Daniel Salvadori 90f4f0f128 Convert multiline defines into GLSL functions 6 gadi atpakaļ
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include 90f4f0f128 Convert multiline defines into GLSL functions 6 gadi atpakaļ
README.md f2e8d9152f changing shaders preprocessing... 8 gadi atpakaļ
basic_fragment.glsl cf98332151 Add precision qualifiers and fix floats 6 gadi atpakaļ
basic_vertex.glsl 6d47c8aa75 changing shaders preprocessing... 8 gadi atpakaļ
panel_fragment.glsl cf98332151 Add precision qualifiers and fix floats 6 gadi atpakaļ
panel_vertex.glsl cf98332151 Add precision qualifiers and fix floats 6 gadi atpakaļ
phong_fragment.glsl 90f4f0f128 Convert multiline defines into GLSL functions 6 gadi atpakaļ
phong_vertex.glsl cf98332151 Add precision qualifiers and fix floats 6 gadi atpakaļ
physical_fragment.glsl c2e7b112e2 modified pbr shader to use texture() instead of deprecated texture2D() 7 gadi atpakaļ
physical_vertex.glsl 9233aba005 implemented skinning and glTF loading of rigged meshes 7 gadi atpakaļ
point_fragment.glsl 90f4f0f128 Convert multiline defines into GLSL functions 6 gadi atpakaļ
point_vertex.glsl 01e8fec3a1 changing shaders preprocessing... 8 gadi atpakaļ
shaders.go 9e48c7ee3e cleanup/docs 7 gadi atpakaļ
sources.go 90f4f0f128 Convert multiline defines into GLSL functions 6 gadi atpakaļ
sprite_fragment.glsl cf98332151 Add precision qualifiers and fix floats 6 gadi atpakaļ
sprite_vertex.glsl cf98332151 Add precision qualifiers and fix floats 6 gadi atpakaļ
standard_fragment.glsl 90f4f0f128 Convert multiline defines into GLSL functions 6 gadi atpakaļ
standard_vertex.glsl cf98332151 Add precision qualifiers and fix floats 6 gadi atpakaļ

README.md

This directory contains GLSL shaders used by the engine

If any shader in this directory or include 'chunk' in the "include" subdirectory is modified or a new shader or chunk is added or removed it is necessary to execute:

go generate

in this directory to update the "sources.go" file. It will invoke the "g3nshaders" command which will read the shaders and include files and generate the "sources.go" file.

To install "g3nshaders" change to the "tools/g3nshaders" directory from the engine "root" and execute: "go install".