py float32) (nx, ny float32) {
  521. w := p.ContentWidth()
  522. h := p.ContentHeight()
  523. return px / w, -py / h
  524. }
  525. // setContentSize is an internal version of SetContentSize() which allows
  526. // to determine if the panel will recalculate its layout and dispatch event.
  527. // It is normally used by layout managers when setting the panel content size
  528. // to avoid another invokation of the layout manager.
  529. func (p *Panel) setContentSize(width, height float32, dispatch bool) {
  530. // Calculates the new desired external width and height
  531. eWidth := width +
  532. p.paddingSizes.Left + p.paddingSizes.Right +
  533. p.borderSizes.Left + p.borderSizes.Right +
  534. p.marginSizes.Left + p.marginSizes.Right
  535. eHeight := height +
  536. p.paddingSizes.Top + p.paddingSizes.Bottom +
  537. p.borderSizes.Top + p.borderSizes.Bottom +
  538. p.marginSizes.Top + p.marginSizes.Bottom
  539. p.resize(eWidth, eHeight, dispatch)
  540. }
  541. // setZ sets the Z coordinate for this panel and its children recursively
  542. // starting at the specified z and zunb coordinates.
  543. // The z coordinate is used for bound panels and zunb for unbounded panels.
  544. // The z coordinate is set so panels added later are closer to the screen.
  545. // All unbounded panels and its children are closer than any of the bounded panels.
  546. func (p *Panel) setZ(z, zunb float32) (float32, float32) {
  547. // Bounded panel
  548. if p.bounded {
  549. p.SetPositionZ(z)
  550. z += deltaZ
  551. for _, ichild := range p.Children() {
  552. z, zunb = ichild.(IPanel).GetPanel().setZ(z, zunb)
  553. }
  554. return z, zunb
  555. // Unbounded panel
  556. } else {
  557. p.SetPositionZ(zunb)
  558. zchild := zunb + deltaZ
  559. zunb += deltaZunb
  560. for _, ichild := range p.Children() {
  561. _, zunb = ichild.(IPanel).GetPanel().setZ(zchild, zunb)
  562. }
  563. return z, zunb
  564. }
  565. }
  566. // updateBounds is called by UpdateMatrixWorld() and calculates this panel
  567. // bounds considering the bounds of its parent
  568. func (p *Panel) updateBounds(par *Panel) {
  569. // If no parent, it is the root panel
  570. if par == nil {
  571. p.pospix = p.Position()
  572. p.xmin = -math.MaxFloat32
  573. p.ymin = -math.MaxFloat32
  574. p.xmax = math.MaxFloat32
  575. p.ymax = math.MaxFloat32
  576. p.udata.bounds = math32.Vector4{0, 0, 1, 1}
  577. return
  578. }
  579. // If this panel is bounded to its parent, its coordinates are relative
  580. // to the parent internal content rectangle.
  581. if p.bounded {
  582. p.pospix.X = p.Position().X + par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  583. p.pospix.Y = p.Position().Y + par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  584. // Otherwise its coordinates are relative to the parent outer coordinates.
  585. } else {
  586. p.pospix.X = p.Position().X + par.pospix.X
  587. p.pospix.Y = p.Position().Y + par.pospix.Y
  588. }
  589. // Maximum x,y coordinates for this panel
  590. p.xmin = p.pospix.X
  591. p.ymin = p.pospix.Y
  592. p.xmax = p.pospix.X + p.width
  593. p.ymax = p.pospix.Y + p.height
  594. if p.bounded {
  595. // Get the parent content area minimum and maximum absolute coordinates in pixels
  596. pxmin := par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  597. if pxmin < par.xmin {
  598. pxmin = par.xmin
  599. }
  600. pymin := par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  601. if pymin < par.ymin {
  602. pymin = par.ymin
  603. }
  604. pxmax := par.pospix.X + par.width - (par.marginSizes.Right + par.borderSizes.Right + par.paddingSizes.Right)
  605. if pxmax > par.xmax {
  606. pxmax = par.xmax
  607. }
  608. pymax := par.pospix.Y + par.height - (par.marginSizes.Bottom + par.borderSizes.Bottom + par.paddingSizes.Bottom)
  609. if pymax > par.ymax {
  610. pymax = par.ymax
  611. }
  612. // Update this panel minimum x and y coordinates.
  613. if p.xmin < pxmin {
  614. p.xmin = pxmin
  615. }
  616. if p.ymin < pymin {
  617. p.ymin = pymin
  618. }
  619. // Update this panel maximum x and y coordinates.
  620. if p.xmax > pxmax {
  621. p.xmax = pxmax
  622. }
  623. if p.ymax > pymax {
  624. p.ymax = pymax
  625. }
  626. }
  627. // Set default values for bounds in texture coordinates
  628. xmintex := float32(0.0)
  629. ymintex := float32(0.0)
  630. xmaxtex := float32(1.0)
  631. ymaxtex := float32(1.0)
  632. // If this panel is bounded to its parent, calculates the bounds
  633. // for clipping in texture coordinates
  634. if p.bounded {
  635. if p.pospix.X < p.xmin {
  636. xmintex = (p.xmin - p.pospix.X) / p.width
  637. }
  638. if p.pospix.Y < p.ymin {
  639. ymintex = (p.ymin - p.pospix.Y) / p.height
  640. }
  641. if p.pospix.X+p.width > p.xmax {
  642. xmaxtex = (p.xmax - p.pospix.X) / p.width
  643. }
  644. if p.pospix.Y+p.height > p.ymax {
  645. ymaxtex = (p.ymax - p.pospix.Y) / p.height
  646. }
  647. }
  648. // Sets bounds uniform
  649. p.udata.bounds = math32.Vector4{xmintex, ymintex, xmaxtex, ymaxtex}
  650. }
  651. // calcWidth calculates the panel external width in pixels
  652. func (p *Panel) calcWidth() float32 {
  653. return p.content.Width +
  654. p.paddingSizes.Left + p.paddingSizes.Right +
  655. p.borderSizes.Left + p.borderSizes.Right +
  656. p.marginSizes.Left + p.marginSizes.Right
  657. }
  658. // calcHeight calculates the panel external height in pixels
  659. func (p *Panel) calcHeight() float32 {
  660. return p.content.Height +
  661. p.paddingSizes.Top + p.paddingSizes.Bottom +
  662. p.borderSizes.Top + p.borderSizes.Bottom +
  663. p.marginSizes.Top + p.marginSizes.Bottom
  664. }
  665. // resize tries to set the external size of the panel to the specified
  666. // dimensions and recalculates the size and positions of the internal areas.
  667. // The margins, borders and padding sizes are kept and the content
  668. // area size is adjusted. So if the panel is decreased, its minimum
  669. // size is determined by the margins, borders and paddings.
  670. // Normally it should be called with dispatch=true to recalculate the
  671. // panel layout and dispatch OnSize event.
  672. func (p *Panel) resize(width, height float32, dispatch bool) {
  673. var padding Rect
  674. var border Rect
  675. width = math32.Round(width)
  676. height = math32.Round(height)
  677. // Adjusts content width
  678. p.content.Width = width -
  679. p.marginSizes.Left - p.marginSizes.Right -
  680. p.borderSizes.Left - p.borderSizes.Right -
  681. p.paddingSizes.Left - p.paddingSizes.Right
  682. if p.content.Width < 0 {
  683. p.content.Width = 0
  684. }
  685. // Adjust other area widths
  686. padding.Width = p.paddingSizes.Left + p.content.Width + p.paddingSizes.Right
  687. border.Width = p.borderSizes.Left + padding.Width + p.borderSizes.Right
  688. // Adjusts content height
  689. p.content.Height = height -
  690. p.marginSizes.Top - p.marginSizes.Bottom -
  691. p.borderSizes.Top - p.borderSizes.Bottom -
  692. p.paddingSizes.Top - p.paddingSizes.Bottom
  693. if p.content.Height < 0 {
  694. p.content.Height = 0
  695. }
  696. // Adjust other area heights
  697. padding.Height = p.paddingSizes.Top + p.content.Height + p.paddingSizes.Bottom
  698. border.Height = p.borderSizes.Top + padding.Height + p.borderSizes.Bottom
  699. // Sets area positions
  700. border.X = p.marginSizes.Left
  701. border.Y = p.marginSizes.Top
  702. padding.X = border.X + p.borderSizes.Left
  703. padding.Y = border.Y + p.borderSizes.Top
  704. p.content.X = padding.X + p.paddingSizes.Left
  705. p.content.Y = padding.Y + p.paddingSizes.Top
  706. // Sets final panel dimensions (may be different from requested dimensions)
  707. p.width = p.marginSizes.Left + border.Width + p.marginSizes.Right
  708. p.height = p.marginSizes.Top + border.Height + p.marginSizes.Bottom
  709. // Updates border uniform in texture coordinates (0,0 -> 1,1)
  710. p.udata.borders = math32.Vector4{
  711. float32(border.X) / float32(p.width),
  712. float32(border.Y) / float32(p.height),
  713. float32(border.Width) / float32(p.width),
  714. float32(border.Height) / float32(p.height),
  715. }
  716. // Updates padding uniform in texture coordinates (0,0 -> 1,1)
  717. p.udata.paddings = math32.Vector4{
  718. float32(padding.X) / float32(p.width),
  719. float32(padding.Y) / float32(p.height),
  720. float32(padding.Width) / float32(p.width),
  721. float32(padding.Height) / float32(p.height),
  722. }
  723. // Updates content uniform in texture coordinates (0,0 -> 1,1)
  724. p.udata.content = math32.Vector4{
  725. float32(p.content.X) / float32(p.width),
  726. float32(p.content.Y) / float32(p.height),
  727. float32(p.content.Width) / float32(p.width),
  728. float32(p.content.Height) / float32(p.height),
  729. }
  730. p.changed = true
  731. // Update layout and dispatch event
  732. if !dispatch {
  733. return
  734. }
  735. if p.layout != nil {
  736. p.layout.Recalc(p)
  737. }
  738. p.Dispatch(OnResize, nil)
  739. }
  740. // RenderSetup is called by the Engine before drawing the object
  741. func (p *Panel) RenderSetup(gl *gls.GLS, rinfo *core.RenderInfo) {
  742. // Sets texture valid flag in uniforms
  743. // depending if the material has texture
  744. if p.mat.TextureCount() > 0 {
  745. p.udata.textureValid = 1
  746. } else {
  747. p.udata.textureValid = 0
  748. }
  749. // Sets model matrix
  750. var mm math32.Matrix4
  751. p.SetModelMatrix(gl, &mm)
  752. // Transfer model matrix uniform
  753. location := p.uniMatrix.Location(gl)
  754. gl.UniformMatrix4fv(location, 1, false, &mm[0])
  755. // Transfer panel parameters combined uniform
  756. location = p.uniPanel.Location(gl)
  757. const vec4count = 8
  758. gl.Uniform4fvUP(location, vec4count, unsafe.Pointer(&p.udata))
  759. }
  760. // SetModelMatrix calculates and sets the specified matrix with the model matrix for this panel
  761. func (p *Panel) SetModelMatrix(gl *gls.GLS, mm *math32.Matrix4) {
  762. // Get the current viewport width and height
  763. _, _, width, height := gl.GetViewport()
  764. fwidth := float32(width)
  765. fheight := float32(height)
  766. // Scale the quad for the viewport so it has fixed dimensions in pixels.
  767. p.wclip = 2 * float32(p.width) / fwidth
  768. p.hclip = 2 * float32(p.height) / fheight
  769. var scale math32.Vector3
  770. scale.Set(p.wclip, p.hclip, 1)
  771. // Convert absolute position in pixel coordinates from the top/left to
  772. // standard OpenGL clip coordinates of the quad center
  773. p.posclip.X = (p.pospix.X - fwidth/2) / (fwidth / 2)
  774. p.posclip.Y = -(p.pospix.Y - fheight/2) / (fheight / 2)
  775. p.posclip.Z = p.Position().Z
  776. // Calculates the model matrix
  777. var quat math32.Quaternion
  778. quat.SetIdentity()
  779. mm.Compose(&p.posclip, &quat, &scale)
  780. }