glapi.c 138 KB

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  1. // This file was generated automatically by "glapi2go" and contains functions to
  2. // open the platform's OpenGL dll/shared library and to load all OpenGL function
  3. // pointers for an specified OpenGL version described by the header file "glcorearb.h",
  4. // from "https://www.khronos.org/registry/OpenGL/api/GL/glcorearb.h".
  5. //
  6. // As Go cgo cannot call directly to C pointers it also creates C function wrappers
  7. // for all loaded OpenGL pointers.
  8. // The code was heavily based on "https://github.com/skaslev/gl3w"
  9. #include <stdlib.h>
  10. #include <stdio.h>
  11. #include "glapi.h"
  12. //
  13. // OpenGL function loader for Windows
  14. //
  15. #ifdef _WIN32
  16. #define WIN32_LEAN_AND_MEAN 1
  17. #include <windows.h>
  18. #undef near
  19. #undef far
  20. static HMODULE libgl;
  21. // open_libgl opens the OpenGL dll for Windows
  22. static int open_libgl(void) {
  23. libgl = LoadLibraryA("opengl32.dll");
  24. if (libgl == NULL) {
  25. return -1;
  26. }
  27. return 0;
  28. }
  29. // close_libgl closes the OpenGL dll object for Windows
  30. static void close_libgl(void) {
  31. FreeLibrary(libgl);
  32. }
  33. // get_proc gets the pointer for an OpenGL function for Windows
  34. static void* get_proc(const char *proc) {
  35. void* res;
  36. res = (void*)wglGetProcAddress(proc);
  37. if (!res) {
  38. res = (void*)GetProcAddress(libgl, proc);
  39. }
  40. return res;
  41. }
  42. //
  43. // OpenGL function loader for Mac OS
  44. //
  45. #elif defined(__APPLE__) || defined(__APPLE_CC__)
  46. #include <Carbon/Carbon.h>
  47. CFBundleRef bundle;
  48. CFURLRef bundleURL;
  49. // open_libgl opens the OpenGL shared object for OSX
  50. static void open_libgl(void) {
  51. bundleURL = CFURLCreateWithFileSystemPath(kCFAllocatorDefault,
  52. CFSTR("/System/Library/Frameworks/OpenGL.framework"),
  53. kCFURLPOSIXPathStyle, true);
  54. bundle = CFBundleCreate(kCFAllocatorDefault, bundleURL);
  55. assert(bundle != NULL);
  56. }
  57. // close_libgl closes the OpenGL shared object object for OSX
  58. static void close_libgl(void) {
  59. CFRelease(bundle);
  60. CFRelease(bundleURL);
  61. }
  62. // get_proc gets the pointer for an OpenGL function for OSX
  63. static void* get_proc(const char *proc) {
  64. void* res;
  65. CFStringRef procname = CFStringCreateWithCString(kCFAllocatorDefault, proc,
  66. kCFStringEncodingASCII);
  67. *(void **)(&res) = CFBundleGetFunctionPointerForName(bundle, procname);
  68. CFRelease(procname);
  69. return res;
  70. }
  71. //
  72. // OpenGL function loader for Linux, Unix*
  73. //
  74. #else
  75. #include <dlfcn.h>
  76. #include <GL/glx.h>
  77. static void *libgl;
  78. static PFNGLXGETPROCADDRESSPROC glx_get_proc_address;
  79. // open_libgl opens the OpenGL shared object for Linux/Freebsd
  80. static int open_libgl(void) {
  81. libgl = dlopen("libGL.so.1", RTLD_LAZY | RTLD_GLOBAL);
  82. if (libgl == NULL) {
  83. return -1;
  84. }
  85. *(void **)(&glx_get_proc_address) = dlsym(libgl, "glXGetProcAddressARB");
  86. if (glx_get_proc_address == NULL) {
  87. return -1;
  88. }
  89. return 0;
  90. }
  91. // close_libgl closes the OpenGL shared object for Linux/Freebsd
  92. static void close_libgl(void) {
  93. dlclose(libgl);
  94. }
  95. // get_proc gets the pointer for an OpenGL function for Linux/Freebsd
  96. static void* get_proc(const char *proc) {
  97. void* res;
  98. res = glx_get_proc_address((const GLubyte *)proc);
  99. if (!res) {
  100. *(void **)(&res) = dlsym(libgl, proc);
  101. }
  102. return res;
  103. }
  104. #endif
  105. // Internal global flag to check error from OpenGL functions
  106. static int checkError = 1;
  107. // Declaration of internal function for loading OpenGL function pointers
  108. static void load_procs();
  109. //
  110. // glapiLoad() tries to load functions addresses from the OpenGL library
  111. //
  112. int glapiLoad(void) {
  113. int res = open_libgl();
  114. if (res != 0) {
  115. return res;
  116. }
  117. load_procs();
  118. close_libgl();
  119. return 0;
  120. }
  121. //
  122. // glapiCheckError sets the state of the internal flag which determines
  123. // if error checking must be done for OpenGL calls
  124. //
  125. void glapiCheckError(int check) {
  126. checkError = check;
  127. }
  128. // Internal function to abort process when error
  129. static void panic(GLenum err, const char* fname) {
  130. printf("\nGLAPI Error: %d calling: %s\n", err, fname);
  131. exit(1);
  132. }
  133. //
  134. // Definitions of function pointers variables
  135. //
  136. static PFNGLCULLFACEPROC pglCullFace;
  137. static PFNGLFRONTFACEPROC pglFrontFace;
  138. static PFNGLHINTPROC pglHint;
  139. static PFNGLLINEWIDTHPROC pglLineWidth;
  140. static PFNGLPOINTSIZEPROC pglPointSize;
  141. static PFNGLPOLYGONMODEPROC pglPolygonMode;
  142. static PFNGLSCISSORPROC pglScissor;
  143. static PFNGLTEXPARAMETERFPROC pglTexParameterf;
  144. static PFNGLTEXPARAMETERFVPROC pglTexParameterfv;
  145. static PFNGLTEXPARAMETERIPROC pglTexParameteri;
  146. static PFNGLTEXPARAMETERIVPROC pglTexParameteriv;
  147. static PFNGLTEXIMAGE1DPROC pglTexImage1D;
  148. static PFNGLTEXIMAGE2DPROC pglTexImage2D;
  149. static PFNGLDRAWBUFFERPROC pglDrawBuffer;
  150. static PFNGLCLEARPROC pglClear;
  151. static PFNGLCLEARCOLORPROC pglClearColor;
  152. static PFNGLCLEARSTENCILPROC pglClearStencil;
  153. static PFNGLCLEARDEPTHPROC pglClearDepth;
  154. static PFNGLSTENCILMASKPROC pglStencilMask;
  155. static PFNGLCOLORMASKPROC pglColorMask;
  156. static PFNGLDEPTHMASKPROC pglDepthMask;
  157. static PFNGLDISABLEPROC pglDisable;
  158. static PFNGLENABLEPROC pglEnable;
  159. static PFNGLFINISHPROC pglFinish;
  160. static PFNGLFLUSHPROC pglFlush;
  161. static PFNGLBLENDFUNCPROC pglBlendFunc;
  162. static PFNGLLOGICOPPROC pglLogicOp;
  163. static PFNGLSTENCILFUNCPROC pglStencilFunc;
  164. static PFNGLSTENCILOPPROC pglStencilOp;
  165. static PFNGLDEPTHFUNCPROC pglDepthFunc;
  166. static PFNGLPIXELSTOREFPROC pglPixelStoref;
  167. static PFNGLPIXELSTOREIPROC pglPixelStorei;
  168. static PFNGLREADBUFFERPROC pglReadBuffer;
  169. static PFNGLREADPIXELSPROC pglReadPixels;
  170. static PFNGLGETBOOLEANVPROC pglGetBooleanv;
  171. static PFNGLGETDOUBLEVPROC pglGetDoublev;
  172. static PFNGLGETERRORPROC pglGetError;
  173. static PFNGLGETFLOATVPROC pglGetFloatv;
  174. static PFNGLGETINTEGERVPROC pglGetIntegerv;
  175. static PFNGLGETSTRINGPROC pglGetString;
  176. static PFNGLGETTEXIMAGEPROC pglGetTexImage;
  177. static PFNGLGETTEXPARAMETERFVPROC pglGetTexParameterfv;
  178. static PFNGLGETTEXPARAMETERIVPROC pglGetTexParameteriv;
  179. static PFNGLGETTEXLEVELPARAMETERFVPROC pglGetTexLevelParameterfv;
  180. static PFNGLGETTEXLEVELPARAMETERIVPROC pglGetTexLevelParameteriv;
  181. static PFNGLISENABLEDPROC pglIsEnabled;
  182. static PFNGLDEPTHRANGEPROC pglDepthRange;
  183. static PFNGLVIEWPORTPROC pglViewport;
  184. static PFNGLDRAWARRAYSPROC pglDrawArrays;
  185. static PFNGLDRAWELEMENTSPROC pglDrawElements;
  186. static PFNGLGETPOINTERVPROC pglGetPointerv;
  187. static PFNGLPOLYGONOFFSETPROC pglPolygonOffset;
  188. static PFNGLCOPYTEXIMAGE1DPROC pglCopyTexImage1D;
  189. static PFNGLCOPYTEXIMAGE2DPROC pglCopyTexImage2D;
  190. static PFNGLCOPYTEXSUBIMAGE1DPROC pglCopyTexSubImage1D;
  191. static PFNGLCOPYTEXSUBIMAGE2DPROC pglCopyTexSubImage2D;
  192. static PFNGLTEXSUBIMAGE1DPROC pglTexSubImage1D;
  193. static PFNGLTEXSUBIMAGE2DPROC pglTexSubImage2D;
  194. static PFNGLBINDTEXTUREPROC pglBindTexture;
  195. static PFNGLDELETETEXTURESPROC pglDeleteTextures;
  196. static PFNGLGENTEXTURESPROC pglGenTextures;
  197. static PFNGLISTEXTUREPROC pglIsTexture;
  198. static PFNGLDRAWRANGEELEMENTSPROC pglDrawRangeElements;
  199. static PFNGLTEXIMAGE3DPROC pglTexImage3D;
  200. static PFNGLTEXSUBIMAGE3DPROC pglTexSubImage3D;
  201. static PFNGLCOPYTEXSUBIMAGE3DPROC pglCopyTexSubImage3D;
  202. static PFNGLACTIVETEXTUREPROC pglActiveTexture;
  203. static PFNGLSAMPLECOVERAGEPROC pglSampleCoverage;
  204. static PFNGLCOMPRESSEDTEXIMAGE3DPROC pglCompressedTexImage3D;
  205. static PFNGLCOMPRESSEDTEXIMAGE2DPROC pglCompressedTexImage2D;
  206. static PFNGLCOMPRESSEDTEXIMAGE1DPROC pglCompressedTexImage1D;
  207. static PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC pglCompressedTexSubImage3D;
  208. static PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC pglCompressedTexSubImage2D;
  209. static PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC pglCompressedTexSubImage1D;
  210. static PFNGLGETCOMPRESSEDTEXIMAGEPROC pglGetCompressedTexImage;
  211. static PFNGLBLENDFUNCSEPARATEPROC pglBlendFuncSeparate;
  212. static PFNGLMULTIDRAWARRAYSPROC pglMultiDrawArrays;
  213. static PFNGLMULTIDRAWELEMENTSPROC pglMultiDrawElements;
  214. static PFNGLPOINTPARAMETERFPROC pglPointParameterf;
  215. static PFNGLPOINTPARAMETERFVPROC pglPointParameterfv;
  216. static PFNGLPOINTPARAMETERIPROC pglPointParameteri;
  217. static PFNGLPOINTPARAMETERIVPROC pglPointParameteriv;
  218. static PFNGLBLENDCOLORPROC pglBlendColor;
  219. static PFNGLBLENDEQUATIONPROC pglBlendEquation;
  220. static PFNGLGENQUERIESPROC pglGenQueries;
  221. static PFNGLDELETEQUERIESPROC pglDeleteQueries;
  222. static PFNGLISQUERYPROC pglIsQuery;
  223. static PFNGLBEGINQUERYPROC pglBeginQuery;
  224. static PFNGLENDQUERYPROC pglEndQuery;
  225. static PFNGLGETQUERYIVPROC pglGetQueryiv;
  226. static PFNGLGETQUERYOBJECTIVPROC pglGetQueryObjectiv;
  227. static PFNGLGETQUERYOBJECTUIVPROC pglGetQueryObjectuiv;
  228. static PFNGLBINDBUFFERPROC pglBindBuffer;
  229. static PFNGLDELETEBUFFERSPROC pglDeleteBuffers;
  230. static PFNGLGENBUFFERSPROC pglGenBuffers;
  231. static PFNGLISBUFFERPROC pglIsBuffer;
  232. static PFNGLBUFFERDATAPROC pglBufferData;
  233. static PFNGLBUFFERSUBDATAPROC pglBufferSubData;
  234. static PFNGLGETBUFFERSUBDATAPROC pglGetBufferSubData;
  235. static PFNGLMAPBUFFERPROC pglMapBuffer;
  236. static PFNGLUNMAPBUFFERPROC pglUnmapBuffer;
  237. static PFNGLGETBUFFERPARAMETERIVPROC pglGetBufferParameteriv;
  238. static PFNGLGETBUFFERPOINTERVPROC pglGetBufferPointerv;
  239. static PFNGLBLENDEQUATIONSEPARATEPROC pglBlendEquationSeparate;
  240. static PFNGLDRAWBUFFERSPROC pglDrawBuffers;
  241. static PFNGLSTENCILOPSEPARATEPROC pglStencilOpSeparate;
  242. static PFNGLSTENCILFUNCSEPARATEPROC pglStencilFuncSeparate;
  243. static PFNGLSTENCILMASKSEPARATEPROC pglStencilMaskSeparate;
  244. static PFNGLATTACHSHADERPROC pglAttachShader;
  245. static PFNGLBINDATTRIBLOCATIONPROC pglBindAttribLocation;
  246. static PFNGLCOMPILESHADERPROC pglCompileShader;
  247. static PFNGLCREATEPROGRAMPROC pglCreateProgram;
  248. static PFNGLCREATESHADERPROC pglCreateShader;
  249. static PFNGLDELETEPROGRAMPROC pglDeleteProgram;
  250. static PFNGLDELETESHADERPROC pglDeleteShader;
  251. static PFNGLDETACHSHADERPROC pglDetachShader;
  252. static PFNGLDISABLEVERTEXATTRIBARRAYPROC pglDisableVertexAttribArray;
  253. static PFNGLENABLEVERTEXATTRIBARRAYPROC pglEnableVertexAttribArray;
  254. static PFNGLGETACTIVEATTRIBPROC pglGetActiveAttrib;
  255. static PFNGLGETACTIVEUNIFORMPROC pglGetActiveUniform;
  256. static PFNGLGETATTACHEDSHADERSPROC pglGetAttachedShaders;
  257. static PFNGLGETATTRIBLOCATIONPROC pglGetAttribLocation;
  258. static PFNGLGETPROGRAMIVPROC pglGetProgramiv;
  259. static PFNGLGETPROGRAMINFOLOGPROC pglGetProgramInfoLog;
  260. static PFNGLGETSHADERIVPROC pglGetShaderiv;
  261. static PFNGLGETSHADERINFOLOGPROC pglGetShaderInfoLog;
  262. static PFNGLGETSHADERSOURCEPROC pglGetShaderSource;
  263. static PFNGLGETUNIFORMLOCATIONPROC pglGetUniformLocation;
  264. static PFNGLGETUNIFORMFVPROC pglGetUniformfv;
  265. static PFNGLGETUNIFORMIVPROC pglGetUniformiv;
  266. static PFNGLGETVERTEXATTRIBDVPROC pglGetVertexAttribdv;
  267. static PFNGLGETVERTEXATTRIBFVPROC pglGetVertexAttribfv;
  268. static PFNGLGETVERTEXATTRIBIVPROC pglGetVertexAttribiv;
  269. static PFNGLGETVERTEXATTRIBPOINTERVPROC pglGetVertexAttribPointerv;
  270. static PFNGLISPROGRAMPROC pglIsProgram;
  271. static PFNGLISSHADERPROC pglIsShader;
  272. static PFNGLLINKPROGRAMPROC pglLinkProgram;
  273. static PFNGLSHADERSOURCEPROC pglShaderSource;
  274. static PFNGLUSEPROGRAMPROC pglUseProgram;
  275. static PFNGLUNIFORM1FPROC pglUniform1f;
  276. static PFNGLUNIFORM2FPROC pglUniform2f;
  277. static PFNGLUNIFORM3FPROC pglUniform3f;
  278. static PFNGLUNIFORM4FPROC pglUniform4f;
  279. static PFNGLUNIFORM1IPROC pglUniform1i;
  280. static PFNGLUNIFORM2IPROC pglUniform2i;
  281. static PFNGLUNIFORM3IPROC pglUniform3i;
  282. static PFNGLUNIFORM4IPROC pglUniform4i;
  283. static PFNGLUNIFORM1FVPROC pglUniform1fv;
  284. static PFNGLUNIFORM2FVPROC pglUniform2fv;
  285. static PFNGLUNIFORM3FVPROC pglUniform3fv;
  286. static PFNGLUNIFORM4FVPROC pglUniform4fv;
  287. static PFNGLUNIFORM1IVPROC pglUniform1iv;
  288. static PFNGLUNIFORM2IVPROC pglUniform2iv;
  289. static PFNGLUNIFORM3IVPROC pglUniform3iv;
  290. static PFNGLUNIFORM4IVPROC pglUniform4iv;
  291. static PFNGLUNIFORMMATRIX2FVPROC pglUniformMatrix2fv;
  292. static PFNGLUNIFORMMATRIX3FVPROC pglUniformMatrix3fv;
  293. static PFNGLUNIFORMMATRIX4FVPROC pglUniformMatrix4fv;
  294. static PFNGLVALIDATEPROGRAMPROC pglValidateProgram;
  295. static PFNGLVERTEXATTRIB1DPROC pglVertexAttrib1d;
  296. static PFNGLVERTEXATTRIB1DVPROC pglVertexAttrib1dv;
  297. static PFNGLVERTEXATTRIB1FPROC pglVertexAttrib1f;
  298. static PFNGLVERTEXATTRIB1FVPROC pglVertexAttrib1fv;
  299. static PFNGLVERTEXATTRIB1SPROC pglVertexAttrib1s;
  300. static PFNGLVERTEXATTRIB1SVPROC pglVertexAttrib1sv;
  301. static PFNGLVERTEXATTRIB2DPROC pglVertexAttrib2d;
  302. static PFNGLVERTEXATTRIB2DVPROC pglVertexAttrib2dv;
  303. static PFNGLVERTEXATTRIB2FPROC pglVertexAttrib2f;
  304. static PFNGLVERTEXATTRIB2FVPROC pglVertexAttrib2fv;
  305. static PFNGLVERTEXATTRIB2SPROC pglVertexAttrib2s;
  306. static PFNGLVERTEXATTRIB2SVPROC pglVertexAttrib2sv;
  307. static PFNGLVERTEXATTRIB3DPROC pglVertexAttrib3d;
  308. static PFNGLVERTEXATTRIB3DVPROC pglVertexAttrib3dv;
  309. static PFNGLVERTEXATTRIB3FPROC pglVertexAttrib3f;
  310. static PFNGLVERTEXATTRIB3FVPROC pglVertexAttrib3fv;
  311. static PFNGLVERTEXATTRIB3SPROC pglVertexAttrib3s;
  312. static PFNGLVERTEXATTRIB3SVPROC pglVertexAttrib3sv;
  313. static PFNGLVERTEXATTRIB4NBVPROC pglVertexAttrib4Nbv;
  314. static PFNGLVERTEXATTRIB4NIVPROC pglVertexAttrib4Niv;
  315. static PFNGLVERTEXATTRIB4NSVPROC pglVertexAttrib4Nsv;
  316. static PFNGLVERTEXATTRIB4NUBPROC pglVertexAttrib4Nub;
  317. static PFNGLVERTEXATTRIB4NUBVPROC pglVertexAttrib4Nubv;
  318. static PFNGLVERTEXATTRIB4NUIVPROC pglVertexAttrib4Nuiv;
  319. static PFNGLVERTEXATTRIB4NUSVPROC pglVertexAttrib4Nusv;
  320. static PFNGLVERTEXATTRIB4BVPROC pglVertexAttrib4bv;
  321. static PFNGLVERTEXATTRIB4DPROC pglVertexAttrib4d;
  322. static PFNGLVERTEXATTRIB4DVPROC pglVertexAttrib4dv;
  323. static PFNGLVERTEXATTRIB4FPROC pglVertexAttrib4f;
  324. static PFNGLVERTEXATTRIB4FVPROC pglVertexAttrib4fv;
  325. static PFNGLVERTEXATTRIB4IVPROC pglVertexAttrib4iv;
  326. static PFNGLVERTEXATTRIB4SPROC pglVertexAttrib4s;
  327. static PFNGLVERTEXATTRIB4SVPROC pglVertexAttrib4sv;
  328. static PFNGLVERTEXATTRIB4UBVPROC pglVertexAttrib4ubv;
  329. static PFNGLVERTEXATTRIB4UIVPROC pglVertexAttrib4uiv;
  330. static PFNGLVERTEXATTRIB4USVPROC pglVertexAttrib4usv;
  331. static PFNGLVERTEXATTRIBPOINTERPROC pglVertexAttribPointer;
  332. static PFNGLUNIFORMMATRIX2X3FVPROC pglUniformMatrix2x3fv;
  333. static PFNGLUNIFORMMATRIX3X2FVPROC pglUniformMatrix3x2fv;
  334. static PFNGLUNIFORMMATRIX2X4FVPROC pglUniformMatrix2x4fv;
  335. static PFNGLUNIFORMMATRIX4X2FVPROC pglUniformMatrix4x2fv;
  336. static PFNGLUNIFORMMATRIX3X4FVPROC pglUniformMatrix3x4fv;
  337. static PFNGLUNIFORMMATRIX4X3FVPROC pglUniformMatrix4x3fv;
  338. static PFNGLCOLORMASKIPROC pglColorMaski;
  339. static PFNGLGETBOOLEANI_VPROC pglGetBooleani_v;
  340. static PFNGLGETINTEGERI_VPROC pglGetIntegeri_v;
  341. static PFNGLENABLEIPROC pglEnablei;
  342. static PFNGLDISABLEIPROC pglDisablei;
  343. static PFNGLISENABLEDIPROC pglIsEnabledi;
  344. static PFNGLBEGINTRANSFORMFEEDBACKPROC pglBeginTransformFeedback;
  345. static PFNGLENDTRANSFORMFEEDBACKPROC pglEndTransformFeedback;
  346. static PFNGLBINDBUFFERRANGEPROC pglBindBufferRange;
  347. static PFNGLBINDBUFFERBASEPROC pglBindBufferBase;
  348. static PFNGLTRANSFORMFEEDBACKVARYINGSPROC pglTransformFeedbackVaryings;
  349. static PFNGLGETTRANSFORMFEEDBACKVARYINGPROC pglGetTransformFeedbackVarying;
  350. static PFNGLCLAMPCOLORPROC pglClampColor;
  351. static PFNGLBEGINCONDITIONALRENDERPROC pglBeginConditionalRender;
  352. static PFNGLENDCONDITIONALRENDERPROC pglEndConditionalRender;
  353. static PFNGLVERTEXATTRIBIPOINTERPROC pglVertexAttribIPointer;
  354. static PFNGLGETVERTEXATTRIBIIVPROC pglGetVertexAttribIiv;
  355. static PFNGLGETVERTEXATTRIBIUIVPROC pglGetVertexAttribIuiv;
  356. static PFNGLVERTEXATTRIBI1IPROC pglVertexAttribI1i;
  357. static PFNGLVERTEXATTRIBI2IPROC pglVertexAttribI2i;
  358. static PFNGLVERTEXATTRIBI3IPROC pglVertexAttribI3i;
  359. static PFNGLVERTEXATTRIBI4IPROC pglVertexAttribI4i;
  360. static PFNGLVERTEXATTRIBI1UIPROC pglVertexAttribI1ui;
  361. static PFNGLVERTEXATTRIBI2UIPROC pglVertexAttribI2ui;
  362. static PFNGLVERTEXATTRIBI3UIPROC pglVertexAttribI3ui;
  363. static PFNGLVERTEXATTRIBI4UIPROC pglVertexAttribI4ui;
  364. static PFNGLVERTEXATTRIBI1IVPROC pglVertexAttribI1iv;
  365. static PFNGLVERTEXATTRIBI2IVPROC pglVertexAttribI2iv;
  366. static PFNGLVERTEXATTRIBI3IVPROC pglVertexAttribI3iv;
  367. static PFNGLVERTEXATTRIBI4IVPROC pglVertexAttribI4iv;
  368. static PFNGLVERTEXATTRIBI1UIVPROC pglVertexAttribI1uiv;
  369. static PFNGLVERTEXATTRIBI2UIVPROC pglVertexAttribI2uiv;
  370. static PFNGLVERTEXATTRIBI3UIVPROC pglVertexAttribI3uiv;
  371. static PFNGLVERTEXATTRIBI4UIVPROC pglVertexAttribI4uiv;
  372. static PFNGLVERTEXATTRIBI4BVPROC pglVertexAttribI4bv;
  373. static PFNGLVERTEXATTRIBI4SVPROC pglVertexAttribI4sv;
  374. static PFNGLVERTEXATTRIBI4UBVPROC pglVertexAttribI4ubv;
  375. static PFNGLVERTEXATTRIBI4USVPROC pglVertexAttribI4usv;
  376. static PFNGLGETUNIFORMUIVPROC pglGetUniformuiv;
  377. static PFNGLBINDFRAGDATALOCATIONPROC pglBindFragDataLocation;
  378. static PFNGLGETFRAGDATALOCATIONPROC pglGetFragDataLocation;
  379. static PFNGLUNIFORM1UIPROC pglUniform1ui;
  380. static PFNGLUNIFORM2UIPROC pglUniform2ui;
  381. static PFNGLUNIFORM3UIPROC pglUniform3ui;
  382. static PFNGLUNIFORM4UIPROC pglUniform4ui;
  383. static PFNGLUNIFORM1UIVPROC pglUniform1uiv;
  384. static PFNGLUNIFORM2UIVPROC pglUniform2uiv;
  385. static PFNGLUNIFORM3UIVPROC pglUniform3uiv;
  386. static PFNGLUNIFORM4UIVPROC pglUniform4uiv;
  387. static PFNGLTEXPARAMETERIIVPROC pglTexParameterIiv;
  388. static PFNGLTEXPARAMETERIUIVPROC pglTexParameterIuiv;
  389. static PFNGLGETTEXPARAMETERIIVPROC pglGetTexParameterIiv;
  390. static PFNGLGETTEXPARAMETERIUIVPROC pglGetTexParameterIuiv;
  391. static PFNGLCLEARBUFFERIVPROC pglClearBufferiv;
  392. static PFNGLCLEARBUFFERUIVPROC pglClearBufferuiv;
  393. static PFNGLCLEARBUFFERFVPROC pglClearBufferfv;
  394. static PFNGLCLEARBUFFERFIPROC pglClearBufferfi;
  395. static PFNGLGETSTRINGIPROC pglGetStringi;
  396. static PFNGLISRENDERBUFFERPROC pglIsRenderbuffer;
  397. static PFNGLBINDRENDERBUFFERPROC pglBindRenderbuffer;
  398. static PFNGLDELETERENDERBUFFERSPROC pglDeleteRenderbuffers;
  399. static PFNGLGENRENDERBUFFERSPROC pglGenRenderbuffers;
  400. static PFNGLRENDERBUFFERSTORAGEPROC pglRenderbufferStorage;
  401. static PFNGLGETRENDERBUFFERPARAMETERIVPROC pglGetRenderbufferParameteriv;
  402. static PFNGLISFRAMEBUFFERPROC pglIsFramebuffer;
  403. static PFNGLBINDFRAMEBUFFERPROC pglBindFramebuffer;
  404. static PFNGLDELETEFRAMEBUFFERSPROC pglDeleteFramebuffers;
  405. static PFNGLGENFRAMEBUFFERSPROC pglGenFramebuffers;
  406. static PFNGLCHECKFRAMEBUFFERSTATUSPROC pglCheckFramebufferStatus;
  407. static PFNGLFRAMEBUFFERTEXTURE1DPROC pglFramebufferTexture1D;
  408. static PFNGLFRAMEBUFFERTEXTURE2DPROC pglFramebufferTexture2D;
  409. static PFNGLFRAMEBUFFERTEXTURE3DPROC pglFramebufferTexture3D;
  410. static PFNGLFRAMEBUFFERRENDERBUFFERPROC pglFramebufferRenderbuffer;
  411. static PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC pglGetFramebufferAttachmentParameteriv;
  412. static PFNGLGENERATEMIPMAPPROC pglGenerateMipmap;
  413. static PFNGLBLITFRAMEBUFFERPROC pglBlitFramebuffer;
  414. static PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC pglRenderbufferStorageMultisample;
  415. static PFNGLFRAMEBUFFERTEXTURELAYERPROC pglFramebufferTextureLayer;
  416. static PFNGLMAPBUFFERRANGEPROC pglMapBufferRange;
  417. static PFNGLFLUSHMAPPEDBUFFERRANGEPROC pglFlushMappedBufferRange;
  418. static PFNGLBINDVERTEXARRAYPROC pglBindVertexArray;
  419. static PFNGLDELETEVERTEXARRAYSPROC pglDeleteVertexArrays;
  420. static PFNGLGENVERTEXARRAYSPROC pglGenVertexArrays;
  421. static PFNGLISVERTEXARRAYPROC pglIsVertexArray;
  422. static PFNGLDRAWARRAYSINSTANCEDPROC pglDrawArraysInstanced;
  423. static PFNGLDRAWELEMENTSINSTANCEDPROC pglDrawElementsInstanced;
  424. static PFNGLTEXBUFFERPROC pglTexBuffer;
  425. static PFNGLPRIMITIVERESTARTINDEXPROC pglPrimitiveRestartIndex;
  426. static PFNGLCOPYBUFFERSUBDATAPROC pglCopyBufferSubData;
  427. static PFNGLGETUNIFORMINDICESPROC pglGetUniformIndices;
  428. static PFNGLGETACTIVEUNIFORMSIVPROC pglGetActiveUniformsiv;
  429. static PFNGLGETACTIVEUNIFORMNAMEPROC pglGetActiveUniformName;
  430. static PFNGLGETUNIFORMBLOCKINDEXPROC pglGetUniformBlockIndex;
  431. static PFNGLGETACTIVEUNIFORMBLOCKIVPROC pglGetActiveUniformBlockiv;
  432. static PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC pglGetActiveUniformBlockName;
  433. static PFNGLUNIFORMBLOCKBINDINGPROC pglUniformBlockBinding;
  434. static PFNGLDRAWELEMENTSBASEVERTEXPROC pglDrawElementsBaseVertex;
  435. static PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC pglDrawRangeElementsBaseVertex;
  436. static PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC pglDrawElementsInstancedBaseVertex;
  437. static PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC pglMultiDrawElementsBaseVertex;
  438. static PFNGLPROVOKINGVERTEXPROC pglProvokingVertex;
  439. static PFNGLFENCESYNCPROC pglFenceSync;
  440. static PFNGLISSYNCPROC pglIsSync;
  441. static PFNGLDELETESYNCPROC pglDeleteSync;
  442. static PFNGLCLIENTWAITSYNCPROC pglClientWaitSync;
  443. static PFNGLWAITSYNCPROC pglWaitSync;
  444. static PFNGLGETINTEGER64VPROC pglGetInteger64v;
  445. static PFNGLGETSYNCIVPROC pglGetSynciv;
  446. static PFNGLGETINTEGER64I_VPROC pglGetInteger64i_v;
  447. static PFNGLGETBUFFERPARAMETERI64VPROC pglGetBufferParameteri64v;
  448. static PFNGLFRAMEBUFFERTEXTUREPROC pglFramebufferTexture;
  449. static PFNGLTEXIMAGE2DMULTISAMPLEPROC pglTexImage2DMultisample;
  450. static PFNGLTEXIMAGE3DMULTISAMPLEPROC pglTexImage3DMultisample;
  451. static PFNGLGETMULTISAMPLEFVPROC pglGetMultisamplefv;
  452. static PFNGLSAMPLEMASKIPROC pglSampleMaski;
  453. static PFNGLBINDFRAGDATALOCATIONINDEXEDPROC pglBindFragDataLocationIndexed;
  454. static PFNGLGETFRAGDATAINDEXPROC pglGetFragDataIndex;
  455. static PFNGLGENSAMPLERSPROC pglGenSamplers;
  456. static PFNGLDELETESAMPLERSPROC pglDeleteSamplers;
  457. static PFNGLISSAMPLERPROC pglIsSampler;
  458. static PFNGLBINDSAMPLERPROC pglBindSampler;
  459. static PFNGLSAMPLERPARAMETERIPROC pglSamplerParameteri;
  460. static PFNGLSAMPLERPARAMETERIVPROC pglSamplerParameteriv;
  461. static PFNGLSAMPLERPARAMETERFPROC pglSamplerParameterf;
  462. static PFNGLSAMPLERPARAMETERFVPROC pglSamplerParameterfv;
  463. static PFNGLSAMPLERPARAMETERIIVPROC pglSamplerParameterIiv;
  464. static PFNGLSAMPLERPARAMETERIUIVPROC pglSamplerParameterIuiv;
  465. static PFNGLGETSAMPLERPARAMETERIVPROC pglGetSamplerParameteriv;
  466. static PFNGLGETSAMPLERPARAMETERIIVPROC pglGetSamplerParameterIiv;
  467. static PFNGLGETSAMPLERPARAMETERFVPROC pglGetSamplerParameterfv;
  468. static PFNGLGETSAMPLERPARAMETERIUIVPROC pglGetSamplerParameterIuiv;
  469. static PFNGLQUERYCOUNTERPROC pglQueryCounter;
  470. static PFNGLGETQUERYOBJECTI64VPROC pglGetQueryObjecti64v;
  471. static PFNGLGETQUERYOBJECTUI64VPROC pglGetQueryObjectui64v;
  472. static PFNGLVERTEXATTRIBDIVISORPROC pglVertexAttribDivisor;
  473. static PFNGLVERTEXATTRIBP1UIPROC pglVertexAttribP1ui;
  474. static PFNGLVERTEXATTRIBP1UIVPROC pglVertexAttribP1uiv;
  475. static PFNGLVERTEXATTRIBP2UIPROC pglVertexAttribP2ui;
  476. static PFNGLVERTEXATTRIBP2UIVPROC pglVertexAttribP2uiv;
  477. static PFNGLVERTEXATTRIBP3UIPROC pglVertexAttribP3ui;
  478. static PFNGLVERTEXATTRIBP3UIVPROC pglVertexAttribP3uiv;
  479. static PFNGLVERTEXATTRIBP4UIPROC pglVertexAttribP4ui;
  480. static PFNGLVERTEXATTRIBP4UIVPROC pglVertexAttribP4uiv;
  481. //
  482. // load_procs loads all gl functions addresses into the pointers
  483. //
  484. static void load_procs() {
  485. pglCullFace = (PFNGLCULLFACEPROC)get_proc("glCullFace");
  486. pglFrontFace = (PFNGLFRONTFACEPROC)get_proc("glFrontFace");
  487. pglHint = (PFNGLHINTPROC)get_proc("glHint");
  488. pglLineWidth = (PFNGLLINEWIDTHPROC)get_proc("glLineWidth");
  489. pglPointSize = (PFNGLPOINTSIZEPROC)get_proc("glPointSize");
  490. pglPolygonMode = (PFNGLPOLYGONMODEPROC)get_proc("glPolygonMode");
  491. pglScissor = (PFNGLSCISSORPROC)get_proc("glScissor");
  492. pglTexParameterf = (PFNGLTEXPARAMETERFPROC)get_proc("glTexParameterf");
  493. pglTexParameterfv = (PFNGLTEXPARAMETERFVPROC)get_proc("glTexParameterfv");
  494. pglTexParameteri = (PFNGLTEXPARAMETERIPROC)get_proc("glTexParameteri");
  495. pglTexParameteriv = (PFNGLTEXPARAMETERIVPROC)get_proc("glTexParameteriv");
  496. pglTexImage1D = (PFNGLTEXIMAGE1DPROC)get_proc("glTexImage1D");
  497. pglTexImage2D = (PFNGLTEXIMAGE2DPROC)get_proc("glTexImage2D");
  498. pglDrawBuffer = (PFNGLDRAWBUFFERPROC)get_proc("glDrawBuffer");
  499. pglClear = (PFNGLCLEARPROC)get_proc("glClear");
  500. pglClearColor = (PFNGLCLEARCOLORPROC)get_proc("glClearColor");
  501. pglClearStencil = (PFNGLCLEARSTENCILPROC)get_proc("glClearStencil");
  502. pglClearDepth = (PFNGLCLEARDEPTHPROC)get_proc("glClearDepth");
  503. pglStencilMask = (PFNGLSTENCILMASKPROC)get_proc("glStencilMask");
  504. pglColorMask = (PFNGLCOLORMASKPROC)get_proc("glColorMask");
  505. pglDepthMask = (PFNGLDEPTHMASKPROC)get_proc("glDepthMask");
  506. pglDisable = (PFNGLDISABLEPROC)get_proc("glDisable");
  507. pglEnable = (PFNGLENABLEPROC)get_proc("glEnable");
  508. pglFinish = (PFNGLFINISHPROC)get_proc("glFinish");
  509. pglFlush = (PFNGLFLUSHPROC)get_proc("glFlush");
  510. pglBlendFunc = (PFNGLBLENDFUNCPROC)get_proc("glBlendFunc");
  511. pglLogicOp = (PFNGLLOGICOPPROC)get_proc("glLogicOp");
  512. pglStencilFunc = (PFNGLSTENCILFUNCPROC)get_proc("glStencilFunc");
  513. pglStencilOp = (PFNGLSTENCILOPPROC)get_proc("glStencilOp");
  514. pglDepthFunc = (PFNGLDEPTHFUNCPROC)get_proc("glDepthFunc");
  515. pglPixelStoref = (PFNGLPIXELSTOREFPROC)get_proc("glPixelStoref");
  516. pglPixelStorei = (PFNGLPIXELSTOREIPROC)get_proc("glPixelStorei");
  517. pglReadBuffer = (PFNGLREADBUFFERPROC)get_proc("glReadBuffer");
  518. pglReadPixels = (PFNGLREADPIXELSPROC)get_proc("glReadPixels");
  519. pglGetBooleanv = (PFNGLGETBOOLEANVPROC)get_proc("glGetBooleanv");
  520. pglGetDoublev = (PFNGLGETDOUBLEVPROC)get_proc("glGetDoublev");
  521. pglGetError = (PFNGLGETERRORPROC)get_proc("glGetError");
  522. pglGetFloatv = (PFNGLGETFLOATVPROC)get_proc("glGetFloatv");
  523. pglGetIntegerv = (PFNGLGETINTEGERVPROC)get_proc("glGetIntegerv");
  524. pglGetString = (PFNGLGETSTRINGPROC)get_proc("glGetString");
  525. pglGetTexImage = (PFNGLGETTEXIMAGEPROC)get_proc("glGetTexImage");
  526. pglGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)get_proc("glGetTexParameterfv");
  527. pglGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)get_proc("glGetTexParameteriv");
  528. pglGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)get_proc("glGetTexLevelParameterfv");
  529. pglGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)get_proc("glGetTexLevelParameteriv");
  530. pglIsEnabled = (PFNGLISENABLEDPROC)get_proc("glIsEnabled");
  531. pglDepthRange = (PFNGLDEPTHRANGEPROC)get_proc("glDepthRange");
  532. pglViewport = (PFNGLVIEWPORTPROC)get_proc("glViewport");
  533. pglDrawArrays = (PFNGLDRAWARRAYSPROC)get_proc("glDrawArrays");
  534. pglDrawElements = (PFNGLDRAWELEMENTSPROC)get_proc("glDrawElements");
  535. pglGetPointerv = (PFNGLGETPOINTERVPROC)get_proc("glGetPointerv");
  536. pglPolygonOffset = (PFNGLPOLYGONOFFSETPROC)get_proc("glPolygonOffset");
  537. pglCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)get_proc("glCopyTexImage1D");
  538. pglCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)get_proc("glCopyTexImage2D");
  539. pglCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)get_proc("glCopyTexSubImage1D");
  540. pglCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)get_proc("glCopyTexSubImage2D");
  541. pglTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)get_proc("glTexSubImage1D");
  542. pglTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)get_proc("glTexSubImage2D");
  543. pglBindTexture = (PFNGLBINDTEXTUREPROC)get_proc("glBindTexture");
  544. pglDeleteTextures = (PFNGLDELETETEXTURESPROC)get_proc("glDeleteTextures");
  545. pglGenTextures = (PFNGLGENTEXTURESPROC)get_proc("glGenTextures");
  546. pglIsTexture = (PFNGLISTEXTUREPROC)get_proc("glIsTexture");
  547. pglDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)get_proc("glDrawRangeElements");
  548. pglTexImage3D = (PFNGLTEXIMAGE3DPROC)get_proc("glTexImage3D");
  549. pglTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)get_proc("glTexSubImage3D");
  550. pglCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)get_proc("glCopyTexSubImage3D");
  551. pglActiveTexture = (PFNGLACTIVETEXTUREPROC)get_proc("glActiveTexture");
  552. pglSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)get_proc("glSampleCoverage");
  553. pglCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)get_proc("glCompressedTexImage3D");
  554. pglCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)get_proc("glCompressedTexImage2D");
  555. pglCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)get_proc("glCompressedTexImage1D");
  556. pglCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)get_proc("glCompressedTexSubImage3D");
  557. pglCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)get_proc("glCompressedTexSubImage2D");
  558. pglCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)get_proc("glCompressedTexSubImage1D");
  559. pglGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)get_proc("glGetCompressedTexImage");
  560. pglBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)get_proc("glBlendFuncSeparate");
  561. pglMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)get_proc("glMultiDrawArrays");
  562. pglMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)get_proc("glMultiDrawElements");
  563. pglPointParameterf = (PFNGLPOINTPARAMETERFPROC)get_proc("glPointParameterf");
  564. pglPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)get_proc("glPointParameterfv");
  565. pglPointParameteri = (PFNGLPOINTPARAMETERIPROC)get_proc("glPointParameteri");
  566. pglPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)get_proc("glPointParameteriv");
  567. pglBlendColor = (PFNGLBLENDCOLORPROC)get_proc("glBlendColor");
  568. pglBlendEquation = (PFNGLBLENDEQUATIONPROC)get_proc("glBlendEquation");
  569. pglGenQueries = (PFNGLGENQUERIESPROC)get_proc("glGenQueries");
  570. pglDeleteQueries = (PFNGLDELETEQUERIESPROC)get_proc("glDeleteQueries");
  571. pglIsQuery = (PFNGLISQUERYPROC)get_proc("glIsQuery");
  572. pglBeginQuery = (PFNGLBEGINQUERYPROC)get_proc("glBeginQuery");
  573. pglEndQuery = (PFNGLENDQUERYPROC)get_proc("glEndQuery");
  574. pglGetQueryiv = (PFNGLGETQUERYIVPROC)get_proc("glGetQueryiv");
  575. pglGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)get_proc("glGetQueryObjectiv");
  576. pglGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)get_proc("glGetQueryObjectuiv");
  577. pglBindBuffer = (PFNGLBINDBUFFERPROC)get_proc("glBindBuffer");
  578. pglDeleteBuffers = (PFNGLDELETEBUFFERSPROC)get_proc("glDeleteBuffers");
  579. pglGenBuffers = (PFNGLGENBUFFERSPROC)get_proc("glGenBuffers");
  580. pglIsBuffer = (PFNGLISBUFFERPROC)get_proc("glIsBuffer");
  581. pglBufferData = (PFNGLBUFFERDATAPROC)get_proc("glBufferData");
  582. pglBufferSubData = (PFNGLBUFFERSUBDATAPROC)get_proc("glBufferSubData");
  583. pglGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)get_proc("glGetBufferSubData");
  584. pglMapBuffer = (PFNGLMAPBUFFERPROC)get_proc("glMapBuffer");
  585. pglUnmapBuffer = (PFNGLUNMAPBUFFERPROC)get_proc("glUnmapBuffer");
  586. pglGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)get_proc("glGetBufferParameteriv");
  587. pglGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)get_proc("glGetBufferPointerv");
  588. pglBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)get_proc("glBlendEquationSeparate");
  589. pglDrawBuffers = (PFNGLDRAWBUFFERSPROC)get_proc("glDrawBuffers");
  590. pglStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)get_proc("glStencilOpSeparate");
  591. pglStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)get_proc("glStencilFuncSeparate");
  592. pglStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)get_proc("glStencilMaskSeparate");
  593. pglAttachShader = (PFNGLATTACHSHADERPROC)get_proc("glAttachShader");
  594. pglBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)get_proc("glBindAttribLocation");
  595. pglCompileShader = (PFNGLCOMPILESHADERPROC)get_proc("glCompileShader");
  596. pglCreateProgram = (PFNGLCREATEPROGRAMPROC)get_proc("glCreateProgram");
  597. pglCreateShader = (PFNGLCREATESHADERPROC)get_proc("glCreateShader");
  598. pglDeleteProgram = (PFNGLDELETEPROGRAMPROC)get_proc("glDeleteProgram");
  599. pglDeleteShader = (PFNGLDELETESHADERPROC)get_proc("glDeleteShader");
  600. pglDetachShader = (PFNGLDETACHSHADERPROC)get_proc("glDetachShader");
  601. pglDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)get_proc("glDisableVertexAttribArray");
  602. pglEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)get_proc("glEnableVertexAttribArray");
  603. pglGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)get_proc("glGetActiveAttrib");
  604. pglGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)get_proc("glGetActiveUniform");
  605. pglGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)get_proc("glGetAttachedShaders");
  606. pglGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)get_proc("glGetAttribLocation");
  607. pglGetProgramiv = (PFNGLGETPROGRAMIVPROC)get_proc("glGetProgramiv");
  608. pglGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)get_proc("glGetProgramInfoLog");
  609. pglGetShaderiv = (PFNGLGETSHADERIVPROC)get_proc("glGetShaderiv");
  610. pglGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)get_proc("glGetShaderInfoLog");
  611. pglGetShaderSource = (PFNGLGETSHADERSOURCEPROC)get_proc("glGetShaderSource");
  612. pglGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)get_proc("glGetUniformLocation");
  613. pglGetUniformfv = (PFNGLGETUNIFORMFVPROC)get_proc("glGetUniformfv");
  614. pglGetUniformiv = (PFNGLGETUNIFORMIVPROC)get_proc("glGetUniformiv");
  615. pglGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)get_proc("glGetVertexAttribdv");
  616. pglGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)get_proc("glGetVertexAttribfv");
  617. pglGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)get_proc("glGetVertexAttribiv");
  618. pglGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)get_proc("glGetVertexAttribPointerv");
  619. pglIsProgram = (PFNGLISPROGRAMPROC)get_proc("glIsProgram");
  620. pglIsShader = (PFNGLISSHADERPROC)get_proc("glIsShader");
  621. pglLinkProgram = (PFNGLLINKPROGRAMPROC)get_proc("glLinkProgram");
  622. pglShaderSource = (PFNGLSHADERSOURCEPROC)get_proc("glShaderSource");
  623. pglUseProgram = (PFNGLUSEPROGRAMPROC)get_proc("glUseProgram");
  624. pglUniform1f = (PFNGLUNIFORM1FPROC)get_proc("glUniform1f");
  625. pglUniform2f = (PFNGLUNIFORM2FPROC)get_proc("glUniform2f");
  626. pglUniform3f = (PFNGLUNIFORM3FPROC)get_proc("glUniform3f");
  627. pglUniform4f = (PFNGLUNIFORM4FPROC)get_proc("glUniform4f");
  628. pglUniform1i = (PFNGLUNIFORM1IPROC)get_proc("glUniform1i");
  629. pglUniform2i = (PFNGLUNIFORM2IPROC)get_proc("glUniform2i");
  630. pglUniform3i = (PFNGLUNIFORM3IPROC)get_proc("glUniform3i");
  631. pglUniform4i = (PFNGLUNIFORM4IPROC)get_proc("glUniform4i");
  632. pglUniform1fv = (PFNGLUNIFORM1FVPROC)get_proc("glUniform1fv");
  633. pglUniform2fv = (PFNGLUNIFORM2FVPROC)get_proc("glUniform2fv");
  634. pglUniform3fv = (PFNGLUNIFORM3FVPROC)get_proc("glUniform3fv");
  635. pglUniform4fv = (PFNGLUNIFORM4FVPROC)get_proc("glUniform4fv");
  636. pglUniform1iv = (PFNGLUNIFORM1IVPROC)get_proc("glUniform1iv");
  637. pglUniform2iv = (PFNGLUNIFORM2IVPROC)get_proc("glUniform2iv");
  638. pglUniform3iv = (PFNGLUNIFORM3IVPROC)get_proc("glUniform3iv");
  639. pglUniform4iv = (PFNGLUNIFORM4IVPROC)get_proc("glUniform4iv");
  640. pglUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)get_proc("glUniformMatrix2fv");
  641. pglUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)get_proc("glUniformMatrix3fv");
  642. pglUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)get_proc("glUniformMatrix4fv");
  643. pglValidateProgram = (PFNGLVALIDATEPROGRAMPROC)get_proc("glValidateProgram");
  644. pglVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)get_proc("glVertexAttrib1d");
  645. pglVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)get_proc("glVertexAttrib1dv");
  646. pglVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)get_proc("glVertexAttrib1f");
  647. pglVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)get_proc("glVertexAttrib1fv");
  648. pglVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)get_proc("glVertexAttrib1s");
  649. pglVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)get_proc("glVertexAttrib1sv");
  650. pglVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)get_proc("glVertexAttrib2d");
  651. pglVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)get_proc("glVertexAttrib2dv");
  652. pglVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)get_proc("glVertexAttrib2f");
  653. pglVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)get_proc("glVertexAttrib2fv");
  654. pglVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)get_proc("glVertexAttrib2s");
  655. pglVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)get_proc("glVertexAttrib2sv");
  656. pglVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)get_proc("glVertexAttrib3d");
  657. pglVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)get_proc("glVertexAttrib3dv");
  658. pglVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)get_proc("glVertexAttrib3f");
  659. pglVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)get_proc("glVertexAttrib3fv");
  660. pglVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)get_proc("glVertexAttrib3s");
  661. pglVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)get_proc("glVertexAttrib3sv");
  662. pglVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)get_proc("glVertexAttrib4Nbv");
  663. pglVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)get_proc("glVertexAttrib4Niv");
  664. pglVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)get_proc("glVertexAttrib4Nsv");
  665. pglVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)get_proc("glVertexAttrib4Nub");
  666. pglVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)get_proc("glVertexAttrib4Nubv");
  667. pglVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)get_proc("glVertexAttrib4Nuiv");
  668. pglVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)get_proc("glVertexAttrib4Nusv");
  669. pglVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)get_proc("glVertexAttrib4bv");
  670. pglVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)get_proc("glVertexAttrib4d");
  671. pglVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)get_proc("glVertexAttrib4dv");
  672. pglVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)get_proc("glVertexAttrib4f");
  673. pglVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)get_proc("glVertexAttrib4fv");
  674. pglVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)get_proc("glVertexAttrib4iv");
  675. pglVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)get_proc("glVertexAttrib4s");
  676. pglVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)get_proc("glVertexAttrib4sv");
  677. pglVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)get_proc("glVertexAttrib4ubv");
  678. pglVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)get_proc("glVertexAttrib4uiv");
  679. pglVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)get_proc("glVertexAttrib4usv");
  680. pglVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)get_proc("glVertexAttribPointer");
  681. pglUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)get_proc("glUniformMatrix2x3fv");
  682. pglUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)get_proc("glUniformMatrix3x2fv");
  683. pglUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)get_proc("glUniformMatrix2x4fv");
  684. pglUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)get_proc("glUniformMatrix4x2fv");
  685. pglUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)get_proc("glUniformMatrix3x4fv");
  686. pglUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)get_proc("glUniformMatrix4x3fv");
  687. pglColorMaski = (PFNGLCOLORMASKIPROC)get_proc("glColorMaski");
  688. pglGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)get_proc("glGetBooleani_v");
  689. pglGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)get_proc("glGetIntegeri_v");
  690. pglEnablei = (PFNGLENABLEIPROC)get_proc("glEnablei");
  691. pglDisablei = (PFNGLDISABLEIPROC)get_proc("glDisablei");
  692. pglIsEnabledi = (PFNGLISENABLEDIPROC)get_proc("glIsEnabledi");
  693. pglBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)get_proc("glBeginTransformFeedback");
  694. pglEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)get_proc("glEndTransformFeedback");
  695. pglBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)get_proc("glBindBufferRange");
  696. pglBindBufferBase = (PFNGLBINDBUFFERBASEPROC)get_proc("glBindBufferBase");
  697. pglTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)get_proc("glTransformFeedbackVaryings");
  698. pglGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)get_proc("glGetTransformFeedbackVarying");
  699. pglClampColor = (PFNGLCLAMPCOLORPROC)get_proc("glClampColor");
  700. pglBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)get_proc("glBeginConditionalRender");
  701. pglEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)get_proc("glEndConditionalRender");
  702. pglVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)get_proc("glVertexAttribIPointer");
  703. pglGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)get_proc("glGetVertexAttribIiv");
  704. pglGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)get_proc("glGetVertexAttribIuiv");
  705. pglVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)get_proc("glVertexAttribI1i");
  706. pglVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)get_proc("glVertexAttribI2i");
  707. pglVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)get_proc("glVertexAttribI3i");
  708. pglVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)get_proc("glVertexAttribI4i");
  709. pglVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)get_proc("glVertexAttribI1ui");
  710. pglVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)get_proc("glVertexAttribI2ui");
  711. pglVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)get_proc("glVertexAttribI3ui");
  712. pglVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)get_proc("glVertexAttribI4ui");
  713. pglVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)get_proc("glVertexAttribI1iv");
  714. pglVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)get_proc("glVertexAttribI2iv");
  715. pglVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)get_proc("glVertexAttribI3iv");
  716. pglVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)get_proc("glVertexAttribI4iv");
  717. pglVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)get_proc("glVertexAttribI1uiv");
  718. pglVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)get_proc("glVertexAttribI2uiv");
  719. pglVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)get_proc("glVertexAttribI3uiv");
  720. pglVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)get_proc("glVertexAttribI4uiv");
  721. pglVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)get_proc("glVertexAttribI4bv");
  722. pglVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)get_proc("glVertexAttribI4sv");
  723. pglVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)get_proc("glVertexAttribI4ubv");
  724. pglVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)get_proc("glVertexAttribI4usv");
  725. pglGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)get_proc("glGetUniformuiv");
  726. pglBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)get_proc("glBindFragDataLocation");
  727. pglGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)get_proc("glGetFragDataLocation");
  728. pglUniform1ui = (PFNGLUNIFORM1UIPROC)get_proc("glUniform1ui");
  729. pglUniform2ui = (PFNGLUNIFORM2UIPROC)get_proc("glUniform2ui");
  730. pglUniform3ui = (PFNGLUNIFORM3UIPROC)get_proc("glUniform3ui");
  731. pglUniform4ui = (PFNGLUNIFORM4UIPROC)get_proc("glUniform4ui");
  732. pglUniform1uiv = (PFNGLUNIFORM1UIVPROC)get_proc("glUniform1uiv");
  733. pglUniform2uiv = (PFNGLUNIFORM2UIVPROC)get_proc("glUniform2uiv");
  734. pglUniform3uiv = (PFNGLUNIFORM3UIVPROC)get_proc("glUniform3uiv");
  735. pglUniform4uiv = (PFNGLUNIFORM4UIVPROC)get_proc("glUniform4uiv");
  736. pglTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)get_proc("glTexParameterIiv");
  737. pglTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)get_proc("glTexParameterIuiv");
  738. pglGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)get_proc("glGetTexParameterIiv");
  739. pglGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)get_proc("glGetTexParameterIuiv");
  740. pglClearBufferiv = (PFNGLCLEARBUFFERIVPROC)get_proc("glClearBufferiv");
  741. pglClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)get_proc("glClearBufferuiv");
  742. pglClearBufferfv = (PFNGLCLEARBUFFERFVPROC)get_proc("glClearBufferfv");
  743. pglClearBufferfi = (PFNGLCLEARBUFFERFIPROC)get_proc("glClearBufferfi");
  744. pglGetStringi = (PFNGLGETSTRINGIPROC)get_proc("glGetStringi");
  745. pglIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)get_proc("glIsRenderbuffer");
  746. pglBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)get_proc("glBindRenderbuffer");
  747. pglDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)get_proc("glDeleteRenderbuffers");
  748. pglGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)get_proc("glGenRenderbuffers");
  749. pglRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)get_proc("glRenderbufferStorage");
  750. pglGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)get_proc("glGetRenderbufferParameteriv");
  751. pglIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)get_proc("glIsFramebuffer");
  752. pglBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)get_proc("glBindFramebuffer");
  753. pglDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)get_proc("glDeleteFramebuffers");
  754. pglGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)get_proc("glGenFramebuffers");
  755. pglCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)get_proc("glCheckFramebufferStatus");
  756. pglFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)get_proc("glFramebufferTexture1D");
  757. pglFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)get_proc("glFramebufferTexture2D");
  758. pglFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)get_proc("glFramebufferTexture3D");
  759. pglFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)get_proc("glFramebufferRenderbuffer");
  760. pglGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)get_proc("glGetFramebufferAttachmentParameteriv");
  761. pglGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)get_proc("glGenerateMipmap");
  762. pglBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)get_proc("glBlitFramebuffer");
  763. pglRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)get_proc("glRenderbufferStorageMultisample");
  764. pglFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)get_proc("glFramebufferTextureLayer");
  765. pglMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)get_proc("glMapBufferRange");
  766. pglFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)get_proc("glFlushMappedBufferRange");
  767. pglBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)get_proc("glBindVertexArray");
  768. pglDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)get_proc("glDeleteVertexArrays");
  769. pglGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)get_proc("glGenVertexArrays");
  770. pglIsVertexArray = (PFNGLISVERTEXARRAYPROC)get_proc("glIsVertexArray");
  771. pglDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)get_proc("glDrawArraysInstanced");
  772. pglDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)get_proc("glDrawElementsInstanced");
  773. pglTexBuffer = (PFNGLTEXBUFFERPROC)get_proc("glTexBuffer");
  774. pglPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)get_proc("glPrimitiveRestartIndex");
  775. pglCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)get_proc("glCopyBufferSubData");
  776. pglGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)get_proc("glGetUniformIndices");
  777. pglGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)get_proc("glGetActiveUniformsiv");
  778. pglGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)get_proc("glGetActiveUniformName");
  779. pglGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)get_proc("glGetUniformBlockIndex");
  780. pglGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)get_proc("glGetActiveUniformBlockiv");
  781. pglGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)get_proc("glGetActiveUniformBlockName");
  782. pglUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)get_proc("glUniformBlockBinding");
  783. pglDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)get_proc("glDrawElementsBaseVertex");
  784. pglDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)get_proc("glDrawRangeElementsBaseVertex");
  785. pglDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)get_proc("glDrawElementsInstancedBaseVertex");
  786. pglMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)get_proc("glMultiDrawElementsBaseVertex");
  787. pglProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)get_proc("glProvokingVertex");
  788. pglFenceSync = (PFNGLFENCESYNCPROC)get_proc("glFenceSync");
  789. pglIsSync = (PFNGLISSYNCPROC)get_proc("glIsSync");
  790. pglDeleteSync = (PFNGLDELETESYNCPROC)get_proc("glDeleteSync");
  791. pglClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)get_proc("glClientWaitSync");
  792. pglWaitSync = (PFNGLWAITSYNCPROC)get_proc("glWaitSync");
  793. pglGetInteger64v = (PFNGLGETINTEGER64VPROC)get_proc("glGetInteger64v");
  794. pglGetSynciv = (PFNGLGETSYNCIVPROC)get_proc("glGetSynciv");
  795. pglGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)get_proc("glGetInteger64i_v");
  796. pglGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)get_proc("glGetBufferParameteri64v");
  797. pglFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)get_proc("glFramebufferTexture");
  798. pglTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)get_proc("glTexImage2DMultisample");
  799. pglTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)get_proc("glTexImage3DMultisample");
  800. pglGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)get_proc("glGetMultisamplefv");
  801. pglSampleMaski = (PFNGLSAMPLEMASKIPROC)get_proc("glSampleMaski");
  802. pglBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)get_proc("glBindFragDataLocationIndexed");
  803. pglGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)get_proc("glGetFragDataIndex");
  804. pglGenSamplers = (PFNGLGENSAMPLERSPROC)get_proc("glGenSamplers");
  805. pglDeleteSamplers = (PFNGLDELETESAMPLERSPROC)get_proc("glDeleteSamplers");
  806. pglIsSampler = (PFNGLISSAMPLERPROC)get_proc("glIsSampler");
  807. pglBindSampler = (PFNGLBINDSAMPLERPROC)get_proc("glBindSampler");
  808. pglSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)get_proc("glSamplerParameteri");
  809. pglSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)get_proc("glSamplerParameteriv");
  810. pglSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)get_proc("glSamplerParameterf");
  811. pglSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)get_proc("glSamplerParameterfv");
  812. pglSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)get_proc("glSamplerParameterIiv");
  813. pglSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)get_proc("glSamplerParameterIuiv");
  814. pglGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)get_proc("glGetSamplerParameteriv");
  815. pglGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)get_proc("glGetSamplerParameterIiv");
  816. pglGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)get_proc("glGetSamplerParameterfv");
  817. pglGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)get_proc("glGetSamplerParameterIuiv");
  818. pglQueryCounter = (PFNGLQUERYCOUNTERPROC)get_proc("glQueryCounter");
  819. pglGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)get_proc("glGetQueryObjecti64v");
  820. pglGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)get_proc("glGetQueryObjectui64v");
  821. pglVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)get_proc("glVertexAttribDivisor");
  822. pglVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)get_proc("glVertexAttribP1ui");
  823. pglVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)get_proc("glVertexAttribP1uiv");
  824. pglVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)get_proc("glVertexAttribP2ui");
  825. pglVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)get_proc("glVertexAttribP2uiv");
  826. pglVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)get_proc("glVertexAttribP3ui");
  827. pglVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)get_proc("glVertexAttribP3uiv");
  828. pglVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)get_proc("glVertexAttribP4ui");
  829. pglVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)get_proc("glVertexAttribP4uiv");
  830. }
  831. //
  832. // Definitions of C wrapper functions for all OpenGL loaded pointers
  833. // which call the pointer and optionally cals glGetError() to check
  834. // for OpenGL errors.
  835. //
  836. void glCullFace (GLenum mode) {
  837. pglCullFace(mode);
  838. if (checkError) {
  839. GLenum err = pglGetError();
  840. if (err != GL_NO_ERROR) {
  841. panic(err, "glCullFace");
  842. }
  843. }
  844. }
  845. void glFrontFace (GLenum mode) {
  846. pglFrontFace(mode);
  847. if (checkError) {
  848. GLenum err = pglGetError();
  849. if (err != GL_NO_ERROR) {
  850. panic(err, "glFrontFace");
  851. }
  852. }
  853. }
  854. void glHint (GLenum target, GLenum mode) {
  855. pglHint(target, mode);
  856. if (checkError) {
  857. GLenum err = pglGetError();
  858. if (err != GL_NO_ERROR) {
  859. panic(err, "glHint");
  860. }
  861. }
  862. }
  863. void glLineWidth (GLfloat width) {
  864. pglLineWidth(width);
  865. if (checkError) {
  866. GLenum err = pglGetError();
  867. if (err != GL_NO_ERROR) {
  868. panic(err, "glLineWidth");
  869. }
  870. }
  871. }
  872. void glPointSize (GLfloat size) {
  873. pglPointSize(size);
  874. if (checkError) {
  875. GLenum err = pglGetError();
  876. if (err != GL_NO_ERROR) {
  877. panic(err, "glPointSize");
  878. }
  879. }
  880. }
  881. void glPolygonMode (GLenum face, GLenum mode) {
  882. pglPolygonMode(face, mode);
  883. if (checkError) {
  884. GLenum err = pglGetError();
  885. if (err != GL_NO_ERROR) {
  886. panic(err, "glPolygonMode");
  887. }
  888. }
  889. }
  890. void glScissor (GLint x, GLint y, GLsizei width, GLsizei height) {
  891. pglScissor(x, y, width, height);
  892. if (checkError) {
  893. GLenum err = pglGetError();
  894. if (err != GL_NO_ERROR) {
  895. panic(err, "glScissor");
  896. }
  897. }
  898. }
  899. void glTexParameterf (GLenum target, GLenum pname, GLfloat param) {
  900. pglTexParameterf(target, pname, param);
  901. if (checkError) {
  902. GLenum err = pglGetError();
  903. if (err != GL_NO_ERROR) {
  904. panic(err, "glTexParameterf");
  905. }
  906. }
  907. }
  908. void glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params) {
  909. pglTexParameterfv(target, pname, params);
  910. if (checkError) {
  911. GLenum err = pglGetError();
  912. if (err != GL_NO_ERROR) {
  913. panic(err, "glTexParameterfv");
  914. }
  915. }
  916. }
  917. void glTexParameteri (GLenum target, GLenum pname, GLint param) {
  918. pglTexParameteri(target, pname, param);
  919. if (checkError) {
  920. GLenum err = pglGetError();
  921. if (err != GL_NO_ERROR) {
  922. panic(err, "glTexParameteri");
  923. }
  924. }
  925. }
  926. void glTexParameteriv (GLenum target, GLenum pname, const GLint *params) {
  927. pglTexParameteriv(target, pname, params);
  928. if (checkError) {
  929. GLenum err = pglGetError();
  930. if (err != GL_NO_ERROR) {
  931. panic(err, "glTexParameteriv");
  932. }
  933. }
  934. }
  935. void glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void *pixels) {
  936. pglTexImage1D(target, level, internalformat, width, border, format, type, pixels);
  937. if (checkError) {
  938. GLenum err = pglGetError();
  939. if (err != GL_NO_ERROR) {
  940. panic(err, "glTexImage1D");
  941. }
  942. }
  943. }
  944. void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels) {
  945. pglTexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
  946. if (checkError) {
  947. GLenum err = pglGetError();
  948. if (err != GL_NO_ERROR) {
  949. panic(err, "glTexImage2D");
  950. }
  951. }
  952. }
  953. void glDrawBuffer (GLenum buf) {
  954. pglDrawBuffer(buf);
  955. if (checkError) {
  956. GLenum err = pglGetError();
  957. if (err != GL_NO_ERROR) {
  958. panic(err, "glDrawBuffer");
  959. }
  960. }
  961. }
  962. void glClear (GLbitfield mask) {
  963. pglClear(mask);
  964. if (checkError) {
  965. GLenum err = pglGetError();
  966. if (err != GL_NO_ERROR) {
  967. panic(err, "glClear");
  968. }
  969. }
  970. }
  971. void glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
  972. pglClearColor(red, green, blue, alpha);
  973. if (checkError) {
  974. GLenum err = pglGetError();
  975. if (err != GL_NO_ERROR) {
  976. panic(err, "glClearColor");
  977. }
  978. }
  979. }
  980. void glClearStencil (GLint s) {
  981. pglClearStencil(s);
  982. if (checkError) {
  983. GLenum err = pglGetError();
  984. if (err != GL_NO_ERROR) {
  985. panic(err, "glClearStencil");
  986. }
  987. }
  988. }
  989. void glClearDepth (GLdouble depth) {
  990. pglClearDepth(depth);
  991. if (checkError) {
  992. GLenum err = pglGetError();
  993. if (err != GL_NO_ERROR) {
  994. panic(err, "glClearDepth");
  995. }
  996. }
  997. }
  998. void glStencilMask (GLuint mask) {
  999. pglStencilMask(mask);
  1000. if (checkError) {
  1001. GLenum err = pglGetError();
  1002. if (err != GL_NO_ERROR) {
  1003. panic(err, "glStencilMask");
  1004. }
  1005. }
  1006. }
  1007. void glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
  1008. pglColorMask(red, green, blue, alpha);
  1009. if (checkError) {
  1010. GLenum err = pglGetError();
  1011. if (err != GL_NO_ERROR) {
  1012. panic(err, "glColorMask");
  1013. }
  1014. }
  1015. }
  1016. void glDepthMask (GLboolean flag) {
  1017. pglDepthMask(flag);
  1018. if (checkError) {
  1019. GLenum err = pglGetError();
  1020. if (err != GL_NO_ERROR) {
  1021. panic(err, "glDepthMask");
  1022. }
  1023. }
  1024. }
  1025. void glDisable (GLenum cap) {
  1026. pglDisable(cap);
  1027. if (checkError) {
  1028. GLenum err = pglGetError();
  1029. if (err != GL_NO_ERROR) {
  1030. panic(err, "glDisable");
  1031. }
  1032. }
  1033. }
  1034. void glEnable (GLenum cap) {
  1035. pglEnable(cap);
  1036. if (checkError) {
  1037. GLenum err = pglGetError();
  1038. if (err != GL_NO_ERROR) {
  1039. panic(err, "glEnable");
  1040. }
  1041. }
  1042. }
  1043. void glFinish (void) {
  1044. pglFinish();
  1045. if (checkError) {
  1046. GLenum err = pglGetError();
  1047. if (err != GL_NO_ERROR) {
  1048. panic(err, "glFinish");
  1049. }
  1050. }
  1051. }
  1052. void glFlush (void) {
  1053. pglFlush();
  1054. if (checkError) {
  1055. GLenum err = pglGetError();
  1056. if (err != GL_NO_ERROR) {
  1057. panic(err, "glFlush");
  1058. }
  1059. }
  1060. }
  1061. void glBlendFunc (GLenum sfactor, GLenum dfactor) {
  1062. pglBlendFunc(sfactor, dfactor);
  1063. if (checkError) {
  1064. GLenum err = pglGetError();
  1065. if (err != GL_NO_ERROR) {
  1066. panic(err, "glBlendFunc");
  1067. }
  1068. }
  1069. }
  1070. void glLogicOp (GLenum opcode) {
  1071. pglLogicOp(opcode);
  1072. if (checkError) {
  1073. GLenum err = pglGetError();
  1074. if (err != GL_NO_ERROR) {
  1075. panic(err, "glLogicOp");
  1076. }
  1077. }
  1078. }
  1079. void glStencilFunc (GLenum func, GLint ref, GLuint mask) {
  1080. pglStencilFunc(func, ref, mask);
  1081. if (checkError) {
  1082. GLenum err = pglGetError();
  1083. if (err != GL_NO_ERROR) {
  1084. panic(err, "glStencilFunc");
  1085. }
  1086. }
  1087. }
  1088. void glStencilOp (GLenum fail, GLenum zfail, GLenum zpass) {
  1089. pglStencilOp(fail, zfail, zpass);
  1090. if (checkError) {
  1091. GLenum err = pglGetError();
  1092. if (err != GL_NO_ERROR) {
  1093. panic(err, "glStencilOp");
  1094. }
  1095. }
  1096. }
  1097. void glDepthFunc (GLenum func) {
  1098. pglDepthFunc(func);
  1099. if (checkError) {
  1100. GLenum err = pglGetError();
  1101. if (err != GL_NO_ERROR) {
  1102. panic(err, "glDepthFunc");
  1103. }
  1104. }
  1105. }
  1106. void glPixelStoref (GLenum pname, GLfloat param) {
  1107. pglPixelStoref(pname, param);
  1108. if (checkError) {
  1109. GLenum err = pglGetError();
  1110. if (err != GL_NO_ERROR) {
  1111. panic(err, "glPixelStoref");
  1112. }
  1113. }
  1114. }
  1115. void glPixelStorei (GLenum pname, GLint param) {
  1116. pglPixelStorei(pname, param);
  1117. if (checkError) {
  1118. GLenum err = pglGetError();
  1119. if (err != GL_NO_ERROR) {
  1120. panic(err, "glPixelStorei");
  1121. }
  1122. }
  1123. }
  1124. void glReadBuffer (GLenum src) {
  1125. pglReadBuffer(src);
  1126. if (checkError) {
  1127. GLenum err = pglGetError();
  1128. if (err != GL_NO_ERROR) {
  1129. panic(err, "glReadBuffer");
  1130. }
  1131. }
  1132. }
  1133. void glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels) {
  1134. pglReadPixels(x, y, width, height, format, type, pixels);
  1135. if (checkError) {
  1136. GLenum err = pglGetError();
  1137. if (err != GL_NO_ERROR) {
  1138. panic(err, "glReadPixels");
  1139. }
  1140. }
  1141. }
  1142. void glGetBooleanv (GLenum pname, GLboolean *data) {
  1143. pglGetBooleanv(pname, data);
  1144. if (checkError) {
  1145. GLenum err = pglGetError();
  1146. if (err != GL_NO_ERROR) {
  1147. panic(err, "glGetBooleanv");
  1148. }
  1149. }
  1150. }
  1151. void glGetDoublev (GLenum pname, GLdouble *data) {
  1152. pglGetDoublev(pname, data);
  1153. if (checkError) {
  1154. GLenum err = pglGetError();
  1155. if (err != GL_NO_ERROR) {
  1156. panic(err, "glGetDoublev");
  1157. }
  1158. }
  1159. }
  1160. GLenum glGetError (void) {
  1161. GLenum res = pglGetError();
  1162. if (checkError) {
  1163. GLenum err = pglGetError();
  1164. if (err != GL_NO_ERROR) {
  1165. panic(err, "glGetError");
  1166. }
  1167. }
  1168. return res;
  1169. }
  1170. void glGetFloatv (GLenum pname, GLfloat *data) {
  1171. pglGetFloatv(pname, data);
  1172. if (checkError) {
  1173. GLenum err = pglGetError();
  1174. if (err != GL_NO_ERROR) {
  1175. panic(err, "glGetFloatv");
  1176. }
  1177. }
  1178. }
  1179. void glGetIntegerv (GLenum pname, GLint *data) {
  1180. pglGetIntegerv(pname, data);
  1181. if (checkError) {
  1182. GLenum err = pglGetError();
  1183. if (err != GL_NO_ERROR) {
  1184. panic(err, "glGetIntegerv");
  1185. }
  1186. }
  1187. }
  1188. const GLubyte * glGetString (GLenum name) {
  1189. const GLubyte * res = pglGetString(name);
  1190. if (checkError) {
  1191. GLenum err = pglGetError();
  1192. if (err != GL_NO_ERROR) {
  1193. panic(err, "glGetString");
  1194. }
  1195. }
  1196. return res;
  1197. }
  1198. void glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, void *pixels) {
  1199. pglGetTexImage(target, level, format, type, pixels);
  1200. if (checkError) {
  1201. GLenum err = pglGetError();
  1202. if (err != GL_NO_ERROR) {
  1203. panic(err, "glGetTexImage");
  1204. }
  1205. }
  1206. }
  1207. void glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params) {
  1208. pglGetTexParameterfv(target, pname, params);
  1209. if (checkError) {
  1210. GLenum err = pglGetError();
  1211. if (err != GL_NO_ERROR) {
  1212. panic(err, "glGetTexParameterfv");
  1213. }
  1214. }
  1215. }
  1216. void glGetTexParameteriv (GLenum target, GLenum pname, GLint *params) {
  1217. pglGetTexParameteriv(target, pname, params);
  1218. if (checkError) {
  1219. GLenum err = pglGetError();
  1220. if (err != GL_NO_ERROR) {
  1221. panic(err, "glGetTexParameteriv");
  1222. }
  1223. }
  1224. }
  1225. void glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params) {
  1226. pglGetTexLevelParameterfv(target, level, pname, params);
  1227. if (checkError) {
  1228. GLenum err = pglGetError();
  1229. if (err != GL_NO_ERROR) {
  1230. panic(err, "glGetTexLevelParameterfv");
  1231. }
  1232. }
  1233. }
  1234. void glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) {
  1235. pglGetTexLevelParameteriv(target, level, pname, params);
  1236. if (checkError) {
  1237. GLenum err = pglGetError();
  1238. if (err != GL_NO_ERROR) {
  1239. panic(err, "glGetTexLevelParameteriv");
  1240. }
  1241. }
  1242. }
  1243. GLboolean glIsEnabled (GLenum cap) {
  1244. GLboolean res = pglIsEnabled(cap);
  1245. if (checkError) {
  1246. GLenum err = pglGetError();
  1247. if (err != GL_NO_ERROR) {
  1248. panic(err, "glIsEnabled");
  1249. }
  1250. }
  1251. return res;
  1252. }
  1253. void glDepthRange (GLdouble near, GLdouble far) {
  1254. pglDepthRange(near, far);
  1255. if (checkError) {
  1256. GLenum err = pglGetError();
  1257. if (err != GL_NO_ERROR) {
  1258. panic(err, "glDepthRange");
  1259. }
  1260. }
  1261. }
  1262. void glViewport (GLint x, GLint y, GLsizei width, GLsizei height) {
  1263. pglViewport(x, y, width, height);
  1264. if (checkError) {
  1265. GLenum err = pglGetError();
  1266. if (err != GL_NO_ERROR) {
  1267. panic(err, "glViewport");
  1268. }
  1269. }
  1270. }
  1271. void glDrawArrays (GLenum mode, GLint first, GLsizei count) {
  1272. pglDrawArrays(mode, first, count);
  1273. if (checkError) {
  1274. GLenum err = pglGetError();
  1275. if (err != GL_NO_ERROR) {
  1276. panic(err, "glDrawArrays");
  1277. }
  1278. }
  1279. }
  1280. void glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices) {
  1281. pglDrawElements(mode, count, type, indices);
  1282. if (checkError) {
  1283. GLenum err = pglGetError();
  1284. if (err != GL_NO_ERROR) {
  1285. panic(err, "glDrawElements");
  1286. }
  1287. }
  1288. }
  1289. void glGetPointerv (GLenum pname, void **params) {
  1290. pglGetPointerv(pname, params);
  1291. if (checkError) {
  1292. GLenum err = pglGetError();
  1293. if (err != GL_NO_ERROR) {
  1294. panic(err, "glGetPointerv");
  1295. }
  1296. }
  1297. }
  1298. void glPolygonOffset (GLfloat factor, GLfloat units) {
  1299. pglPolygonOffset(factor, units);
  1300. if (checkError) {
  1301. GLenum err = pglGetError();
  1302. if (err != GL_NO_ERROR) {
  1303. panic(err, "glPolygonOffset");
  1304. }
  1305. }
  1306. }
  1307. void glCopyTexImage1D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) {
  1308. pglCopyTexImage1D(target, level, internalformat, x, y, width, border);
  1309. if (checkError) {
  1310. GLenum err = pglGetError();
  1311. if (err != GL_NO_ERROR) {
  1312. panic(err, "glCopyTexImage1D");
  1313. }
  1314. }
  1315. }
  1316. void glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
  1317. pglCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
  1318. if (checkError) {
  1319. GLenum err = pglGetError();
  1320. if (err != GL_NO_ERROR) {
  1321. panic(err, "glCopyTexImage2D");
  1322. }
  1323. }
  1324. }
  1325. void glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
  1326. pglCopyTexSubImage1D(target, level, xoffset, x, y, width);
  1327. if (checkError) {
  1328. GLenum err = pglGetError();
  1329. if (err != GL_NO_ERROR) {
  1330. panic(err, "glCopyTexSubImage1D");
  1331. }
  1332. }
  1333. }
  1334. void glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  1335. pglCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
  1336. if (checkError) {
  1337. GLenum err = pglGetError();
  1338. if (err != GL_NO_ERROR) {
  1339. panic(err, "glCopyTexSubImage2D");
  1340. }
  1341. }
  1342. }
  1343. void glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) {
  1344. pglTexSubImage1D(target, level, xoffset, width, format, type, pixels);
  1345. if (checkError) {
  1346. GLenum err = pglGetError();
  1347. if (err != GL_NO_ERROR) {
  1348. panic(err, "glTexSubImage1D");
  1349. }
  1350. }
  1351. }
  1352. void glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) {
  1353. pglTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
  1354. if (checkError) {
  1355. GLenum err = pglGetError();
  1356. if (err != GL_NO_ERROR) {
  1357. panic(err, "glTexSubImage2D");
  1358. }
  1359. }
  1360. }
  1361. void glBindTexture (GLenum target, GLuint texture) {
  1362. pglBindTexture(target, texture);
  1363. if (checkError) {
  1364. GLenum err = pglGetError();
  1365. if (err != GL_NO_ERROR) {
  1366. panic(err, "glBindTexture");
  1367. }
  1368. }
  1369. }
  1370. void glDeleteTextures (GLsizei n, const GLuint *textures) {
  1371. pglDeleteTextures(n, textures);
  1372. if (checkError) {
  1373. GLenum err = pglGetError();
  1374. if (err != GL_NO_ERROR) {
  1375. panic(err, "glDeleteTextures");
  1376. }
  1377. }
  1378. }
  1379. void glGenTextures (GLsizei n, GLuint *textures) {
  1380. pglGenTextures(n, textures);
  1381. if (checkError) {
  1382. GLenum err = pglGetError();
  1383. if (err != GL_NO_ERROR) {
  1384. panic(err, "glGenTextures");
  1385. }
  1386. }
  1387. }
  1388. GLboolean glIsTexture (GLuint texture) {
  1389. GLboolean res = pglIsTexture(texture);
  1390. if (checkError) {
  1391. GLenum err = pglGetError();
  1392. if (err != GL_NO_ERROR) {
  1393. panic(err, "glIsTexture");
  1394. }
  1395. }
  1396. return res;
  1397. }
  1398. void glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices) {
  1399. pglDrawRangeElements(mode, start, end, count, type, indices);
  1400. if (checkError) {
  1401. GLenum err = pglGetError();
  1402. if (err != GL_NO_ERROR) {
  1403. panic(err, "glDrawRangeElements");
  1404. }
  1405. }
  1406. }
  1407. void glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels) {
  1408. pglTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
  1409. if (checkError) {
  1410. GLenum err = pglGetError();
  1411. if (err != GL_NO_ERROR) {
  1412. panic(err, "glTexImage3D");
  1413. }
  1414. }
  1415. }
  1416. void glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) {
  1417. pglTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
  1418. if (checkError) {
  1419. GLenum err = pglGetError();
  1420. if (err != GL_NO_ERROR) {
  1421. panic(err, "glTexSubImage3D");
  1422. }
  1423. }
  1424. }
  1425. void glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
  1426. pglCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
  1427. if (checkError) {
  1428. GLenum err = pglGetError();
  1429. if (err != GL_NO_ERROR) {
  1430. panic(err, "glCopyTexSubImage3D");
  1431. }
  1432. }
  1433. }
  1434. void glActiveTexture (GLenum texture) {
  1435. pglActiveTexture(texture);
  1436. if (checkError) {
  1437. GLenum err = pglGetError();
  1438. if (err != GL_NO_ERROR) {
  1439. panic(err, "glActiveTexture");
  1440. }
  1441. }
  1442. }
  1443. void glSampleCoverage (GLfloat value, GLboolean invert) {
  1444. pglSampleCoverage(value, invert);
  1445. if (checkError) {
  1446. GLenum err = pglGetError();
  1447. if (err != GL_NO_ERROR) {
  1448. panic(err, "glSampleCoverage");
  1449. }
  1450. }
  1451. }
  1452. void glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data) {
  1453. pglCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
  1454. if (checkError) {
  1455. GLenum err = pglGetError();
  1456. if (err != GL_NO_ERROR) {
  1457. panic(err, "glCompressedTexImage3D");
  1458. }
  1459. }
  1460. }
  1461. void glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data) {
  1462. pglCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
  1463. if (checkError) {
  1464. GLenum err = pglGetError();
  1465. if (err != GL_NO_ERROR) {
  1466. panic(err, "glCompressedTexImage2D");
  1467. }
  1468. }
  1469. }
  1470. void glCompressedTexImage1D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void *data) {
  1471. pglCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
  1472. if (checkError) {
  1473. GLenum err = pglGetError();
  1474. if (err != GL_NO_ERROR) {
  1475. panic(err, "glCompressedTexImage1D");
  1476. }
  1477. }
  1478. }
  1479. void glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) {
  1480. pglCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
  1481. if (checkError) {
  1482. GLenum err = pglGetError();
  1483. if (err != GL_NO_ERROR) {
  1484. panic(err, "glCompressedTexSubImage3D");
  1485. }
  1486. }
  1487. }
  1488. void glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) {
  1489. pglCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
  1490. if (checkError) {
  1491. GLenum err = pglGetError();
  1492. if (err != GL_NO_ERROR) {
  1493. panic(err, "glCompressedTexSubImage2D");
  1494. }
  1495. }
  1496. }
  1497. void glCompressedTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) {
  1498. pglCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
  1499. if (checkError) {
  1500. GLenum err = pglGetError();
  1501. if (err != GL_NO_ERROR) {
  1502. panic(err, "glCompressedTexSubImage1D");
  1503. }
  1504. }
  1505. }
  1506. void glGetCompressedTexImage (GLenum target, GLint level, void *img) {
  1507. pglGetCompressedTexImage(target, level, img);
  1508. if (checkError) {
  1509. GLenum err = pglGetError();
  1510. if (err != GL_NO_ERROR) {
  1511. panic(err, "glGetCompressedTexImage");
  1512. }
  1513. }
  1514. }
  1515. void glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) {
  1516. pglBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
  1517. if (checkError) {
  1518. GLenum err = pglGetError();
  1519. if (err != GL_NO_ERROR) {
  1520. panic(err, "glBlendFuncSeparate");
  1521. }
  1522. }
  1523. }
  1524. void glMultiDrawArrays (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount) {
  1525. pglMultiDrawArrays(mode, first, count, drawcount);
  1526. if (checkError) {
  1527. GLenum err = pglGetError();
  1528. if (err != GL_NO_ERROR) {
  1529. panic(err, "glMultiDrawArrays");
  1530. }
  1531. }
  1532. }
  1533. void glMultiDrawElements (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount) {
  1534. pglMultiDrawElements(mode, count, type, indices, drawcount);
  1535. if (checkError) {
  1536. GLenum err = pglGetError();
  1537. if (err != GL_NO_ERROR) {
  1538. panic(err, "glMultiDrawElements");
  1539. }
  1540. }
  1541. }
  1542. void glPointParameterf (GLenum pname, GLfloat param) {
  1543. pglPointParameterf(pname, param);
  1544. if (checkError) {
  1545. GLenum err = pglGetError();
  1546. if (err != GL_NO_ERROR) {
  1547. panic(err, "glPointParameterf");
  1548. }
  1549. }
  1550. }
  1551. void glPointParameterfv (GLenum pname, const GLfloat *params) {
  1552. pglPointParameterfv(pname, params);
  1553. if (checkError) {
  1554. GLenum err = pglGetError();
  1555. if (err != GL_NO_ERROR) {
  1556. panic(err, "glPointParameterfv");
  1557. }
  1558. }
  1559. }
  1560. void glPointParameteri (GLenum pname, GLint param) {
  1561. pglPointParameteri(pname, param);
  1562. if (checkError) {
  1563. GLenum err = pglGetError();
  1564. if (err != GL_NO_ERROR) {
  1565. panic(err, "glPointParameteri");
  1566. }
  1567. }
  1568. }
  1569. void glPointParameteriv (GLenum pname, const GLint *params) {
  1570. pglPointParameteriv(pname, params);
  1571. if (checkError) {
  1572. GLenum err = pglGetError();
  1573. if (err != GL_NO_ERROR) {
  1574. panic(err, "glPointParameteriv");
  1575. }
  1576. }
  1577. }
  1578. void glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
  1579. pglBlendColor(red, green, blue, alpha);
  1580. if (checkError) {
  1581. GLenum err = pglGetError();
  1582. if (err != GL_NO_ERROR) {
  1583. panic(err, "glBlendColor");
  1584. }
  1585. }
  1586. }
  1587. void glBlendEquation (GLenum mode) {
  1588. pglBlendEquation(mode);
  1589. if (checkError) {
  1590. GLenum err = pglGetError();
  1591. if (err != GL_NO_ERROR) {
  1592. panic(err, "glBlendEquation");
  1593. }
  1594. }
  1595. }
  1596. void glGenQueries (GLsizei n, GLuint *ids) {
  1597. pglGenQueries(n, ids);
  1598. if (checkError) {
  1599. GLenum err = pglGetError();
  1600. if (err != GL_NO_ERROR) {
  1601. panic(err, "glGenQueries");
  1602. }
  1603. }
  1604. }
  1605. void glDeleteQueries (GLsizei n, const GLuint *ids) {
  1606. pglDeleteQueries(n, ids);
  1607. if (checkError) {
  1608. GLenum err = pglGetError();
  1609. if (err != GL_NO_ERROR) {
  1610. panic(err, "glDeleteQueries");
  1611. }
  1612. }
  1613. }
  1614. GLboolean glIsQuery (GLuint id) {
  1615. GLboolean res = pglIsQuery(id);
  1616. if (checkError) {
  1617. GLenum err = pglGetError();
  1618. if (err != GL_NO_ERROR) {
  1619. panic(err, "glIsQuery");
  1620. }
  1621. }
  1622. return res;
  1623. }
  1624. void glBeginQuery (GLenum target, GLuint id) {
  1625. pglBeginQuery(target, id);
  1626. if (checkError) {
  1627. GLenum err = pglGetError();
  1628. if (err != GL_NO_ERROR) {
  1629. panic(err, "glBeginQuery");
  1630. }
  1631. }
  1632. }
  1633. void glEndQuery (GLenum target) {
  1634. pglEndQuery(target);
  1635. if (checkError) {
  1636. GLenum err = pglGetError();
  1637. if (err != GL_NO_ERROR) {
  1638. panic(err, "glEndQuery");
  1639. }
  1640. }
  1641. }
  1642. void glGetQueryiv (GLenum target, GLenum pname, GLint *params) {
  1643. pglGetQueryiv(target, pname, params);
  1644. if (checkError) {
  1645. GLenum err = pglGetError();
  1646. if (err != GL_NO_ERROR) {
  1647. panic(err, "glGetQueryiv");
  1648. }
  1649. }
  1650. }
  1651. void glGetQueryObjectiv (GLuint id, GLenum pname, GLint *params) {
  1652. pglGetQueryObjectiv(id, pname, params);
  1653. if (checkError) {
  1654. GLenum err = pglGetError();
  1655. if (err != GL_NO_ERROR) {
  1656. panic(err, "glGetQueryObjectiv");
  1657. }
  1658. }
  1659. }
  1660. void glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params) {
  1661. pglGetQueryObjectuiv(id, pname, params);
  1662. if (checkError) {
  1663. GLenum err = pglGetError();
  1664. if (err != GL_NO_ERROR) {
  1665. panic(err, "glGetQueryObjectuiv");
  1666. }
  1667. }
  1668. }
  1669. void glBindBuffer (GLenum target, GLuint buffer) {
  1670. pglBindBuffer(target, buffer);
  1671. if (checkError) {
  1672. GLenum err = pglGetError();
  1673. if (err != GL_NO_ERROR) {
  1674. panic(err, "glBindBuffer");
  1675. }
  1676. }
  1677. }
  1678. void glDeleteBuffers (GLsizei n, const GLuint *buffers) {
  1679. pglDeleteBuffers(n, buffers);
  1680. if (checkError) {
  1681. GLenum err = pglGetError();
  1682. if (err != GL_NO_ERROR) {
  1683. panic(err, "glDeleteBuffers");
  1684. }
  1685. }
  1686. }
  1687. void glGenBuffers (GLsizei n, GLuint *buffers) {
  1688. pglGenBuffers(n, buffers);
  1689. if (checkError) {
  1690. GLenum err = pglGetError();
  1691. if (err != GL_NO_ERROR) {
  1692. panic(err, "glGenBuffers");
  1693. }
  1694. }
  1695. }
  1696. GLboolean glIsBuffer (GLuint buffer) {
  1697. GLboolean res = pglIsBuffer(buffer);
  1698. if (checkError) {
  1699. GLenum err = pglGetError();
  1700. if (err != GL_NO_ERROR) {
  1701. panic(err, "glIsBuffer");
  1702. }
  1703. }
  1704. return res;
  1705. }
  1706. void glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage) {
  1707. pglBufferData(target, size, data, usage);
  1708. if (checkError) {
  1709. GLenum err = pglGetError();
  1710. if (err != GL_NO_ERROR) {
  1711. panic(err, "glBufferData");
  1712. }
  1713. }
  1714. }
  1715. void glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data) {
  1716. pglBufferSubData(target, offset, size, data);
  1717. if (checkError) {
  1718. GLenum err = pglGetError();
  1719. if (err != GL_NO_ERROR) {
  1720. panic(err, "glBufferSubData");
  1721. }
  1722. }
  1723. }
  1724. void glGetBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, void *data) {
  1725. pglGetBufferSubData(target, offset, size, data);
  1726. if (checkError) {
  1727. GLenum err = pglGetError();
  1728. if (err != GL_NO_ERROR) {
  1729. panic(err, "glGetBufferSubData");
  1730. }
  1731. }
  1732. }
  1733. void * glMapBuffer (GLenum target, GLenum access) {
  1734. void * res = pglMapBuffer(target, access);
  1735. if (checkError) {
  1736. GLenum err = pglGetError();
  1737. if (err != GL_NO_ERROR) {
  1738. panic(err, "glMapBuffer");
  1739. }
  1740. }
  1741. return res;
  1742. }
  1743. GLboolean glUnmapBuffer (GLenum target) {
  1744. GLboolean res = pglUnmapBuffer(target);
  1745. if (checkError) {
  1746. GLenum err = pglGetError();
  1747. if (err != GL_NO_ERROR) {
  1748. panic(err, "glUnmapBuffer");
  1749. }
  1750. }
  1751. return res;
  1752. }
  1753. void glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params) {
  1754. pglGetBufferParameteriv(target, pname, params);
  1755. if (checkError) {
  1756. GLenum err = pglGetError();
  1757. if (err != GL_NO_ERROR) {
  1758. panic(err, "glGetBufferParameteriv");
  1759. }
  1760. }
  1761. }
  1762. void glGetBufferPointerv (GLenum target, GLenum pname, void **params) {
  1763. pglGetBufferPointerv(target, pname, params);
  1764. if (checkError) {
  1765. GLenum err = pglGetError();
  1766. if (err != GL_NO_ERROR) {
  1767. panic(err, "glGetBufferPointerv");
  1768. }
  1769. }
  1770. }
  1771. void glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha) {
  1772. pglBlendEquationSeparate(modeRGB, modeAlpha);
  1773. if (checkError) {
  1774. GLenum err = pglGetError();
  1775. if (err != GL_NO_ERROR) {
  1776. panic(err, "glBlendEquationSeparate");
  1777. }
  1778. }
  1779. }
  1780. void glDrawBuffers (GLsizei n, const GLenum *bufs) {
  1781. pglDrawBuffers(n, bufs);
  1782. if (checkError) {
  1783. GLenum err = pglGetError();
  1784. if (err != GL_NO_ERROR) {
  1785. panic(err, "glDrawBuffers");
  1786. }
  1787. }
  1788. }
  1789. void glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
  1790. pglStencilOpSeparate(face, sfail, dpfail, dppass);
  1791. if (checkError) {
  1792. GLenum err = pglGetError();
  1793. if (err != GL_NO_ERROR) {
  1794. panic(err, "glStencilOpSeparate");
  1795. }
  1796. }
  1797. }
  1798. void glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask) {
  1799. pglStencilFuncSeparate(face, func, ref, mask);
  1800. if (checkError) {
  1801. GLenum err = pglGetError();
  1802. if (err != GL_NO_ERROR) {
  1803. panic(err, "glStencilFuncSeparate");
  1804. }
  1805. }
  1806. }
  1807. void glStencilMaskSeparate (GLenum face, GLuint mask) {
  1808. pglStencilMaskSeparate(face, mask);
  1809. if (checkError) {
  1810. GLenum err = pglGetError();
  1811. if (err != GL_NO_ERROR) {
  1812. panic(err, "glStencilMaskSeparate");
  1813. }
  1814. }
  1815. }
  1816. void glAttachShader (GLuint program, GLuint shader) {
  1817. pglAttachShader(program, shader);
  1818. if (checkError) {
  1819. GLenum err = pglGetError();
  1820. if (err != GL_NO_ERROR) {
  1821. panic(err, "glAttachShader");
  1822. }
  1823. }
  1824. }
  1825. void glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) {
  1826. pglBindAttribLocation(program, index, name);
  1827. if (checkError) {
  1828. GLenum err = pglGetError();
  1829. if (err != GL_NO_ERROR) {
  1830. panic(err, "glBindAttribLocation");
  1831. }
  1832. }
  1833. }
  1834. void glCompileShader (GLuint shader) {
  1835. pglCompileShader(shader);
  1836. if (checkError) {
  1837. GLenum err = pglGetError();
  1838. if (err != GL_NO_ERROR) {
  1839. panic(err, "glCompileShader");
  1840. }
  1841. }
  1842. }
  1843. GLuint glCreateProgram (void) {
  1844. GLuint res = pglCreateProgram();
  1845. if (checkError) {
  1846. GLenum err = pglGetError();
  1847. if (err != GL_NO_ERROR) {
  1848. panic(err, "glCreateProgram");
  1849. }
  1850. }
  1851. return res;
  1852. }
  1853. GLuint glCreateShader (GLenum type) {
  1854. GLuint res = pglCreateShader(type);
  1855. if (checkError) {
  1856. GLenum err = pglGetError();
  1857. if (err != GL_NO_ERROR) {
  1858. panic(err, "glCreateShader");
  1859. }
  1860. }
  1861. return res;
  1862. }
  1863. void glDeleteProgram (GLuint program) {
  1864. pglDeleteProgram(program);
  1865. if (checkError) {
  1866. GLenum err = pglGetError();
  1867. if (err != GL_NO_ERROR) {
  1868. panic(err, "glDeleteProgram");
  1869. }
  1870. }
  1871. }
  1872. void glDeleteShader (GLuint shader) {
  1873. pglDeleteShader(shader);
  1874. if (checkError) {
  1875. GLenum err = pglGetError();
  1876. if (err != GL_NO_ERROR) {
  1877. panic(err, "glDeleteShader");
  1878. }
  1879. }
  1880. }
  1881. void glDetachShader (GLuint program, GLuint shader) {
  1882. pglDetachShader(program, shader);
  1883. if (checkError) {
  1884. GLenum err = pglGetError();
  1885. if (err != GL_NO_ERROR) {
  1886. panic(err, "glDetachShader");
  1887. }
  1888. }
  1889. }
  1890. void glDisableVertexAttribArray (GLuint index) {
  1891. pglDisableVertexAttribArray(index);
  1892. if (checkError) {
  1893. GLenum err = pglGetError();
  1894. if (err != GL_NO_ERROR) {
  1895. panic(err, "glDisableVertexAttribArray");
  1896. }
  1897. }
  1898. }
  1899. void glEnableVertexAttribArray (GLuint index) {
  1900. pglEnableVertexAttribArray(index);
  1901. if (checkError) {
  1902. GLenum err = pglGetError();
  1903. if (err != GL_NO_ERROR) {
  1904. panic(err, "glEnableVertexAttribArray");
  1905. }
  1906. }
  1907. }
  1908. void glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
  1909. pglGetActiveAttrib(program, index, bufSize, length, size, type, name);
  1910. if (checkError) {
  1911. GLenum err = pglGetError();
  1912. if (err != GL_NO_ERROR) {
  1913. panic(err, "glGetActiveAttrib");
  1914. }
  1915. }
  1916. }
  1917. void glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name) {
  1918. pglGetActiveUniform(program, index, bufSize, length, size, type, name);
  1919. if (checkError) {
  1920. GLenum err = pglGetError();
  1921. if (err != GL_NO_ERROR) {
  1922. panic(err, "glGetActiveUniform");
  1923. }
  1924. }
  1925. }
  1926. void glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders) {
  1927. pglGetAttachedShaders(program, maxCount, count, shaders);
  1928. if (checkError) {
  1929. GLenum err = pglGetError();
  1930. if (err != GL_NO_ERROR) {
  1931. panic(err, "glGetAttachedShaders");
  1932. }
  1933. }
  1934. }
  1935. GLint glGetAttribLocation (GLuint program, const GLchar *name) {
  1936. GLint res = pglGetAttribLocation(program, name);
  1937. if (checkError) {
  1938. GLenum err = pglGetError();
  1939. if (err != GL_NO_ERROR) {
  1940. panic(err, "glGetAttribLocation");
  1941. }
  1942. }
  1943. return res;
  1944. }
  1945. void glGetProgramiv (GLuint program, GLenum pname, GLint *params) {
  1946. pglGetProgramiv(program, pname, params);
  1947. if (checkError) {
  1948. GLenum err = pglGetError();
  1949. if (err != GL_NO_ERROR) {
  1950. panic(err, "glGetProgramiv");
  1951. }
  1952. }
  1953. }
  1954. void glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
  1955. pglGetProgramInfoLog(program, bufSize, length, infoLog);
  1956. if (checkError) {
  1957. GLenum err = pglGetError();
  1958. if (err != GL_NO_ERROR) {
  1959. panic(err, "glGetProgramInfoLog");
  1960. }
  1961. }
  1962. }
  1963. void glGetShaderiv (GLuint shader, GLenum pname, GLint *params) {
  1964. pglGetShaderiv(shader, pname, params);
  1965. if (checkError) {
  1966. GLenum err = pglGetError();
  1967. if (err != GL_NO_ERROR) {
  1968. panic(err, "glGetShaderiv");
  1969. }
  1970. }
  1971. }
  1972. void glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) {
  1973. pglGetShaderInfoLog(shader, bufSize, length, infoLog);
  1974. if (checkError) {
  1975. GLenum err = pglGetError();
  1976. if (err != GL_NO_ERROR) {
  1977. panic(err, "glGetShaderInfoLog");
  1978. }
  1979. }
  1980. }
  1981. void glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source) {
  1982. pglGetShaderSource(shader, bufSize, length, source);
  1983. if (checkError) {
  1984. GLenum err = pglGetError();
  1985. if (err != GL_NO_ERROR) {
  1986. panic(err, "glGetShaderSource");
  1987. }
  1988. }
  1989. }
  1990. GLint glGetUniformLocation (GLuint program, const GLchar *name) {
  1991. GLint res = pglGetUniformLocation(program, name);
  1992. if (checkError) {
  1993. GLenum err = pglGetError();
  1994. if (err != GL_NO_ERROR) {
  1995. panic(err, "glGetUniformLocation");
  1996. }
  1997. }
  1998. return res;
  1999. }
  2000. void glGetUniformfv (GLuint program, GLint location, GLfloat *params) {
  2001. pglGetUniformfv(program, location, params);
  2002. if (checkError) {
  2003. GLenum err = pglGetError();
  2004. if (err != GL_NO_ERROR) {
  2005. panic(err, "glGetUniformfv");
  2006. }
  2007. }
  2008. }
  2009. void glGetUniformiv (GLuint program, GLint location, GLint *params) {
  2010. pglGetUniformiv(program, location, params);
  2011. if (checkError) {
  2012. GLenum err = pglGetError();
  2013. if (err != GL_NO_ERROR) {
  2014. panic(err, "glGetUniformiv");
  2015. }
  2016. }
  2017. }
  2018. void glGetVertexAttribdv (GLuint index, GLenum pname, GLdouble *params) {
  2019. pglGetVertexAttribdv(index, pname, params);
  2020. if (checkError) {
  2021. GLenum err = pglGetError();
  2022. if (err != GL_NO_ERROR) {
  2023. panic(err, "glGetVertexAttribdv");
  2024. }
  2025. }
  2026. }
  2027. void glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params) {
  2028. pglGetVertexAttribfv(index, pname, params);
  2029. if (checkError) {
  2030. GLenum err = pglGetError();
  2031. if (err != GL_NO_ERROR) {
  2032. panic(err, "glGetVertexAttribfv");
  2033. }
  2034. }
  2035. }
  2036. void glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params) {
  2037. pglGetVertexAttribiv(index, pname, params);
  2038. if (checkError) {
  2039. GLenum err = pglGetError();
  2040. if (err != GL_NO_ERROR) {
  2041. panic(err, "glGetVertexAttribiv");
  2042. }
  2043. }
  2044. }
  2045. void glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer) {
  2046. pglGetVertexAttribPointerv(index, pname, pointer);
  2047. if (checkError) {
  2048. GLenum err = pglGetError();
  2049. if (err != GL_NO_ERROR) {
  2050. panic(err, "glGetVertexAttribPointerv");
  2051. }
  2052. }
  2053. }
  2054. GLboolean glIsProgram (GLuint program) {
  2055. GLboolean res = pglIsProgram(program);
  2056. if (checkError) {
  2057. GLenum err = pglGetError();
  2058. if (err != GL_NO_ERROR) {
  2059. panic(err, "glIsProgram");
  2060. }
  2061. }
  2062. return res;
  2063. }
  2064. GLboolean glIsShader (GLuint shader) {
  2065. GLboolean res = pglIsShader(shader);
  2066. if (checkError) {
  2067. GLenum err = pglGetError();
  2068. if (err != GL_NO_ERROR) {
  2069. panic(err, "glIsShader");
  2070. }
  2071. }
  2072. return res;
  2073. }
  2074. void glLinkProgram (GLuint program) {
  2075. pglLinkProgram(program);
  2076. if (checkError) {
  2077. GLenum err = pglGetError();
  2078. if (err != GL_NO_ERROR) {
  2079. panic(err, "glLinkProgram");
  2080. }
  2081. }
  2082. }
  2083. void glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length) {
  2084. pglShaderSource(shader, count, string, length);
  2085. if (checkError) {
  2086. GLenum err = pglGetError();
  2087. if (err != GL_NO_ERROR) {
  2088. panic(err, "glShaderSource");
  2089. }
  2090. }
  2091. }
  2092. void glUseProgram (GLuint program) {
  2093. pglUseProgram(program);
  2094. if (checkError) {
  2095. GLenum err = pglGetError();
  2096. if (err != GL_NO_ERROR) {
  2097. panic(err, "glUseProgram");
  2098. }
  2099. }
  2100. }
  2101. void glUniform1f (GLint location, GLfloat v0) {
  2102. pglUniform1f(location, v0);
  2103. if (checkError) {
  2104. GLenum err = pglGetError();
  2105. if (err != GL_NO_ERROR) {
  2106. panic(err, "glUniform1f");
  2107. }
  2108. }
  2109. }
  2110. void glUniform2f (GLint location, GLfloat v0, GLfloat v1) {
  2111. pglUniform2f(location, v0, v1);
  2112. if (checkError) {
  2113. GLenum err = pglGetError();
  2114. if (err != GL_NO_ERROR) {
  2115. panic(err, "glUniform2f");
  2116. }
  2117. }
  2118. }
  2119. void glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
  2120. pglUniform3f(location, v0, v1, v2);
  2121. if (checkError) {
  2122. GLenum err = pglGetError();
  2123. if (err != GL_NO_ERROR) {
  2124. panic(err, "glUniform3f");
  2125. }
  2126. }
  2127. }
  2128. void glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {
  2129. pglUniform4f(location, v0, v1, v2, v3);
  2130. if (checkError) {
  2131. GLenum err = pglGetError();
  2132. if (err != GL_NO_ERROR) {
  2133. panic(err, "glUniform4f");
  2134. }
  2135. }
  2136. }
  2137. void glUniform1i (GLint location, GLint v0) {
  2138. pglUniform1i(location, v0);
  2139. if (checkError) {
  2140. GLenum err = pglGetError();
  2141. if (err != GL_NO_ERROR) {
  2142. panic(err, "glUniform1i");
  2143. }
  2144. }
  2145. }
  2146. void glUniform2i (GLint location, GLint v0, GLint v1) {
  2147. pglUniform2i(location, v0, v1);
  2148. if (checkError) {
  2149. GLenum err = pglGetError();
  2150. if (err != GL_NO_ERROR) {
  2151. panic(err, "glUniform2i");
  2152. }
  2153. }
  2154. }
  2155. void glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) {
  2156. pglUniform3i(location, v0, v1, v2);
  2157. if (checkError) {
  2158. GLenum err = pglGetError();
  2159. if (err != GL_NO_ERROR) {
  2160. panic(err, "glUniform3i");
  2161. }
  2162. }
  2163. }
  2164. void glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {
  2165. pglUniform4i(location, v0, v1, v2, v3);
  2166. if (checkError) {
  2167. GLenum err = pglGetError();
  2168. if (err != GL_NO_ERROR) {
  2169. panic(err, "glUniform4i");
  2170. }
  2171. }
  2172. }
  2173. void glUniform1fv (GLint location, GLsizei count, const GLfloat *value) {
  2174. pglUniform1fv(location, count, value);
  2175. if (checkError) {
  2176. GLenum err = pglGetError();
  2177. if (err != GL_NO_ERROR) {
  2178. panic(err, "glUniform1fv");
  2179. }
  2180. }
  2181. }
  2182. void glUniform2fv (GLint location, GLsizei count, const GLfloat *value) {
  2183. pglUniform2fv(location, count, value);
  2184. if (checkError) {
  2185. GLenum err = pglGetError();
  2186. if (err != GL_NO_ERROR) {
  2187. panic(err, "glUniform2fv");
  2188. }
  2189. }
  2190. }
  2191. void glUniform3fv (GLint location, GLsizei count, const GLfloat *value) {
  2192. pglUniform3fv(location, count, value);
  2193. if (checkError) {
  2194. GLenum err = pglGetError();
  2195. if (err != GL_NO_ERROR) {
  2196. panic(err, "glUniform3fv");
  2197. }
  2198. }
  2199. }
  2200. void glUniform4fv (GLint location, GLsizei count, const GLfloat *value) {
  2201. pglUniform4fv(location, count, value);
  2202. if (checkError) {
  2203. GLenum err = pglGetError();
  2204. if (err != GL_NO_ERROR) {
  2205. panic(err, "glUniform4fv");
  2206. }
  2207. }
  2208. }
  2209. void glUniform1iv (GLint location, GLsizei count, const GLint *value) {
  2210. pglUniform1iv(location, count, value);
  2211. if (checkError) {
  2212. GLenum err = pglGetError();
  2213. if (err != GL_NO_ERROR) {
  2214. panic(err, "glUniform1iv");
  2215. }
  2216. }
  2217. }
  2218. void glUniform2iv (GLint location, GLsizei count, const GLint *value) {
  2219. pglUniform2iv(location, count, value);
  2220. if (checkError) {
  2221. GLenum err = pglGetError();
  2222. if (err != GL_NO_ERROR) {
  2223. panic(err, "glUniform2iv");
  2224. }
  2225. }
  2226. }
  2227. void glUniform3iv (GLint location, GLsizei count, const GLint *value) {
  2228. pglUniform3iv(location, count, value);
  2229. if (checkError) {
  2230. GLenum err = pglGetError();
  2231. if (err != GL_NO_ERROR) {
  2232. panic(err, "glUniform3iv");
  2233. }
  2234. }
  2235. }
  2236. void glUniform4iv (GLint location, GLsizei count, const GLint *value) {
  2237. pglUniform4iv(location, count, value);
  2238. if (checkError) {
  2239. GLenum err = pglGetError();
  2240. if (err != GL_NO_ERROR) {
  2241. panic(err, "glUniform4iv");
  2242. }
  2243. }
  2244. }
  2245. void glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2246. pglUniformMatrix2fv(location, count, transpose, value);
  2247. if (checkError) {
  2248. GLenum err = pglGetError();
  2249. if (err != GL_NO_ERROR) {
  2250. panic(err, "glUniformMatrix2fv");
  2251. }
  2252. }
  2253. }
  2254. void glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2255. pglUniformMatrix3fv(location, count, transpose, value);
  2256. if (checkError) {
  2257. GLenum err = pglGetError();
  2258. if (err != GL_NO_ERROR) {
  2259. panic(err, "glUniformMatrix3fv");
  2260. }
  2261. }
  2262. }
  2263. void glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2264. pglUniformMatrix4fv(location, count, transpose, value);
  2265. if (checkError) {
  2266. GLenum err = pglGetError();
  2267. if (err != GL_NO_ERROR) {
  2268. panic(err, "glUniformMatrix4fv");
  2269. }
  2270. }
  2271. }
  2272. void glValidateProgram (GLuint program) {
  2273. pglValidateProgram(program);
  2274. if (checkError) {
  2275. GLenum err = pglGetError();
  2276. if (err != GL_NO_ERROR) {
  2277. panic(err, "glValidateProgram");
  2278. }
  2279. }
  2280. }
  2281. void glVertexAttrib1d (GLuint index, GLdouble x) {
  2282. pglVertexAttrib1d(index, x);
  2283. if (checkError) {
  2284. GLenum err = pglGetError();
  2285. if (err != GL_NO_ERROR) {
  2286. panic(err, "glVertexAttrib1d");
  2287. }
  2288. }
  2289. }
  2290. void glVertexAttrib1dv (GLuint index, const GLdouble *v) {
  2291. pglVertexAttrib1dv(index, v);
  2292. if (checkError) {
  2293. GLenum err = pglGetError();
  2294. if (err != GL_NO_ERROR) {
  2295. panic(err, "glVertexAttrib1dv");
  2296. }
  2297. }
  2298. }
  2299. void glVertexAttrib1f (GLuint index, GLfloat x) {
  2300. pglVertexAttrib1f(index, x);
  2301. if (checkError) {
  2302. GLenum err = pglGetError();
  2303. if (err != GL_NO_ERROR) {
  2304. panic(err, "glVertexAttrib1f");
  2305. }
  2306. }
  2307. }
  2308. void glVertexAttrib1fv (GLuint index, const GLfloat *v) {
  2309. pglVertexAttrib1fv(index, v);
  2310. if (checkError) {
  2311. GLenum err = pglGetError();
  2312. if (err != GL_NO_ERROR) {
  2313. panic(err, "glVertexAttrib1fv");
  2314. }
  2315. }
  2316. }
  2317. void glVertexAttrib1s (GLuint index, GLshort x) {
  2318. pglVertexAttrib1s(index, x);
  2319. if (checkError) {
  2320. GLenum err = pglGetError();
  2321. if (err != GL_NO_ERROR) {
  2322. panic(err, "glVertexAttrib1s");
  2323. }
  2324. }
  2325. }
  2326. void glVertexAttrib1sv (GLuint index, const GLshort *v) {
  2327. pglVertexAttrib1sv(index, v);
  2328. if (checkError) {
  2329. GLenum err = pglGetError();
  2330. if (err != GL_NO_ERROR) {
  2331. panic(err, "glVertexAttrib1sv");
  2332. }
  2333. }
  2334. }
  2335. void glVertexAttrib2d (GLuint index, GLdouble x, GLdouble y) {
  2336. pglVertexAttrib2d(index, x, y);
  2337. if (checkError) {
  2338. GLenum err = pglGetError();
  2339. if (err != GL_NO_ERROR) {
  2340. panic(err, "glVertexAttrib2d");
  2341. }
  2342. }
  2343. }
  2344. void glVertexAttrib2dv (GLuint index, const GLdouble *v) {
  2345. pglVertexAttrib2dv(index, v);
  2346. if (checkError) {
  2347. GLenum err = pglGetError();
  2348. if (err != GL_NO_ERROR) {
  2349. panic(err, "glVertexAttrib2dv");
  2350. }
  2351. }
  2352. }
  2353. void glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y) {
  2354. pglVertexAttrib2f(index, x, y);
  2355. if (checkError) {
  2356. GLenum err = pglGetError();
  2357. if (err != GL_NO_ERROR) {
  2358. panic(err, "glVertexAttrib2f");
  2359. }
  2360. }
  2361. }
  2362. void glVertexAttrib2fv (GLuint index, const GLfloat *v) {
  2363. pglVertexAttrib2fv(index, v);
  2364. if (checkError) {
  2365. GLenum err = pglGetError();
  2366. if (err != GL_NO_ERROR) {
  2367. panic(err, "glVertexAttrib2fv");
  2368. }
  2369. }
  2370. }
  2371. void glVertexAttrib2s (GLuint index, GLshort x, GLshort y) {
  2372. pglVertexAttrib2s(index, x, y);
  2373. if (checkError) {
  2374. GLenum err = pglGetError();
  2375. if (err != GL_NO_ERROR) {
  2376. panic(err, "glVertexAttrib2s");
  2377. }
  2378. }
  2379. }
  2380. void glVertexAttrib2sv (GLuint index, const GLshort *v) {
  2381. pglVertexAttrib2sv(index, v);
  2382. if (checkError) {
  2383. GLenum err = pglGetError();
  2384. if (err != GL_NO_ERROR) {
  2385. panic(err, "glVertexAttrib2sv");
  2386. }
  2387. }
  2388. }
  2389. void glVertexAttrib3d (GLuint index, GLdouble x, GLdouble y, GLdouble z) {
  2390. pglVertexAttrib3d(index, x, y, z);
  2391. if (checkError) {
  2392. GLenum err = pglGetError();
  2393. if (err != GL_NO_ERROR) {
  2394. panic(err, "glVertexAttrib3d");
  2395. }
  2396. }
  2397. }
  2398. void glVertexAttrib3dv (GLuint index, const GLdouble *v) {
  2399. pglVertexAttrib3dv(index, v);
  2400. if (checkError) {
  2401. GLenum err = pglGetError();
  2402. if (err != GL_NO_ERROR) {
  2403. panic(err, "glVertexAttrib3dv");
  2404. }
  2405. }
  2406. }
  2407. void glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z) {
  2408. pglVertexAttrib3f(index, x, y, z);
  2409. if (checkError) {
  2410. GLenum err = pglGetError();
  2411. if (err != GL_NO_ERROR) {
  2412. panic(err, "glVertexAttrib3f");
  2413. }
  2414. }
  2415. }
  2416. void glVertexAttrib3fv (GLuint index, const GLfloat *v) {
  2417. pglVertexAttrib3fv(index, v);
  2418. if (checkError) {
  2419. GLenum err = pglGetError();
  2420. if (err != GL_NO_ERROR) {
  2421. panic(err, "glVertexAttrib3fv");
  2422. }
  2423. }
  2424. }
  2425. void glVertexAttrib3s (GLuint index, GLshort x, GLshort y, GLshort z) {
  2426. pglVertexAttrib3s(index, x, y, z);
  2427. if (checkError) {
  2428. GLenum err = pglGetError();
  2429. if (err != GL_NO_ERROR) {
  2430. panic(err, "glVertexAttrib3s");
  2431. }
  2432. }
  2433. }
  2434. void glVertexAttrib3sv (GLuint index, const GLshort *v) {
  2435. pglVertexAttrib3sv(index, v);
  2436. if (checkError) {
  2437. GLenum err = pglGetError();
  2438. if (err != GL_NO_ERROR) {
  2439. panic(err, "glVertexAttrib3sv");
  2440. }
  2441. }
  2442. }
  2443. void glVertexAttrib4Nbv (GLuint index, const GLbyte *v) {
  2444. pglVertexAttrib4Nbv(index, v);
  2445. if (checkError) {
  2446. GLenum err = pglGetError();
  2447. if (err != GL_NO_ERROR) {
  2448. panic(err, "glVertexAttrib4Nbv");
  2449. }
  2450. }
  2451. }
  2452. void glVertexAttrib4Niv (GLuint index, const GLint *v) {
  2453. pglVertexAttrib4Niv(index, v);
  2454. if (checkError) {
  2455. GLenum err = pglGetError();
  2456. if (err != GL_NO_ERROR) {
  2457. panic(err, "glVertexAttrib4Niv");
  2458. }
  2459. }
  2460. }
  2461. void glVertexAttrib4Nsv (GLuint index, const GLshort *v) {
  2462. pglVertexAttrib4Nsv(index, v);
  2463. if (checkError) {
  2464. GLenum err = pglGetError();
  2465. if (err != GL_NO_ERROR) {
  2466. panic(err, "glVertexAttrib4Nsv");
  2467. }
  2468. }
  2469. }
  2470. void glVertexAttrib4Nub (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) {
  2471. pglVertexAttrib4Nub(index, x, y, z, w);
  2472. if (checkError) {
  2473. GLenum err = pglGetError();
  2474. if (err != GL_NO_ERROR) {
  2475. panic(err, "glVertexAttrib4Nub");
  2476. }
  2477. }
  2478. }
  2479. void glVertexAttrib4Nubv (GLuint index, const GLubyte *v) {
  2480. pglVertexAttrib4Nubv(index, v);
  2481. if (checkError) {
  2482. GLenum err = pglGetError();
  2483. if (err != GL_NO_ERROR) {
  2484. panic(err, "glVertexAttrib4Nubv");
  2485. }
  2486. }
  2487. }
  2488. void glVertexAttrib4Nuiv (GLuint index, const GLuint *v) {
  2489. pglVertexAttrib4Nuiv(index, v);
  2490. if (checkError) {
  2491. GLenum err = pglGetError();
  2492. if (err != GL_NO_ERROR) {
  2493. panic(err, "glVertexAttrib4Nuiv");
  2494. }
  2495. }
  2496. }
  2497. void glVertexAttrib4Nusv (GLuint index, const GLushort *v) {
  2498. pglVertexAttrib4Nusv(index, v);
  2499. if (checkError) {
  2500. GLenum err = pglGetError();
  2501. if (err != GL_NO_ERROR) {
  2502. panic(err, "glVertexAttrib4Nusv");
  2503. }
  2504. }
  2505. }
  2506. void glVertexAttrib4bv (GLuint index, const GLbyte *v) {
  2507. pglVertexAttrib4bv(index, v);
  2508. if (checkError) {
  2509. GLenum err = pglGetError();
  2510. if (err != GL_NO_ERROR) {
  2511. panic(err, "glVertexAttrib4bv");
  2512. }
  2513. }
  2514. }
  2515. void glVertexAttrib4d (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) {
  2516. pglVertexAttrib4d(index, x, y, z, w);
  2517. if (checkError) {
  2518. GLenum err = pglGetError();
  2519. if (err != GL_NO_ERROR) {
  2520. panic(err, "glVertexAttrib4d");
  2521. }
  2522. }
  2523. }
  2524. void glVertexAttrib4dv (GLuint index, const GLdouble *v) {
  2525. pglVertexAttrib4dv(index, v);
  2526. if (checkError) {
  2527. GLenum err = pglGetError();
  2528. if (err != GL_NO_ERROR) {
  2529. panic(err, "glVertexAttrib4dv");
  2530. }
  2531. }
  2532. }
  2533. void glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) {
  2534. pglVertexAttrib4f(index, x, y, z, w);
  2535. if (checkError) {
  2536. GLenum err = pglGetError();
  2537. if (err != GL_NO_ERROR) {
  2538. panic(err, "glVertexAttrib4f");
  2539. }
  2540. }
  2541. }
  2542. void glVertexAttrib4fv (GLuint index, const GLfloat *v) {
  2543. pglVertexAttrib4fv(index, v);
  2544. if (checkError) {
  2545. GLenum err = pglGetError();
  2546. if (err != GL_NO_ERROR) {
  2547. panic(err, "glVertexAttrib4fv");
  2548. }
  2549. }
  2550. }
  2551. void glVertexAttrib4iv (GLuint index, const GLint *v) {
  2552. pglVertexAttrib4iv(index, v);
  2553. if (checkError) {
  2554. GLenum err = pglGetError();
  2555. if (err != GL_NO_ERROR) {
  2556. panic(err, "glVertexAttrib4iv");
  2557. }
  2558. }
  2559. }
  2560. void glVertexAttrib4s (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) {
  2561. pglVertexAttrib4s(index, x, y, z, w);
  2562. if (checkError) {
  2563. GLenum err = pglGetError();
  2564. if (err != GL_NO_ERROR) {
  2565. panic(err, "glVertexAttrib4s");
  2566. }
  2567. }
  2568. }
  2569. void glVertexAttrib4sv (GLuint index, const GLshort *v) {
  2570. pglVertexAttrib4sv(index, v);
  2571. if (checkError) {
  2572. GLenum err = pglGetError();
  2573. if (err != GL_NO_ERROR) {
  2574. panic(err, "glVertexAttrib4sv");
  2575. }
  2576. }
  2577. }
  2578. void glVertexAttrib4ubv (GLuint index, const GLubyte *v) {
  2579. pglVertexAttrib4ubv(index, v);
  2580. if (checkError) {
  2581. GLenum err = pglGetError();
  2582. if (err != GL_NO_ERROR) {
  2583. panic(err, "glVertexAttrib4ubv");
  2584. }
  2585. }
  2586. }
  2587. void glVertexAttrib4uiv (GLuint index, const GLuint *v) {
  2588. pglVertexAttrib4uiv(index, v);
  2589. if (checkError) {
  2590. GLenum err = pglGetError();
  2591. if (err != GL_NO_ERROR) {
  2592. panic(err, "glVertexAttrib4uiv");
  2593. }
  2594. }
  2595. }
  2596. void glVertexAttrib4usv (GLuint index, const GLushort *v) {
  2597. pglVertexAttrib4usv(index, v);
  2598. if (checkError) {
  2599. GLenum err = pglGetError();
  2600. if (err != GL_NO_ERROR) {
  2601. panic(err, "glVertexAttrib4usv");
  2602. }
  2603. }
  2604. }
  2605. void glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer) {
  2606. pglVertexAttribPointer(index, size, type, normalized, stride, pointer);
  2607. if (checkError) {
  2608. GLenum err = pglGetError();
  2609. if (err != GL_NO_ERROR) {
  2610. panic(err, "glVertexAttribPointer");
  2611. }
  2612. }
  2613. }
  2614. void glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2615. pglUniformMatrix2x3fv(location, count, transpose, value);
  2616. if (checkError) {
  2617. GLenum err = pglGetError();
  2618. if (err != GL_NO_ERROR) {
  2619. panic(err, "glUniformMatrix2x3fv");
  2620. }
  2621. }
  2622. }
  2623. void glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2624. pglUniformMatrix3x2fv(location, count, transpose, value);
  2625. if (checkError) {
  2626. GLenum err = pglGetError();
  2627. if (err != GL_NO_ERROR) {
  2628. panic(err, "glUniformMatrix3x2fv");
  2629. }
  2630. }
  2631. }
  2632. void glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2633. pglUniformMatrix2x4fv(location, count, transpose, value);
  2634. if (checkError) {
  2635. GLenum err = pglGetError();
  2636. if (err != GL_NO_ERROR) {
  2637. panic(err, "glUniformMatrix2x4fv");
  2638. }
  2639. }
  2640. }
  2641. void glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2642. pglUniformMatrix4x2fv(location, count, transpose, value);
  2643. if (checkError) {
  2644. GLenum err = pglGetError();
  2645. if (err != GL_NO_ERROR) {
  2646. panic(err, "glUniformMatrix4x2fv");
  2647. }
  2648. }
  2649. }
  2650. void glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2651. pglUniformMatrix3x4fv(location, count, transpose, value);
  2652. if (checkError) {
  2653. GLenum err = pglGetError();
  2654. if (err != GL_NO_ERROR) {
  2655. panic(err, "glUniformMatrix3x4fv");
  2656. }
  2657. }
  2658. }
  2659. void glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) {
  2660. pglUniformMatrix4x3fv(location, count, transpose, value);
  2661. if (checkError) {
  2662. GLenum err = pglGetError();
  2663. if (err != GL_NO_ERROR) {
  2664. panic(err, "glUniformMatrix4x3fv");
  2665. }
  2666. }
  2667. }
  2668. void glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
  2669. pglColorMaski(index, r, g, b, a);
  2670. if (checkError) {
  2671. GLenum err = pglGetError();
  2672. if (err != GL_NO_ERROR) {
  2673. panic(err, "glColorMaski");
  2674. }
  2675. }
  2676. }
  2677. void glGetBooleani_v (GLenum target, GLuint index, GLboolean *data) {
  2678. pglGetBooleani_v(target, index, data);
  2679. if (checkError) {
  2680. GLenum err = pglGetError();
  2681. if (err != GL_NO_ERROR) {
  2682. panic(err, "glGetBooleani_v");
  2683. }
  2684. }
  2685. }
  2686. void glGetIntegeri_v (GLenum target, GLuint index, GLint *data) {
  2687. pglGetIntegeri_v(target, index, data);
  2688. if (checkError) {
  2689. GLenum err = pglGetError();
  2690. if (err != GL_NO_ERROR) {
  2691. panic(err, "glGetIntegeri_v");
  2692. }
  2693. }
  2694. }
  2695. void glEnablei (GLenum target, GLuint index) {
  2696. pglEnablei(target, index);
  2697. if (checkError) {
  2698. GLenum err = pglGetError();
  2699. if (err != GL_NO_ERROR) {
  2700. panic(err, "glEnablei");
  2701. }
  2702. }
  2703. }
  2704. void glDisablei (GLenum target, GLuint index) {
  2705. pglDisablei(target, index);
  2706. if (checkError) {
  2707. GLenum err = pglGetError();
  2708. if (err != GL_NO_ERROR) {
  2709. panic(err, "glDisablei");
  2710. }
  2711. }
  2712. }
  2713. GLboolean glIsEnabledi (GLenum target, GLuint index) {
  2714. GLboolean res = pglIsEnabledi(target, index);
  2715. if (checkError) {
  2716. GLenum err = pglGetError();
  2717. if (err != GL_NO_ERROR) {
  2718. panic(err, "glIsEnabledi");
  2719. }
  2720. }
  2721. return res;
  2722. }
  2723. void glBeginTransformFeedback (GLenum primitiveMode) {
  2724. pglBeginTransformFeedback(primitiveMode);
  2725. if (checkError) {
  2726. GLenum err = pglGetError();
  2727. if (err != GL_NO_ERROR) {
  2728. panic(err, "glBeginTransformFeedback");
  2729. }
  2730. }
  2731. }
  2732. void glEndTransformFeedback (void) {
  2733. pglEndTransformFeedback();
  2734. if (checkError) {
  2735. GLenum err = pglGetError();
  2736. if (err != GL_NO_ERROR) {
  2737. panic(err, "glEndTransformFeedback");
  2738. }
  2739. }
  2740. }
  2741. void glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) {
  2742. pglBindBufferRange(target, index, buffer, offset, size);
  2743. if (checkError) {
  2744. GLenum err = pglGetError();
  2745. if (err != GL_NO_ERROR) {
  2746. panic(err, "glBindBufferRange");
  2747. }
  2748. }
  2749. }
  2750. void glBindBufferBase (GLenum target, GLuint index, GLuint buffer) {
  2751. pglBindBufferBase(target, index, buffer);
  2752. if (checkError) {
  2753. GLenum err = pglGetError();
  2754. if (err != GL_NO_ERROR) {
  2755. panic(err, "glBindBufferBase");
  2756. }
  2757. }
  2758. }
  2759. void glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode) {
  2760. pglTransformFeedbackVaryings(program, count, varyings, bufferMode);
  2761. if (checkError) {
  2762. GLenum err = pglGetError();
  2763. if (err != GL_NO_ERROR) {
  2764. panic(err, "glTransformFeedbackVaryings");
  2765. }
  2766. }
  2767. }
  2768. void glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) {
  2769. pglGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
  2770. if (checkError) {
  2771. GLenum err = pglGetError();
  2772. if (err != GL_NO_ERROR) {
  2773. panic(err, "glGetTransformFeedbackVarying");
  2774. }
  2775. }
  2776. }
  2777. void glClampColor (GLenum target, GLenum clamp) {
  2778. pglClampColor(target, clamp);
  2779. if (checkError) {
  2780. GLenum err = pglGetError();
  2781. if (err != GL_NO_ERROR) {
  2782. panic(err, "glClampColor");
  2783. }
  2784. }
  2785. }
  2786. void glBeginConditionalRender (GLuint id, GLenum mode) {
  2787. pglBeginConditionalRender(id, mode);
  2788. if (checkError) {
  2789. GLenum err = pglGetError();
  2790. if (err != GL_NO_ERROR) {
  2791. panic(err, "glBeginConditionalRender");
  2792. }
  2793. }
  2794. }
  2795. void glEndConditionalRender (void) {
  2796. pglEndConditionalRender();
  2797. if (checkError) {
  2798. GLenum err = pglGetError();
  2799. if (err != GL_NO_ERROR) {
  2800. panic(err, "glEndConditionalRender");
  2801. }
  2802. }
  2803. }
  2804. void glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) {
  2805. pglVertexAttribIPointer(index, size, type, stride, pointer);
  2806. if (checkError) {
  2807. GLenum err = pglGetError();
  2808. if (err != GL_NO_ERROR) {
  2809. panic(err, "glVertexAttribIPointer");
  2810. }
  2811. }
  2812. }
  2813. void glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params) {
  2814. pglGetVertexAttribIiv(index, pname, params);
  2815. if (checkError) {
  2816. GLenum err = pglGetError();
  2817. if (err != GL_NO_ERROR) {
  2818. panic(err, "glGetVertexAttribIiv");
  2819. }
  2820. }
  2821. }
  2822. void glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params) {
  2823. pglGetVertexAttribIuiv(index, pname, params);
  2824. if (checkError) {
  2825. GLenum err = pglGetError();
  2826. if (err != GL_NO_ERROR) {
  2827. panic(err, "glGetVertexAttribIuiv");
  2828. }
  2829. }
  2830. }
  2831. void glVertexAttribI1i (GLuint index, GLint x) {
  2832. pglVertexAttribI1i(index, x);
  2833. if (checkError) {
  2834. GLenum err = pglGetError();
  2835. if (err != GL_NO_ERROR) {
  2836. panic(err, "glVertexAttribI1i");
  2837. }
  2838. }
  2839. }
  2840. void glVertexAttribI2i (GLuint index, GLint x, GLint y) {
  2841. pglVertexAttribI2i(index, x, y);
  2842. if (checkError) {
  2843. GLenum err = pglGetError();
  2844. if (err != GL_NO_ERROR) {
  2845. panic(err, "glVertexAttribI2i");
  2846. }
  2847. }
  2848. }
  2849. void glVertexAttribI3i (GLuint index, GLint x, GLint y, GLint z) {
  2850. pglVertexAttribI3i(index, x, y, z);
  2851. if (checkError) {
  2852. GLenum err = pglGetError();
  2853. if (err != GL_NO_ERROR) {
  2854. panic(err, "glVertexAttribI3i");
  2855. }
  2856. }
  2857. }
  2858. void glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w) {
  2859. pglVertexAttribI4i(index, x, y, z, w);
  2860. if (checkError) {
  2861. GLenum err = pglGetError();
  2862. if (err != GL_NO_ERROR) {
  2863. panic(err, "glVertexAttribI4i");
  2864. }
  2865. }
  2866. }
  2867. void glVertexAttribI1ui (GLuint index, GLuint x) {
  2868. pglVertexAttribI1ui(index, x);
  2869. if (checkError) {
  2870. GLenum err = pglGetError();
  2871. if (err != GL_NO_ERROR) {
  2872. panic(err, "glVertexAttribI1ui");
  2873. }
  2874. }
  2875. }
  2876. void glVertexAttribI2ui (GLuint index, GLuint x, GLuint y) {
  2877. pglVertexAttribI2ui(index, x, y);
  2878. if (checkError) {
  2879. GLenum err = pglGetError();
  2880. if (err != GL_NO_ERROR) {
  2881. panic(err, "glVertexAttribI2ui");
  2882. }
  2883. }
  2884. }
  2885. void glVertexAttribI3ui (GLuint index, GLuint x, GLuint y, GLuint z) {
  2886. pglVertexAttribI3ui(index, x, y, z);
  2887. if (checkError) {
  2888. GLenum err = pglGetError();
  2889. if (err != GL_NO_ERROR) {
  2890. panic(err, "glVertexAttribI3ui");
  2891. }
  2892. }
  2893. }
  2894. void glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) {
  2895. pglVertexAttribI4ui(index, x, y, z, w);
  2896. if (checkError) {
  2897. GLenum err = pglGetError();
  2898. if (err != GL_NO_ERROR) {
  2899. panic(err, "glVertexAttribI4ui");
  2900. }
  2901. }
  2902. }
  2903. void glVertexAttribI1iv (GLuint index, const GLint *v) {
  2904. pglVertexAttribI1iv(index, v);
  2905. if (checkError) {
  2906. GLenum err = pglGetError();
  2907. if (err != GL_NO_ERROR) {
  2908. panic(err, "glVertexAttribI1iv");
  2909. }
  2910. }
  2911. }
  2912. void glVertexAttribI2iv (GLuint index, const GLint *v) {
  2913. pglVertexAttribI2iv(index, v);
  2914. if (checkError) {
  2915. GLenum err = pglGetError();
  2916. if (err != GL_NO_ERROR) {
  2917. panic(err, "glVertexAttribI2iv");
  2918. }
  2919. }
  2920. }
  2921. void glVertexAttribI3iv (GLuint index, const GLint *v) {
  2922. pglVertexAttribI3iv(index, v);
  2923. if (checkError) {
  2924. GLenum err = pglGetError();
  2925. if (err != GL_NO_ERROR) {
  2926. panic(err, "glVertexAttribI3iv");
  2927. }
  2928. }
  2929. }
  2930. void glVertexAttribI4iv (GLuint index, const GLint *v) {
  2931. pglVertexAttribI4iv(index, v);
  2932. if (checkError) {
  2933. GLenum err = pglGetError();
  2934. if (err != GL_NO_ERROR) {
  2935. panic(err, "glVertexAttribI4iv");
  2936. }
  2937. }
  2938. }
  2939. void glVertexAttribI1uiv (GLuint index, const GLuint *v) {
  2940. pglVertexAttribI1uiv(index, v);
  2941. if (checkError) {
  2942. GLenum err = pglGetError();
  2943. if (err != GL_NO_ERROR) {
  2944. panic(err, "glVertexAttribI1uiv");
  2945. }
  2946. }
  2947. }
  2948. void glVertexAttribI2uiv (GLuint index, const GLuint *v) {
  2949. pglVertexAttribI2uiv(index, v);
  2950. if (checkError) {
  2951. GLenum err = pglGetError();
  2952. if (err != GL_NO_ERROR) {
  2953. panic(err, "glVertexAttribI2uiv");
  2954. }
  2955. }
  2956. }
  2957. void glVertexAttribI3uiv (GLuint index, const GLuint *v) {
  2958. pglVertexAttribI3uiv(index, v);
  2959. if (checkError) {
  2960. GLenum err = pglGetError();
  2961. if (err != GL_NO_ERROR) {
  2962. panic(err, "glVertexAttribI3uiv");
  2963. }
  2964. }
  2965. }
  2966. void glVertexAttribI4uiv (GLuint index, const GLuint *v) {
  2967. pglVertexAttribI4uiv(index, v);
  2968. if (checkError) {
  2969. GLenum err = pglGetError();
  2970. if (err != GL_NO_ERROR) {
  2971. panic(err, "glVertexAttribI4uiv");
  2972. }
  2973. }
  2974. }
  2975. void glVertexAttribI4bv (GLuint index, const GLbyte *v) {
  2976. pglVertexAttribI4bv(index, v);
  2977. if (checkError) {
  2978. GLenum err = pglGetError();
  2979. if (err != GL_NO_ERROR) {
  2980. panic(err, "glVertexAttribI4bv");
  2981. }
  2982. }
  2983. }
  2984. void glVertexAttribI4sv (GLuint index, const GLshort *v) {
  2985. pglVertexAttribI4sv(index, v);
  2986. if (checkError) {
  2987. GLenum err = pglGetError();
  2988. if (err != GL_NO_ERROR) {
  2989. panic(err, "glVertexAttribI4sv");
  2990. }
  2991. }
  2992. }
  2993. void glVertexAttribI4ubv (GLuint index, const GLubyte *v) {
  2994. pglVertexAttribI4ubv(index, v);
  2995. if (checkError) {
  2996. GLenum err = pglGetError();
  2997. if (err != GL_NO_ERROR) {
  2998. panic(err, "glVertexAttribI4ubv");
  2999. }
  3000. }
  3001. }
  3002. void glVertexAttribI4usv (GLuint index, const GLushort *v) {
  3003. pglVertexAttribI4usv(index, v);
  3004. if (checkError) {
  3005. GLenum err = pglGetError();
  3006. if (err != GL_NO_ERROR) {
  3007. panic(err, "glVertexAttribI4usv");
  3008. }
  3009. }
  3010. }
  3011. void glGetUniformuiv (GLuint program, GLint location, GLuint *params) {
  3012. pglGetUniformuiv(program, location, params);
  3013. if (checkError) {
  3014. GLenum err = pglGetError();
  3015. if (err != GL_NO_ERROR) {
  3016. panic(err, "glGetUniformuiv");
  3017. }
  3018. }
  3019. }
  3020. void glBindFragDataLocation (GLuint program, GLuint color, const GLchar *name) {
  3021. pglBindFragDataLocation(program, color, name);
  3022. if (checkError) {
  3023. GLenum err = pglGetError();
  3024. if (err != GL_NO_ERROR) {
  3025. panic(err, "glBindFragDataLocation");
  3026. }
  3027. }
  3028. }
  3029. GLint glGetFragDataLocation (GLuint program, const GLchar *name) {
  3030. GLint res = pglGetFragDataLocation(program, name);
  3031. if (checkError) {
  3032. GLenum err = pglGetError();
  3033. if (err != GL_NO_ERROR) {
  3034. panic(err, "glGetFragDataLocation");
  3035. }
  3036. }
  3037. return res;
  3038. }
  3039. void glUniform1ui (GLint location, GLuint v0) {
  3040. pglUniform1ui(location, v0);
  3041. if (checkError) {
  3042. GLenum err = pglGetError();
  3043. if (err != GL_NO_ERROR) {
  3044. panic(err, "glUniform1ui");
  3045. }
  3046. }
  3047. }
  3048. void glUniform2ui (GLint location, GLuint v0, GLuint v1) {
  3049. pglUniform2ui(location, v0, v1);
  3050. if (checkError) {
  3051. GLenum err = pglGetError();
  3052. if (err != GL_NO_ERROR) {
  3053. panic(err, "glUniform2ui");
  3054. }
  3055. }
  3056. }
  3057. void glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2) {
  3058. pglUniform3ui(location, v0, v1, v2);
  3059. if (checkError) {
  3060. GLenum err = pglGetError();
  3061. if (err != GL_NO_ERROR) {
  3062. panic(err, "glUniform3ui");
  3063. }
  3064. }
  3065. }
  3066. void glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) {
  3067. pglUniform4ui(location, v0, v1, v2, v3);
  3068. if (checkError) {
  3069. GLenum err = pglGetError();
  3070. if (err != GL_NO_ERROR) {
  3071. panic(err, "glUniform4ui");
  3072. }
  3073. }
  3074. }
  3075. void glUniform1uiv (GLint location, GLsizei count, const GLuint *value) {
  3076. pglUniform1uiv(location, count, value);
  3077. if (checkError) {
  3078. GLenum err = pglGetError();
  3079. if (err != GL_NO_ERROR) {
  3080. panic(err, "glUniform1uiv");
  3081. }
  3082. }
  3083. }
  3084. void glUniform2uiv (GLint location, GLsizei count, const GLuint *value) {
  3085. pglUniform2uiv(location, count, value);
  3086. if (checkError) {
  3087. GLenum err = pglGetError();
  3088. if (err != GL_NO_ERROR) {
  3089. panic(err, "glUniform2uiv");
  3090. }
  3091. }
  3092. }
  3093. void glUniform3uiv (GLint location, GLsizei count, const GLuint *value) {
  3094. pglUniform3uiv(location, count, value);
  3095. if (checkError) {
  3096. GLenum err = pglGetError();
  3097. if (err != GL_NO_ERROR) {
  3098. panic(err, "glUniform3uiv");
  3099. }
  3100. }
  3101. }
  3102. void glUniform4uiv (GLint location, GLsizei count, const GLuint *value) {
  3103. pglUniform4uiv(location, count, value);
  3104. if (checkError) {
  3105. GLenum err = pglGetError();
  3106. if (err != GL_NO_ERROR) {
  3107. panic(err, "glUniform4uiv");
  3108. }
  3109. }
  3110. }
  3111. void glTexParameterIiv (GLenum target, GLenum pname, const GLint *params) {
  3112. pglTexParameterIiv(target, pname, params);
  3113. if (checkError) {
  3114. GLenum err = pglGetError();
  3115. if (err != GL_NO_ERROR) {
  3116. panic(err, "glTexParameterIiv");
  3117. }
  3118. }
  3119. }
  3120. void glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params) {
  3121. pglTexParameterIuiv(target, pname, params);
  3122. if (checkError) {
  3123. GLenum err = pglGetError();
  3124. if (err != GL_NO_ERROR) {
  3125. panic(err, "glTexParameterIuiv");
  3126. }
  3127. }
  3128. }
  3129. void glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params) {
  3130. pglGetTexParameterIiv(target, pname, params);
  3131. if (checkError) {
  3132. GLenum err = pglGetError();
  3133. if (err != GL_NO_ERROR) {
  3134. panic(err, "glGetTexParameterIiv");
  3135. }
  3136. }
  3137. }
  3138. void glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params) {
  3139. pglGetTexParameterIuiv(target, pname, params);
  3140. if (checkError) {
  3141. GLenum err = pglGetError();
  3142. if (err != GL_NO_ERROR) {
  3143. panic(err, "glGetTexParameterIuiv");
  3144. }
  3145. }
  3146. }
  3147. void glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value) {
  3148. pglClearBufferiv(buffer, drawbuffer, value);
  3149. if (checkError) {
  3150. GLenum err = pglGetError();
  3151. if (err != GL_NO_ERROR) {
  3152. panic(err, "glClearBufferiv");
  3153. }
  3154. }
  3155. }
  3156. void glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value) {
  3157. pglClearBufferuiv(buffer, drawbuffer, value);
  3158. if (checkError) {
  3159. GLenum err = pglGetError();
  3160. if (err != GL_NO_ERROR) {
  3161. panic(err, "glClearBufferuiv");
  3162. }
  3163. }
  3164. }
  3165. void glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value) {
  3166. pglClearBufferfv(buffer, drawbuffer, value);
  3167. if (checkError) {
  3168. GLenum err = pglGetError();
  3169. if (err != GL_NO_ERROR) {
  3170. panic(err, "glClearBufferfv");
  3171. }
  3172. }
  3173. }
  3174. void glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
  3175. pglClearBufferfi(buffer, drawbuffer, depth, stencil);
  3176. if (checkError) {
  3177. GLenum err = pglGetError();
  3178. if (err != GL_NO_ERROR) {
  3179. panic(err, "glClearBufferfi");
  3180. }
  3181. }
  3182. }
  3183. const GLubyte * glGetStringi (GLenum name, GLuint index) {
  3184. const GLubyte * res = pglGetStringi(name, index);
  3185. if (checkError) {
  3186. GLenum err = pglGetError();
  3187. if (err != GL_NO_ERROR) {
  3188. panic(err, "glGetStringi");
  3189. }
  3190. }
  3191. return res;
  3192. }
  3193. GLboolean glIsRenderbuffer (GLuint renderbuffer) {
  3194. GLboolean res = pglIsRenderbuffer(renderbuffer);
  3195. if (checkError) {
  3196. GLenum err = pglGetError();
  3197. if (err != GL_NO_ERROR) {
  3198. panic(err, "glIsRenderbuffer");
  3199. }
  3200. }
  3201. return res;
  3202. }
  3203. void glBindRenderbuffer (GLenum target, GLuint renderbuffer) {
  3204. pglBindRenderbuffer(target, renderbuffer);
  3205. if (checkError) {
  3206. GLenum err = pglGetError();
  3207. if (err != GL_NO_ERROR) {
  3208. panic(err, "glBindRenderbuffer");
  3209. }
  3210. }
  3211. }
  3212. void glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) {
  3213. pglDeleteRenderbuffers(n, renderbuffers);
  3214. if (checkError) {
  3215. GLenum err = pglGetError();
  3216. if (err != GL_NO_ERROR) {
  3217. panic(err, "glDeleteRenderbuffers");
  3218. }
  3219. }
  3220. }
  3221. void glGenRenderbuffers (GLsizei n, GLuint *renderbuffers) {
  3222. pglGenRenderbuffers(n, renderbuffers);
  3223. if (checkError) {
  3224. GLenum err = pglGetError();
  3225. if (err != GL_NO_ERROR) {
  3226. panic(err, "glGenRenderbuffers");
  3227. }
  3228. }
  3229. }
  3230. void glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
  3231. pglRenderbufferStorage(target, internalformat, width, height);
  3232. if (checkError) {
  3233. GLenum err = pglGetError();
  3234. if (err != GL_NO_ERROR) {
  3235. panic(err, "glRenderbufferStorage");
  3236. }
  3237. }
  3238. }
  3239. void glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params) {
  3240. pglGetRenderbufferParameteriv(target, pname, params);
  3241. if (checkError) {
  3242. GLenum err = pglGetError();
  3243. if (err != GL_NO_ERROR) {
  3244. panic(err, "glGetRenderbufferParameteriv");
  3245. }
  3246. }
  3247. }
  3248. GLboolean glIsFramebuffer (GLuint framebuffer) {
  3249. GLboolean res = pglIsFramebuffer(framebuffer);
  3250. if (checkError) {
  3251. GLenum err = pglGetError();
  3252. if (err != GL_NO_ERROR) {
  3253. panic(err, "glIsFramebuffer");
  3254. }
  3255. }
  3256. return res;
  3257. }
  3258. void glBindFramebuffer (GLenum target, GLuint framebuffer) {
  3259. pglBindFramebuffer(target, framebuffer);
  3260. if (checkError) {
  3261. GLenum err = pglGetError();
  3262. if (err != GL_NO_ERROR) {
  3263. panic(err, "glBindFramebuffer");
  3264. }
  3265. }
  3266. }
  3267. void glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers) {
  3268. pglDeleteFramebuffers(n, framebuffers);
  3269. if (checkError) {
  3270. GLenum err = pglGetError();
  3271. if (err != GL_NO_ERROR) {
  3272. panic(err, "glDeleteFramebuffers");
  3273. }
  3274. }
  3275. }
  3276. void glGenFramebuffers (GLsizei n, GLuint *framebuffers) {
  3277. pglGenFramebuffers(n, framebuffers);
  3278. if (checkError) {
  3279. GLenum err = pglGetError();
  3280. if (err != GL_NO_ERROR) {
  3281. panic(err, "glGenFramebuffers");
  3282. }
  3283. }
  3284. }
  3285. GLenum glCheckFramebufferStatus (GLenum target) {
  3286. GLenum res = pglCheckFramebufferStatus(target);
  3287. if (checkError) {
  3288. GLenum err = pglGetError();
  3289. if (err != GL_NO_ERROR) {
  3290. panic(err, "glCheckFramebufferStatus");
  3291. }
  3292. }
  3293. return res;
  3294. }
  3295. void glFramebufferTexture1D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
  3296. pglFramebufferTexture1D(target, attachment, textarget, texture, level);
  3297. if (checkError) {
  3298. GLenum err = pglGetError();
  3299. if (err != GL_NO_ERROR) {
  3300. panic(err, "glFramebufferTexture1D");
  3301. }
  3302. }
  3303. }
  3304. void glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
  3305. pglFramebufferTexture2D(target, attachment, textarget, texture, level);
  3306. if (checkError) {
  3307. GLenum err = pglGetError();
  3308. if (err != GL_NO_ERROR) {
  3309. panic(err, "glFramebufferTexture2D");
  3310. }
  3311. }
  3312. }
  3313. void glFramebufferTexture3D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) {
  3314. pglFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
  3315. if (checkError) {
  3316. GLenum err = pglGetError();
  3317. if (err != GL_NO_ERROR) {
  3318. panic(err, "glFramebufferTexture3D");
  3319. }
  3320. }
  3321. }
  3322. void glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
  3323. pglFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
  3324. if (checkError) {
  3325. GLenum err = pglGetError();
  3326. if (err != GL_NO_ERROR) {
  3327. panic(err, "glFramebufferRenderbuffer");
  3328. }
  3329. }
  3330. }
  3331. void glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params) {
  3332. pglGetFramebufferAttachmentParameteriv(target, attachment, pname, params);
  3333. if (checkError) {
  3334. GLenum err = pglGetError();
  3335. if (err != GL_NO_ERROR) {
  3336. panic(err, "glGetFramebufferAttachmentParameteriv");
  3337. }
  3338. }
  3339. }
  3340. void glGenerateMipmap (GLenum target) {
  3341. pglGenerateMipmap(target);
  3342. if (checkError) {
  3343. GLenum err = pglGetError();
  3344. if (err != GL_NO_ERROR) {
  3345. panic(err, "glGenerateMipmap");
  3346. }
  3347. }
  3348. }
  3349. void glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
  3350. pglBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
  3351. if (checkError) {
  3352. GLenum err = pglGetError();
  3353. if (err != GL_NO_ERROR) {
  3354. panic(err, "glBlitFramebuffer");
  3355. }
  3356. }
  3357. }
  3358. void glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) {
  3359. pglRenderbufferStorageMultisample(target, samples, internalformat, width, height);
  3360. if (checkError) {
  3361. GLenum err = pglGetError();
  3362. if (err != GL_NO_ERROR) {
  3363. panic(err, "glRenderbufferStorageMultisample");
  3364. }
  3365. }
  3366. }
  3367. void glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) {
  3368. pglFramebufferTextureLayer(target, attachment, texture, level, layer);
  3369. if (checkError) {
  3370. GLenum err = pglGetError();
  3371. if (err != GL_NO_ERROR) {
  3372. panic(err, "glFramebufferTextureLayer");
  3373. }
  3374. }
  3375. }
  3376. void * glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) {
  3377. void * res = pglMapBufferRange(target, offset, length, access);
  3378. if (checkError) {
  3379. GLenum err = pglGetError();
  3380. if (err != GL_NO_ERROR) {
  3381. panic(err, "glMapBufferRange");
  3382. }
  3383. }
  3384. return res;
  3385. }
  3386. void glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length) {
  3387. pglFlushMappedBufferRange(target, offset, length);
  3388. if (checkError) {
  3389. GLenum err = pglGetError();
  3390. if (err != GL_NO_ERROR) {
  3391. panic(err, "glFlushMappedBufferRange");
  3392. }
  3393. }
  3394. }
  3395. void glBindVertexArray (GLuint array) {
  3396. pglBindVertexArray(array);
  3397. if (checkError) {
  3398. GLenum err = pglGetError();
  3399. if (err != GL_NO_ERROR) {
  3400. panic(err, "glBindVertexArray");
  3401. }
  3402. }
  3403. }
  3404. void glDeleteVertexArrays (GLsizei n, const GLuint *arrays) {
  3405. pglDeleteVertexArrays(n, arrays);
  3406. if (checkError) {
  3407. GLenum err = pglGetError();
  3408. if (err != GL_NO_ERROR) {
  3409. panic(err, "glDeleteVertexArrays");
  3410. }
  3411. }
  3412. }
  3413. void glGenVertexArrays (GLsizei n, GLuint *arrays) {
  3414. pglGenVertexArrays(n, arrays);
  3415. if (checkError) {
  3416. GLenum err = pglGetError();
  3417. if (err != GL_NO_ERROR) {
  3418. panic(err, "glGenVertexArrays");
  3419. }
  3420. }
  3421. }
  3422. GLboolean glIsVertexArray (GLuint array) {
  3423. GLboolean res = pglIsVertexArray(array);
  3424. if (checkError) {
  3425. GLenum err = pglGetError();
  3426. if (err != GL_NO_ERROR) {
  3427. panic(err, "glIsVertexArray");
  3428. }
  3429. }
  3430. return res;
  3431. }
  3432. void glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
  3433. pglDrawArraysInstanced(mode, first, count, instancecount);
  3434. if (checkError) {
  3435. GLenum err = pglGetError();
  3436. if (err != GL_NO_ERROR) {
  3437. panic(err, "glDrawArraysInstanced");
  3438. }
  3439. }
  3440. }
  3441. void glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) {
  3442. pglDrawElementsInstanced(mode, count, type, indices, instancecount);
  3443. if (checkError) {
  3444. GLenum err = pglGetError();
  3445. if (err != GL_NO_ERROR) {
  3446. panic(err, "glDrawElementsInstanced");
  3447. }
  3448. }
  3449. }
  3450. void glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer) {
  3451. pglTexBuffer(target, internalformat, buffer);
  3452. if (checkError) {
  3453. GLenum err = pglGetError();
  3454. if (err != GL_NO_ERROR) {
  3455. panic(err, "glTexBuffer");
  3456. }
  3457. }
  3458. }
  3459. void glPrimitiveRestartIndex (GLuint index) {
  3460. pglPrimitiveRestartIndex(index);
  3461. if (checkError) {
  3462. GLenum err = pglGetError();
  3463. if (err != GL_NO_ERROR) {
  3464. panic(err, "glPrimitiveRestartIndex");
  3465. }
  3466. }
  3467. }
  3468. void glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) {
  3469. pglCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
  3470. if (checkError) {
  3471. GLenum err = pglGetError();
  3472. if (err != GL_NO_ERROR) {
  3473. panic(err, "glCopyBufferSubData");
  3474. }
  3475. }
  3476. }
  3477. void glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices) {
  3478. pglGetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
  3479. if (checkError) {
  3480. GLenum err = pglGetError();
  3481. if (err != GL_NO_ERROR) {
  3482. panic(err, "glGetUniformIndices");
  3483. }
  3484. }
  3485. }
  3486. void glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) {
  3487. pglGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
  3488. if (checkError) {
  3489. GLenum err = pglGetError();
  3490. if (err != GL_NO_ERROR) {
  3491. panic(err, "glGetActiveUniformsiv");
  3492. }
  3493. }
  3494. }
  3495. void glGetActiveUniformName (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) {
  3496. pglGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
  3497. if (checkError) {
  3498. GLenum err = pglGetError();
  3499. if (err != GL_NO_ERROR) {
  3500. panic(err, "glGetActiveUniformName");
  3501. }
  3502. }
  3503. }
  3504. GLuint glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName) {
  3505. GLuint res = pglGetUniformBlockIndex(program, uniformBlockName);
  3506. if (checkError) {
  3507. GLenum err = pglGetError();
  3508. if (err != GL_NO_ERROR) {
  3509. panic(err, "glGetUniformBlockIndex");
  3510. }
  3511. }
  3512. return res;
  3513. }
  3514. void glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) {
  3515. pglGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
  3516. if (checkError) {
  3517. GLenum err = pglGetError();
  3518. if (err != GL_NO_ERROR) {
  3519. panic(err, "glGetActiveUniformBlockiv");
  3520. }
  3521. }
  3522. }
  3523. void glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) {
  3524. pglGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
  3525. if (checkError) {
  3526. GLenum err = pglGetError();
  3527. if (err != GL_NO_ERROR) {
  3528. panic(err, "glGetActiveUniformBlockName");
  3529. }
  3530. }
  3531. }
  3532. void glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) {
  3533. pglUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
  3534. if (checkError) {
  3535. GLenum err = pglGetError();
  3536. if (err != GL_NO_ERROR) {
  3537. panic(err, "glUniformBlockBinding");
  3538. }
  3539. }
  3540. }
  3541. void glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
  3542. pglDrawElementsBaseVertex(mode, count, type, indices, basevertex);
  3543. if (checkError) {
  3544. GLenum err = pglGetError();
  3545. if (err != GL_NO_ERROR) {
  3546. panic(err, "glDrawElementsBaseVertex");
  3547. }
  3548. }
  3549. }
  3550. void glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) {
  3551. pglDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
  3552. if (checkError) {
  3553. GLenum err = pglGetError();
  3554. if (err != GL_NO_ERROR) {
  3555. panic(err, "glDrawRangeElementsBaseVertex");
  3556. }
  3557. }
  3558. }
  3559. void glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) {
  3560. pglDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
  3561. if (checkError) {
  3562. GLenum err = pglGetError();
  3563. if (err != GL_NO_ERROR) {
  3564. panic(err, "glDrawElementsInstancedBaseVertex");
  3565. }
  3566. }
  3567. }
  3568. void glMultiDrawElementsBaseVertex (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei drawcount, const GLint *basevertex) {
  3569. pglMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
  3570. if (checkError) {
  3571. GLenum err = pglGetError();
  3572. if (err != GL_NO_ERROR) {
  3573. panic(err, "glMultiDrawElementsBaseVertex");
  3574. }
  3575. }
  3576. }
  3577. void glProvokingVertex (GLenum mode) {
  3578. pglProvokingVertex(mode);
  3579. if (checkError) {
  3580. GLenum err = pglGetError();
  3581. if (err != GL_NO_ERROR) {
  3582. panic(err, "glProvokingVertex");
  3583. }
  3584. }
  3585. }
  3586. GLsync glFenceSync (GLenum condition, GLbitfield flags) {
  3587. GLsync res = pglFenceSync(condition, flags);
  3588. if (checkError) {
  3589. GLenum err = pglGetError();
  3590. if (err != GL_NO_ERROR) {
  3591. panic(err, "glFenceSync");
  3592. }
  3593. }
  3594. return res;
  3595. }
  3596. GLboolean glIsSync (GLsync sync) {
  3597. GLboolean res = pglIsSync(sync);
  3598. if (checkError) {
  3599. GLenum err = pglGetError();
  3600. if (err != GL_NO_ERROR) {
  3601. panic(err, "glIsSync");
  3602. }
  3603. }
  3604. return res;
  3605. }
  3606. void glDeleteSync (GLsync sync) {
  3607. pglDeleteSync(sync);
  3608. if (checkError) {
  3609. GLenum err = pglGetError();
  3610. if (err != GL_NO_ERROR) {
  3611. panic(err, "glDeleteSync");
  3612. }
  3613. }
  3614. }
  3615. GLenum glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) {
  3616. GLenum res = pglClientWaitSync(sync, flags, timeout);
  3617. if (checkError) {
  3618. GLenum err = pglGetError();
  3619. if (err != GL_NO_ERROR) {
  3620. panic(err, "glClientWaitSync");
  3621. }
  3622. }
  3623. return res;
  3624. }
  3625. void glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout) {
  3626. pglWaitSync(sync, flags, timeout);
  3627. if (checkError) {
  3628. GLenum err = pglGetError();
  3629. if (err != GL_NO_ERROR) {
  3630. panic(err, "glWaitSync");
  3631. }
  3632. }
  3633. }
  3634. void glGetInteger64v (GLenum pname, GLint64 *data) {
  3635. pglGetInteger64v(pname, data);
  3636. if (checkError) {
  3637. GLenum err = pglGetError();
  3638. if (err != GL_NO_ERROR) {
  3639. panic(err, "glGetInteger64v");
  3640. }
  3641. }
  3642. }
  3643. void glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) {
  3644. pglGetSynciv(sync, pname, bufSize, length, values);
  3645. if (checkError) {
  3646. GLenum err = pglGetError();
  3647. if (err != GL_NO_ERROR) {
  3648. panic(err, "glGetSynciv");
  3649. }
  3650. }
  3651. }
  3652. void glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data) {
  3653. pglGetInteger64i_v(target, index, data);
  3654. if (checkError) {
  3655. GLenum err = pglGetError();
  3656. if (err != GL_NO_ERROR) {
  3657. panic(err, "glGetInteger64i_v");
  3658. }
  3659. }
  3660. }
  3661. void glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params) {
  3662. pglGetBufferParameteri64v(target, pname, params);
  3663. if (checkError) {
  3664. GLenum err = pglGetError();
  3665. if (err != GL_NO_ERROR) {
  3666. panic(err, "glGetBufferParameteri64v");
  3667. }
  3668. }
  3669. }
  3670. void glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level) {
  3671. pglFramebufferTexture(target, attachment, texture, level);
  3672. if (checkError) {
  3673. GLenum err = pglGetError();
  3674. if (err != GL_NO_ERROR) {
  3675. panic(err, "glFramebufferTexture");
  3676. }
  3677. }
  3678. }
  3679. void glTexImage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) {
  3680. pglTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
  3681. if (checkError) {
  3682. GLenum err = pglGetError();
  3683. if (err != GL_NO_ERROR) {
  3684. panic(err, "glTexImage2DMultisample");
  3685. }
  3686. }
  3687. }
  3688. void glTexImage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) {
  3689. pglTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
  3690. if (checkError) {
  3691. GLenum err = pglGetError();
  3692. if (err != GL_NO_ERROR) {
  3693. panic(err, "glTexImage3DMultisample");
  3694. }
  3695. }
  3696. }
  3697. void glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val) {
  3698. pglGetMultisamplefv(pname, index, val);
  3699. if (checkError) {
  3700. GLenum err = pglGetError();
  3701. if (err != GL_NO_ERROR) {
  3702. panic(err, "glGetMultisamplefv");
  3703. }
  3704. }
  3705. }
  3706. void glSampleMaski (GLuint maskNumber, GLbitfield mask) {
  3707. pglSampleMaski(maskNumber, mask);
  3708. if (checkError) {
  3709. GLenum err = pglGetError();
  3710. if (err != GL_NO_ERROR) {
  3711. panic(err, "glSampleMaski");
  3712. }
  3713. }
  3714. }
  3715. void glBindFragDataLocationIndexed (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) {
  3716. pglBindFragDataLocationIndexed(program, colorNumber, index, name);
  3717. if (checkError) {
  3718. GLenum err = pglGetError();
  3719. if (err != GL_NO_ERROR) {
  3720. panic(err, "glBindFragDataLocationIndexed");
  3721. }
  3722. }
  3723. }
  3724. GLint glGetFragDataIndex (GLuint program, const GLchar *name) {
  3725. GLint res = pglGetFragDataIndex(program, name);
  3726. if (checkError) {
  3727. GLenum err = pglGetError();
  3728. if (err != GL_NO_ERROR) {
  3729. panic(err, "glGetFragDataIndex");
  3730. }
  3731. }
  3732. return res;
  3733. }
  3734. void glGenSamplers (GLsizei count, GLuint *samplers) {
  3735. pglGenSamplers(count, samplers);
  3736. if (checkError) {
  3737. GLenum err = pglGetError();
  3738. if (err != GL_NO_ERROR) {
  3739. panic(err, "glGenSamplers");
  3740. }
  3741. }
  3742. }
  3743. void glDeleteSamplers (GLsizei count, const GLuint *samplers) {
  3744. pglDeleteSamplers(count, samplers);
  3745. if (checkError) {
  3746. GLenum err = pglGetError();
  3747. if (err != GL_NO_ERROR) {
  3748. panic(err, "glDeleteSamplers");
  3749. }
  3750. }
  3751. }
  3752. GLboolean glIsSampler (GLuint sampler) {
  3753. GLboolean res = pglIsSampler(sampler);
  3754. if (checkError) {
  3755. GLenum err = pglGetError();
  3756. if (err != GL_NO_ERROR) {
  3757. panic(err, "glIsSampler");
  3758. }
  3759. }
  3760. return res;
  3761. }
  3762. void glBindSampler (GLuint unit, GLuint sampler) {
  3763. pglBindSampler(unit, sampler);
  3764. if (checkError) {
  3765. GLenum err = pglGetError();
  3766. if (err != GL_NO_ERROR) {
  3767. panic(err, "glBindSampler");
  3768. }
  3769. }
  3770. }
  3771. void glSamplerParameteri (GLuint sampler, GLenum pname, GLint param) {
  3772. pglSamplerParameteri(sampler, pname, param);
  3773. if (checkError) {
  3774. GLenum err = pglGetError();
  3775. if (err != GL_NO_ERROR) {
  3776. panic(err, "glSamplerParameteri");
  3777. }
  3778. }
  3779. }
  3780. void glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param) {
  3781. pglSamplerParameteriv(sampler, pname, param);
  3782. if (checkError) {
  3783. GLenum err = pglGetError();
  3784. if (err != GL_NO_ERROR) {
  3785. panic(err, "glSamplerParameteriv");
  3786. }
  3787. }
  3788. }
  3789. void glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param) {
  3790. pglSamplerParameterf(sampler, pname, param);
  3791. if (checkError) {
  3792. GLenum err = pglGetError();
  3793. if (err != GL_NO_ERROR) {
  3794. panic(err, "glSamplerParameterf");
  3795. }
  3796. }
  3797. }
  3798. void glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param) {
  3799. pglSamplerParameterfv(sampler, pname, param);
  3800. if (checkError) {
  3801. GLenum err = pglGetError();
  3802. if (err != GL_NO_ERROR) {
  3803. panic(err, "glSamplerParameterfv");
  3804. }
  3805. }
  3806. }
  3807. void glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param) {
  3808. pglSamplerParameterIiv(sampler, pname, param);
  3809. if (checkError) {
  3810. GLenum err = pglGetError();
  3811. if (err != GL_NO_ERROR) {
  3812. panic(err, "glSamplerParameterIiv");
  3813. }
  3814. }
  3815. }
  3816. void glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param) {
  3817. pglSamplerParameterIuiv(sampler, pname, param);
  3818. if (checkError) {
  3819. GLenum err = pglGetError();
  3820. if (err != GL_NO_ERROR) {
  3821. panic(err, "glSamplerParameterIuiv");
  3822. }
  3823. }
  3824. }
  3825. void glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params) {
  3826. pglGetSamplerParameteriv(sampler, pname, params);
  3827. if (checkError) {
  3828. GLenum err = pglGetError();
  3829. if (err != GL_NO_ERROR) {
  3830. panic(err, "glGetSamplerParameteriv");
  3831. }
  3832. }
  3833. }
  3834. void glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params) {
  3835. pglGetSamplerParameterIiv(sampler, pname, params);
  3836. if (checkError) {
  3837. GLenum err = pglGetError();
  3838. if (err != GL_NO_ERROR) {
  3839. panic(err, "glGetSamplerParameterIiv");
  3840. }
  3841. }
  3842. }
  3843. void glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params) {
  3844. pglGetSamplerParameterfv(sampler, pname, params);
  3845. if (checkError) {
  3846. GLenum err = pglGetError();
  3847. if (err != GL_NO_ERROR) {
  3848. panic(err, "glGetSamplerParameterfv");
  3849. }
  3850. }
  3851. }
  3852. void glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params) {
  3853. pglGetSamplerParameterIuiv(sampler, pname, params);
  3854. if (checkError) {
  3855. GLenum err = pglGetError();
  3856. if (err != GL_NO_ERROR) {
  3857. panic(err, "glGetSamplerParameterIuiv");
  3858. }
  3859. }
  3860. }
  3861. void glQueryCounter (GLuint id, GLenum target) {
  3862. pglQueryCounter(id, target);
  3863. if (checkError) {
  3864. GLenum err = pglGetError();
  3865. if (err != GL_NO_ERROR) {
  3866. panic(err, "glQueryCounter");
  3867. }
  3868. }
  3869. }
  3870. void glGetQueryObjecti64v (GLuint id, GLenum pname, GLint64 *params) {
  3871. pglGetQueryObjecti64v(id, pname, params);
  3872. if (checkError) {
  3873. GLenum err = pglGetError();
  3874. if (err != GL_NO_ERROR) {
  3875. panic(err, "glGetQueryObjecti64v");
  3876. }
  3877. }
  3878. }
  3879. void glGetQueryObjectui64v (GLuint id, GLenum pname, GLuint64 *params) {
  3880. pglGetQueryObjectui64v(id, pname, params);
  3881. if (checkError) {
  3882. GLenum err = pglGetError();
  3883. if (err != GL_NO_ERROR) {
  3884. panic(err, "glGetQueryObjectui64v");
  3885. }
  3886. }
  3887. }
  3888. void glVertexAttribDivisor (GLuint index, GLuint divisor) {
  3889. pglVertexAttribDivisor(index, divisor);
  3890. if (checkError) {
  3891. GLenum err = pglGetError();
  3892. if (err != GL_NO_ERROR) {
  3893. panic(err, "glVertexAttribDivisor");
  3894. }
  3895. }
  3896. }
  3897. void glVertexAttribP1ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3898. pglVertexAttribP1ui(index, type, normalized, value);
  3899. if (checkError) {
  3900. GLenum err = pglGetError();
  3901. if (err != GL_NO_ERROR) {
  3902. panic(err, "glVertexAttribP1ui");
  3903. }
  3904. }
  3905. }
  3906. void glVertexAttribP1uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3907. pglVertexAttribP1uiv(index, type, normalized, value);
  3908. if (checkError) {
  3909. GLenum err = pglGetError();
  3910. if (err != GL_NO_ERROR) {
  3911. panic(err, "glVertexAttribP1uiv");
  3912. }
  3913. }
  3914. }
  3915. void glVertexAttribP2ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3916. pglVertexAttribP2ui(index, type, normalized, value);
  3917. if (checkError) {
  3918. GLenum err = pglGetError();
  3919. if (err != GL_NO_ERROR) {
  3920. panic(err, "glVertexAttribP2ui");
  3921. }
  3922. }
  3923. }
  3924. void glVertexAttribP2uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3925. pglVertexAttribP2uiv(index, type, normalized, value);
  3926. if (checkError) {
  3927. GLenum err = pglGetError();
  3928. if (err != GL_NO_ERROR) {
  3929. panic(err, "glVertexAttribP2uiv");
  3930. }
  3931. }
  3932. }
  3933. void glVertexAttribP3ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3934. pglVertexAttribP3ui(index, type, normalized, value);
  3935. if (checkError) {
  3936. GLenum err = pglGetError();
  3937. if (err != GL_NO_ERROR) {
  3938. panic(err, "glVertexAttribP3ui");
  3939. }
  3940. }
  3941. }
  3942. void glVertexAttribP3uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3943. pglVertexAttribP3uiv(index, type, normalized, value);
  3944. if (checkError) {
  3945. GLenum err = pglGetError();
  3946. if (err != GL_NO_ERROR) {
  3947. panic(err, "glVertexAttribP3uiv");
  3948. }
  3949. }
  3950. }
  3951. void glVertexAttribP4ui (GLuint index, GLenum type, GLboolean normalized, GLuint value) {
  3952. pglVertexAttribP4ui(index, type, normalized, value);
  3953. if (checkError) {
  3954. GLenum err = pglGetError();
  3955. if (err != GL_NO_ERROR) {
  3956. panic(err, "glVertexAttribP4ui");
  3957. }
  3958. }
  3959. }
  3960. void glVertexAttribP4uiv (GLuint index, GLenum type, GLboolean normalized, const GLuint *value) {
  3961. pglVertexAttribP4uiv(index, type, normalized, value);
  3962. if (checkError) {
  3963. GLenum err = pglGetError();
  3964. if (err != GL_NO_ERROR) {
  3965. panic(err, "glVertexAttribP4uiv");
  3966. }
  3967. }
  3968. }