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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package gui
- import (
- "github.com/g3n/engine/math32"
- "github.com/g3n/engine/window"
- )
- type Splitter struct {
- Panel // Embedded panel
- P0 Panel // Left/Top panel
- P1 Panel // Right/Bottom panel
- styles *SplitterStyles // pointer to current styles
- spacer Panel // spacer panel
- horiz bool // horizontal or vertical splitter
- pos float32 // central position of the spacer panel bar in pixels
- posLast float32 // last position of the mouse cursor when dragging
- pressed bool // mouse button is pressed and dragging
- mouseOver bool // mouse is over the spacer panel
- }
- type SplitterStyle struct {
- SpacerBorderColor math32.Color4
- SpacerColor math32.Color
- SpacerSize float32
- }
- type SplitterStyles struct {
- Normal SplitterStyle
- Over SplitterStyle
- Drag SplitterStyle
- }
- // NewHSplitter creates and returns a pointer to a new horizontal splitter
- // widget with the specified initial dimensions
- func NewHSplitter(width, height float32) *Splitter {
- return newSplitter(true, width, height)
- }
- // NewVSplitter creates and returns a pointer to a new vertical splitter
- // widget with the specified initial dimensions
- func NewVSplitter(width, height float32) *Splitter {
- return newSplitter(false, width, height)
- }
- // newSpliter creates and returns a pointer of a new splitter with
- // the specified orientation and initial dimensions.
- func newSplitter(horiz bool, width, height float32) *Splitter {
- s := new(Splitter)
- s.horiz = horiz
- s.styles = &StyleDefault.Splitter
- s.Panel.Initialize(width, height)
- // Initialize left/top panel
- s.P0.Initialize(0, 0)
- s.Panel.Add(&s.P0)
- // Initialize right/bottom panel
- s.P1.Initialize(0, 0)
- s.Panel.Add(&s.P1)
- // Initialize spacer panel
- s.spacer.Initialize(0, 0)
- s.Panel.Add(&s.spacer)
- if horiz {
- s.spacer.SetBorders(0, 1, 0, 1)
- s.spacer.SetWidth(6)
- s.pos = width / 2
- } else {
- s.spacer.SetBorders(1, 0, 1, 0)
- s.spacer.SetHeight(6)
- s.pos = height / 2
- }
- s.spacer.Subscribe(OnMouseDown, s.onMouse)
- s.spacer.Subscribe(OnMouseUp, s.onMouse)
- s.spacer.Subscribe(OnCursor, s.onCursor)
- s.spacer.Subscribe(OnCursorEnter, s.onCursor)
- s.spacer.Subscribe(OnCursorLeave, s.onCursor)
- s.update()
- s.recalc()
- return s
- }
- // SetSplit sets the position of the splitter bar.
- // It accepts a value from 0.0 to 1.0
- func (s *Splitter) SetSplit(pos float32) {
- if s.horiz {
- s.setSplit(pos * s.Width())
- } else {
- s.setSplit(pos * s.Height())
- }
- s.recalc()
- }
- // Split returns the current position of the splitter bar.
- // It returns a value from 0.0 to 1.0
- func (s *Splitter) Split() float32 {
- var pos float32
- if s.horiz {
- pos = s.pos / s.Width()
- } else {
- pos = s.pos / s.Height()
- }
- return pos
- }
- // onMouse receives subscribed mouse events over the spacer panel
- func (s *Splitter) onMouse(evname string, ev interface{}) {
- mev := ev.(*window.MouseEvent)
- switch evname {
- case OnMouseDown:
- s.pressed = true
- if s.horiz {
- s.posLast = mev.Xpos
- } else {
- s.posLast = mev.Ypos
- }
- s.root.SetMouseFocus(&s.spacer)
- case OnMouseUp:
- s.pressed = false
- s.root.SetCursorNormal()
- s.root.SetMouseFocus(nil)
- default:
- }
- s.root.StopPropagation(Stop3D)
- }
- // onCursor receives subscribed cursor events over the spacer panel
- func (s *Splitter) onCursor(evname string, ev interface{}) {
- cev := ev.(*window.CursorEvent)
- switch evname {
- case OnCursorEnter:
- if s.horiz {
- s.root.SetCursorHResize()
- } else {
- s.root.SetCursorVResize()
- }
- s.mouseOver = true
- s.update()
- case OnCursorLeave:
- s.root.SetCursorNormal()
- s.mouseOver = false
- s.update()
- case OnCursor:
- if !s.pressed {
- return
- }
- var delta float32
- if s.horiz {
- delta = cev.Xpos - s.posLast
- s.posLast = cev.Xpos
- } else {
- delta = cev.Ypos - s.posLast
- s.posLast = cev.Ypos
- }
- s.setSplit(s.pos + delta)
- s.recalc()
- default:
- return
- }
- s.root.StopPropagation(Stop3D)
- }
- // setSplit sets the validated and clamped split position from the received value.
- func (s *Splitter) setSplit(pos float32) {
- var max float32
- var halfspace float32
- if s.horiz {
- halfspace = s.spacer.Width() / 2
- max = s.Width()
- } else {
- halfspace = s.spacer.Height() / 2
- max = s.Height()
- }
- if pos > max-halfspace {
- s.pos = max - halfspace
- } else if pos <= halfspace {
- s.pos = halfspace
- } else {
- s.pos = pos
- }
- }
- // update updates the splitter visual state
- func (s *Splitter) update() {
- if s.pressed {
- s.applyStyle(&s.styles.Drag)
- return
- }
- if s.mouseOver {
- s.applyStyle(&s.styles.Over)
- return
- }
- s.applyStyle(&s.styles.Normal)
- }
- // applyStyle applies the specified splitter style
- func (s *Splitter) applyStyle(ss *SplitterStyle) {
- s.spacer.SetBordersColor4(&ss.SpacerBorderColor)
- s.spacer.SetColor(&ss.SpacerColor)
- if s.horiz {
- s.spacer.SetWidth(ss.SpacerSize)
- } else {
- s.spacer.SetHeight(ss.SpacerSize)
- }
- }
- // recalc relcalculates the position and sizes of the internal panels
- func (s *Splitter) recalc() {
- width := s.Width()
- height := s.Height()
- if s.horiz {
- halfspace := s.spacer.Width() / 2
- // First panel
- s.P0.SetPosition(0, 0)
- s.P0.SetSize(s.pos-halfspace, height)
- // Spacer panel
- s.spacer.SetPosition(s.pos-halfspace, 0)
- s.spacer.SetHeight(height)
- // Second panel
- s.P1.SetPosition(s.pos+halfspace, 0)
- s.P1.SetSize(width-s.pos-halfspace, height)
- } else {
- halfspace := s.spacer.Height() / 2
- // First panel
- s.P0.SetPosition(0, 0)
- s.P0.SetSize(width, s.pos-halfspace)
- // Spacer panel
- s.spacer.SetPosition(0, s.pos-halfspace)
- s.spacer.SetWidth(width)
- // Second panel
- s.P1.SetPosition(0, s.pos+halfspace)
- s.P1.SetSize(width, height-s.pos-halfspace)
- }
- }
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