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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package shader
- func init() {
- AddShader("shaderBasicVertex", shaderBasicVertex)
- AddShader("shaderBasicFrag", shaderBasicFrag)
- AddProgram("shaderBasic", "shaderBasicVertex", "shaderBasicFrag")
- }
- //
- // Vertex Shader template
- //
- const shaderBasicVertex = `
- #version {{.Version}}
- {{template "attributes" .}}
- {{template "material" .}}
- // Model uniforms
- uniform mat4 MVP;
- // Final output color for fragment shader
- out vec3 Color;
- void main() {
- Color = VertexColor;
- gl_Position = MVP * vec4(VertexPosition, 1.0);
- }
- `
- //
- // Fragment Shader template
- //
- const shaderBasicFrag = `
- #version {{.Version}}
- in vec3 Color;
- out vec4 FragColor;
- void main() {
- FragColor = vec4(Color, 1.0);
- }
- `
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