orbit_control.go 13 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package control
  5. import (
  6. "github.com/g3n/engine/camera"
  7. "github.com/g3n/engine/math32"
  8. "github.com/g3n/engine/util/logger"
  9. "github.com/g3n/engine/window"
  10. "math"
  11. )
  12. type OrbitControl struct {
  13. Enabled bool // Control enabled state
  14. EnableRotate bool // Rotate enabled state
  15. EnableZoom bool // Zoom enabled state
  16. EnablePan bool // Pan enabled state
  17. EnableKeys bool // Enable keys state
  18. ZoomSpeed float32 // Zoom speed factor. Default is 0.1
  19. RotateSpeed float32 // Rotate speed factor. Default is 1.0
  20. MinDistance float32 // Minimum distance from target. Default is 0.01
  21. MaxDistance float32 // Maximum distance from target. Default is infinity
  22. MinPolarAngle float32 // Minimum polar angle for rotatiom
  23. MaxPolarAngle float32
  24. MinAzimuthAngle float32
  25. MaxAzimuthAngle float32
  26. KeyRotateSpeed float32
  27. KeyPanSpeed float32
  28. // Internal
  29. icam camera.ICamera
  30. cam *camera.Camera
  31. camPersp *camera.Perspective
  32. camOrtho *camera.Orthographic
  33. win window.IWindow
  34. position0 math32.Vector3 // Initial camera position
  35. target0 math32.Vector3 // Initial camera target position
  36. state int // current active state
  37. phiDelta float32 // rotation delta in the XZ plane
  38. thetaDelta float32 // rotation delta in the YX plane
  39. rotateStart math32.Vector2
  40. rotateEnd math32.Vector2
  41. rotateDelta math32.Vector2
  42. panStart math32.Vector2 // initial pan screen coordinates
  43. panEnd math32.Vector2 // final pan scren coordinates
  44. panDelta math32.Vector2
  45. panOffset math32.Vector2
  46. zoomStart float32
  47. zoomEnd float32
  48. zoomDelta float32
  49. subsEvents int // Address of this field is used as events subscription id
  50. subsPos int // Address of this field is used as cursor pos events subscription id
  51. }
  52. const (
  53. stateNone = iota
  54. stateRotate
  55. stateZoom
  56. statePan
  57. )
  58. // Package logger
  59. var log = logger.New("ORBIT", logger.Default)
  60. // NewOrbitControl creates and returns a pointer to a new orbito control for
  61. // the specified camera and window
  62. func NewOrbitControl(icam camera.ICamera, win window.IWindow) *OrbitControl {
  63. oc := new(OrbitControl)
  64. oc.icam = icam
  65. oc.win = win
  66. oc.cam = icam.GetCamera()
  67. if persp, ok := icam.(*camera.Perspective); ok {
  68. oc.camPersp = persp
  69. } else if ortho, ok := icam.(*camera.Orthographic); ok {
  70. oc.camOrtho = ortho
  71. } else {
  72. panic("Invalid camera type")
  73. }
  74. // Set defaults
  75. oc.Enabled = true
  76. oc.EnableRotate = true
  77. oc.EnableZoom = true
  78. oc.EnablePan = true
  79. oc.EnableKeys = true
  80. oc.ZoomSpeed = 1.0
  81. oc.RotateSpeed = 1.0
  82. oc.MinDistance = 0.01
  83. oc.MaxDistance = float32(math.Inf(1))
  84. oc.MinPolarAngle = 0
  85. oc.MaxPolarAngle = math32.Pi
  86. oc.MinAzimuthAngle = float32(math.Inf(-1))
  87. oc.MaxAzimuthAngle = float32(math.Inf(1))
  88. oc.KeyPanSpeed = 5.0
  89. oc.KeyRotateSpeed = 0.02
  90. // Saves initial camera parameters
  91. oc.position0 = oc.cam.Position()
  92. oc.target0 = oc.cam.Target()
  93. // Subscribe to events
  94. oc.win.SubscribeID(window.OnMouseUp, &oc.subsEvents, oc.onMouse)
  95. oc.win.SubscribeID(window.OnMouseDown, &oc.subsEvents, oc.onMouse)
  96. oc.win.SubscribeID(window.OnScroll, &oc.subsEvents, oc.onScroll)
  97. oc.win.SubscribeID(window.OnKeyDown, &oc.subsEvents, oc.onKey)
  98. return oc
  99. }
  100. func (oc *OrbitControl) Dispose() {
  101. // Unsubscribe to event handlers
  102. oc.win.UnsubscribeID(window.OnMouseUp, &oc.subsEvents)
  103. oc.win.UnsubscribeID(window.OnMouseDown, &oc.subsEvents)
  104. oc.win.UnsubscribeID(window.OnScroll, &oc.subsEvents)
  105. oc.win.UnsubscribeID(window.OnKeyDown, &oc.subsEvents)
  106. oc.win.UnsubscribeID(window.OnCursor, &oc.subsPos)
  107. }
  108. // Reset to initial camera position
  109. func (oc *OrbitControl) Reset() {
  110. oc.state = stateNone
  111. oc.cam.SetPositionVec(&oc.position0)
  112. oc.cam.LookAt(&oc.target0)
  113. }
  114. // Pan the camera and target by the specified deltas
  115. func (oc *OrbitControl) Pan(deltaX, deltaY float32) {
  116. width, height := oc.win.Size()
  117. oc.pan(deltaX, deltaY, width, height)
  118. oc.updatePan()
  119. }
  120. // Zoom in or out
  121. func (oc *OrbitControl) Zoom(delta float32) {
  122. oc.zoomDelta = delta
  123. oc.updateZoom()
  124. }
  125. // Rotate camera left by specified angle
  126. func (oc *OrbitControl) RotateLeft(angle float32) {
  127. oc.thetaDelta -= angle
  128. oc.updateRotate()
  129. }
  130. // Rotate camera up by specified angle
  131. func (oc *OrbitControl) RotateUp(angle float32) {
  132. oc.phiDelta -= angle
  133. oc.updateRotate()
  134. }
  135. // Updates camera rotation from tethaDelta and phiDelta
  136. func (oc *OrbitControl) updateRotate() {
  137. const EPS = 0.01
  138. // Get camera parameters
  139. position := oc.cam.Position()
  140. target := oc.cam.Target()
  141. up := oc.cam.Up()
  142. // Camera UP is the orbit axis
  143. var quat math32.Quaternion
  144. quat.SetFromUnitVectors(&up, &math32.Vector3{0, 1, 0})
  145. quatInverse := quat
  146. quatInverse.Inverse()
  147. // Calculates direction vector from camera position to target
  148. vdir := position
  149. vdir.Sub(&target)
  150. vdir.ApplyQuaternion(&quat)
  151. // Calculate angles from current camera position
  152. radius := vdir.Length()
  153. theta := math32.Atan2(vdir.X, vdir.Z)
  154. phi := math32.Acos(vdir.Y / radius)
  155. // Add deltas to the angles
  156. theta += oc.thetaDelta
  157. phi += oc.phiDelta
  158. // Restrict phi (elevation) to be between desired limits
  159. phi = math32.Max(oc.MinPolarAngle, math32.Min(oc.MaxPolarAngle, phi))
  160. phi = math32.Max(EPS, math32.Min(math32.Pi-EPS, phi))
  161. // Restrict theta to be between desired limits
  162. theta = math32.Max(oc.MinAzimuthAngle, math32.Min(oc.MaxAzimuthAngle, theta))
  163. // Calculate new cartesian coordinates
  164. vdir.X = radius * math32.Sin(phi) * math32.Sin(theta)
  165. vdir.Y = radius * math32.Cos(phi)
  166. vdir.Z = radius * math32.Sin(phi) * math32.Cos(theta)
  167. // Rotate offset back to "camera-up-vector-is-up" space
  168. vdir.ApplyQuaternion(&quatInverse)
  169. position = target
  170. position.Add(&vdir)
  171. oc.cam.SetPositionVec(&position)
  172. // Reset deltas
  173. oc.thetaDelta = 0
  174. oc.phiDelta = 0
  175. }
  176. // Updates camera rotation from tethaDelta and phiDelta
  177. // ALTERNATIVE rotation algorithm
  178. func (oc *OrbitControl) updateRotate2() {
  179. const EPS = 0.01
  180. // Get camera parameters
  181. position := oc.cam.Position()
  182. target := oc.cam.Target()
  183. up := oc.cam.Up()
  184. // Calculates direction vector from target to camera
  185. vdir := position
  186. vdir.Sub(&target)
  187. // Calculates right and up vectors
  188. var vright math32.Vector3
  189. vright.CrossVectors(&up, &vdir)
  190. vright.Normalize()
  191. var vup math32.Vector3
  192. vup.CrossVectors(&vdir, &vright)
  193. vup.Normalize()
  194. phi := vdir.AngleTo(&math32.Vector3{0, 1, 0})
  195. newphi := phi + oc.phiDelta
  196. if newphi < EPS || newphi > math32.Pi-EPS {
  197. oc.phiDelta = 0
  198. } else if newphi < oc.MinPolarAngle || newphi > oc.MaxPolarAngle {
  199. oc.phiDelta = 0
  200. }
  201. // Rotates position around the two vectors
  202. vdir.ApplyAxisAngle(&vup, oc.thetaDelta)
  203. vdir.ApplyAxisAngle(&vright, oc.phiDelta)
  204. // Adds target back get final position
  205. position = target
  206. position.Add(&vdir)
  207. log.Debug("orbit set position")
  208. oc.cam.SetPositionVec(&position)
  209. // Reset deltas
  210. oc.thetaDelta = 0
  211. oc.phiDelta = 0
  212. }
  213. // Updates camera pan from panOffset
  214. func (oc *OrbitControl) updatePan() {
  215. // Get camera parameters
  216. position := oc.cam.Position()
  217. target := oc.cam.Target()
  218. up := oc.cam.Up()
  219. // Calculates direction vector from camera position to target
  220. vdir := target
  221. vdir.Sub(&position)
  222. vdir.Normalize()
  223. // Calculates vector perpendicular to direction and up (side vector)
  224. var vpanx math32.Vector3
  225. vpanx.CrossVectors(&up, &vdir)
  226. vpanx.Normalize()
  227. // Calculates vector perpendicular to direction and vpanx
  228. var vpany math32.Vector3
  229. vpany.CrossVectors(&vdir, &vpanx)
  230. vpany.Normalize()
  231. // Adds pan offsets
  232. vpanx.MultiplyScalar(oc.panOffset.X)
  233. vpany.MultiplyScalar(oc.panOffset.Y)
  234. var vpan math32.Vector3
  235. vpan.AddVectors(&vpanx, &vpany)
  236. // Adds offsets to camera position and target
  237. position.Add(&vpan)
  238. target.Add(&vpan)
  239. // Sets new camera parameters
  240. oc.cam.SetPositionVec(&position)
  241. oc.cam.LookAt(&target)
  242. // Reset deltas
  243. oc.panOffset.Set(0, 0)
  244. }
  245. // Updates camera zoom from zoomDelta
  246. func (oc *OrbitControl) updateZoom() {
  247. if oc.camOrtho != nil {
  248. zoom := oc.camOrtho.Zoom() - 0.01*oc.zoomDelta
  249. oc.camOrtho.SetZoom(zoom)
  250. // Reset delta
  251. oc.zoomDelta = 0
  252. return
  253. }
  254. // Get camera and target positions
  255. position := oc.cam.Position()
  256. target := oc.cam.Target()
  257. // Calculates direction vector from target to camera position
  258. vdir := position
  259. vdir.Sub(&target)
  260. // Calculates new distance from target and applies limits
  261. dist := vdir.Length() * (1.0 + oc.zoomDelta*oc.ZoomSpeed/10.0)
  262. dist = math32.Max(oc.MinDistance, math32.Min(oc.MaxDistance, dist))
  263. vdir.SetLength(dist)
  264. // Adds new distance to target to get new camera position
  265. target.Add(&vdir)
  266. oc.cam.SetPositionVec(&target)
  267. // Reset delta
  268. oc.zoomDelta = 0
  269. }
  270. // Called when mouse button event is received
  271. func (oc *OrbitControl) onMouse(evname string, ev interface{}) {
  272. // If control not enabled ignore event
  273. if !oc.Enabled {
  274. return
  275. }
  276. mev := ev.(*window.MouseEvent)
  277. // Mouse button pressed
  278. if mev.Action == window.Press {
  279. // Left button pressed sets Rotate state
  280. if mev.Button == window.MouseButtonLeft {
  281. if !oc.EnableRotate {
  282. return
  283. }
  284. oc.state = stateRotate
  285. oc.rotateStart.Set(float32(mev.Xpos), float32(mev.Ypos))
  286. } else
  287. // Middle button pressed sets Zoom state
  288. if mev.Button == window.MouseButtonMiddle {
  289. if !oc.EnableZoom {
  290. return
  291. }
  292. oc.state = stateZoom
  293. oc.zoomStart = float32(mev.Ypos)
  294. } else
  295. // Right button pressed sets Pan state
  296. if mev.Button == window.MouseButtonRight {
  297. if !oc.EnablePan {
  298. return
  299. }
  300. oc.state = statePan
  301. oc.panStart.Set(float32(mev.Xpos), float32(mev.Ypos))
  302. }
  303. // If a valid state is set requests mouse position events
  304. if oc.state != stateNone {
  305. oc.win.SubscribeID(window.OnCursor, &oc.subsPos, oc.onCursorPos)
  306. }
  307. return
  308. }
  309. // Mouse button released
  310. if mev.Action == window.Release {
  311. oc.win.UnsubscribeID(window.OnCursor, &oc.subsPos)
  312. oc.state = stateNone
  313. }
  314. }
  315. // Called when cursor position event is received
  316. func (oc *OrbitControl) onCursorPos(evname string, ev interface{}) {
  317. // If control not enabled ignore event
  318. if !oc.Enabled {
  319. return
  320. }
  321. mev := ev.(*window.CursorEvent)
  322. // Rotation
  323. if oc.state == stateRotate {
  324. oc.rotateEnd.Set(float32(mev.Xpos), float32(mev.Ypos))
  325. oc.rotateDelta.SubVectors(&oc.rotateEnd, &oc.rotateStart)
  326. oc.rotateStart = oc.rotateEnd
  327. // rotating across whole screen goes 360 degrees around
  328. width, height := oc.win.Size()
  329. oc.RotateLeft(2 * math32.Pi * oc.rotateDelta.X / float32(width) * oc.RotateSpeed)
  330. // rotating up and down along whole screen attempts to go 360, but limited to 180
  331. oc.RotateUp(2 * math32.Pi * oc.rotateDelta.Y / float32(height) * oc.RotateSpeed)
  332. return
  333. }
  334. // Panning
  335. if oc.state == statePan {
  336. oc.panEnd.Set(float32(mev.Xpos), float32(mev.Ypos))
  337. oc.panDelta.SubVectors(&oc.panEnd, &oc.panStart)
  338. oc.panStart = oc.panEnd
  339. oc.Pan(oc.panDelta.X, oc.panDelta.Y)
  340. return
  341. }
  342. // Zooming
  343. if oc.state == stateZoom {
  344. oc.zoomEnd = float32(mev.Ypos)
  345. oc.zoomDelta = oc.zoomEnd - oc.zoomStart
  346. oc.zoomStart = oc.zoomEnd
  347. oc.Zoom(oc.zoomDelta)
  348. }
  349. }
  350. // Called when mouse button scroll event is received
  351. func (oc *OrbitControl) onScroll(evname string, ev interface{}) {
  352. if !oc.Enabled || !oc.EnableZoom || oc.state != stateNone {
  353. return
  354. }
  355. sev := ev.(*window.ScrollEvent)
  356. oc.Zoom(float32(-sev.Yoffset))
  357. }
  358. // Called when key is pressed, released or repeats.
  359. func (oc *OrbitControl) onKey(evname string, ev interface{}) {
  360. if !oc.Enabled || !oc.EnableKeys {
  361. return
  362. }
  363. kev := ev.(*window.KeyEvent)
  364. if kev.Action == window.Release {
  365. return
  366. }
  367. if oc.EnablePan && kev.Mods == 0 {
  368. switch kev.Keycode {
  369. case window.KeyUp:
  370. oc.Pan(0, oc.KeyPanSpeed)
  371. case window.KeyDown:
  372. oc.Pan(0, -oc.KeyPanSpeed)
  373. case window.KeyLeft:
  374. oc.Pan(oc.KeyPanSpeed, 0)
  375. case window.KeyRight:
  376. oc.Pan(-oc.KeyPanSpeed, 0)
  377. }
  378. }
  379. if oc.EnableRotate && kev.Mods == window.ModShift {
  380. switch kev.Keycode {
  381. case window.KeyUp:
  382. oc.RotateUp(oc.KeyRotateSpeed)
  383. case window.KeyDown:
  384. oc.RotateUp(-oc.KeyRotateSpeed)
  385. case window.KeyLeft:
  386. oc.RotateLeft(-oc.KeyRotateSpeed)
  387. case window.KeyRight:
  388. oc.RotateLeft(oc.KeyRotateSpeed)
  389. }
  390. }
  391. if oc.EnableZoom && kev.Mods == window.ModControl {
  392. switch kev.Keycode {
  393. case window.KeyUp:
  394. oc.Zoom(-1.0)
  395. case window.KeyDown:
  396. oc.Zoom(1.0)
  397. }
  398. }
  399. }
  400. func (oc *OrbitControl) pan(deltaX, deltaY float32, swidth, sheight int) {
  401. // Perspective camera
  402. if oc.camPersp != nil {
  403. position := oc.cam.Position()
  404. target := oc.cam.Target()
  405. offset := position.Clone().Sub(&target)
  406. targetDistance := offset.Length()
  407. // Half the FOV is center to top of screen
  408. targetDistance += math32.Tan((oc.camPersp.Fov() / 2.0) * math32.Pi / 180.0)
  409. // we actually don't use screenWidth, since perspective camera is fixed to screen height
  410. oc.panLeft(2 * deltaX * targetDistance / float32(sheight))
  411. oc.panUp(2 * deltaY * targetDistance / float32(sheight))
  412. return
  413. }
  414. // Orthographic camera
  415. left, right, top, bottom, _, _ := oc.camOrtho.Planes()
  416. oc.panLeft(deltaX * (right - left) / float32(swidth))
  417. oc.panUp(deltaY * (top - bottom) / float32(sheight))
  418. }
  419. func (oc *OrbitControl) panLeft(distance float32) {
  420. oc.panOffset.X += distance
  421. }
  422. func (oc *OrbitControl) panUp(distance float32) {
  423. oc.panOffset.Y += distance
  424. }