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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package physics
- //import (
- // "github.com/g3n/engine/math32"
- // "github.com/g3n/engine/graphic"
- //)
- //
- //// Particle represents a physics-driven particle.
- //type Particle struct {
- // Body
- // mass float32
- // radius float32
- // position math32.Vector3
- // velocity math32.Vector3
- // //netForce math32.Vector3
- // colliding bool
- //}
- //
- //// NewParticle creates and returns a pointer to a new Particle.
- //func NewParticle(igraphic graphic.IGraphic) *Particle {
- //
- // p := new(Particle)
- // p.Graphic = igraphic.GetGraphic()
- // p.mass = 1
- // p.radius = 1
- // return p
- //}
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