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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package shape
- import "github.com/g3n/engine/math32"
- // IShape is the interface for all collision shapes.
- // Shapes in this package satisfy this interface and also geometry.Geometry.
- type IShape interface {
- BoundingBox() math32.Box3
- BoundingSphere() math32.Sphere
- Area() float32
- Volume() float32
- RotationalInertia(mass float32) math32.Matrix3
- ProjectOntoAxis(localAxis *math32.Vector3) (float32, float32)
- }
- // Shape is a collision shape.
- // It can be an analytical geometry such as a sphere, plane, etc.. or it can be defined by a polygonal Geometry.
- type Shape struct {
- // TODO
- //material
- // Collision filtering
- colFilterGroup int
- colFilterMask int
- }
- func (s *Shape) initialize() {
- // Collision filtering
- s.colFilterGroup = 1
- s.colFilterMask = -1
- }
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