pbr.txt 979 B

1234567891011121314151617181920212223242526272829
  1. Physically Based Rendering/Shading
  2. ----------------------------------
  3. https://www.marmoset.co/posts/basic-theory-of-physically-based-rendering/
  4. - albedo: a color which describes the fractions of various colors of light
  5. that will scatter back out of a surface.
  6. “Diffuse color” is a phrase sometimes used synonymously.
  7. - Reflection
  8. - Diffusion
  9. - Energy conservation:
  10. - Reflection and diffusion are mutually exclusive.
  11. - Fresnel
  12. - Differing reflectivity that occurs at diffent angles
  13. - Microsurface
  14. - Gloss, smoothness, roughness.
  15. - BRDF - Bidirectional Reflectance Distribution Function.
  16. - Function of View and Light direction - f(l, v)
  17. - For a ray of incoming light from a given direction
  18. the BRDF function gives the distribution of outgoing light
  19. in all directions.
  20. - For a given view direction, the BRDF gives the relative
  21. contribution of each incoming direction.
  22. - The BRDF varies by light wavelength