Daniel Salvadori 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
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attributes.glsl 6d47c8aa75 changing shaders preprocessing... %!s(int64=8) %!d(string=hai) anos
bones_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
bones_vertex_declaration.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
lights.glsl 9e48c7ee3e cleanup/docs %!s(int64=7) %!d(string=hai) anos
material.glsl 687ac3ef16 Fix: Newline was required after including this %!s(int64=7) %!d(string=hai) anos
morphtarget_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
morphtarget_vertex2.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes %!s(int64=7) %!d(string=hai) anos
morphtarget_vertex_declaration.glsl 4afe69c400 implemented morphtargets %!s(int64=7) %!d(string=hai) anos
morphtarget_vertex_declaration2.glsl 4afe69c400 implemented morphtargets %!s(int64=7) %!d(string=hai) anos
phong_model.glsl 3b93189cbb cleanup/docs %!s(int64=7) %!d(string=hai) anos