Daniel Salvadori 116597ce47 Overhaul camera package and refactor raycasting logic into collision package. 6 lat temu
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array.go 8168e57010 Adapt to WASM version 6 lat temu
box2.go 194239b198 fixed misspellings 7 lat temu
box3.go 8e4aef153f improve Box3.ApplyMatrix4 7 lat temu
color.go 753095026f cleanup 7 lat temu
color4.go cfa0935fbe docs/lint fixes 8 lat temu
frustum.go 77ea848ccd improved docs 7 lat temu
line3.go 24a6be044c docs/lint fixes 7 lat temu
math.go 753095026f cleanup 7 lat temu
matrix3.go afe309ef98 Fix and improve math 6 lat temu
matrix4.go 116597ce47 Overhaul camera package and refactor raycasting logic into collision package. 6 lat temu
plane.go c9e60f8512 gofmt -s 7 lat temu
quaternion.go 28c03973c2 fixed rotation channel to use spherical linear interpolation 7 lat temu
ray.go c2ab02db87 docs/lint fixes 8 lat temu
sphere.go 94657712eb docs/lint fixes 8 lat temu
spline.go 3585b36aec first import 8 lat temu
triangle.go 690273855c cleanup/docs/golint 7 lat temu
vector2.go 5fe5c9556f implemented Vector2.InTriangle() 7 lat temu
vector3.go 4d1094e9cc fixed Vector3.AlmostEquals() 7 lat temu
vector4.go afe309ef98 Fix and improve math 6 lat temu