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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package graphic
- import (
- "github.com/g3n/engine/core"
- "github.com/g3n/engine/geometry"
- "github.com/g3n/engine/gls"
- "github.com/g3n/engine/material"
- )
- // LineStrip is a Graphic which is rendered as a collection of connected lines.
- type LineStrip struct {
- Graphic // Embedded graphic object
- uniMVPm gls.Uniform // Model view projection matrix uniform location cache
- }
- // NewLineStrip creates and returns a pointer to a new LineStrip graphic
- // with the specified geometry and material.
- func NewLineStrip(igeom geometry.IGeometry, imat material.IMaterial) *LineStrip {
- l := new(LineStrip)
- l.Graphic.Init(l, igeom, gls.LINE_STRIP)
- l.AddMaterial(l, imat, 0, 0)
- l.uniMVPm.Init("MVP")
- return l
- }
- // RenderSetup is called by the engine before drawing this geometry.
- func (l *LineStrip) RenderSetup(gs *gls.GLS, rinfo *core.RenderInfo) {
- // Transfer model view projection matrix uniform
- mvpm := l.ModelViewProjectionMatrix()
- location := l.uniMVPm.Location(gs)
- gs.UniformMatrix4fv(location, 1, false, &mvpm[0])
- }
- // Raycast satisfies the INode interface and checks the intersections
- // of this geometry with the specified raycaster.
- func (l *LineStrip) Raycast(rc *core.Raycaster, intersects *[]core.Intersect) {
- lineRaycast(l, rc, intersects, 1)
- }
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