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attributes.glsl
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5fcf703c82
Optimize and clean shaders
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%!s(int64=6) %!d(string=hai) anos |
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bones_vertex.glsl
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b7cc1e54cd
fixed bone shader chunks
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%!s(int64=7) %!d(string=hai) anos |
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bones_vertex_declaration.glsl
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b7cc1e54cd
fixed bone shader chunks
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%!s(int64=7) %!d(string=hai) anos |
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lights.glsl
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9e48c7ee3e
cleanup/docs
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%!s(int64=7) %!d(string=hai) anos |
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material.glsl
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5fcf703c82
Optimize and clean shaders
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%!s(int64=6) %!d(string=hai) anos |
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morphtarget_vertex.glsl
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9233aba005
implemented skinning and glTF loading of rigged meshes
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%!s(int64=7) %!d(string=hai) anos |
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morphtarget_vertex2.glsl
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9233aba005
implemented skinning and glTF loading of rigged meshes
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%!s(int64=7) %!d(string=hai) anos |
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morphtarget_vertex_declaration.glsl
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4afe69c400
implemented morphtargets
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%!s(int64=7) %!d(string=hai) anos |
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morphtarget_vertex_declaration2.glsl
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4afe69c400
implemented morphtargets
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%!s(int64=7) %!d(string=hai) anos |
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phong_model.glsl
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5fcf703c82
Optimize and clean shaders
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%!s(int64=6) %!d(string=hai) anos |