panel.go 26 KB

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  1. // Copyright 2016 The G3N Authors. All rights reserved.
  2. // Use of this source code is governed by a BSD-style
  3. // license that can be found in the LICENSE file.
  4. package gui
  5. import (
  6. "github.com/g3n/engine/core"
  7. "github.com/g3n/engine/geometry"
  8. "github.com/g3n/engine/gls"
  9. "github.com/g3n/engine/graphic"
  10. "github.com/g3n/engine/material"
  11. "github.com/g3n/engine/math32"
  12. "math"
  13. )
  14. /*********************************************
  15. Panel areas:
  16. +------------------------------------------+
  17. | Margin area |
  18. | +------------------------------------+ |
  19. | | Border area | |
  20. | | +------------------------------+ | |
  21. | | | Padding area | | |
  22. | | | +------------------------+ | | |
  23. | | | | Content area | | | |
  24. | | | | | | | |
  25. | | | | | | | |
  26. | | | +------------------------+ | | |
  27. | | | | | |
  28. | | +------------------------------+ | |
  29. | | | |
  30. | +------------------------------------+ |
  31. | |
  32. +------------------------------------------+
  33. *********************************************/
  34. // IPanel is the interface for all panel types
  35. type IPanel interface {
  36. graphic.IGraphic
  37. GetPanel() *Panel
  38. SetRoot(*Root)
  39. LostKeyFocus()
  40. TotalHeight() float32
  41. }
  42. // Panel is 2D rectangular graphic which by default has a quad (2 triangles) geometry.
  43. // When using the default geometry, a panel has margins, borders, paddings
  44. // and a content area. The content area can be associated wit a texture
  45. // It is the building block of most GUI widgets.
  46. type Panel struct {
  47. *graphic.Graphic // Embedded graphic
  48. root *Root // pointer to root container
  49. width float32 // external width in pixels
  50. height float32 // external height in pixels
  51. mat *material.Material // panel material
  52. marginSizes BorderSizes // external margin sizes in pixel coordinates
  53. borderSizes BorderSizes // border sizes in pixel coordinates
  54. paddingSizes BorderSizes // padding sizes in pixel coordinates
  55. content Rect // current content rectangle in pixel coordinates
  56. modelMatrixUni gls.UniformMatrix4f // pointer to model matrix uniform
  57. borderColorUni gls.Uniform4f // pointer to border color uniform
  58. paddingColorUni gls.Uniform4f // pointer to padding color uniform
  59. contentColorUni gls.Uniform4f // pointer to content color uniform
  60. boundsUni gls.Uniform4f // pointer to bounds uniform (texture coordinates)
  61. borderUni gls.Uniform4f // pointer to border uniform (texture coordinates)
  62. paddingUni gls.Uniform4f // pointer to padding uniform (texture coordinates)
  63. contentUni gls.Uniform4f // pointer to content uniform (texture coordinates)
  64. pospix math32.Vector3 // absolute position in pixels
  65. posclip math32.Vector3 // position in clip (NDC) coordinates
  66. wclip float32 // width in clip coordinates
  67. hclip float32 // height in clip coordinates
  68. xmin float32 // minimum absolute x this panel can use
  69. xmax float32 // maximum absolute x this panel can use
  70. ymin float32 // minimum absolute y this panel can use
  71. ymax float32 // maximum absolute y this panel can use
  72. bounded bool // panel is bounded by its parent
  73. enabled bool // enable event processing
  74. cursorEnter bool // mouse enter dispatched
  75. layout ILayout // current layout for children
  76. layoutParams interface{} // current layout parameters used by container panel
  77. }
  78. const (
  79. deltaZ = -0.00001
  80. )
  81. // NewPanel creates and returns a pointer to a new panel with the
  82. // specified dimensions in pixels and a default quad geometry
  83. func NewPanel(width, height float32) *Panel {
  84. p := new(Panel)
  85. p.Initialize(width, height)
  86. return p
  87. }
  88. // Initialize initializes this panel and is normally used by other types which embed a panel.
  89. func (p *Panel) Initialize(width, height float32) {
  90. p.width = width
  91. p.height = height
  92. // Builds array with vertex positions and texture coordinates
  93. positions := math32.NewArrayF32(0, 20)
  94. positions.Append(
  95. 0, 0, 0, 0, 1,
  96. 0, -1, 0, 0, 0,
  97. 1, -1, 0, 1, 0,
  98. 1, 0, 0, 1, 1,
  99. )
  100. // Builds array of indices
  101. indices := math32.NewArrayU32(0, 6)
  102. indices.Append(0, 1, 2, 0, 2, 3)
  103. // Creates geometry
  104. geom := geometry.NewGeometry()
  105. geom.SetIndices(indices)
  106. geom.AddVBO(gls.NewVBO().
  107. AddAttrib("VertexPosition", 3).
  108. AddAttrib("VertexTexcoord", 2).
  109. SetBuffer(positions),
  110. )
  111. // Initialize material
  112. p.mat = material.NewMaterial()
  113. p.mat.SetShader("shaderPanel")
  114. // Initialize graphic
  115. p.Graphic = graphic.NewGraphic(geom, gls.TRIANGLES)
  116. p.AddMaterial(p, p.mat, 0, 0)
  117. // Creates and adds uniform
  118. p.modelMatrixUni.Init("ModelMatrix")
  119. p.borderColorUni.Init("BorderColor")
  120. p.paddingColorUni.Init("PaddingColor")
  121. p.contentColorUni.Init("ContentColor")
  122. p.boundsUni.Init("Bounds")
  123. p.borderUni.Init("Border")
  124. p.paddingUni.Init("Padding")
  125. p.contentUni.Init("Content")
  126. // Set defaults
  127. p.borderColorUni.Set(0, 0, 0, 1)
  128. p.bounded = true
  129. p.enabled = true
  130. p.resize(width, height)
  131. }
  132. // InitializeGraphic initializes this panel with a different graphic
  133. func (p *Panel) InitializeGraphic(width, height float32, gr *graphic.Graphic) {
  134. p.Graphic = gr
  135. p.width = width
  136. p.height = height
  137. // Creates and adds uniform
  138. p.modelMatrixUni.Init("ModelMatrix")
  139. p.borderColorUni.Init("BorderColor")
  140. p.paddingColorUni.Init("PaddingColor")
  141. p.contentColorUni.Init("ContentColor")
  142. p.boundsUni.Init("Bounds")
  143. p.borderUni.Init("Border")
  144. p.paddingUni.Init("Padding")
  145. p.contentUni.Init("Content")
  146. // Set defaults
  147. p.borderColorUni.Set(0, 0, 0, 1)
  148. p.bounded = true
  149. p.enabled = true
  150. p.resize(width, height)
  151. }
  152. // GetPanel satisfies the IPanel interface and
  153. // returns pointer to this panel
  154. func (pan *Panel) GetPanel() *Panel {
  155. return pan
  156. }
  157. // SetRoot satisfies the IPanel interface
  158. // Sets the pointer to the root panel for this panel and all its children
  159. func (p *Panel) SetRoot(root *Root) {
  160. p.root = root
  161. for i := 0; i < len(p.Children()); i++ {
  162. cpan := p.Children()[i].(IPanel).GetPanel()
  163. cpan.SetRoot(root)
  164. }
  165. }
  166. // LostKeyFocus satisfies the IPanel interface and is called by gui root
  167. // container when the panel loses the key focus
  168. func (p *Panel) LostKeyFocus() {
  169. }
  170. // TotalHeight satisfies the IPanel interface and returns the total
  171. // height of this panel considering visible not bounded children
  172. func (p *Panel) TotalHeight() float32 {
  173. return p.Height()
  174. }
  175. // SetSelected satisfies the IPanel interface and is normally called
  176. // by a list container to change the panel visual appearance
  177. func (p *Panel) SetSelected2(state bool) {
  178. }
  179. // SetHighlighted satisfies the IPanel interface and is normally called
  180. // by a list container to change the panel visual appearance
  181. func (p *Panel) SetHighlighted2(state bool) {
  182. }
  183. // Material returns a pointer for this panel core.Material
  184. func (p *Panel) Material() *material.Material {
  185. return p.mat
  186. }
  187. // Root returns the pointer for this panel root panel
  188. func (p *Panel) Root() *Root {
  189. return p.root
  190. }
  191. // SetTopChild sets the Z coordinate of the specified panel to
  192. // be on top of all other children of this panel.
  193. // The function does not check if the specified panel is a
  194. // child of this one.
  195. func (p *Panel) SetTopChild(ipan IPanel) {
  196. // Remove panel and if found appends to the end
  197. found := p.Remove(ipan)
  198. if found {
  199. p.Add(ipan)
  200. }
  201. }
  202. // SetPosition sets this panel absolute position in pixel coordinates
  203. // from left to right and from top to bottom of the screen.
  204. func (p *Panel) SetPosition(x, y float32) {
  205. p.Node.SetPositionX(math32.Round(x))
  206. p.Node.SetPositionY(math32.Round(y))
  207. }
  208. // SetSize sets this panel external width and height in pixels.
  209. func (p *Panel) SetSize(width, height float32) {
  210. if width < 0 {
  211. log.Warn("Invalid panel width:%v", width)
  212. width = 0
  213. }
  214. if height < 0 {
  215. log.Warn("Invalid panel height:%v", height)
  216. height = 0
  217. }
  218. p.resize(width, height)
  219. }
  220. // SetWidth sets this panel external width in pixels.
  221. // The internal panel areas and positions are recalculated
  222. func (p *Panel) SetWidth(width float32) {
  223. p.SetSize(width, p.height)
  224. }
  225. // SetHeight sets this panel external height in pixels.
  226. // The internal panel areas and positions are recalculated
  227. func (p *Panel) SetHeight(height float32) {
  228. p.SetSize(p.width, height)
  229. }
  230. // SetContentAspectWidth sets the width of the content area of the panel
  231. // to the specified value and adjusts its height to keep the same aspect radio.
  232. func (p *Panel) SetContentAspectWidth(width float32) {
  233. aspect := p.content.Width / p.content.Height
  234. height := width / aspect
  235. p.SetContentSize(width, height)
  236. }
  237. // SetContentAspectHeight sets the height of the content area of the panel
  238. // to the specified value and adjusts its width to keep the same aspect ratio.
  239. func (p *Panel) SetContentAspectHeight(height float32) {
  240. aspect := p.content.Width / p.content.Height
  241. width := height / aspect
  242. p.SetContentSize(width, height)
  243. }
  244. // Width returns the current panel external width in pixels
  245. func (p *Panel) Width() float32 {
  246. return p.width
  247. }
  248. // Height returns the current panel external height in pixels
  249. func (p *Panel) Height() float32 {
  250. return p.height
  251. }
  252. // ContentWidth returns the current width of the content area in pixels
  253. func (p *Panel) ContentWidth() float32 {
  254. return p.content.Width
  255. }
  256. // ContentHeight returns the current height of the content area in pixels
  257. func (p *Panel) ContentHeight() float32 {
  258. return p.content.Height
  259. }
  260. // SetMargins set this panel margin sizes in pixels
  261. // and recalculates the panel external size
  262. func (p *Panel) SetMargins(top, right, bottom, left float32) {
  263. p.marginSizes.Set(top, right, bottom, left)
  264. p.resize(p.calcWidth(), p.calcHeight())
  265. }
  266. // SetMarginsFrom sets this panel margins sizes from the specified
  267. // BorderSizes pointer and recalculates the panel external size
  268. func (p *Panel) SetMarginsFrom(src *BorderSizes) {
  269. p.marginSizes = *src
  270. p.resize(p.calcWidth(), p.calcHeight())
  271. }
  272. // Margins returns the current margin sizes in pixels
  273. func (p *Panel) Margins() BorderSizes {
  274. return p.marginSizes
  275. }
  276. // SetBorders sets this panel border sizes in pixels
  277. // and recalculates the panel external size
  278. func (p *Panel) SetBorders(top, right, bottom, left float32) {
  279. p.borderSizes.Set(top, right, bottom, left)
  280. p.resize(p.calcWidth(), p.calcHeight())
  281. }
  282. // SetBordersFrom sets this panel border sizes from the specified
  283. // BorderSizes pointer and recalculates the panel size
  284. func (p *Panel) SetBordersFrom(src *BorderSizes) {
  285. p.borderSizes = *src
  286. p.resize(p.calcWidth(), p.calcHeight())
  287. }
  288. // Borders returns this panel current border sizes
  289. func (p *Panel) Borders() BorderSizes {
  290. return p.borderSizes
  291. }
  292. // SetPaddings sets the panel padding sizes in pixels
  293. func (p *Panel) SetPaddings(top, right, bottom, left float32) {
  294. p.paddingSizes.Set(top, right, bottom, left)
  295. p.resize(p.calcWidth(), p.calcHeight())
  296. }
  297. // SetPaddingsFrom sets this panel padding sizes from the specified
  298. // BorderSizes pointer and recalculates the panel size
  299. func (p *Panel) SetPaddingsFrom(src *BorderSizes) {
  300. p.paddingSizes = *src
  301. p.resize(p.calcWidth(), p.calcHeight())
  302. }
  303. // Paddings returns this panel padding sizes in pixels
  304. func (p *Panel) Paddings() BorderSizes {
  305. return p.paddingSizes
  306. }
  307. // SetBordersColor sets the color of this panel borders
  308. // The borders opacity is set to 1.0 (full opaque)
  309. func (p *Panel) SetBordersColor(color *math32.Color) {
  310. p.borderColorUni.Set(color.R, color.G, color.B, 1)
  311. }
  312. // SetBordersColor4 sets the color and opacity of this panel borders
  313. func (p *Panel) SetBordersColor4(color *math32.Color4) {
  314. p.borderColorUni.Set(color.R, color.G, color.B, color.A)
  315. }
  316. // BorderColor4 returns current border color
  317. func (p *Panel) BordersColor4() math32.Color4 {
  318. var color math32.Color4
  319. p.borderColorUni.SetColor4(&color)
  320. return color
  321. }
  322. // SetPaddingsColor sets the color of this panel paddings.
  323. func (p *Panel) SetPaddingsColor(color *math32.Color) {
  324. p.paddingColorUni.Set(color.R, color.G, color.B, 1.0)
  325. }
  326. // SetColor sets the color of the panel paddings and content area
  327. func (p *Panel) SetColor(color *math32.Color) *Panel {
  328. p.paddingColorUni.Set(color.R, color.G, color.B, 1.0)
  329. p.contentColorUni.Set(color.R, color.G, color.B, 1.0)
  330. return p
  331. }
  332. // SetColor4 sets the color of the panel paddings and content area
  333. func (p *Panel) SetColor4(color *math32.Color4) *Panel {
  334. p.paddingColorUni.Set(color.R, color.G, color.B, color.A)
  335. p.contentColorUni.Set(color.R, color.G, color.B, color.A)
  336. return p
  337. }
  338. // Color4 returns the current color of the panel content area
  339. func (p *Panel) Color4() math32.Color4 {
  340. return p.contentColorUni.GetColor4()
  341. }
  342. // SetContentSize sets this panel content size to the specified dimensions.
  343. // The external size of the panel may increase or decrease to acomodate
  344. // the new content size.
  345. func (p *Panel) SetContentSize(width, height float32) {
  346. // Calculates the new desired external width and height
  347. eWidth := width +
  348. p.paddingSizes.Left + p.paddingSizes.Right +
  349. p.borderSizes.Left + p.borderSizes.Right +
  350. p.marginSizes.Left + p.marginSizes.Right
  351. eHeight := height +
  352. p.paddingSizes.Top + p.paddingSizes.Bottom +
  353. p.borderSizes.Top + p.borderSizes.Bottom +
  354. p.marginSizes.Top + p.marginSizes.Bottom
  355. p.resize(eWidth, eHeight)
  356. }
  357. // SetContentWidth sets this panel content width to the specified dimension in pixels.
  358. // The external size of the panel may increase or decrease to acomodate the new width
  359. func (p *Panel) SetContentWidth(width float32) {
  360. p.SetContentSize(width, p.content.Height)
  361. }
  362. // SetContentHeight sets this panel content height to the specified dimension in pixels.
  363. // The external size of the panel may increase or decrease to acomodate the new width
  364. func (p *Panel) SetContentHeight(height float32) {
  365. p.SetContentSize(p.content.Width, height)
  366. }
  367. // MinWidth returns the minimum width of this panel (ContentWidth = 0)
  368. func (p *Panel) MinWidth() float32 {
  369. return p.paddingSizes.Left + p.paddingSizes.Right +
  370. p.borderSizes.Left + p.borderSizes.Right +
  371. p.marginSizes.Left + p.marginSizes.Right
  372. }
  373. // MinHeight returns the minimum height of this panel (ContentHeight = 0)
  374. func (p *Panel) MinHeight() float32 {
  375. return p.paddingSizes.Top + p.paddingSizes.Bottom +
  376. p.borderSizes.Top + p.borderSizes.Bottom +
  377. p.marginSizes.Top + p.marginSizes.Bottom
  378. }
  379. // Add adds a child panel to this one
  380. func (p *Panel) Add(ichild IPanel) *Panel {
  381. p.Node.Add(ichild)
  382. node := ichild.GetPanel()
  383. node.SetParent(p)
  384. ichild.SetRoot(p.root)
  385. if p.layout != nil {
  386. p.layout.Recalc(p)
  387. }
  388. p.Dispatch(OnChild, nil)
  389. return p
  390. }
  391. // Remove removes the specified child from this panel
  392. func (p *Panel) Remove(ichild IPanel) bool {
  393. res := p.Node.Remove(ichild)
  394. if res {
  395. if p.layout != nil {
  396. p.layout.Recalc(p)
  397. }
  398. p.Dispatch(OnChild, nil)
  399. }
  400. return res
  401. }
  402. // Bounded returns this panel bounded state
  403. func (p *Panel) Bounded() bool {
  404. return p.bounded
  405. }
  406. // SetBounded sets this panel bounded state
  407. func (p *Panel) SetBounded(bounded bool) {
  408. p.bounded = bounded
  409. }
  410. // UpdateMatrixWorld overrides the standard core.Node version which is called by
  411. // the Engine before rendering the frame.
  412. func (p *Panel) UpdateMatrixWorld() {
  413. // Panel has no parent should be the root panel
  414. par := p.Parent()
  415. if par == nil {
  416. p.updateBounds(nil)
  417. p.setZ(0)
  418. // Panel has parent
  419. } else {
  420. parpan := par.(*Panel)
  421. p.updateBounds(parpan)
  422. }
  423. // Update this panel children
  424. for _, ichild := range p.Children() {
  425. ichild.UpdateMatrixWorld()
  426. }
  427. }
  428. // setZ sets the Z coordinate for this panel and its children recursively
  429. // starting at the specified nextZ coordinate.
  430. // The Z coordinate is set so panels added later are closed to the screen
  431. // For unbounded panels it is used the unbounded panel coordinate to
  432. // set the Z coordinate of its children.
  433. func (p *Panel) setZ(nextZ float32) float32 {
  434. z := nextZ
  435. if !p.bounded {
  436. z = p.Position().Z
  437. }
  438. p.SetPositionZ(z)
  439. z += deltaZ
  440. for _, ichild := range p.Children() {
  441. z = ichild.(IPanel).GetPanel().setZ(z)
  442. }
  443. if !p.bounded {
  444. return nextZ
  445. }
  446. return z
  447. }
  448. // ContainsPosition returns indication if this panel contains
  449. // the specified screen position in pixels.
  450. func (p *Panel) ContainsPosition(x, y float32) bool {
  451. if x < p.pospix.X || x >= (p.pospix.X+p.width) {
  452. return false
  453. }
  454. if y < p.pospix.Y || y >= (p.pospix.Y+p.height) {
  455. return false
  456. }
  457. return true
  458. }
  459. // SetEnabled sets the panel enabled state
  460. // A disabled panel do not process key or mouse events.
  461. func (p *Panel) SetEnabled(state bool) {
  462. p.enabled = state
  463. p.Dispatch(OnEnable, nil)
  464. }
  465. // Enabled returns the current enabled state of this panel
  466. func (p *Panel) Enabled() bool {
  467. return p.enabled
  468. }
  469. // SetLayout sets the layout to use to position the children of this panel
  470. // To remove the layout, call this function passing nil as parameter.
  471. func (p *Panel) SetLayout(ilayout ILayout) {
  472. p.layout = ilayout
  473. if p.layout != nil {
  474. p.layout.Recalc(p)
  475. }
  476. }
  477. // SetLayoutParams sets the layout parameters for this panel
  478. func (p *Panel) SetLayoutParams(params interface{}) {
  479. p.layoutParams = params
  480. }
  481. // NDC2Pix converts the specified NDC coordinates (-1,1) to relative pixel coordinates
  482. // for this panel content area.
  483. // 0,0 1,0 0,0 w,0
  484. // +--------+ +---------+
  485. // | | -------> | |
  486. // +--------+ +---------+
  487. // 0,-1 1,-1 0,h w,h
  488. func (p *Panel) NDC2Pix(nx, ny float32) (x, y float32) {
  489. w := p.ContentWidth()
  490. h := p.ContentHeight()
  491. return w * nx, -h * ny
  492. }
  493. // Pix2NDC converts the specified relative pixel coordinates to NDC coordinates for this panel
  494. // content area
  495. // 0,0 w,0 0,0 1,0
  496. // +---------+ +---------+
  497. // | | ------> | |
  498. // +---------+ +---------+
  499. // 0,h w,h 0,-1 1,-1
  500. func (p *Panel) Pix2NDC(px, py float32) (nx, ny float32) {
  501. w := p.ContentWidth()
  502. h := p.ContentHeight()
  503. return px / w, -py / h
  504. }
  505. // updateBounds is called by UpdateMatrixWorld() and calculates this panel
  506. // bounds considering the bounds of its parent
  507. func (p *Panel) updateBounds(par *Panel) {
  508. // If no parent, it is the root panel
  509. if par == nil {
  510. p.pospix = p.Position()
  511. p.xmin = -math.MaxFloat32
  512. p.ymin = -math.MaxFloat32
  513. p.xmax = math.MaxFloat32
  514. p.ymax = math.MaxFloat32
  515. p.boundsUni.Set(0, 0, 1, 1)
  516. return
  517. }
  518. // If this panel is bounded to its parent, its coordinates are relative
  519. // to the parent internal content rectangle.
  520. if p.bounded {
  521. p.pospix.X = p.Position().X + par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  522. p.pospix.Y = p.Position().Y + par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  523. // Otherwise its coordinates are relative to the parent outer coordinates.
  524. } else {
  525. p.pospix.X = p.Position().X + par.pospix.X
  526. p.pospix.Y = p.Position().Y + par.pospix.Y
  527. }
  528. // Maximum x,y coordinates for this panel
  529. p.xmin = p.pospix.X
  530. p.ymin = p.pospix.Y
  531. p.xmax = p.pospix.X + p.width
  532. p.ymax = p.pospix.Y + p.height
  533. if p.bounded {
  534. // Get the parent content area minimum and maximum absolute coordinates in pixels
  535. pxmin := par.pospix.X + par.marginSizes.Left + par.borderSizes.Left + par.paddingSizes.Left
  536. if pxmin < par.xmin {
  537. pxmin = par.xmin
  538. }
  539. pymin := par.pospix.Y + par.marginSizes.Top + par.borderSizes.Top + par.paddingSizes.Top
  540. if pymin < par.ymin {
  541. pymin = par.ymin
  542. }
  543. pxmax := par.pospix.X + par.width - (par.marginSizes.Right + par.borderSizes.Right + par.paddingSizes.Right)
  544. if pxmax > par.xmax {
  545. pxmax = par.xmax
  546. }
  547. pymax := par.pospix.Y + par.height - (par.marginSizes.Bottom + par.borderSizes.Bottom + par.paddingSizes.Bottom)
  548. if pymax > par.ymax {
  549. pymax = par.ymax
  550. }
  551. // Update this panel minimum x and y coordinates.
  552. if p.xmin < pxmin {
  553. p.xmin = pxmin
  554. }
  555. if p.ymin < pymin {
  556. p.ymin = pymin
  557. }
  558. // Update this panel maximum x and y coordinates.
  559. if p.xmax > pxmax {
  560. p.xmax = pxmax
  561. }
  562. if p.ymax > pymax {
  563. p.ymax = pymax
  564. }
  565. }
  566. // Set default values for bounds in texture coordinates
  567. xmintex := float32(0.0)
  568. ymintex := float32(0.0)
  569. xmaxtex := float32(1.0)
  570. ymaxtex := float32(1.0)
  571. // If this panel is bounded to its parent, calculates the bounds
  572. // for clipping in texture coordinates
  573. if p.bounded {
  574. if p.pospix.X < p.xmin {
  575. xmintex = (p.xmin - p.pospix.X) / p.width
  576. }
  577. if p.pospix.Y < p.ymin {
  578. ymintex = (p.ymin - p.pospix.Y) / p.height
  579. }
  580. if p.pospix.X+p.width > p.xmax {
  581. xmaxtex = (p.xmax - p.pospix.X) / p.width
  582. }
  583. if p.pospix.Y+p.height > p.ymax {
  584. ymaxtex = (p.ymax - p.pospix.Y) / p.height
  585. }
  586. }
  587. // Sets bounds uniform
  588. p.boundsUni.Set(xmintex, ymintex, xmaxtex, ymaxtex)
  589. }
  590. // calcWidth calculates the panel external width in pixels
  591. func (p *Panel) calcWidth() float32 {
  592. return p.content.Width +
  593. p.paddingSizes.Left + p.paddingSizes.Right +
  594. p.borderSizes.Left + p.borderSizes.Right +
  595. p.marginSizes.Left + p.marginSizes.Right
  596. }
  597. // calcHeight calculates the panel external height in pixels
  598. func (p *Panel) calcHeight() float32 {
  599. return p.content.Height +
  600. p.paddingSizes.Top + p.paddingSizes.Bottom +
  601. p.borderSizes.Top + p.borderSizes.Bottom +
  602. p.marginSizes.Top + p.marginSizes.Bottom
  603. }
  604. // resize tries to set the external size of the panel to the specified
  605. // dimensions and recalculates the size and positions of the internal areas.
  606. // The margins, borders and padding sizes are kept and the content
  607. // area size is adjusted. So if the panel is decreased, its minimum
  608. // size is determined by the margins, borders and paddings.
  609. func (p *Panel) resize(width, height float32) {
  610. var padding Rect
  611. var border Rect
  612. width = math32.Round(width)
  613. height = math32.Round(height)
  614. // Adjusts content width
  615. p.content.Width = width -
  616. p.marginSizes.Left - p.marginSizes.Right -
  617. p.borderSizes.Left - p.borderSizes.Right -
  618. p.paddingSizes.Left - p.paddingSizes.Right
  619. if p.content.Width < 0 {
  620. p.content.Width = 0
  621. }
  622. // Adjust other area widths
  623. padding.Width = p.paddingSizes.Left + p.content.Width + p.paddingSizes.Right
  624. border.Width = p.borderSizes.Left + padding.Width + p.borderSizes.Right
  625. // Adjusts content height
  626. p.content.Height = height -
  627. p.marginSizes.Top - p.marginSizes.Bottom -
  628. p.borderSizes.Top - p.borderSizes.Bottom -
  629. p.paddingSizes.Top - p.paddingSizes.Bottom
  630. if p.content.Height < 0 {
  631. p.content.Height = 0
  632. }
  633. // Adjust other area heights
  634. padding.Height = p.paddingSizes.Top + p.content.Height + p.paddingSizes.Bottom
  635. border.Height = p.borderSizes.Top + padding.Height + p.borderSizes.Bottom
  636. // Sets area positions
  637. border.X = p.marginSizes.Left
  638. border.Y = p.marginSizes.Top
  639. padding.X = border.X + p.borderSizes.Left
  640. padding.Y = border.Y + p.borderSizes.Top
  641. p.content.X = padding.X + p.paddingSizes.Left
  642. p.content.Y = padding.Y + p.paddingSizes.Top
  643. // Sets final panel dimensions (may be different from requested dimensions)
  644. p.width = p.marginSizes.Left + border.Width + p.marginSizes.Right
  645. p.height = p.marginSizes.Top + border.Height + p.marginSizes.Bottom
  646. // Updates border uniform in texture coordinates (0,0 -> 1,1)
  647. p.borderUni.Set(
  648. float32(border.X)/float32(p.width),
  649. float32(border.Y)/float32(p.height),
  650. float32(border.Width)/float32(p.width),
  651. float32(border.Height)/float32(p.height),
  652. )
  653. // Updates padding uniform in texture coordinates (0,0 -> 1,1)
  654. p.paddingUni.Set(
  655. float32(padding.X)/float32(p.width),
  656. float32(padding.Y)/float32(p.height),
  657. float32(padding.Width)/float32(p.width),
  658. float32(padding.Height)/float32(p.height),
  659. )
  660. // Updates content uniform in texture coordinates (0,0 -> 1,1)
  661. p.contentUni.Set(
  662. float32(p.content.X)/float32(p.width),
  663. float32(p.content.Y)/float32(p.height),
  664. float32(p.content.Width)/float32(p.width),
  665. float32(p.content.Height)/float32(p.height),
  666. )
  667. // Update layout and dispatch event
  668. if p.layout != nil {
  669. p.layout.Recalc(p)
  670. }
  671. p.Dispatch(OnResize, nil)
  672. }
  673. // RenderSetup is called by the Engine before drawing the object
  674. func (p *Panel) RenderSetup(gl *gls.GLS, rinfo *core.RenderInfo) {
  675. // Sets model matrix
  676. var mm math32.Matrix4
  677. p.SetModelMatrix(gl, &mm)
  678. p.modelMatrixUni.SetMatrix4(&mm)
  679. // Transfer uniforms
  680. p.borderColorUni.Transfer(gl)
  681. p.paddingColorUni.Transfer(gl)
  682. p.contentColorUni.Transfer(gl)
  683. p.boundsUni.Transfer(gl)
  684. p.borderUni.Transfer(gl)
  685. p.paddingUni.Transfer(gl)
  686. p.contentUni.Transfer(gl)
  687. p.modelMatrixUni.Transfer(gl)
  688. //log.Error("panel:%p boundsUni.:%v", p, p.boundsUni)
  689. //log.Error("panel:%p borderUni.:%v", p, p.borderUni)
  690. //log.Error("panel:%p paddingUni:%v", p, p.paddingUni)
  691. //log.Error("panel:%p contentUni:%v", p, p.contentUni)
  692. //log.Error("panel:%p mm :%v", p, p.modelMatrixUni)
  693. }
  694. // SetModelMatrix calculates and sets the specified matrix with the model matrix for this panel
  695. func (p *Panel) SetModelMatrix(gl *gls.GLS, mm *math32.Matrix4) {
  696. // Get the current viewport width and height
  697. _, _, width, height := gl.GetViewport()
  698. fwidth := float32(width)
  699. fheight := float32(height)
  700. // Scale the quad for the viewport so it has fixed dimensions in pixels.
  701. p.wclip = 2 * float32(p.width) / fwidth
  702. p.hclip = 2 * float32(p.height) / fheight
  703. var scale math32.Vector3
  704. scale.Set(p.wclip, p.hclip, 1)
  705. // Convert absolute position in pixel coordinates from the top/left to
  706. // standard OpenGL clip coordinates of the quad center
  707. p.posclip.X = (p.pospix.X - fwidth/2) / (fwidth / 2)
  708. p.posclip.Y = -(p.pospix.Y - fheight/2) / (fheight / 2)
  709. p.posclip.Z = p.Position().Z
  710. // Calculates the model matrix
  711. var quat math32.Quaternion
  712. quat.SetIdentity()
  713. mm.Compose(&p.posclip, &quat, &scale)
  714. }