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- // Copyright 2016 The G3N Authors. All rights reserved.
- // Use of this source code is governed by a BSD-style
- // license that can be found in the LICENSE file.
- package collision
- // Matrix is a triangular collision matrix indicating which pairs of bodies are colliding.
- type Matrix [][]bool
- // NewMatrix creates and returns a pointer to a new collision Matrix.
- func NewMatrix() Matrix {
- return make([][]bool, 0)
- }
- // Set sets whether i and j are colliding.
- func (m *Matrix) Set(i, j int, val bool) {
- var s, l int
- if i < j {
- s = i
- l = j
- } else {
- s = j
- l = i
- }
- diff := s + 1 - len(*m)
- if diff > 0 {
- for i := 0; i < diff; i++ {
- *m = append(*m, make([]bool, 0))
- }
- }
- for idx := range *m {
- diff = l + 1 - len((*m)[idx]) - idx
- if diff > 0 {
- for i := 0; i < diff; i++ {
- (*m)[idx] = append((*m)[idx], false)
- }
- }
- }
- (*m)[s][l-s] = val
- }
- // Get returns whether i and j are colliding.
- func (m *Matrix) Get(i, j int) bool {
- var s, l int
- if i < j {
- s = i
- l = j
- } else {
- s = j
- l = i
- }
- return (*m)[s][l-s]
- }
- // Reset clears all values.
- func (m *Matrix) Reset() {
- *m = make([][]bool, 0)
- }
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