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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package gui
- import (
- "fmt"
- "github.com/g3n/engine/math32"
- )
- //
- // Table implements a panel which can contains child panels
- // organized in rows and columns.
- //
- type Table struct {
- Panel // Embedded panel
- styles *TableStyles // pointer to current styles
- cols []TableColumn // array of columns descriptors
- colmap map[string]*TableColumn // maps column id to column descriptor
- firstRow int // index of the first visible row
- lastRow int // index of the last visible row
- rows []*tableRow // array of table rows
- headerHeight float32 // header height
- vscroll *ScrollBar // vertical scroll bar
- showHeader bool
- }
- // TableColumn describes a table column
- type TableColumn struct {
- Id string // Column id used to reference the column. Must be unique
- Name string // Column name shown in the header
- Width float32 // Column preferable width in pixels
- Hidden bool // Hidden flag
- Format string // Format string for numbers and strings
- Alignment Align // Cell content alignment: AlignNone|AlignLeft|AlignCenter|AlignRight
- Expand int // Width expansion factor
- order int // show order
- header *Panel // header panel
- label *Label // header label
- }
- // TableHeaderStyle describes the style of the table header
- type TableHeaderStyle struct {
- Border BorderSizes
- Paddings BorderSizes
- BorderColor math32.Color4
- BgColor math32.Color
- FgColor math32.Color
- }
- // TableRowStyle describes the style of the table row
- type TableRowStyle struct {
- Border BorderSizes
- Paddings BorderSizes
- BorderColor math32.Color4
- BgColor math32.Color
- FgColor math32.Color
- }
- // TableRowStyles describes all styles for the table row
- type TableRowStyles struct {
- Normal TableRowStyle
- Selected TableRowStyle
- }
- // TableStyles describes all styles of the table header and rows
- type TableStyles struct {
- Header *TableHeaderStyle
- Row *TableRowStyles
- }
- type tableRow struct {
- height float32 // row height
- selected bool // row selected flag
- cells []*tableCell // array of row cells
- }
- type tableCell struct {
- Panel // embedded panel
- label Label // cell label
- value interface{} // cell current value
- }
- // NewTable creates and returns a pointer to a new Table with the
- // specified width, height and columns
- func NewTable(width, height float32, cols []TableColumn) (*Table, error) {
- t := new(Table)
- t.Panel.Initialize(width, height)
- t.styles = &StyleDefault.Table
- t.showHeader = true
- // Checks columns descriptors
- t.colmap = make(map[string]*TableColumn)
- t.cols = make([]TableColumn, len(cols))
- copy(t.cols, cols)
- for i := 0; i < len(t.cols); i++ {
- c := &t.cols[i]
- if c.Format == "" {
- c.Format = "%v"
- }
- c.order = i
- if c.Id == "" {
- return nil, fmt.Errorf("Column with empty id")
- }
- if t.colmap[c.Id] != nil {
- return nil, fmt.Errorf("Column with duplicate id")
- }
- t.colmap[c.Id] = c
- }
- // Create header panels
- for i := 0; i < len(t.cols); i++ {
- c := &t.cols[i]
- c.header = NewPanel(0, 0)
- t.applyHeaderStyle(c.header)
- c.label = NewLabel(c.Name)
- c.header.Add(c.label)
- width := c.Width
- if width < c.label.Width()+c.header.MinWidth() {
- width = c.label.Width() + c.header.MinWidth()
- }
- c.header.SetContentSize(width, c.label.Height())
- t.headerHeight = c.header.Height()
- t.Panel.Add(c.header)
- }
- t.recalcHeader()
- t.Subscribe(OnResize, func(evname string, ev interface{}) {
- t.recalc()
- })
- return t, nil
- }
- // ShowHeaders shows or hides the table header
- func (t *Table) ShowHeader(show bool) {
- if t.showHeader == show {
- return
- }
- t.showHeader = show
- for i := 0; i < len(t.cols); i++ {
- c := &t.cols[i]
- c.header.SetVisible(t.showHeader)
- }
- t.recalc()
- }
- // Len returns the total number of rows of the table
- func (t *Table) Len() int {
- return len(t.rows)
- }
- // SetRows clears all current rows of the table and
- // sets new rows from the specifying parameter.
- // Each row is a map keyed by the colum id.
- // The map value currently can be a string or any number type
- // If a row column is not found it is ignored
- func (t *Table) SetRows(values []map[string]interface{}) {
- // Add missing rows
- if len(values) > len(t.rows) {
- count := len(values) - len(t.rows)
- for row := 0; row < count; row++ {
- t.insertRow(len(t.rows), nil)
- }
- // Remove remaining rows
- } else if len(values) < len(t.rows) {
- for row := len(values); row < len(t.rows); row++ {
- t.removeRow(row)
- }
- }
- // Set rows values
- for row := 0; row < len(values); row++ {
- t.SetRow(row, values[row])
- }
- t.firstRow = 0
- t.recalc()
- }
- // SetRow sets the value of all the cells of the specified row from
- // the specified map indexed by column id.
- func (t *Table) SetRow(row int, values map[string]interface{}) {
- if row < 0 || row >= len(t.rows) {
- panic("Invalid row index")
- }
- for ci := 0; ci < len(t.cols); ci++ {
- c := t.cols[ci]
- cv := values[c.Id]
- if cv == nil {
- continue
- }
- t.SetCell(row, c.Id, values[c.Id])
- }
- }
- // SetCell sets the value of the cell specified by its row and column id
- func (t *Table) SetCell(row int, colid string, value interface{}) {
- if row < 0 || row >= len(t.rows) {
- panic("Invalid row index")
- }
- c := t.colmap[colid]
- if c == nil {
- return
- }
- cell := t.rows[row].cells[c.order]
- cell.label.SetText(fmt.Sprintf(c.Format, value))
- }
- // SetColFormat sets the formatting string (Printf) for the specified column
- // Update must be called to update the table.
- func (t *Table) SetColFormat(id, format string) error {
- c := t.colmap[id]
- if c == nil {
- return fmt.Errorf("No column with id:%s", id)
- }
- c.Format = format
- return nil
- }
- // InsertRow inserts the specified values in a new row at the specified index
- func (t *Table) InsertRow(row int, values map[string]interface{}) {
- t.insertRow(row, values)
- t.recalc()
- }
- // RemoveRow removes from the specified row from the table
- func (t *Table) RemoveRow(row int) {
- t.removeRow(row)
- t.recalc()
- }
- // insertRow is the internal version of InsertRow which does not call recalc()
- func (t *Table) insertRow(row int, values map[string]interface{}) {
- // Checks row index
- if row < 0 || row > len(t.rows) {
- panic("Invalid row index")
- }
- // Creates tableRow
- trow := new(tableRow)
- trow.cells = make([]*tableCell, 0)
- for ci := 0; ci < len(t.cols); ci++ {
- cell := new(tableCell)
- cell.Initialize(0, 0)
- cell.label.initialize("", StyleDefault.Font)
- cell.Add(&cell.label)
- trow.cells = append(trow.cells, cell)
- t.Panel.Add(cell)
- }
- // Inserts tableRow in the table rows at the specified index
- t.rows = append(t.rows, nil)
- copy(t.rows[row+1:], t.rows[row:])
- t.rows[row] = trow
- // Sets the new row values from the specified map
- if values != nil {
- t.SetRow(row, values)
- }
- }
- // removeRow removes from the table the row specified its index
- func (t *Table) removeRow(row int) {
- // Checks row index
- if row < 0 || row >= len(t.rows) {
- panic("Invalid row index")
- }
- // Get row to be removed
- trow := t.rows[row]
- // Remove row from table
- copy(t.rows[row:], t.rows[row+1:])
- t.rows[len(t.rows)-1] = nil
- t.rows = t.rows[:len(t.rows)-1]
- // Dispose the row cell panels and its children
- for i := 0; i < len(trow.cells); i++ {
- cell := trow.cells[i]
- cell.DisposeChildren(true)
- cell.Dispose()
- }
- // Adjusts table first visible row if necessary
- //if t.firstRow == row {
- // t.firstRow--
- // if t.firstRow < 0 {
- // t.firstRow = 0
- // }
- //}
- }
- // AddRow adds a new row at the end of the table with the specified values
- func (t *Table) AddRow(values map[string]interface{}) {
- t.InsertRow(len(t.rows), values)
- }
- // recalcHeader recalculates and sets the position and size of the header panels
- func (t *Table) recalcHeader() {
- posx := float32(0)
- for i := 0; i < len(t.cols); i++ {
- c := t.cols[i]
- if c.Hidden {
- continue
- }
- c.header.SetPosition(posx, 0)
- posx += c.header.Width()
- }
- }
- // recalc calculates the visibility, positions and sizes of all row cells.
- // should be called in the following situations:
- // - the table is resized
- // - row is added, inserted or removed
- // - column alignment and expansion changed
- // - column visibility is changed
- // - horizontal or vertical scroll position changed
- func (t *Table) recalc() {
- // Get initial Y coordinate and total height of the table
- starty := t.headerHeight
- if !t.showHeader {
- starty = 0
- }
- theight := t.ContentHeight()
- // Calculates all visible rows heights and determines if it
- // is necessary to show the scrollbar or not.
- scroll := false
- py := starty
- for ri := t.firstRow; ri < len(t.rows); ri++ {
- trow := t.rows[ri]
- t.updateRowStyle(ri)
- // Get maximum height for row
- for ci := 0; ci < len(t.cols); ci++ {
- // If column is hidden, ignore
- c := t.cols[ci]
- if c.Hidden {
- continue
- }
- cell := trow.cells[c.order]
- cellHeight := cell.MinHeight() + cell.label.Height()
- if cellHeight > trow.height {
- trow.height = cellHeight
- }
- }
- py += trow.height
- log.Error("row:%v py:%v row height:%v theight:%v", ri, py, trow.height, theight)
- if py > theight {
- scroll = true
- t.lastRow = ri
- break
- }
- }
- t.setVScrollBar(scroll)
- // Assumes that the TableColum array is sorted in show order
- py = starty
- for ri := t.firstRow; ri < len(t.rows); ri++ {
- trow := t.rows[ri]
- t.updateRowStyle(ri)
- px := float32(0)
- // Sets position and size of row cells
- for ci := 0; ci < len(t.cols); ci++ {
- // If column is hidden, ignore
- c := t.cols[ci]
- if c.Hidden {
- continue
- }
- // Sets cell position and size
- cell := trow.cells[c.order]
- cell.SetPosition(px, py)
- cell.SetSize(c.header.Width(), trow.height)
- //log.Error("Cell(%v,%v)(%p) size:%v/%v pos:%v/%v", ri, c.Id, &cell, cell.Width(), cell.Height(), cell.Position().X, cell.Position().Y)
- px += c.header.Width()
- }
- py += trow.height
- if py > theight {
- break
- }
- }
- }
- func (t *Table) sortCols() {
- }
- // setVScrollBar sets the visibility state of the vertical scrollbar
- func (t *Table) setVScrollBar(state bool) {
- // Visible
- if state {
- var scrollWidth float32 = 20
- // Creates scroll bar if necessary
- if t.vscroll == nil {
- t.vscroll = NewVScrollBar(0, 0)
- t.vscroll.SetBorders(0, 0, 0, 1)
- //t.vscroll.Subscribe(OnChange, s.onScrollBarEvent)
- t.Panel.Add(t.vscroll)
- }
- // Initial y coordinate and height
- py := float32(0)
- height := t.ContentHeight()
- if t.showHeader {
- py = t.headerHeight
- height -= py
- }
- t.vscroll.SetSize(scrollWidth, height)
- t.vscroll.SetPositionX(t.ContentWidth() - scrollWidth)
- t.vscroll.SetPositionY(py)
- t.vscroll.recalc()
- t.vscroll.SetVisible(true)
- // Not visible
- } else {
- if t.vscroll != nil {
- t.vscroll.SetVisible(false)
- }
- }
- }
- // updateRowStyle applies the correct style for the specified row
- func (t *Table) updateRowStyle(ri int) {
- row := t.rows[ri]
- if row.selected {
- t.applyRowStyle(row, &t.styles.Row.Selected)
- return
- }
- t.applyRowStyle(row, &t.styles.Row.Normal)
- }
- // applyRowStyle applies the specified style to all cells for the specified table row
- func (t *Table) applyRowStyle(row *tableRow, trs *TableRowStyle) {
- for i := 0; i < len(row.cells); i++ {
- cell := row.cells[i]
- cell.SetBordersFrom(&trs.Border)
- cell.SetBordersColor4(&trs.BorderColor)
- cell.SetPaddingsFrom(&trs.Paddings)
- cell.SetColor(&trs.BgColor)
- }
- }
- // applyStyle applies the specified menu body style
- func (t *Table) applyHeaderStyle(hp *Panel) {
- s := t.styles.Header
- hp.SetBordersFrom(&s.Border)
- hp.SetBordersColor4(&s.BorderColor)
- hp.SetPaddingsFrom(&s.Paddings)
- hp.SetColor(&s.BgColor)
- }
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