list.go 12 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "github.com/g3n/engine/math32"
  7. "github.com/g3n/engine/window"
  8. )
  9. type List struct {
  10. Scroller // Embedded scroller
  11. styles *ListStyles // Pointer to styles
  12. single bool // Single selection flag (default is true)
  13. focus bool // has keyboard focus
  14. dropdown bool // this is used as dropdown
  15. keyNext window.Key // Code of key to select next item
  16. keyPrev window.Key // Code of key to select previous item
  17. }
  18. // All items inserted into the list are
  19. // encapsulated inside a ListItem
  20. type ListItem struct {
  21. Panel // Container panel
  22. item IPanel // Original item
  23. selected bool // Item selected flag
  24. highlighted bool // Item highlighted flag
  25. padLeft float32 // Additional left padding
  26. list *List // Pointer to list
  27. }
  28. type ListStyles struct {
  29. Scroller *ScrollerStyles
  30. Item *ListItemStyles
  31. }
  32. type ListItemStyles struct {
  33. Normal ListItemStyle
  34. Over ListItemStyle
  35. Selected ListItemStyle
  36. Highlighted ListItemStyle
  37. SelHigh ListItemStyle
  38. }
  39. type ListItemStyle struct {
  40. Border BorderSizes
  41. Paddings BorderSizes
  42. BorderColor math32.Color4
  43. BgColor math32.Color4
  44. FgColor math32.Color
  45. }
  46. // NewVList creates and returns a pointer to a new vertical list panel
  47. // with the specified dimensions
  48. func NewVList(width, height float32) *List {
  49. return newList(true, width, height)
  50. }
  51. // NewHList creates and returns a pointer to a new horizontal list panel
  52. // with the specified dimensions
  53. func NewHList(width, height float32) *List {
  54. return newList(false, width, height)
  55. }
  56. // newList creates and returns a pointer to a new list panel
  57. // with the specified orientation and dimensions
  58. func newList(vert bool, width, height float32) *List {
  59. li := new(List)
  60. li.initialize(vert, width, height)
  61. return li
  62. }
  63. func (li *List) initialize(vert bool, width, height float32) {
  64. li.styles = &StyleDefault.List
  65. li.single = true
  66. li.Scroller.initialize(vert, width, height)
  67. li.Scroller.SetStyles(li.styles.Scroller)
  68. li.Scroller.adjustItem = true
  69. li.Scroller.Subscribe(OnMouseDown, li.onMouseEvent)
  70. li.Scroller.Subscribe(OnKeyDown, li.onKeyEvent)
  71. li.Scroller.Subscribe(OnKeyRepeat, li.onKeyEvent)
  72. if vert {
  73. li.keyNext = window.KeyDown
  74. li.keyPrev = window.KeyUp
  75. } else {
  76. li.keyNext = window.KeyRight
  77. li.keyPrev = window.KeyLeft
  78. }
  79. li.update()
  80. }
  81. // SetSingle sets the single/multiple selection flag of the list
  82. func (li *List) SetSingle(state bool) {
  83. li.single = state
  84. }
  85. // Single returns the current state of the single/multiple selection flag
  86. func (li *List) Single() bool {
  87. return li.single
  88. }
  89. // SetStyles set the listr styles overriding the default style
  90. func (li *List) SetStyles(s *ListStyles) {
  91. li.styles = s
  92. li.Scroller.SetStyles(li.styles.Scroller)
  93. li.update()
  94. }
  95. // Add add a list item at the end of the list
  96. func (li *List) Add(item IPanel) {
  97. li.InsertAt(len(li.items), item)
  98. }
  99. // InsertAt inserts a list item at the specified position
  100. // Returs true if the item was successfuly inserted
  101. func (li *List) InsertAt(pos int, item IPanel) {
  102. litem := newListItem(li, item)
  103. li.Scroller.InsertAt(pos, litem)
  104. litem.Panel.Subscribe(OnMouseDown, litem.onMouse)
  105. litem.Panel.Subscribe(OnCursorEnter, litem.onCursor)
  106. }
  107. // RemoveAt removes the list item from the specified position
  108. // Returns true if the item was successfuly removed
  109. func (li *List) RemoveAt(pos int) {
  110. li.Scroller.RemoveAt(pos)
  111. }
  112. // Remove removes the specified item from the list
  113. func (li *List) Remove(item IPanel) {
  114. for p, curr := range li.items {
  115. if curr.(*ListItem).item == item {
  116. li.RemoveAt(p)
  117. return
  118. }
  119. }
  120. }
  121. // ItemAt returns the list item at the specified position
  122. func (li *List) ItemAt(pos int) IPanel {
  123. item := li.Scroller.ItemAt(pos)
  124. if item == nil {
  125. return nil
  126. }
  127. litem := item.(*ListItem)
  128. return litem.item
  129. }
  130. // ItemPosition returns the position of the specified item in
  131. // the list or -1 if not found
  132. func (li *List) ItemPosition(item IPanel) int {
  133. for pos := 0; pos < len(li.items); pos++ {
  134. if li.items[pos].(*ListItem).item == item {
  135. return pos
  136. }
  137. }
  138. return -1
  139. }
  140. // Selected returns list with the currently selected items
  141. func (li *List) Selected() []IPanel {
  142. sel := []IPanel{}
  143. for _, item := range li.items {
  144. litem := item.(*ListItem)
  145. if litem.selected {
  146. sel = append(sel, litem.item)
  147. }
  148. }
  149. return sel
  150. }
  151. // Select selects or unselects the specified item
  152. func (li *List) SetSelected(item IPanel, state bool) {
  153. for _, curr := range li.items {
  154. litem := curr.(*ListItem)
  155. if litem.item == item {
  156. litem.SetSelected(state)
  157. li.update()
  158. li.Dispatch(OnChange, nil)
  159. return
  160. }
  161. }
  162. }
  163. // SelectPos selects or unselects the item at the specified position
  164. func (li *List) SelectPos(pos int, state bool) {
  165. if pos < 0 || pos >= len(li.items) {
  166. return
  167. }
  168. litem := li.items[pos].(*ListItem)
  169. if litem.selected == state {
  170. return
  171. }
  172. litem.SetSelected(state)
  173. li.update()
  174. li.Dispatch(OnChange, nil)
  175. }
  176. // SetItemPadLeftAt sets the additional left padding for this item
  177. // It is used mainly by the tree control
  178. func (li *List) SetItemPadLeftAt(pos int, pad float32) {
  179. if pos < 0 || pos >= len(li.items) {
  180. return
  181. }
  182. litem := li.items[pos].(*ListItem)
  183. litem.padLeft = pad
  184. litem.update()
  185. }
  186. // selNext selects or highlights the next item, if possible
  187. func (li *List) selNext(sel bool, update bool) *ListItem {
  188. // Checks for empty list
  189. if len(li.items) == 0 {
  190. return nil
  191. }
  192. // Find currently selected item
  193. var pos int
  194. if sel {
  195. pos = li.selected()
  196. } else {
  197. pos = li.highlighted()
  198. }
  199. var newItem *ListItem
  200. newSel := true
  201. // If no item found, returns first.
  202. if pos < 0 {
  203. newItem = li.items[0].(*ListItem)
  204. if sel {
  205. newItem.SetSelected(true)
  206. } else {
  207. newItem.SetHighlighted(true)
  208. }
  209. } else {
  210. item := li.items[pos].(*ListItem)
  211. // Item is not the last, get next
  212. if pos < len(li.items)-1 {
  213. newItem = li.items[pos+1].(*ListItem)
  214. if sel {
  215. item.SetSelected(false)
  216. newItem.SetSelected(true)
  217. } else {
  218. item.SetHighlighted(false)
  219. newItem.SetHighlighted(true)
  220. }
  221. if !li.ItemVisible(pos + 1) {
  222. li.ScrollDown()
  223. }
  224. // Item is the last, don't change
  225. } else {
  226. newItem = item
  227. newSel = false
  228. }
  229. }
  230. if update {
  231. li.update()
  232. }
  233. if sel && newSel {
  234. li.Dispatch(OnChange, nil)
  235. }
  236. return newItem
  237. }
  238. // selPrev selects or highlights the next item, if possible
  239. func (li *List) selPrev(sel bool, update bool) *ListItem {
  240. // Check for empty list
  241. if len(li.items) == 0 {
  242. return nil
  243. }
  244. // Find first selected item
  245. var pos int
  246. if sel {
  247. pos = li.selected()
  248. } else {
  249. pos = li.highlighted()
  250. }
  251. var newItem *ListItem
  252. newSel := true
  253. // If no item found, returns first.
  254. if pos < 0 {
  255. newItem = li.items[0].(*ListItem)
  256. if sel {
  257. newItem.SetSelected(true)
  258. } else {
  259. newItem.SetHighlighted(true)
  260. }
  261. } else {
  262. item := li.items[pos].(*ListItem)
  263. if pos == 0 {
  264. newItem = item
  265. newSel = false
  266. } else {
  267. newItem = li.items[pos-1].(*ListItem)
  268. if sel {
  269. item.SetSelected(false)
  270. newItem.SetSelected(true)
  271. } else {
  272. item.SetHighlighted(false)
  273. newItem.SetHighlighted(true)
  274. }
  275. if (pos - 1) < li.first {
  276. li.ScrollUp()
  277. }
  278. }
  279. }
  280. if update {
  281. li.update()
  282. }
  283. if sel && newSel {
  284. li.Dispatch(OnChange, nil)
  285. }
  286. return newItem
  287. }
  288. // selected returns the position of first selected item
  289. func (li *List) selected() (pos int) {
  290. for pos, item := range li.items {
  291. if item.(*ListItem).selected {
  292. return pos
  293. }
  294. }
  295. return -1
  296. }
  297. // highlighted returns the position of first highlighted item
  298. func (li *List) highlighted() (pos int) {
  299. for pos, item := range li.items {
  300. if item.(*ListItem).highlighted {
  301. return pos
  302. }
  303. }
  304. return -1
  305. }
  306. // onMouseEvent receives subscribed mouse events for the list
  307. func (li *List) onMouseEvent(evname string, ev interface{}) {
  308. li.root.SetKeyFocus(li)
  309. }
  310. // onKeyEvent receives subscribed key events for the list
  311. func (li *List) onKeyEvent(evname string, ev interface{}) {
  312. kev := ev.(*window.KeyEvent)
  313. // Dropdown mode
  314. if li.dropdown {
  315. switch kev.Keycode {
  316. case li.keyNext:
  317. li.selNext(true, true)
  318. case li.keyPrev:
  319. li.selPrev(true, true)
  320. case window.KeyEnter:
  321. li.SetVisible(false)
  322. default:
  323. return
  324. }
  325. li.root.StopPropagation(Stop3D)
  326. return
  327. }
  328. // Listbox mode single selection
  329. if li.single {
  330. switch kev.Keycode {
  331. case li.keyNext:
  332. li.selNext(true, true)
  333. case li.keyPrev:
  334. li.selPrev(true, true)
  335. default:
  336. return
  337. }
  338. li.root.StopPropagation(Stop3D)
  339. return
  340. }
  341. // Listbox mode multiple selection
  342. switch kev.Keycode {
  343. case li.keyNext:
  344. li.selNext(false, true)
  345. case li.keyPrev:
  346. li.selPrev(false, true)
  347. case window.KeySpace:
  348. pos := li.highlighted()
  349. if pos >= 0 {
  350. litem := li.items[pos].(*ListItem)
  351. li.setSelection(litem, !litem.selected, true, true)
  352. }
  353. default:
  354. return
  355. }
  356. li.root.StopPropagation(Stop3D)
  357. }
  358. // setSelection sets the selected state of the specified item
  359. // updating the visual appearance of the list if necessary
  360. func (li *List) setSelection(litem *ListItem, state bool, force bool, dispatch bool) {
  361. // If already at this state, nothing to do
  362. if litem.selected == state && !force {
  363. return
  364. }
  365. litem.SetSelected(state)
  366. // If single selection, deselects all other items
  367. if li.single {
  368. for _, curr := range li.items {
  369. if curr.(*ListItem) != litem {
  370. curr.(*ListItem).SetSelected(false)
  371. }
  372. }
  373. }
  374. li.update()
  375. if dispatch {
  376. li.Dispatch(OnChange, nil)
  377. }
  378. }
  379. // update updates the visual state the list and its items
  380. func (li *List) update() {
  381. // Update the list items styles
  382. for _, item := range li.items {
  383. item.(*ListItem).update()
  384. }
  385. }
  386. //
  387. // ListItem methods
  388. //
  389. func newListItem(list *List, item IPanel) *ListItem {
  390. litem := new(ListItem)
  391. litem.Panel.Initialize(0, 0)
  392. litem.item = item
  393. litem.list = list
  394. litem.Panel.Add(item)
  395. litem.SetContentWidth(item.GetPanel().Width())
  396. litem.SetContentHeight(item.GetPanel().Height())
  397. litem.update()
  398. return litem
  399. }
  400. // onMouse receives mouse button events over the list item
  401. func (litem *ListItem) onMouse(evname string, ev interface{}) {
  402. if litem.list.single {
  403. litem.list.setSelection(litem, true, true, true)
  404. } else {
  405. litem.list.setSelection(litem, !litem.selected, true, true)
  406. }
  407. }
  408. // onCursor receives cursor enter events over the list item
  409. func (litem *ListItem) onCursor(evname string, ev interface{}) {
  410. if litem.list.dropdown {
  411. litem.list.setSelection(litem, true, true, false)
  412. return
  413. }
  414. }
  415. // setSelected sets this item selected state
  416. func (litem *ListItem) SetSelected(state bool) {
  417. litem.selected = state
  418. //litem.item.SetSelected2(state)
  419. }
  420. // setHighlighted sets this item selected state
  421. func (litem *ListItem) SetHighlighted(state bool) {
  422. litem.highlighted = state
  423. //litem.item.SetHighlighted2(state)
  424. }
  425. // updates the list item visual style accordingly to its current state
  426. func (litem *ListItem) update() {
  427. list := litem.list
  428. if litem.selected && !litem.highlighted {
  429. litem.applyStyle(&list.styles.Item.Selected)
  430. return
  431. }
  432. if !litem.selected && litem.highlighted {
  433. litem.applyStyle(&list.styles.Item.Highlighted)
  434. return
  435. }
  436. if litem.selected && litem.highlighted {
  437. litem.applyStyle(&list.styles.Item.SelHigh)
  438. return
  439. }
  440. litem.applyStyle(&list.styles.Item.Normal)
  441. }
  442. // applyStyle applies the specified style to this ListItem
  443. func (litem *ListItem) applyStyle(s *ListItemStyle) {
  444. litem.SetBordersFrom(&s.Border)
  445. litem.SetBordersColor4(&s.BorderColor)
  446. pads := s.Paddings
  447. pads.Left += litem.padLeft
  448. litem.SetPaddingsFrom(&pads)
  449. litem.SetColor4(&s.BgColor)
  450. }