Daniel Salvadori 8168e57010 Adapt to WASM version 6 years ago
..
array.go 8168e57010 Adapt to WASM version 6 years ago
box2.go 194239b198 fixed misspellings 7 years ago
box3.go 8e4aef153f improve Box3.ApplyMatrix4 7 years ago
color.go 753095026f cleanup 7 years ago
color4.go cfa0935fbe docs/lint fixes 8 years ago
frustum.go 77ea848ccd improved docs 7 years ago
line3.go 24a6be044c docs/lint fixes 7 years ago
math.go 753095026f cleanup 7 years ago
matrix3.go 96c54cf987 physics dev (body, math32) 7 years ago
matrix4.go 161dbc58dd improved docs 7 years ago
plane.go c9e60f8512 gofmt -s 7 years ago
quaternion.go 28c03973c2 fixed rotation channel to use spherical linear interpolation 7 years ago
ray.go c2ab02db87 docs/lint fixes 8 years ago
sphere.go 94657712eb docs/lint fixes 8 years ago
spline.go 3585b36aec first import 8 years ago
triangle.go 690273855c cleanup/docs/golint 7 years ago
vector2.go 5fe5c9556f implemented Vector2.InTriangle() 7 years ago
vector3.go 4d1094e9cc fixed Vector3.AlmostEquals() 7 years ago
vector4.go f581f0c8e7 physics dev (constraint, equation, solver) 7 years ago