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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package shader
- import ()
- type ProgramInfo struct {
- Vertex string // Vertex shader name
- Frag string // Fragment shader name
- }
- var chunks = map[string]string{}
- var shaders = map[string]string{}
- var programs = map[string]ProgramInfo{}
- func Chunks() map[string]string {
- return chunks
- }
- func Shaders() map[string]string {
- return shaders
- }
- func Programs() map[string]ProgramInfo {
- return programs
- }
- func AddChunk(name, source string) {
- chunks[name] = source
- }
- func AddShader(name, source string) {
- shaders[name] = source
- }
- func AddProgram(name, vertexName, fragName string) {
- programs[name] = ProgramInfo{vertexName, fragName}
- }
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